Terrain sets do not work properly with staggered isometric maps (original) (raw)
As the title says, a misalignment occurs when using the terrain brush causing the tiles to not properly conform to the expected shape while using a corner set.
Steps to reproduce the behavior:
- Open the isometric_grass_and_water.tmx
- Change the map properties to Isometric (staggered)
- Try to use the premade corner set with your Terrain brush.
Tiled Version: built from master, using Qt 6.2.4
Issue appears to be related to the WangBrush::mouseMoved function, as for corner and mixed sets it tries to perform some additional logic when a staggered renderer is being used. Simply removing that logic fixes the issues with the corner set, and appears to fix the issues with a mixed set as well (with limited testing, likely requires more)

