Arturo González Fuentes - Academia.edu (original) (raw)
Papers by Arturo González Fuentes
Texto Livre: Linguagem e Tecnologia
Flipped learning and augmented reality have become two emerging didactic proposals today in the f... more Flipped learning and augmented reality have become two emerging didactic proposals today in the field of education. This study analyzes the effectiveness of flipped learning and augmented reality in various dimensions related to the learning process. A quasi-experimental design has been carried out in a sample of 116 students from Spain, of the third level of Secondary Education. A questionnaire has been used to collect the research data. The results show that there is a high appreciation by students of both educational experiences, although differences in various dimensions are present. Those who have received teaching based on flipped learning show significance in the dimensions teacher-student, autonomy, deepening and classtime. On the other hand, those who have developed the experience with augmented reality show significance in the dimensions of motivation, interrelation with content and students, and resolution. In conclusion, both the application of an emerging methodology ba...
La tecnologia ha ocasionado un gran indice de sedentarismo en la poblacion como consecuencia de l... more La tecnologia ha ocasionado un gran indice de sedentarismo en la poblacion como consecuencia de las posibilidades que ofrecen los recursos electronicos. Este estudio se propone analizar la mejora producida en el conocimiento discente sobre habitos activos a traves de un programa de educacion saludable mediado por recursos tecnologicos con un enfoque mobile learning . Se ha seguido un metodo de investigacion cuantitativo de tipo descriptivo en una muestra de 320 discentes de Educacion Secundaria Obligatoria de la Ciudad Autonoma de Ceuta (Espana). Los datos han sido obtenidos mediante un cuestionario alojado en la app educativa utilizada. Se concluye que la poblacion escolar es sedentaria pero el uso de esta pedagogia innovadora ha supuesto un aprendizaje activo de habitos saludables.
Sustainability, 2021
Flipped learning methodology has the potential to be combined with a multitude of didactic action... more Flipped learning methodology has the potential to be combined with a multitude of didactic actions and techno-pedagogical resources that are adapted to the needs of the student. Access to resources and training outside the classroom can be carried out from various platforms. Following this line, Twitch is an interactive video transmission platform that is presented as an interesting digital resource to enhance the motivation of students in turning over learning moments. The objective of the study is to analyze the motivation of students in two different methodological approaches, one traditional and the other innovative through the Twitch application. A quasi-experimental pre-post design was carried out. A total of 52 Spanish students from the fourth level of secondary education participated in the research. Data collection was carried out by adapting the Motivated Strategies for Learning Questionnaire (MSLQ) instrument to the Spanish context. The results reflect higher levels of mo...
Mathematics, 2020
Nowadays, different methodologies are booming in the field of education, and active gamification-... more Nowadays, different methodologies are booming in the field of education, and active gamification-based methodologies such as the Escape Room are an example of these methodologies, which is the base of this research. The purpose of this research is to analyze the effectiveness of the use of an Escape Room as an active methodology to learn mathematics. A quantitative research method was performed through an experimental design. Two study groups were set up. With the control group, a traditional training methodology was used, and with the experimental group, an innovative one was used through an Escape room experience. A total of 62 students of the 3rd level of Secondary Education from an educational center in Ceuta (Spain) participated. Results show how the experience developed through the escape room improved achievement, motivation and autonomy in a significant way. It has also reduced learning anxiety significantly. It is concluded that the use of the Escape room in Mathematics imp...
Revista Lasallista de Investigación, 2020
Introducción: las nuevas metodologías emergentes y su aplicación educativa se han convertido en u... more Introducción: las nuevas metodologías emergentes y su aplicación educativa se han convertido en una realidad dentro de los espacios de aprendizaje, siendo el b-learning una de las metodologías más recurrentes durante la última década. Objetivo: el objetivo del presente trabajo radica en conocer el grado de empleo de la metodología b-learning en los docentes de las cooperativas de enseñanza. Materiales y métodos: la investigación se ha llevado a cabo a través de un estudio descriptivo y correlacional, utilizándose un cuestionario de corte ad hoc de cinco dimensiones. Resultados: los resultados muestran un incremento progresivo de la incorporación de la innovación dentro de las aulas y un ímpetu formativo por parte de los docentes en materia tecnológica. Conclusiones: los docentes perciben el blended learning cada vez de manera más positiva, a pesar de disponer de escasos recursos digitales y de encontrar dificultades en propiciar un rol activo del discente. Asimismo, se ha constatado...
Revista Electrónica Educare, 2020
El mundo actual se encuentra en un proceso de digitalización. Dentro de este paradigma, las redes... more El mundo actual se encuentra en un proceso de digitalización. Dentro de este paradigma, las redes sociales se están convirtiendo en una herramienta sofisticada y necesaria en las relaciones entre personas. Este tipo de medios proporciona, a las personas usuarias, un amplio abanico de funcionalidades basadas en la interacción y comunicación con otros individuos de la sociedad. Aplicadas en el entorno educativo, las redes sociales fomentan nuevas formas de aprendizaje con un alto componente motivador por parte del estudiantado. La investigación se lleva a cabo en una cooperativa de enseñanza de la Ciudad Autónoma de Ceuta, España. Este tipo de centro educativo persigue la calidad e innovación en los servicios ofertados. Con este estudio se pretende conocer la utilización de redes sociales con una finalidad educativa, en un centro educativo de naturaleza cooperativa. Para ello se ha tomado una muestra de 40 docentes y otra de 80 discentes, que utilizan un método mixto, desde un enfoque...
Formación universitaria, 2020
El estudio se centra en analizar el alcance de dos enfoques metodológicos para comprobar su incid... more El estudio se centra en analizar el alcance de dos enfoques metodológicos para comprobar su incidencia en diversos indicadores académicos. El diseño experimental es de carácter cuantitativo, descriptivo y correlacional. El estudio incluye un grupo control y un grupo experimental en una muestra de 60 estudiantes universitarios españoles. El grupo control ha seguido una metodología formativa de índole tradicional, sin utilización de recursos tecnológicos. El grupo experimental ha desarrollado una acción pedagógica mediante aprendizaje invertido (flipped learning) apoyado en recursos clásicos como la radio y televisión. Para la recogida de datos se ha empleado un cuestionario que ha sido diseñado y validado para esta investigación. Los resultados reflejan que el grupo experimental ha obtenido mejores valoraciones en la colaboración, motivación, rol activo, interacción, competencia digital y logros de aprendizaje, sobre el grupo control. Se concluye que la combinación de flipped learning junto con medios retro innovadores resulta eficaz en la mejora de indicadores académicos en educación superior.
Frontiers in Psychology, 2020
This study aims to analyze the effects of a flipped and gamified program on the autonomy, compete... more This study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education. Method: The study used a control group and an experimental group to compare pretest and posttest data in both of them. Instruments used were the Basic Psychological Needs in Exercise Scale, Sport Motivation Scale, and Sport Satisfaction Instrument, all of them validated in academic literature. Results: On one hand, data indicated that autonomy has been increased with the application of these teaching methodologies. On the other hand, students' satisfaction, enjoyment, and intrinsic motivation have improved based on the interaction with gamification and flipped learning. Finally, with all dimensions, it seems that academic performance has been improved, although not in a significative way. Discussion/Conclusion: Results of the study provide to educational researchers valuable information for a better understanding of how flipped learning and gamification influence personal performance of Physical Education students.
Trends and good practices in research and teaching. A Spanish-English collaboration, 2019
Nowadays, one of the challenges in education is to maintain students motivated and participating ... more Nowadays, one of the challenges in education is to maintain students motivated and participating in class. Teachers generally say that students are not involved in class, they do not take part in activities as they are not motivated… One of the new methodologies in education is gamification, which is presented as an active, original methodology, and as an appropriate methodology to get students motivated in their learning process. Gamification is a learning technique that moves the mechanics of games to the educational field. In addition to a theoretical approach, a summary of the activities that have been developed during the course are presented. This chapter presents the experience of a gamified project with students of Primary Education Degree, more specifically in the subject of tutorial action. This project was proposed to try to respond to the need of students of the Primary Education, so that they are motivated and active in the learning of the subject and to foster their participation and satisfaction with their learning. The results have shown an improvement in students' motivations.
International Journal of Environmental Research and Public Health, 2020
Innovation has allowed for and developed new ways of teaching and learning. Gamification is among... more Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, escape rooms can be found as a technical aspect, which is focused on providing enigmas and tracks for the various educational content that students have assimilated through learning based on problem solving. The aim of this study is to identify how the use of gamification with the use of educational escape rooms affects activation and absence of a negative effect on students. 61 Master students of the Autonomous City of Ceuta participated in this case study. They were divided into three study groups (1 control group; 2 experimental groups) that followed different formative actions (control group—traditional; experimental groups—escape rooms). To achieve the objectives, a mixed research design...
Magis, Revista Internacional de Investigación en Educación, 2019
Este estudio se centra en el análisis de la percepción docente sobre la puesta en marcha de un gr... more Este estudio se centra en el análisis de la percepción docente sobre la puesta en marcha de un grupo de trabajo, en una cooperativa educativa de Ceuta, para la promoción de hábitos saludables en la población escolar. Para ello, se ha efectuado una investigación descriptiva y correlativa con un método cuantitativo, por medio de un cuestionario aplicado a una muestra de 40 docentes. Se concluye que el grupo de trabajo ha puesto en marcha un programa de salud que ha permitido la mejora de hábitos saludables y la dinamización de la comunidad educativa a través del fenómeno del liderazgo.
Texto Livre: Linguagem e Tecnologia
Flipped learning and augmented reality have become two emerging didactic proposals today in the f... more Flipped learning and augmented reality have become two emerging didactic proposals today in the field of education. This study analyzes the effectiveness of flipped learning and augmented reality in various dimensions related to the learning process. A quasi-experimental design has been carried out in a sample of 116 students from Spain, of the third level of Secondary Education. A questionnaire has been used to collect the research data. The results show that there is a high appreciation by students of both educational experiences, although differences in various dimensions are present. Those who have received teaching based on flipped learning show significance in the dimensions teacher-student, autonomy, deepening and classtime. On the other hand, those who have developed the experience with augmented reality show significance in the dimensions of motivation, interrelation with content and students, and resolution. In conclusion, both the application of an emerging methodology ba...
La tecnologia ha ocasionado un gran indice de sedentarismo en la poblacion como consecuencia de l... more La tecnologia ha ocasionado un gran indice de sedentarismo en la poblacion como consecuencia de las posibilidades que ofrecen los recursos electronicos. Este estudio se propone analizar la mejora producida en el conocimiento discente sobre habitos activos a traves de un programa de educacion saludable mediado por recursos tecnologicos con un enfoque mobile learning . Se ha seguido un metodo de investigacion cuantitativo de tipo descriptivo en una muestra de 320 discentes de Educacion Secundaria Obligatoria de la Ciudad Autonoma de Ceuta (Espana). Los datos han sido obtenidos mediante un cuestionario alojado en la app educativa utilizada. Se concluye que la poblacion escolar es sedentaria pero el uso de esta pedagogia innovadora ha supuesto un aprendizaje activo de habitos saludables.
Sustainability, 2021
Flipped learning methodology has the potential to be combined with a multitude of didactic action... more Flipped learning methodology has the potential to be combined with a multitude of didactic actions and techno-pedagogical resources that are adapted to the needs of the student. Access to resources and training outside the classroom can be carried out from various platforms. Following this line, Twitch is an interactive video transmission platform that is presented as an interesting digital resource to enhance the motivation of students in turning over learning moments. The objective of the study is to analyze the motivation of students in two different methodological approaches, one traditional and the other innovative through the Twitch application. A quasi-experimental pre-post design was carried out. A total of 52 Spanish students from the fourth level of secondary education participated in the research. Data collection was carried out by adapting the Motivated Strategies for Learning Questionnaire (MSLQ) instrument to the Spanish context. The results reflect higher levels of mo...
Mathematics, 2020
Nowadays, different methodologies are booming in the field of education, and active gamification-... more Nowadays, different methodologies are booming in the field of education, and active gamification-based methodologies such as the Escape Room are an example of these methodologies, which is the base of this research. The purpose of this research is to analyze the effectiveness of the use of an Escape Room as an active methodology to learn mathematics. A quantitative research method was performed through an experimental design. Two study groups were set up. With the control group, a traditional training methodology was used, and with the experimental group, an innovative one was used through an Escape room experience. A total of 62 students of the 3rd level of Secondary Education from an educational center in Ceuta (Spain) participated. Results show how the experience developed through the escape room improved achievement, motivation and autonomy in a significant way. It has also reduced learning anxiety significantly. It is concluded that the use of the Escape room in Mathematics imp...
Revista Lasallista de Investigación, 2020
Introducción: las nuevas metodologías emergentes y su aplicación educativa se han convertido en u... more Introducción: las nuevas metodologías emergentes y su aplicación educativa se han convertido en una realidad dentro de los espacios de aprendizaje, siendo el b-learning una de las metodologías más recurrentes durante la última década. Objetivo: el objetivo del presente trabajo radica en conocer el grado de empleo de la metodología b-learning en los docentes de las cooperativas de enseñanza. Materiales y métodos: la investigación se ha llevado a cabo a través de un estudio descriptivo y correlacional, utilizándose un cuestionario de corte ad hoc de cinco dimensiones. Resultados: los resultados muestran un incremento progresivo de la incorporación de la innovación dentro de las aulas y un ímpetu formativo por parte de los docentes en materia tecnológica. Conclusiones: los docentes perciben el blended learning cada vez de manera más positiva, a pesar de disponer de escasos recursos digitales y de encontrar dificultades en propiciar un rol activo del discente. Asimismo, se ha constatado...
Revista Electrónica Educare, 2020
El mundo actual se encuentra en un proceso de digitalización. Dentro de este paradigma, las redes... more El mundo actual se encuentra en un proceso de digitalización. Dentro de este paradigma, las redes sociales se están convirtiendo en una herramienta sofisticada y necesaria en las relaciones entre personas. Este tipo de medios proporciona, a las personas usuarias, un amplio abanico de funcionalidades basadas en la interacción y comunicación con otros individuos de la sociedad. Aplicadas en el entorno educativo, las redes sociales fomentan nuevas formas de aprendizaje con un alto componente motivador por parte del estudiantado. La investigación se lleva a cabo en una cooperativa de enseñanza de la Ciudad Autónoma de Ceuta, España. Este tipo de centro educativo persigue la calidad e innovación en los servicios ofertados. Con este estudio se pretende conocer la utilización de redes sociales con una finalidad educativa, en un centro educativo de naturaleza cooperativa. Para ello se ha tomado una muestra de 40 docentes y otra de 80 discentes, que utilizan un método mixto, desde un enfoque...
Formación universitaria, 2020
El estudio se centra en analizar el alcance de dos enfoques metodológicos para comprobar su incid... more El estudio se centra en analizar el alcance de dos enfoques metodológicos para comprobar su incidencia en diversos indicadores académicos. El diseño experimental es de carácter cuantitativo, descriptivo y correlacional. El estudio incluye un grupo control y un grupo experimental en una muestra de 60 estudiantes universitarios españoles. El grupo control ha seguido una metodología formativa de índole tradicional, sin utilización de recursos tecnológicos. El grupo experimental ha desarrollado una acción pedagógica mediante aprendizaje invertido (flipped learning) apoyado en recursos clásicos como la radio y televisión. Para la recogida de datos se ha empleado un cuestionario que ha sido diseñado y validado para esta investigación. Los resultados reflejan que el grupo experimental ha obtenido mejores valoraciones en la colaboración, motivación, rol activo, interacción, competencia digital y logros de aprendizaje, sobre el grupo control. Se concluye que la combinación de flipped learning junto con medios retro innovadores resulta eficaz en la mejora de indicadores académicos en educación superior.
Frontiers in Psychology, 2020
This study aims to analyze the effects of a flipped and gamified program on the autonomy, compete... more This study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education. Method: The study used a control group and an experimental group to compare pretest and posttest data in both of them. Instruments used were the Basic Psychological Needs in Exercise Scale, Sport Motivation Scale, and Sport Satisfaction Instrument, all of them validated in academic literature. Results: On one hand, data indicated that autonomy has been increased with the application of these teaching methodologies. On the other hand, students' satisfaction, enjoyment, and intrinsic motivation have improved based on the interaction with gamification and flipped learning. Finally, with all dimensions, it seems that academic performance has been improved, although not in a significative way. Discussion/Conclusion: Results of the study provide to educational researchers valuable information for a better understanding of how flipped learning and gamification influence personal performance of Physical Education students.
Trends and good practices in research and teaching. A Spanish-English collaboration, 2019
Nowadays, one of the challenges in education is to maintain students motivated and participating ... more Nowadays, one of the challenges in education is to maintain students motivated and participating in class. Teachers generally say that students are not involved in class, they do not take part in activities as they are not motivated… One of the new methodologies in education is gamification, which is presented as an active, original methodology, and as an appropriate methodology to get students motivated in their learning process. Gamification is a learning technique that moves the mechanics of games to the educational field. In addition to a theoretical approach, a summary of the activities that have been developed during the course are presented. This chapter presents the experience of a gamified project with students of Primary Education Degree, more specifically in the subject of tutorial action. This project was proposed to try to respond to the need of students of the Primary Education, so that they are motivated and active in the learning of the subject and to foster their participation and satisfaction with their learning. The results have shown an improvement in students' motivations.
International Journal of Environmental Research and Public Health, 2020
Innovation has allowed for and developed new ways of teaching and learning. Gamification is among... more Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, escape rooms can be found as a technical aspect, which is focused on providing enigmas and tracks for the various educational content that students have assimilated through learning based on problem solving. The aim of this study is to identify how the use of gamification with the use of educational escape rooms affects activation and absence of a negative effect on students. 61 Master students of the Autonomous City of Ceuta participated in this case study. They were divided into three study groups (1 control group; 2 experimental groups) that followed different formative actions (control group—traditional; experimental groups—escape rooms). To achieve the objectives, a mixed research design...
Magis, Revista Internacional de Investigación en Educación, 2019
Este estudio se centra en el análisis de la percepción docente sobre la puesta en marcha de un gr... more Este estudio se centra en el análisis de la percepción docente sobre la puesta en marcha de un grupo de trabajo, en una cooperativa educativa de Ceuta, para la promoción de hábitos saludables en la población escolar. Para ello, se ha efectuado una investigación descriptiva y correlativa con un método cuantitativo, por medio de un cuestionario aplicado a una muestra de 40 docentes. Se concluye que el grupo de trabajo ha puesto en marcha un programa de salud que ha permitido la mejora de hábitos saludables y la dinamización de la comunidad educativa a través del fenómeno del liderazgo.