AMD Open Capture and Analysis Tool (OCAT) - AMD GPUOpen (original) (raw)

If you want to know how well a game is performing on your machine in real-time with low overhead, the AMD Open Capture and Analysis Tool (OCAT) has you covered.

Download the latest version - v1.6.3

Download AMD OCATView AMD OCAT on GitHubRead the AMD OCAT documentation

This release adds the following features:

Features

The AMD Open Capture and Analysis Tool (OCAT) supports all major APIs on Windows® – Direct3D® 11, 12 and Vulkan® – and can show an in-game overlay with the current frame rate to give you an at-a-glance overview of instantaneous performance.

That’s good enough for a top level view, but AMD OCAT doesn’t stop there. It also has a detailed analysis mode based on the excellent Intel PresentMon library, which provides you with in-depth historical data captured across multiple frames, which you can look at offline to get a deeper insight into the runtime performance of games and applications on your system.

AMD OCAT is fully open source and consists of several parts: the user interface, the analysis back-end, and the in-game overlays. You can trigger statistics recording via a hotkey, and you can configure AMD OCAT to avoid drawing the framerate overlay on applications that might be using the GPU but aren’t games, like browsers.

AMD OCAT UI screenshot

Version history

New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture The new AMD Radeon Developer Tool Suite release delivers RGP 2.7 with shader source code viewing, instruction‑level divergence metrics, and Extended PIX Marker support, expanded hardware compatibility, and updates across RGD, RRA, RMV, RGA, and RDP.

Introducing MiniDXNN: MLP library for DirectX 12 Introducing MiniDXNN: MLP library for DirectX 12 MiniDXNN is a native HLSL and DirectX 12 library for lightning-fast MLP inference leveraging AMD Radeon™ RX 9000 series matrix cores via cooperative vector APIs, delivering optimized kernels, samples, full source and docs to remove compute interop friction.

New Radeon™ Developer Tool Suite brings Driver Experiments, Dark Mode to Tools New Radeon™ Developer Tool Suite brings Driver Experiments, Dark Mode to Tools Find out more about our latest tools release, including driver experiments, updates to RRA, RGP, and more!

Introducing Driver Experiments Introducing Driver Experiments Ever wondered why your app is not working properly on a particular GPU? Driver Experiments lets graphics programmers disable some graphics driver optimizations or enable extra safety features.

Radeon™ Raytracing Analyzer 1.7 adds user marker support for ray dispatches Radeon™ Raytracing Analyzer 1.7 adds user marker support for ray dispatches RRA 1.7 lets you associate ray dispatch data from DirectX®12 and Vulkan® applications with a user-defined string called a user marker.

Introducing Frame Latency Meter (FLM)  v1.0 Introducing Frame Latency Meter (FLM) v1.0 Frame Latency Meter (FLM) is the must-have tool for anyone who wants to measure the response time of their games with mouse events.

DirectX®12 single shader compilation with Radeon™ GPU Analyzer (RGA) v2.9.1 DirectX®12 single shader compilation with Radeon™ GPU Analyzer (RGA) v2.9.1 Radeon™ GPU Analyzer v2.9.1 now supports D3D12 shader compilation without requiring a completely defined pipeline state. RGA v2.9.1 is available now.

Radeon™ GPU Profiler 2.1 adds interoperability with Radeon™ GPU Analyzer (and more)! Radeon™ GPU Profiler 2.1 adds interoperability with Radeon™ GPU Analyzer (and more)! RGP 2.1 adds RGA interoperability, 'Color by' modes, and additional customization options. Dive in for all the details!

GDC 2024 - Game Optimization With The Radeon™ Developer Tool Suite - YouTube link GDC 2024 - Game Optimization With The Radeon™ Developer Tool Suite - YouTube link This session presents the latest enhancements in the RDTS, a rich set of GPU profilers and analyzers and a new GPU crash analysis tool.

GDC 2024 - Post-mortem GPU crash analysis with AMD Radeon™ GPU Detective (RGD) - YouTube link GDC 2024 - Post-mortem GPU crash analysis with AMD Radeon™ GPU Detective (RGD) - YouTube link This session covers different types of failures - when they occur, why they are difficult to debug, and how RGD can help to identify a crash's root cause.

GDC 2024 - Shader Instrumentation with GPU Reshape - YouTube link GDC 2024 - Shader Instrumentation with GPU Reshape - YouTube link This talk presents GPU Reshape, a just-in-time instrumentation framework with instruction level validation of shader operations.

Optimizing Game Performance with the Radeon Developer Tool Suite (GDC 2023 - YouTube link) Optimizing Game Performance with the Radeon Developer Tool Suite (GDC 2023 - YouTube link) This talk gives an overview of RGP, RMV, RRA, and RGA, introducing new features and improvements, and reveal the current work in progress.

Game Optimization: Radeon™ Developer Tools on RADV and Steam Deck™ (Vulkanised 2023 - YouTube link) Game Optimization: Radeon™ Developer Tools on RADV and Steam Deck™ (Vulkanised 2023 - YouTube link) This talk at Vulkanised 2023 covers how to use the Radeon Developer Tool Suite (RDTS) to optimize games using RADV and Steam Deck.

Introduction to raytracing with Radeon Developer Tool Suite Introduction to raytracing with Radeon Developer Tool Suite In this video, Can Alper introduces RRA V1.0. He explains how to capture games using RDP and evaluate when to use RRA.

Raytracing Performance Revealed - How to Optimize your Game with the Radeon™ Developer Tool Suite - YouTube link Raytracing Performance Revealed - How to Optimize your Game with the Radeon™ Developer Tool Suite - YouTube link In this presentation, we demonstrate how to use Radeon™ GPU Profiler and Radeon™ Raytracing Analyzer, to illuminate performance issues.

AMD RDNA™ 2 – Radeon™ GPU Profiler 1.10 - YouTube link AMD RDNA™ 2 – Radeon™ GPU Profiler 1.10 - YouTube link RGP 1.9 and 1.10 introduce support for AMD Radeon™ RX6000 series GPUs, a new memory cache counter feature, and support for DirectX® and Vulkan® ray tracing.