Radeon™ Vulkan® Drivers Version Table (original) (raw)

So as a developer writing something using Vulkan®, how do you map between the AMD GPU driver that the users of your games have installed, and our versioned Vulkan component in that driver?

What we’ve come up with is a machine-readable mapping that you can integrate into your software, plus this page here with this handy table that we’ll keep updated whenever a new driver version shows up.

To find out more, read our Decoding Radeon™ Vulkan® versions tutorial to your right: