GitHub - ptrvilya/blendify: Lightweight Python framework that provides a high-level API for creating and rendering scenes with Blender. (original) (raw)

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Paper PDF Google Colab Project page pypi package The GPL v3 License

Introduction

Blendify is a lightweight Python framework that provides a high-level API for creating and rendering scenes with Blender. Developed with a focus on 3D computer vision visualization, Blendify simplifies access to selected Blender functions and objects.

Key features of Blendify:

  1. Simple interface: Blendify provides a user-friendly interface for performing common visualization tasks without having to dive into the complicated Blender API.
  2. Easy integration: Blendify seamlessly integrates with development scripts, implementing commonly used routines and functions:
    • native support of point clouds, meshes, and primitives;
    • support of per-vertex colors and textures;
    • advanced shadows with shadow catcher objects;
    • video rendering with smooth camera trajectories;
    • support for common camera models;
    • import and export of .blend files for deeper integration with Blender;
    • per-face definition of materials for meshes;
    • support for common rotation representations and look-at utility to automatically setup orientation.
  3. Quick start: Blendify is easy to get started with and does not require a standalone Blender installation. All you need to do is run pip install blendify.
  4. Blendify works in Colab: check out our Google Colab demo!

Installation instructions

Please note: Blendify requires Python 3.10

Install from pip (minimal package, no extra dependencies)

Install the full package with optional requirements

pip install blendify[all]

The full package includes extra dependencies for utilities, examples and documentation.

Quick Start

Script to render cube

from blendify import scene from blendify.materials import PrincipledBSDFMaterial from blendify.colors import UniformColors

Add light

scene.lights.add_point(strength=1000, translation=(4, -2, 4))

Add camera

scene.set_perspective_camera((512, 512), fov_x=0.7, rotation=(0.82, 0.42, 0.18, 0.34), translation=(5, -5, 5))

Create material

material = PrincipledBSDFMaterial()

Create color

color = UniformColors((0.0, 1.0, 0.0))

Add cube mesh

scene.renderables.add_cube_mesh(1.0, material, color)

Render scene

scene.render(filepath="cube.png")

Examples

Note: Examples require extra dependencies, make sure to install them with pip install blendify[examples]

Running examples 4 and 5 requires PyTorch, running example 5 also requires SMPL model files, please refer to the installation instructions in SMPL-X README.

Cornell Box Color, albedo and depth
Mesh with texture Camera colored point cloud
SMPL movement NURBS trajectory
Various materials and shadow catcher Per-face material

Changelog

The most recent version of blendify is 2.0.1. The 2.0.0 update introduced some breaking changes that are summarized alongside the overview of the new features in the CHANGELOG file.

Citation

If you use Blendify in your research, please cite:

@article{blendify2024, title={Blendify -- Python rendering framework for Blender}, author={Guzov, Vladimir and Petrov, Ilya A and Pons-Moll, Gerard}, journal={arXiv preprint arXiv:2410.17858}, year={2024} }

Works that use blendify

Contributors

Blendify is written and maintained by Vladimir Guzov and Ilya Petrov.

Acknowledgments

We thank Verica Lazova for providing her Blender rendering scripts,István Sarandi for his suggestions and help in implementing new features, and Riccardo Marin for his helpful suggestions and feedback. Our code for processing point clouds is mostly based on the amazing Blender-Photogrammetry-Importer addon.

License

The code is released under the GNU General Public License v3.

The Python logo is trademark of Python Software Foundation. The Blender logo is a registered property of Blender Foundation.Blender-Photogrammetry-Importer is distributed under the MIT License. Blender is released under the GNU General Public License v3.