Alexandre Luiz G. Damasceno - Academia.edu (original) (raw)
Uploads
Papers by Alexandre Luiz G. Damasceno
21st IEEE International Conference on Software Maintenance (ICSM'05), 2005
… on Computer Games …, 2006
Game development for mobile devices is usually regarded as a simpler task when compared to games ... more Game development for mobile devices is usually regarded as a simpler task when compared to games developed for desktop platforms. Indeed, the resources provided by the latter do support more complex applications, therefore, increasing the final product value, and also making ...
The present article describes the current status of wireless games and goes on to discuss concept... more The present article describes the current status of wireless games and goes on to discuss conceptual aspects of wireless game design, showing design "rules" and real solutions to try to solve the several restrictions that the wireless devices and technology present to the game developer. This work is based on the experience of a Research & Development team of which the authors are part and that has already produced several development frameworks and more than 20 games for various wireless platforms.
15th IEEE International Requirements Engineering Conference (RE 2007), 2007
The development of new market-driven software products involves several challenges for the requir... more The development of new market-driven software products involves several challenges for the requirements engineering process. The challenges are deeper in the case these products are mobile video games. In particular, the mobile games must satisfy a number of critical non-functional requirements (e.g. portability, gameplay, emotional issues). In addition to that, mobile games are developed for mass market, demanding from the development team to understand the requirements of very diverse and sometimes unknown groups of stakeholders. This paper presents the experience of meantime, a global mobile game developing company, in conducting requirements engineering activities during the development of the Frogman game. It also presents some lessons learned in the process.
Revista Ciencias Administrativas, Nov 9, 2010
21st IEEE International Conference on Software Maintenance (ICSM'05), 2005
… on Computer Games …, 2006
Game development for mobile devices is usually regarded as a simpler task when compared to games ... more Game development for mobile devices is usually regarded as a simpler task when compared to games developed for desktop platforms. Indeed, the resources provided by the latter do support more complex applications, therefore, increasing the final product value, and also making ...
The present article describes the current status of wireless games and goes on to discuss concept... more The present article describes the current status of wireless games and goes on to discuss conceptual aspects of wireless game design, showing design "rules" and real solutions to try to solve the several restrictions that the wireless devices and technology present to the game developer. This work is based on the experience of a Research & Development team of which the authors are part and that has already produced several development frameworks and more than 20 games for various wireless platforms.
15th IEEE International Requirements Engineering Conference (RE 2007), 2007
The development of new market-driven software products involves several challenges for the requir... more The development of new market-driven software products involves several challenges for the requirements engineering process. The challenges are deeper in the case these products are mobile video games. In particular, the mobile games must satisfy a number of critical non-functional requirements (e.g. portability, gameplay, emotional issues). In addition to that, mobile games are developed for mass market, demanding from the development team to understand the requirements of very diverse and sometimes unknown groups of stakeholders. This paper presents the experience of meantime, a global mobile game developing company, in conducting requirements engineering activities during the development of the Frogman game. It also presents some lessons learned in the process.
Revista Ciencias Administrativas, Nov 9, 2010