Navigation Deep Dive | Terminal.Gui v2 (original) (raw)

Lexicon & Taxonomy

Tenets for Terminal.Gui UI Navigation (Unless you know better ones...)

See the Keyboard Tenets as they apply as well.

Tenets higher in the list have precedence over tenets lower in the list.

Keyboard Navigation

The majority of the Terminal.Gui Navigation system is dedicated to enabling the keyboard to be used to navigate Views.

Terminal.Gui defines these keys for keyboard navigation:

F6 was chosen to match Windows

These keys are all registered as KeyBindingScope.Application key bindings by Application. Because application-scoped key bindings have the lowest priority, Views can override the behaviors of these keys (e.g. TextView overrides Key.Tab by default, enabling the user to enter \t into text). The AllViews_AtLeastOneNavKey_Leaves unit test ensures all built-in Views have at least one of the above keys that can advance.

HotKeys

See also Keyboard where HotKey is covered more deeply...

HotKeys can be used to navigate across the entire application view-hierarchy. They work independently of Focus. This enables a user to navigate across a complex UI of nested subviews if needed (even in overlapped scenarios). An example use case is the AllViewsTester Scenario.

Additionally, multiple Views in an application (even within the same SuperView) can have the same HotKey. Each press of the HotKey will invoke the next HotKey across the View hierarchy (NOT IMPLEMENTED YET see https://github.com/gui-cs/Terminal.Gui/issues/3554).

Mouse Navigation

Mouse-based navigation is straightforward in comparison to keyboard: If a view is focusable and the user clicks on it, it gains focus. There are some nuances, though:

The answer to both questions is:

If the View was previously focused, the system keeps a record of the SubView that was previously most-focused and restores focus to that SubView (RestoreFocus()).

If the View was not previously focused, AdvanceFocus() is called.

For this to work properly, there must be logic that removes the focus-cache used by RestoreFocus() if something changes that makes the previously-focusable view not focusable (e.g. if Visible has changed).

Application Level Navigation

At the application level, navigation is encapsulated within the ApplicationNavigation helper class which is publicly exposed via the Navigation property.

GetFocused() gets the most-focused View in the application. Will return null if there is no view with focus (an extremely rare situation). This replaces View.MostFocused in v1.

The FocusedChanged and @Terminal.Gui.ApplicationNavigation.FocusedChanging events are raised when the most-focused View in the application is changing or has changed. FocusedChanged is useful for apps that want to do something with the most-focused view (e.g. see AdornmentsEditor). FocusChanging is useful apps that want to override what view can be focused across an entire app.

The AdvanceFocus(NavigationDirection, TabBehavior?) method causes the focus to advance (forward or backwards) to the next View in the application view-hierarchy, using behavior as a filter.

The implementation is simple:

return Application.Current?.AdvanceFocus (direction, behavior);

This method is called from the Command handlers bound to the application-scoped keybindings created during Application.Init. It is public as a convenience.

This method replaces about a dozen functions in v1 (scattered across Application and Toplevel).

View Level Navigation

AdvanceFocus(NavigationDirection, TabBehavior?) is the primary method for developers to cause a view to gain or lose focus.

Various events are raised when a View's focus is changing. For example, HasFocusChanging and HasFocusChanged.

What makes a View focusable?

First, only Views that are visible and enabled can gain focus. Both Visible and Enabled must be true for a view to be focusable.

For visible and enabled Views, the CanFocus property is then used to determine whether the View is focusable. CanFocus must be true for a View to gain focus. However, even if CanFocus is true, other factors can prevent the view from gaining focus...

A visible, enabled, and CanFocus == true view can be focused if the user uses the mouse to clicks on it or if code explicitly calls View.SetFocus(). Of course, the view itself or some other code can cancel the focus (e.g. by overriding OnEnter).

For keyboard navigation, the TabStop property is a filter for which views are focusable from the current most-focused. TabStop has no impact on mouse navigation. TabStop is of type TabBehavior.

How To Tell if a View has focus? And which view is the most-focused?

View.HasFocus indicates whether the View is focused or not. It is the definitive signal. If the view has no focusable SubViews then this property also indicates the view is the most-focused view in the application.

Setting this property to true has the same effect as calling View.SetFocus (), which also means the focus may not change as a result.

If v.HasFocus == true then

In other words, v.HasFocus == true does not necessarily mean v is the most-focused view, receiving input. If it has focusable sub-views, one of those (or a further subview) will be the most-focused (Application.Navigation.Focused).

The private bool _hasFocus field backs HasFocus and is the ultimate source of truth whether a View has focus or not.

How does a user tell?

In short: ColorScheme.Focused.

(More needed for HasFocus SuperViews. The current ColorScheme design is such that this is awkward. See Issue #2381)

How to make a View become focused?

The primary public method for developers to cause a view to get focus is View.SetFocus().

Unlike v1, in v2, this method can return false if the focus change doesn't happen (e.g. because the view wasn't focusable, or the focus change was cancelled).

How to make a View become NOT focused?

The typical method to make a view lose focus is to have another View gain focus.

Determining the Most Focused SubView

In v1 View had MostFocused property that traversed up the view-hierarchy returning the last view found with HasFocus == true. In v2, Application.Focused provides the same functionality with less overhead.

How Does View.Add/Remove Work?

In v1, calling super.Add (view) where view.CanFocus == true caused all views up the hierarchy (all SuperViews) to get CanFocus set to true as well.

Also, in v1, if view.CanFocus == true, Add would automatically set TabStop.

In v2, developers need to explicitly set CanFocus for any view in the view-hierarchy where focus is desired. This simplifies the implementation significantly and removes confusing behavior.

In v2, the automatic setting of TabStop in Add is retained because it is not overly complex to do so and is a nice convenience for developers to not have to set both Tabstop and CanFocus. Note we do NOT automatically change CanFocus if TabStop is changed.

Knowing When a View's Focus is Changing

HasFocusChanging and HasFocusChanged are raised when a View's focus is changing.

Built-In Views Interactivity

Keyboard Mouse
Numberof States Static IsDefault Hotkeys SelectCommand AcceptCommand HotkeyCommand CanFocusClick CanFocusDblCLick !CanFocusClick RightClick GrabMouse
View 1 Yes No 1 OnSelect OnAccept Focus Focus No
Label 1 Yes No 1 OnSelect OnAccept FocusNext Focus FocusNext No
Button 1 No Yes 1 OnSelect FocusOnAccept FocusOnAccept HotKey Select No
Checkbox 3 No No 1 OnSelectAdvance OnAccept OnAccept Select Select No
RadioGroup > 1 No No 2+ Advance Set SelectedItemOnAccept FocusSet SelectedItem SetFocusSet _cursor SetFocusSet _cursor No
Slider > 1 No No 1 SetFocusedOption SetFocusedOptionOnAccept Focus SetFocusSetFocusedOption SetFocusSetFocusedOption Yes
ListView > 1 No No 1 MarkUnMarkRow OpenSelectedItemOnAccept OnAccept SetMarkOnSelectedChanged OpenSelectedItemOnAccept No

Accesibilty Tenets

See https://devblogs.microsoft.com/dotnet/the-journey-to-accessible-apps-keyboard-accessible/

https://github.com/dotnet/maui/issues/1646