src: make a Environment-independent proxy class for NativeModuleLoader · nodejs/node@dfd7e99 (original) (raw)
`@@ -31,7 +31,7 @@
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`#include "node_errors.h"
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`#include "node_internals.h"
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`#include "node_metadata.h"
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``
`-
#include "node_native_module.h"
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``
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#include "node_native_module_env.h"
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`#include "node_options-inl.h"
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`#include "node_perf.h"
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`#include "node_platform.h"
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``
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`namespace node {
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``
``
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using native_module::NativeModuleEnv;
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`using options_parser::kAllowedInEnvironment;
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`using options_parser::kDisallowedInEnvironment;
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``
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+
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`using v8::Array;
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`using v8::Boolean;
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`using v8::Context;
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`@@ -207,8 +209,7 @@ MaybeLocal ExecuteBootstrapper(Environment* env,
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` std::vector<Local>* arguments) {
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` EscapableHandleScope scope(env->isolate());
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` MaybeLocal maybe_fn =
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``
`-
per_process::native_module_loader.LookupAndCompile(
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`-
env->context(), id, parameters, env);
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NativeModuleEnv::LookupAndCompile(env->context(), id, parameters, env);
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``
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`if (maybe_fn.IsEmpty()) {
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`return MaybeLocal();
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`@@ -401,7 +402,7 @@ MaybeLocal StartMainThreadExecution(Environment* env) {
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`// To allow people to extend Node in different ways, this hook allows
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`// one to drop a file lib/_third_party_main.js into the build
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`// directory which will be executed instead of Node's normal loading.
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``
`-
if (per_process::native_module_loader.Exists("_third_party_main")) {
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``
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if (NativeModuleEnv::Exists("_third_party_main")) {
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`return StartExecution(env, "internal/main/run_third_party_main");
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` }
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``
`@@ -724,6 +725,8 @@ int InitializeNodeWithArgs(std::vectorstd::string* argv,
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` per_process::metadata.versions.InitializeIntlVersions();
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`#endif
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``
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NativeModuleEnv::InitializeCodeCache();
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`// We should set node_is_initialized here instead of in node::Start,
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`// otherwise embedders using node::Init to initialize everything will not be
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`// able to set it and native modules will not load for them.
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