Small refactoring changes in Stride.GameStudio by Jklawreszuk · Pull Request #1741 · stride3d/stride (original) (raw)
using System;
using System.Globalization;
using Stride.Core.Assets.Editor;
using Stride.Core.Translation;
using Stride.Core.Translation.Providers;
using EditorSettings = Stride.Core.Assets.Editor.Settings.EditorSettings;
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
namespace Stride.GameStudio.Helpers
{
internal static class LanguageInitializer
{
public static void SetLanguage()
{
TranslationManager.Instance.RegisterProvider(new GettextTranslationProvider());
TranslationManager.Instance.CurrentLanguage = EditorSettings.Language.GetValue() switch
{
SupportedLanguage.MachineDefault => CultureInfo.InstalledUICulture,
SupportedLanguage.English => new CultureInfo("en-US"),
SupportedLanguage.French => new CultureInfo("fr-FR"),
SupportedLanguage.Japanese => new CultureInfo("ja-JP"),
SupportedLanguage.Russian => new CultureInfo("ru-RU"),
SupportedLanguage.German => new CultureInfo("de-DE"),
SupportedLanguage.Spanish => new CultureInfo("es-ES"),
SupportedLanguage.ChineseSimplified => new CultureInfo("zh-Hans"),
SupportedLanguage.Italian => new CultureInfo("it-IT"),
SupportedLanguage.Korean => new CultureInfo("ko-KR"),
_ => throw new ArgumentException("Invalid langauge option"),
};
}
}
}