GitHub - redcamel/RedGL2: RedGL - Javascript 3D library (webgl) (original) (raw)
The main goal of this project is to create a WebGL library that will perform optimally on all browsers / devices (PC, Mobile).
var canvas; canvas = document.createElement('canvas'); document.body.appendChild(canvas); RedGL(canvas, function (v) { if (v) { console.log('Initialization successful!'); var tWorld, tView, tScene, tController, tRenderer;
// create RedWorld Instance
this['world'] = tWorld = RedWorld();
// create RedScene Instance
tScene = RedScene(this);
// create camera
tController = RedObitController(this);
tController.pan = 45;
tController.tilt = -45;
// create RedRenderer
tRenderer = RedRenderer();
// create a RedView instance and add to the RedWorld instance
tView = RedView('HelloRedGL', this, tScene, tController);
tWorld.addView(tView);
// set grid debuger
tScene['grid'] = RedGrid(this);
// set axis debuger
tScene['axis'] = RedAxis(this);
// start rendering
tRenderer.start(this, function (time) {
console.log(time)
});
// set renderDebugPanel
tRenderer.setDebugButton();
console.log(this);
} else {
alert('Initialization fail!')
}
});