(Fland) AI Turret controls, bugfixes by CawsForConcern · Pull Request #2244 · ss14Starlight/space-station-14 (original) (raw)
Short description
Adds Turret Controls for the AI's many turrets, and also fixes a bunch of small issues:
- Wrong doors on EVA Storage
- CE and Magistrate faxes weren't labeled
- Missing conveyor belt under the Recycler in Disposals
- Missing firelock in GenPop, changed firelocks that were on turnstiles to edge firelocks to avoid overlapping issues
Why we need to add this
Fixes bugs and prevents repetitive strain injuries for AI players who need to turn on all of their turrets.
Media (Video/Screenshots)
fig. 1 - Turret controls for AI. I put two panels because the area is really long.
fig. 2 - Correct doors for EVA.
Checks
- I do not require assistance to complete the PR.
- Before posting/requesting review of a PR, I have verified that the changes work.
- I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- I affirm that my changes are licensed under the Starlight Fork License and grant permission for use in this repository under its conditions.
Changelog
🆑 CawsForConcern
- add: (Fland) Turret Controls for AI
- tweak: (Fland) Edge firelocks instead of full firelocks on turnstiles
- fix: (Fland) Wrong doors on EVA Storage
- fix: (Fland) Chief Engineer fax was unlabeled
- fix: (Fland) Magistrate fax was unlabeled
- fix: (Fland) Missing conveyor belt under Recycler in Disposals


