fix #1703 Changing the comparison project related and not UPath related by IXLLEGACYIXL · Pull Request #1704 · stride3d/stride (original) (raw)
I can confirm that when GameStudio is launched in Debug mode through VS there's something broken with the reloading and locking the pdb file. That happens on save inside GameStudio.
If you afterwards click manually the assembly reload button it works without issue, which suggests the problem is at the point where recompiling is triggered.
When running GameStudio from the launcher I was getting a crash on loading freetype DLL. Not caused by this ofc, but something to look at later.
Running GameStudio from debug bin folder directly (rather than through VS) worked fine.
Another thought I had though - in the code we now check that the file path starts with the project folder path. This can be a problem for files explicitly included in the project with <Compile Include="../Shared.cs" />
, right?