Adrian Woolard - Academia.edu (original) (raw)

Papers by Adrian Woolard

Research paper thumbnail of Bringing School Science to Life: Personalization, Contextualization and Reflection of Self-Collected Data

We investigate the use of mobile and sensor technologies for school science investigations, to br... more We investigate the use of mobile and sensor technologies for school science investigations, to bring about a more engaging and hands-on approach to science learning. We report early findings from two trials carried out within the Participate project, where schoolchildren were given a range of off the shelf and newly developed technologies to carry out data collection and analysis tasks. Indications are that, not only are the tasks engaging for the pupils, but aspects such as personalization of data, contextual information, and reflection upon both the data and its collection, are important factors in obtaining and retaining their interest.

Research paper thumbnail of Mixed Reality Productions of the Future

Augmented and Mixed Reality has been used in a variety of applications within the scientific and ... more Augmented and Mixed Reality has been used in a variety of applications within the scientific and industrial communities, and edutainment (education through entertainment) and interactive installations in public spaces. However, the great potential of these technologies has very rarely been explored within a broadcasting context. BBC is developing the creative concepts and prototype production tools that would innovate broadcast production and enhance audience experience, based on and extending state-of-the-art research in Mixed Reality. This paper presents preliminary results from the introduction of AR technologies in a public service entertainment organization, such as the BBC, and then focuses on the production tools and interactive productions developed.

Research paper thumbnail of Using ARToolKit to prototype future entertainment scenarios

IEE Review, 2003

This demonstration poster illustrates the potential application of augmented reality (AR) in crea... more This demonstration poster illustrates the potential application of augmented reality (AR) in creation of future interactive entertainment experiences. It describes the production of prototypes using ARToolkit that use physically manipulated AR within television broadcast production and in home entertainment for children.

Research paper thumbnail of Bringing School Science to Life: Personalization, Contextualization and Reflection of Self-Collected Data

Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008), 2008

We investigate the use of mobile and sensor technologies for school science investigations, to br... more We investigate the use of mobile and sensor technologies for school science investigations, to bring about a more engaging and hands-on approach to science learning. We report early findings from two trials carried out within the Participate project, where schoolchildren were given a range of off the shelf and newly developed technologies to carry out data collection and analysis tasks. Indications are that, not only are the tasks engaging for the pupils, but aspects such as personalization of data, contextual information, and reflection upon both the data and its collection, are important factors in obtaining and retaining their interest.

Research paper thumbnail of “Making it real”: exploring the potential of augmented reality for teaching primary school science

Virtual Reality, 2006

The use of Augmented Reality (AR) in formal education could prove a key component in future learn... more The use of Augmented Reality (AR) in formal education could prove a key component in future learning environments that are richly populated with a blend of hardware and software applications. However, relatively little is known about the potential of this technology to support teaching and learning with groups of young children in the classroom. Analysis of teacher-child dialogue in a comparative study between use of an AR virtual mirror interface and more traditional science teaching methods for 10-yearold children, revealed that the children using AR were less engaged than those using traditional resources. We suggest four design requirements that need to be considered if AR is to be successfully adopted into classroom practice. These requirements are: flexible content that teachers can adapt to the needs of their children, guided exploration so learning opportunities can be maximised, in a limited time, and attention to the needs of institutional and curricular requirements.

Research paper thumbnail of MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones

Personal and Ubiquitous Computing, 2008

Mobile sensing and mapping applications are becoming more prevalent because sensing hardware is b... more Mobile sensing and mapping applications are becoming more prevalent because sensing hardware is becoming more portable and more affordable. However, most of the hardware uses small numbers of fixed sensors that report and share multiple sets of environmental data which raises privacy concerns. Instead, these systems can be decentralized and managed by individuals in their public and private spaces. This paper describes a robust system called MobGeoSens which enables individuals to monitor their local environment (e.g. pollution and temperature) and their private spaces (e.g. activities and health) by using mobile phones in their day to day life.

Research paper thumbnail of Case Studies in Application of Augmented Reality in Future Media Production

International Symposium on Mixed and Augmented Reality, 2003

In this application-based poster, we describe three case studies about potential applications of ... more In this application-based poster, we describe three case studies about potential applications of augmented reality (AR) in the broadcasting and entertainment industry. The poster covers the potential impact on BBC's principal objectives to 'entertain, educate and inform' in a variety of environments such as broadcast studios, classrooms and in the home.

Research paper thumbnail of Bringing School Science to Life: Personalization, Contextualization and Reflection of Self-Collected Data

We investigate the use of mobile and sensor technologies for school science investigations, to br... more We investigate the use of mobile and sensor technologies for school science investigations, to bring about a more engaging and hands-on approach to science learning. We report early findings from two trials carried out within the Participate project, where schoolchildren were given a range of off the shelf and newly developed technologies to carry out data collection and analysis tasks. Indications are that, not only are the tasks engaging for the pupils, but aspects such as personalization of data, contextual information, and reflection upon both the data and its collection, are important factors in obtaining and retaining their interest.

Research paper thumbnail of Mixed Reality Productions of the Future

Augmented and Mixed Reality has been used in a variety of applications within the scientific and ... more Augmented and Mixed Reality has been used in a variety of applications within the scientific and industrial communities, and edutainment (education through entertainment) and interactive installations in public spaces. However, the great potential of these technologies has very rarely been explored within a broadcasting context. BBC is developing the creative concepts and prototype production tools that would innovate broadcast production and enhance audience experience, based on and extending state-of-the-art research in Mixed Reality. This paper presents preliminary results from the introduction of AR technologies in a public service entertainment organization, such as the BBC, and then focuses on the production tools and interactive productions developed.

Research paper thumbnail of Using ARToolKit to prototype future entertainment scenarios

IEE Review, 2003

This demonstration poster illustrates the potential application of augmented reality (AR) in crea... more This demonstration poster illustrates the potential application of augmented reality (AR) in creation of future interactive entertainment experiences. It describes the production of prototypes using ARToolkit that use physically manipulated AR within television broadcast production and in home entertainment for children.

Research paper thumbnail of Bringing School Science to Life: Personalization, Contextualization and Reflection of Self-Collected Data

Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008), 2008

We investigate the use of mobile and sensor technologies for school science investigations, to br... more We investigate the use of mobile and sensor technologies for school science investigations, to bring about a more engaging and hands-on approach to science learning. We report early findings from two trials carried out within the Participate project, where schoolchildren were given a range of off the shelf and newly developed technologies to carry out data collection and analysis tasks. Indications are that, not only are the tasks engaging for the pupils, but aspects such as personalization of data, contextual information, and reflection upon both the data and its collection, are important factors in obtaining and retaining their interest.

Research paper thumbnail of “Making it real”: exploring the potential of augmented reality for teaching primary school science

Virtual Reality, 2006

The use of Augmented Reality (AR) in formal education could prove a key component in future learn... more The use of Augmented Reality (AR) in formal education could prove a key component in future learning environments that are richly populated with a blend of hardware and software applications. However, relatively little is known about the potential of this technology to support teaching and learning with groups of young children in the classroom. Analysis of teacher-child dialogue in a comparative study between use of an AR virtual mirror interface and more traditional science teaching methods for 10-yearold children, revealed that the children using AR were less engaged than those using traditional resources. We suggest four design requirements that need to be considered if AR is to be successfully adopted into classroom practice. These requirements are: flexible content that teachers can adapt to the needs of their children, guided exploration so learning opportunities can be maximised, in a limited time, and attention to the needs of institutional and curricular requirements.

Research paper thumbnail of MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones

Personal and Ubiquitous Computing, 2008

Mobile sensing and mapping applications are becoming more prevalent because sensing hardware is b... more Mobile sensing and mapping applications are becoming more prevalent because sensing hardware is becoming more portable and more affordable. However, most of the hardware uses small numbers of fixed sensors that report and share multiple sets of environmental data which raises privacy concerns. Instead, these systems can be decentralized and managed by individuals in their public and private spaces. This paper describes a robust system called MobGeoSens which enables individuals to monitor their local environment (e.g. pollution and temperature) and their private spaces (e.g. activities and health) by using mobile phones in their day to day life.

Research paper thumbnail of Case Studies in Application of Augmented Reality in Future Media Production

International Symposium on Mixed and Augmented Reality, 2003

In this application-based poster, we describe three case studies about potential applications of ... more In this application-based poster, we describe three case studies about potential applications of augmented reality (AR) in the broadcasting and entertainment industry. The poster covers the potential impact on BBC's principal objectives to 'entertain, educate and inform' in a variety of environments such as broadcast studios, classrooms and in the home.