cargo build error use godot::engine::{file_access, os}; no
file_accessin
engine
· Issue #39 · godot-rust/gdext (original) (raw)
os: Win11 21H2
rust toolchain: stable-x86_64-pc-windows-msvc
clang: 14.0.4
gotdot4: Godot_v4.0-beta1_win64.exe
i have setup requirement,when i was start build this project,occur below build error: