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Research paper thumbnail of Penggunaan Aplikasi Quizizz Berbasis Smartphone Dalam Membangun Kemampuan Berpikir Kritis Mahasiswa

This study aims to analyze the improvement of students' critical thinking skills as a result ... more This study aims to analyze the improvement of students' critical thinking skills as a result of learning by using a smartphone-based quizizz application compared to those who get conventional learning. The method in this study used quasi-experimental research design randomized control group Pretest-Potstest design. The population of this study were 42 semester 6 economic education study program students while the sample from this study was class A as an experimental class with smartphone-based quizizz applications, class B as a control class using conventional learning models. Based on the results of data analysis, the average N-gain critical thinking ability was 0.62 for the experimental class and 0.53 for the control class. It can be concluded that there are significant differences between classes using smartphone-based quizizz applications compared to classes using conventional models in the learning process. Learning by using a smartphone-based quizizz application can furthe...

Research paper thumbnail of Penggunaan Aplikasi Quizizz Berbasis Smartphone Dalam Membangun Kemampuan Berpikir Kritis Mahasiswa

This study aims to analyze the improvement of students' critical thinking skills as a result ... more This study aims to analyze the improvement of students' critical thinking skills as a result of learning by using a smartphone-based quizizz application compared to those who get conventional learning. The method in this study used quasi-experimental research design randomized control group Pretest-Potstest design. The population of this study were 42 semester 6 economic education study program students while the sample from this study was class A as an experimental class with smartphone-based quizizz applications, class B as a control class using conventional learning models. Based on the results of data analysis, the average N-gain critical thinking ability was 0.62 for the experimental class and 0.53 for the control class. It can be concluded that there are significant differences between classes using smartphone-based quizizz applications compared to classes using conventional models in the learning process. Learning by using a smartphone-based quizizz application can furthe...

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