GitHub - nol1fe/delaunator-sharp: Fast Delaunay triangulation of 2D points implemented in C#. (original) (raw)
Delaunator C#
Fast Delaunay triangulation of 2D points implemented in C#.
This code was ported from Mapbox's Delaunator project (JavaScript).
Documentation
See https://mapbox.github.io/delaunator/ for more information about the Triangles
and Halfedges
data structures.
Unity Installation
Simply edit manifest.json file in your Unity Packages directory
{
"dependencies": {
"com.nol1fe.delaunator": "https://github.com/nol1fe/delaunator-sharp.git?path=DelaunatorSharp.Unity",
}
Unity Example
From UnityPackage Menager select Delaunator and press "Import into Project".
Burst Triangulator (optional)
For Unity developers seeking even greater performance and advanced triangulation capabilities, consider exploring BurstTriangulator.
Built with Unity's Burst compiler, it offers lightning-fast triangulation, making it ideal for large datasets and real-time applications.
WPF Example
There is available playground in DelaunatorSharp.WPF.Example project that shows examples of drawing Voronoi Diagram, Delaunay triangulation and Convex Hull
Points were generated with Poisson Disc Samplingimplemented by UniformPoissonDiskSampler
Performance
BenchmarkDotNet=v0.12.1, OS=Windows 10.0.19043
11th Gen Intel Core i7-11800H 2.30GHz, 1 CPU, 16 logical and 8 physical cores .NET Core SDK=5.0.401
Method | Count | Type | Mean | Error | StdDev |
---|---|---|---|---|---|
Delaunator | 100000 | Uniform | 63.66 ms | 21.68 ms | 14.34 ms |
Delaunator | 100000 | Gaussian | 62.07 ms | 21.60 ms | 14.29 ms |
Delaunator | 100000 | Grid | 46.88 ms | 18.53 ms | 12.25 ms |
Delaunator | 1000000 | Uniform | 658.91 ms | 41.11 ms | 27.19 ms |
Delaunator | 1000000 | Gaussian | 680.02 ms | 96.03 ms | 63.52 ms |
Delaunator | 1000000 | Grid | 516.89 ms | 60.64 ms | 40.11 ms |