Alexandre Luiz G. Damasceno - Academia.edu (original) (raw)

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Papers by Alexandre Luiz G. Damasceno

Research paper thumbnail of Comparative analysis of porting strategies in J2ME games

21st IEEE International Conference on Software Maintenance (ICSM'05), 2005

Research paper thumbnail of Massive mobile games porting: Meantime study case

… on Computer Games …, 2006

Game development for mobile devices is usually regarded as a simpler task when compared to games ... more Game development for mobile devices is usually regarded as a simpler task when compared to games developed for desktop platforms. Indeed, the resources provided by the latter do support more complex applications, therefore, increasing the final product value, and also making ...

Research paper thumbnail of Game Design for Wireless Devices

The present article describes the current status of wireless games and goes on to discuss concept... more The present article describes the current status of wireless games and goes on to discuss conceptual aspects of wireless game design, showing design "rules" and real solutions to try to solve the several restrictions that the wireless devices and technology present to the game developer. This work is based on the experience of a Research & Development team of which the authors are part and that has already produced several development frameworks and more than 20 games for various wireless platforms.

Research paper thumbnail of Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study

15th IEEE International Requirements Engineering Conference (RE 2007), 2007

The development of new market-driven software products involves several challenges for the requir... more The development of new market-driven software products involves several challenges for the requirements engineering process. The challenges are deeper in the case these products are mobile video games. In particular, the mobile games must satisfy a number of critical non-functional requirements (e.g. portability, gameplay, emotional issues). In addition to that, mobile games are developed for mass market, demanding from the development team to understand the requirements of very diverse and sometimes unknown groups of stakeholders. This paper presents the experience of meantime, a global mobile game developing company, in conducting requirements engineering activities during the development of the Frogman game. It also presents some lessons learned in the process.

Research paper thumbnail of Sistemas de apoio à decisão baseados em métodos estaísticos aplicados à administração pública

Revista Ciencias Administrativas, Nov 9, 2010

Research paper thumbnail of A Generic Architecture for Multiplatform Wireless Game Development

Research paper thumbnail of Comparative analysis of porting strategies in J2ME games

21st IEEE International Conference on Software Maintenance (ICSM'05), 2005

Research paper thumbnail of Massive mobile games porting: Meantime study case

… on Computer Games …, 2006

Game development for mobile devices is usually regarded as a simpler task when compared to games ... more Game development for mobile devices is usually regarded as a simpler task when compared to games developed for desktop platforms. Indeed, the resources provided by the latter do support more complex applications, therefore, increasing the final product value, and also making ...

Research paper thumbnail of Game Design for Wireless Devices

The present article describes the current status of wireless games and goes on to discuss concept... more The present article describes the current status of wireless games and goes on to discuss conceptual aspects of wireless game design, showing design "rules" and real solutions to try to solve the several restrictions that the wireless devices and technology present to the game developer. This work is based on the experience of a Research & Development team of which the authors are part and that has already produced several development frameworks and more than 20 games for various wireless platforms.

Research paper thumbnail of Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study

15th IEEE International Requirements Engineering Conference (RE 2007), 2007

The development of new market-driven software products involves several challenges for the requir... more The development of new market-driven software products involves several challenges for the requirements engineering process. The challenges are deeper in the case these products are mobile video games. In particular, the mobile games must satisfy a number of critical non-functional requirements (e.g. portability, gameplay, emotional issues). In addition to that, mobile games are developed for mass market, demanding from the development team to understand the requirements of very diverse and sometimes unknown groups of stakeholders. This paper presents the experience of meantime, a global mobile game developing company, in conducting requirements engineering activities during the development of the Frogman game. It also presents some lessons learned in the process.

Research paper thumbnail of Sistemas de apoio à decisão baseados em métodos estaísticos aplicados à administração pública

Revista Ciencias Administrativas, Nov 9, 2010

Research paper thumbnail of A Generic Architecture for Multiplatform Wireless Game Development

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