Judith Donath | Harvard University (original) (raw)
Address: Cambridge, Massachusetts, United States
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Papers by Judith Donath
Unpublished Ph. D., Massachusetts Institute of …, 1996
CiteSeerX - Document Details (Isaac Councill, Lee Giles): The goal of the proposed work is to dev... more CiteSeerX - Document Details (Isaac Councill, Lee Giles): The goal of the proposed work is to develop a theory of design for building on-line social environments. The underlying hypothesis is that in order to foster the development of virtual communities and cultures, the environment ...
As computers are increasingly used to mediate social interaction, tools are needed not only to su... more As computers are increasingly used to mediate social interaction, tools are needed not only to support direct communication, but also to create a richer social environment for the networked group. These include tools that provide information about the presence of others and that give the user a sense of the ongoing activities. This paper describes two ongoing research projects in this area. Collaboration-at-a-Glance is a visual interface to an electronic group. It creates an animated image of a remote meeting by compositing pictures of the participants so as to represent their actions. Visual Who is window onto a larger community. Like a window onto a street, it shows the comings and goings of the community members
Leonardo, 2010
Data portraits depict their subjects' accumulated data rather than their faces. They can be visua... more Data portraits depict their subjects' accumulated data rather than their faces. They can be visualizations of discussion contributions, browsing histories, social networks, travel patterns, etc. They are subjective renderings that mediate between the artist's vision, the subject's self-presentation and the audience's interest.. Designed to evocatively depict an individual, a data portrait can be a decorative object or be used as an avatar, one's information body for an online space. Data portraits raise questions about privacy, control, aesthetics and social cognition. These questions become increasingly important as more of our interactions occur online, where we exist as data not bodies.
Proceedings of the Second International WWW …, 1994
Proceeding of the twenty-sixth annual CHI conference extended abstracts on Human factors in computing systems - CHI '08, 2008
Virtual worlds are typically designed to recreate the familiar physical world, both in the design... more Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we describe an alternate approach that uses the computational capabilities unique to the virtual world to augment social interaction and personal experience. We propose a specific design for supporting medium sized group meetings using avatar's positions in the space to represent their feelings about the discussion and discuss our preliminary testing results.
Unpublished Ph. D., Massachusetts Institute of …, 1996
CiteSeerX - Document Details (Isaac Councill, Lee Giles): The goal of the proposed work is to dev... more CiteSeerX - Document Details (Isaac Councill, Lee Giles): The goal of the proposed work is to develop a theory of design for building on-line social environments. The underlying hypothesis is that in order to foster the development of virtual communities and cultures, the environment ...
As computers are increasingly used to mediate social interaction, tools are needed not only to su... more As computers are increasingly used to mediate social interaction, tools are needed not only to support direct communication, but also to create a richer social environment for the networked group. These include tools that provide information about the presence of others and that give the user a sense of the ongoing activities. This paper describes two ongoing research projects in this area. Collaboration-at-a-Glance is a visual interface to an electronic group. It creates an animated image of a remote meeting by compositing pictures of the participants so as to represent their actions. Visual Who is window onto a larger community. Like a window onto a street, it shows the comings and goings of the community members
Leonardo, 2010
Data portraits depict their subjects' accumulated data rather than their faces. They can be visua... more Data portraits depict their subjects' accumulated data rather than their faces. They can be visualizations of discussion contributions, browsing histories, social networks, travel patterns, etc. They are subjective renderings that mediate between the artist's vision, the subject's self-presentation and the audience's interest.. Designed to evocatively depict an individual, a data portrait can be a decorative object or be used as an avatar, one's information body for an online space. Data portraits raise questions about privacy, control, aesthetics and social cognition. These questions become increasingly important as more of our interactions occur online, where we exist as data not bodies.
Proceedings of the Second International WWW …, 1994
Proceeding of the twenty-sixth annual CHI conference extended abstracts on Human factors in computing systems - CHI '08, 2008
Virtual worlds are typically designed to recreate the familiar physical world, both in the design... more Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we describe an alternate approach that uses the computational capabilities unique to the virtual world to augment social interaction and personal experience. We propose a specific design for supporting medium sized group meetings using avatar's positions in the space to represent their feelings about the discussion and discuss our preliminary testing results.