Use QtAV In Your Projects (original) (raw)

For QtAV version >= 1.3.4, QtAV can be installed as Qt5 modules easily. Integrating QtAV in your project is very easy.

Install QtAV SDK

There are 2 ways to install QtAV SDK:

OSX is a little different because the shared library id must be modified but sdk_install.sh just simply copy files. you have to run QtAV/tools/sdk_osx.sh .

Assume your Qt is installed in $HOME/Qt5.7, then run

QtAV/tools/sdk_osx.sh  QtAV_buildDir/lib_mac_x86_64_llvm/QtAV*.framework  ~/Qt5.7/5.7/clang_64/lib`  
 

But on OS X, notice that you still need to run QtAV_buildDir/sdk_install.sh if you need to use QtAV's QML modules. (QtAV/tools/sdk_osx.sh will NOT install QML module)

Using in Project

#include
#include
Make sure QtAV::Widgets::registerRenderers() is called before creating a renderer.

QML_IMPORT_PATH += [QtAVSourceCodeDir]/qml  

Try the Example

In the latest code, examples/simpleplayer_sdk is a complete example to show how to use QtAV SDK to write an multimedia app. You can use simpleplayer_sdk.pro as a template.

Because qt automatically rename the module if it's name contains Qt, so you may get cannot find -lQt5AVWidgets. As a temporary workaround, please manually rename libQtAVWidgets.so to libQt5AVWidgets.so (windows is Qt5AV.lib or Qt5AV.a) in $QTDIR/lib. -lQt5AV error is the same.

It should be fixed in 1.9.0