- While this page was not updated for a long time, there has been a lot of things happening behind the curtains. I have made progress as a game engine programmer in other projects, gaining some useful experience. I have almost discontinued the development of Teddy, and glElite will use Ogre instead in the future.
- glElite - or Teddy::SpaceGame (or whatever the name now should be when Teddy is no more) - has made progress in planning. I am especially happy about the physics and propulsion system solution, which is quite unique and will make the gameplay realistic and great game at the same time.
- If you would like to contact me, then please note that currently (beginning of 2005) my university account has been idle for a while and thus locked. Eventually I will open it again, but the recommended way to contact me anyway is to mail me at timo at futuremark.com.
- Indeed you should mail me to the above address if you think you could help me. I would need programmers to help me (C++ experience required, Ogre experience is a plus) as I have too little personal time to work on the project myself.
- This is older news, but I'll keep it here for a while until I have something else.. No new downloads yet, but a couple of screenshots. I am doing some research on atmosphere rendering - I want those to look as good as possible - and it looks promising. Nishitas algorithm can be further optimized and made to run realtime.
- Teddy is under heavy refactoring.
- I have received some additional information about Frontier: First Encounters internals, so I will be able to update FFE ship and universe information better in the next release.
- glElite release 1.3 has initial collision detection using Photons ColDet library.
- glElite and Teddy are now separate projects. so I can set up separate project for Teddy.
- I am investigating orbit calculations and other stuff. Nice pages about this:http://www.ottisoft.com/samplact/The%20Moon%20and%20L4.htm