Small refactoring changes in Stride.GameStudio by Jklawreszuk · Pull Request #1741 · stride3d/stride (original) (raw)

using System;

using System.Globalization;

using Stride.Core.Assets.Editor;

using Stride.Core.Translation;

using Stride.Core.Translation.Providers;

using EditorSettings = Stride.Core.Assets.Editor.Settings.EditorSettings;

// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)

// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

namespace Stride.GameStudio.Helpers

{

internal static class LanguageInitializer

{

public static void SetLanguage()

{

TranslationManager.Instance.RegisterProvider(new GettextTranslationProvider());

TranslationManager.Instance.CurrentLanguage = EditorSettings.Language.GetValue() switch

{

SupportedLanguage.MachineDefault => CultureInfo.InstalledUICulture,

SupportedLanguage.English => new CultureInfo("en-US"),

SupportedLanguage.French => new CultureInfo("fr-FR"),

SupportedLanguage.Japanese => new CultureInfo("ja-JP"),

SupportedLanguage.Russian => new CultureInfo("ru-RU"),

SupportedLanguage.German => new CultureInfo("de-DE"),

SupportedLanguage.Spanish => new CultureInfo("es-ES"),

SupportedLanguage.ChineseSimplified => new CultureInfo("zh-Hans"),

SupportedLanguage.Italian => new CultureInfo("it-IT"),

SupportedLanguage.Korean => new CultureInfo("ko-KR"),

_ => throw new ArgumentException("Invalid langauge option"),

};

}

}

}