Benny Muhdaliha - Academia.edu (original) (raw)

Papers by Benny Muhdaliha

Research paper thumbnail of Representasi Rasa Aman Pada Visual Iklan Gopay Jaminan Saldo Kembali (Analisa Semiotika Charles Sanders Pierce)

Jurnal Nawala Visual, Nov 29, 2022

This study aims to find out what signs represent a sense of security displayed in the advertising... more This study aims to find out what signs represent a sense of security displayed in the advertising visual "Gopay guarantee balance back". This research uses the paradigm of constructivism, an approach through qualitative with observation as a method of collecting data. The research conducted an analysis of signs related to security using charles sanders Pierce's theory of semiotic analysis which focuses on its three main elements, signs, objects, and interpretations. Based on the results of research on the Gopay Ad, Gopay Balance Back Guarantee displays a visual that represents a sense of security through several visual sign such as gopay logo with shield ilustration and domination of blue colour which is give of a sense of trust and security impression in accordance with their jargon through hastags #AmanBersamaGopay.

Research paper thumbnail of Makna Pesan Moral dalam Film Jojo Rabbit (Analisis Semiotika Roland Barthes)

Titik Imaji

Penelitian ini tentang film Jojo Rabbit, sebuah film fenomenal yang telah mendapatkan 46 piala da... more Penelitian ini tentang film Jojo Rabbit, sebuah film fenomenal yang telah mendapatkan 46 piala dan 192 nominasi diberbagai festival film dunia, termasuk mendapatkan 9 nominasi Best Production Design dan 8 nominasi Best Costume Design. Film ini memiliki pesan moral yang dikonversikan secara sinematik melalui beberapa adegan yang terdapat di dalamnya, tujuan penelitian ini adalah untuk mengetahui dan menggali pesan moral yang terdapat di dalam sajian visual film Jojo Rabbit Rabbit yang berdurasi 1 jam 48 menit 22 detik, dengan menggunakan Analisis Semiotika Roland Barthes, menggunakan paradigma penelitian kritis, melalui pendekatan penelitian kualitatif. Data-data penelitian ini bersumber dari data primer berupa observasi dan data sekunder berupa dokumentasi, studi pustaka. Teknik analisis menggunakan model Miles dan Huberman. Validitas data menggunakan triangulasi metode. Berdasarkan pembagian pembagian sequence film dengan teori freytag pyramid, penulis menemukan 7 sequences, dan be...

Research paper thumbnail of Menilik Masyarakat Minangkabau Melalui Rumah Gadang

KARTALA

Cultural artifacts and artefactual are a representation of a number of values (intrinsic and extr... more Cultural artifacts and artefactual are a representation of a number of values (intrinsic and extrinsic) from the society in which they are produced. The traditional house of the Minangkabau tribe, Rumah Gadang, has a basic function as a place to live but on the other hand it is also a symbol of the existence of a tribe in Minangkabau. Therefore, Rumah Gadang has a very complex relationship between its function and social meaning. The architectural style and the allocation of space are not only for pursuing beauty but also represents the psychological and socio-political life of the people. This study aims to explore the relationship between Rumah Gadang and the human interaction in it by using a qualitative descriptive method through a visual perception approach. Rumah Gadang as an important visual symbol for the Minangkabau community, which also implies the cultural values of its people through the purpose of making and allotment of each room in it.

Research paper thumbnail of Perancangan Identitas Visual (Logo) Untuk Mengangkat Nilai Brand CV Chirapool

PANTAREI, May 15, 2019

CV CHIRAPOOL is a company engaged in the field of swimming pool contractor who founded in 2006. T... more CV CHIRAPOOL is a company engaged in the field of swimming pool contractor who founded in 2006. To be able to survive in the market competition that increasingly advanced and continue to thrive is by creating a brand images or logo. Therefore, the existence of a visual identity has not been officially so difficult to identify the community CV CHIRAPOOL as a service company contractor. So far the clients who came to know the CV CHIRAPOOL only through word of mouth information, there is never any promotional efforts undertaken by the company. But with the emergence of more and more companies in the same field, the company felt the need to do something to preserve the existence of the company one of them promotional efforts to progressively introduce the vision and mission the company to the public at large in order to be able to recognize company community CV CHIRAPOOL. From the issue of the need for the design of a visual identity that will be implemented in a variety of media promotion.

Research paper thumbnail of Perancangan Aplikasi Permainan Android Rhino Run Untuk Menumbuhkan Kepedulian Pada Badak Bercula Satu Untuk Anak Usia 7-12 Tahun

PANTAREI, May 15, 2019

This paper aims to explain how gaming applications can be a medium of approach and introduction t... more This paper aims to explain how gaming applications can be a medium of approach and introduction to Javan rhinoceros (or widely known as the lesser one-horned rhinoceros) especially for children. From the creator's observation towards children's habits, the creator is aware that today, children are actively using smartphones. Therefore, the creator thinks about the benefits that can be derived from the aforementioned habits, especially about the best approach solution to cultivate a sense of caring for other organisms. Parents can still interact and guide the children while they play the gaming applications such as animal names, native habitats, and their foods. This gaming application introduces the children how the lesser one-horned rhinoceros, and their native habitat. This gaming application is based on communication theory, visual communication theory, and refers to gameplay theory. The creator is inspired by several gaming applications, namely "Temple Run" by Imangi Studio, "Subway Surf" by Kiloo, "Despicable Me Minion Rush" by Gameloft, and "Sonic Dash" by Sega. It can be concluded that this gaming application was created with the aim of introducing and approaching the children about the lesser onehorned rhinoceros.

Research paper thumbnail of Perancangan Ilustrasi Board Game “Berlalin” Untuk Anak Usia 6-10 Tahun

Research paper thumbnail of Perancangan Buku Ilustrasi Mengenal Pahlawan Republik Indonesia Pada Mata Uang Rupiah Edisi Cetak 2016 Untuk Anak Umur 8-12 Tahun

PANTAREI, May 15, 2019

This picture story book tells the Heroes story of the Indonesian Republic which illustrates at ru... more This picture story book tells the Heroes story of the Indonesian Republic which illustrates at rupiah print edition 2016. The lack of knowledge about the national hero made some controversy arising from the insult of the hero's image, the abolition of the hero image in the currency for jokes. the illustrations used are old-fashioned nuances to bring the reader into the atmosphere when the incident occurred and also feels like a hero that is felt while in a struggle. From the lack of public knowledge about the National Heroes story, this book is expected to provide information about the National Heroes to the children. Not only that, this book can also provide knowledge about the history of Indonesian independence. Children today are getting carried away and influenced by foreign culture that is less suitable for the Indonesian nation. this book is expected to help introduce the history to the children to have a sense of high nationalism and have a broad knowledge of the heroism of Indonesia and re-strengthen the culture of Indonesia deeper and not drifting from the development of the era that can fade the national culture.

Research paper thumbnail of Perancangan Ulang Logo “PT.BANTEN Smart Foundation” Sebagai Identitas Visual Perusahaan

PANTAREI, Oct 27, 2017

Redesigned logo PT.Banten Smart Foundation as identity visual company. As for problems of the stu... more Redesigned logo PT.Banten Smart Foundation as identity visual company. As for problems of the study is how redesigned logo PT.Banten Smart Foundation who are located in the south tangerang is the company oriented to progress the quality of human resources in banten. During this PT.Banten Smart Foundation sufficient in know by the community, but not had a logo can represent the company. This has led to the weak visual brand PT.Banten Smart Foundation in the citizens. Viewed from the perspective of work , and professionalism pt.banten smart foundation is the company that quite feasible to gauge. By because it was necessary made a design identity visual new from PT.Banten Smart Foundation so that it can be more seen by the community. Identity visual characterless for PT.Banten Smart Foundation to represent the design into various media promotion. The purpose of this work is to design back identity visual PT.Banten Smart Foundation and implement the design into various media promotion in graphic standard manual .

Research paper thumbnail of Perancangan Layout Coffee Table Book “Sri Susuhunan Paku Buwono Xii Sunan Hamardika, Raja Di Zaman Kemerdekaan Republik Indonesia” Sebagai Media Informasi Dan Dokumentasi Raja Paku Buwono XiII

Research paper thumbnail of Perancangan Ilustrasi Pada Buku “Celin” Sebagai Edukasi Kesehatan Mental Untuk Pengguna Media Sosial Usia 16 – 22 Tahun Penciptaan Karya

Research paper thumbnail of Perancangan Identitas Visual (Logo) Untuk Meningkatkan Nilai Brand Pada Perusahaan Pt. Widyaloka Pool’s

Research paper thumbnail of Perancangan Buku Ilustrasi “Batik Warisan Budaya Nusantara” Edisi “Batik Solo, Surakarta” Sebagai Media Pengenalan Batik Untuk Anak Usia 12-14 Tahun

PANTAREI, May 15, 2019

DISIGNING AN ILUSTRATION BOOK OF "NUSANTARA CULTURE HERITAGE BATIK" "BATIK SOLO, SURAKARTA" EDITI... more DISIGNING AN ILUSTRATION BOOK OF "NUSANTARA CULTURE HERITAGE BATIK" "BATIK SOLO, SURAKARTA" EDITION FOR 12-14 YEARS OLD Batik is a cultural heritage for the nation of Indonesia that has been worldwide. As heirs we are obliged to maintain, care for, preserve and develop batik as the nation's cultural icon. The design of this work aims to introduce a variety of Solo batik style, Surakarta. Batik history and batik making techniques are poured into the book illustration, with the aim to introduce batik in children aged 12-14 years. The idea of the creation of this work is how to introduce the pattern and history of batik and batik making techniques to children in an interesting way in the hope that children can better appreciate batik as the cultural heritage of the archipelago and furthermore can understand the process of making it. This work is an illustrated book. Illustration used is illustration with technique combination between watercolor (manual) with digital layout. This work is expected to play an important role in introducing batik to children in the preservation of batik culture archipelago.

Research paper thumbnail of Perancangan Buku Ilustrasi "Kekerasan Dalam Pacaran" Untuk Usia 25-40 Tahun Sebagai Media "Mengkritisi Dan Merefleksi Permasalahan Sosial Dalam Menjalin Hubungan Asmara

Patriarch ideolgy is a social and cultural construction that embrace men superiority above women.... more Patriarch ideolgy is a social and cultural construction that embrace men superiority above women. Patriarchy is one of culture that caused inequality or even oppression between gender especially toward women. Where this is a fundamental problem that sometimes can cause sexual violence. Even years by years the data from National Commission of Women didn't show any significant reduction about sexual violence. Considering this problem, writer decide to choose the theme Domestical Violence among lovers that made in form of an illustration book that sistematically arranged ,not only about domestical violence itself but also about society seen men and women , history of patriarchy, to Sexual Violence in Indonesia which is already become an iceberg phenomena. This Illustration book expected to be able to give a new thing to the youth either the elder so they can understand and educated their circle so they can comprehend about patriarchial culture, also can respect each other without c...

Research paper thumbnail of Design of Corporate Identity CV. Jaya Abadi Konveksindo, Tangerang, Banten

Company CV. Jaya Abadi Konveksindo is located in Karawaci area, tangerang, banten. Moving in the ... more Company CV. Jaya Abadi Konveksindo is located in Karawaci area, tangerang, banten. Moving in the field of convection and screen printing. One way to survive in the increasingly advanced and growing market competition is to create a brand image or logo. The absence of a logo on a company is a step that is still not appropriate, given the increasing number of businesses the same but already have a logo and have many regular customers. The design of this work is how to design a CV company logo. Jaya Abadi Konveksindo into a representative logo. A logo that can present the vision of the mission for the company easily remembered by everyone, especially the segmentation of the company and easily applied into several media supporting corporate identity. Data collection is obtained from direct observation of corporate identity. Interviews with owners and employees of CV. Jaya Abadi Konveksindo as well as consumers who have worked with the company CV. Jaya Abadi Konveksindo. Library study to...

Research paper thumbnail of Political Semiotics Analysis of Joko Widodo through Social Media in Forming Image Building

Proceedings of the First International Conference on Administration Science (ICAS 2019), 2019

The use of social media today is a necessity for millennial actors. Social media is used as a com... more The use of social media today is a necessity for millennial actors. Social media is used as a communication medium that provides transmission of value and extensive information flows. This is a necessity in the era of globalization which emphasizes the implementation of information, communication, and technology (ICT). Through social media political goals can also be carried out by using forms of political communication through both language semiotics and image visualization. Through social media can also form a self-image for a political figure. This study uses the theory of semiotics by Pierce, social media theory by Kaplan and Heinlein, and the theory of political communication by Mochtar Pabotinggi. This study uses qualitative methodology with data collection techniques from secondary sources. The results of this study indicate that social media can be used as a form of political communication by Joko Widodo to form images with the use of political semiotics both in writing and visually through video. analyzing language posts and video posts through president Joko Widodos social media in forming a frame of self-image. Shows semiotic analysis of Joko Widodo through social media in YouTube content in the frame of Pierces semiotic theory that the sign used is in the form of a video blog (YouTube vlog account) Joko Widodo, with objects in the form of visuals such as images, colors and graphics and narrative text. While the meaning of interpretation has a difference between each vlog.

Research paper thumbnail of Perancangan Logo Sebagai Identitas Visual Untuk Memberikan Nilai Tambah Pada Boutique Mazel

The design of this visual identity aims to create a visual identity for Boutique Mazel to assert ... more The design of this visual identity aims to create a visual identity for Boutique Mazel to assert its existence in the business world of clothing sales for women. In this case the creators make Logo Design as Visual Identity To Provide Added Value In Boutique Mazel to summarize all the vision and mission that exist into a visual form of the logo. This logo will make Mazel Boutique a differentiator from competitors who move in the same field. In designing the logo, designers will use data collection techniques in the form of briefs that will be filled by Mazel Boutique. In the brief it involves a lot of things about what the designers need in the process of designing the logo. Brief will be a reference like what the logo will be made later, so worthy of being used as the identity of Mazel Boutique. As well as planning creative concepts and technical concepts in the design process. The final result of the logo will be applied designers to several collateral media, such as: business car...

Research paper thumbnail of Film Animasi 2 Dimensi Cerita Rakyat Bali Berjudul I Ceker Cipak

Jurnal Bahasa Rupa

Many factors can lead to moral irregularities by children, one of which is the number of impressi... more Many factors can lead to moral irregularities by children, one of which is the number of impressions that are less culturally appropriate and less educational for children. Impressions adapted from folklore often become a strategic alternative as educational media. In general, the message conveyed in folklore is a guideline of behavior in social life, good and bad teaching, joy, sadness, and heroism. Positive moral messages contained are expected to control turbulent in emotion and character development in the process of forming a…

Research paper thumbnail of Analisis Visual Game Arena of Valor Sebagai Dasar Pengembangan Konsep Visual Game

Avant Garde

In game design, in addition to having a powerful and interesting gameplay concept, creator should... more In game design, in addition to having a powerful and interesting gameplay concept, creator should pay attention to the visual aspect embodied in the visual design of the game. Visual aspect is so important to attract user to play it, especially in Multiplayer Online Battle Arena (MOBA) genre game. With the support of visual design, users can easily understand and follow the gameplay faster and and surely they can understand the ability of each character with ease. This research tries to study the visual design and characters design of Arena Of Valor game. With visual perception theory and manga matrix theory to gain an understanding of the visual approach and creator considerations in the game visual design. Hopefully this research can be used as the basis reference for further MOBA game development.

Research paper thumbnail of MALAY, CHINA AND INDIA ETHNICITIES REPRESENTATION (Case Study : Etnography and Manga Matrix Analysis, on Upin Ipin Animation Character)

WACANA, Jurnal Ilmiah Ilmu Komunikasi

Kelompok etnis atau suku merupakan sekelompok orang yang identitasnya dapat dikenali, biasanya be... more Kelompok etnis atau suku merupakan sekelompok orang yang identitasnya dapat dikenali, biasanya berdasarkan garis keturunan dengan budaya ¸bahasa, keyakinan, perilaku dan bentuk fisik yang sama. Kesukuan adalah faktor mendasar dalam kehidupan manusia, interaksi dan sifat intrinsik dalam suatu kelompok. Penentuan didasarkan pada percampuran suku atau ras seperti “Peranakan” : untuk percampuran ras melayu dan china, ditentukan berdasarkan agamanya, untuk Melayu di Malaysia disebut sebagai Muslim Bumiputera, “the Mestis” untuk perpaduan hispanik dengan bumiputera. Manga Matrix merupakan metode yang dikembangkan oleh Hiroyoshi Tsukamoto, sebuah panduan untuk menggambarkan karakter baru melalui metode matematika. Karakter diurai dalam beberapa unsur. Unsur-unsur yang dibangun disederhanakan dalam bentuk diagram untuk kemudian dijadikan panduan dalam proses pembuatan karakter. Upin Ipin dirilis pada 14 September 2010 di Malaysia, dan diproduseri oleh Les’ Copaque. Upin Ipin tayang di TV9 M...

Research paper thumbnail of Persuation Communication on Healthy and Clean Life Behavior in the Society

ICCD

Clean and Healthy Life Behavior (PHBS) in the Household is an effort to empower family members to... more Clean and Healthy Life Behavior (PHBS) in the Household is an effort to empower family members to know, want and be able to apply clean and healthy behavior and play an active role in the health movement in the community. The application of PHBS in the household is the responsibility each of family member, which is also the responsibility of the government / city along with the relevant sectors to facilitate PHBS activities in the household so that it can be carried out effectively. Our community service team from Budi Luhur University became facilitators to provide support of socialize about clean and healthy environment for residents in Sudimara Jaya Village, Ciledug District. After mentoring on waste management and beautifying the environment by decorating the walls with murals, the environment in the RW07 Sudimara Jaya Ciledug area became a clean, healthy and beautiful environment.

Research paper thumbnail of Representasi Rasa Aman Pada Visual Iklan Gopay Jaminan Saldo Kembali (Analisa Semiotika Charles Sanders Pierce)

Jurnal Nawala Visual, Nov 29, 2022

This study aims to find out what signs represent a sense of security displayed in the advertising... more This study aims to find out what signs represent a sense of security displayed in the advertising visual "Gopay guarantee balance back". This research uses the paradigm of constructivism, an approach through qualitative with observation as a method of collecting data. The research conducted an analysis of signs related to security using charles sanders Pierce's theory of semiotic analysis which focuses on its three main elements, signs, objects, and interpretations. Based on the results of research on the Gopay Ad, Gopay Balance Back Guarantee displays a visual that represents a sense of security through several visual sign such as gopay logo with shield ilustration and domination of blue colour which is give of a sense of trust and security impression in accordance with their jargon through hastags #AmanBersamaGopay.

Research paper thumbnail of Makna Pesan Moral dalam Film Jojo Rabbit (Analisis Semiotika Roland Barthes)

Titik Imaji

Penelitian ini tentang film Jojo Rabbit, sebuah film fenomenal yang telah mendapatkan 46 piala da... more Penelitian ini tentang film Jojo Rabbit, sebuah film fenomenal yang telah mendapatkan 46 piala dan 192 nominasi diberbagai festival film dunia, termasuk mendapatkan 9 nominasi Best Production Design dan 8 nominasi Best Costume Design. Film ini memiliki pesan moral yang dikonversikan secara sinematik melalui beberapa adegan yang terdapat di dalamnya, tujuan penelitian ini adalah untuk mengetahui dan menggali pesan moral yang terdapat di dalam sajian visual film Jojo Rabbit Rabbit yang berdurasi 1 jam 48 menit 22 detik, dengan menggunakan Analisis Semiotika Roland Barthes, menggunakan paradigma penelitian kritis, melalui pendekatan penelitian kualitatif. Data-data penelitian ini bersumber dari data primer berupa observasi dan data sekunder berupa dokumentasi, studi pustaka. Teknik analisis menggunakan model Miles dan Huberman. Validitas data menggunakan triangulasi metode. Berdasarkan pembagian pembagian sequence film dengan teori freytag pyramid, penulis menemukan 7 sequences, dan be...

Research paper thumbnail of Menilik Masyarakat Minangkabau Melalui Rumah Gadang

KARTALA

Cultural artifacts and artefactual are a representation of a number of values (intrinsic and extr... more Cultural artifacts and artefactual are a representation of a number of values (intrinsic and extrinsic) from the society in which they are produced. The traditional house of the Minangkabau tribe, Rumah Gadang, has a basic function as a place to live but on the other hand it is also a symbol of the existence of a tribe in Minangkabau. Therefore, Rumah Gadang has a very complex relationship between its function and social meaning. The architectural style and the allocation of space are not only for pursuing beauty but also represents the psychological and socio-political life of the people. This study aims to explore the relationship between Rumah Gadang and the human interaction in it by using a qualitative descriptive method through a visual perception approach. Rumah Gadang as an important visual symbol for the Minangkabau community, which also implies the cultural values of its people through the purpose of making and allotment of each room in it.

Research paper thumbnail of Perancangan Identitas Visual (Logo) Untuk Mengangkat Nilai Brand CV Chirapool

PANTAREI, May 15, 2019

CV CHIRAPOOL is a company engaged in the field of swimming pool contractor who founded in 2006. T... more CV CHIRAPOOL is a company engaged in the field of swimming pool contractor who founded in 2006. To be able to survive in the market competition that increasingly advanced and continue to thrive is by creating a brand images or logo. Therefore, the existence of a visual identity has not been officially so difficult to identify the community CV CHIRAPOOL as a service company contractor. So far the clients who came to know the CV CHIRAPOOL only through word of mouth information, there is never any promotional efforts undertaken by the company. But with the emergence of more and more companies in the same field, the company felt the need to do something to preserve the existence of the company one of them promotional efforts to progressively introduce the vision and mission the company to the public at large in order to be able to recognize company community CV CHIRAPOOL. From the issue of the need for the design of a visual identity that will be implemented in a variety of media promotion.

Research paper thumbnail of Perancangan Aplikasi Permainan Android Rhino Run Untuk Menumbuhkan Kepedulian Pada Badak Bercula Satu Untuk Anak Usia 7-12 Tahun

PANTAREI, May 15, 2019

This paper aims to explain how gaming applications can be a medium of approach and introduction t... more This paper aims to explain how gaming applications can be a medium of approach and introduction to Javan rhinoceros (or widely known as the lesser one-horned rhinoceros) especially for children. From the creator's observation towards children's habits, the creator is aware that today, children are actively using smartphones. Therefore, the creator thinks about the benefits that can be derived from the aforementioned habits, especially about the best approach solution to cultivate a sense of caring for other organisms. Parents can still interact and guide the children while they play the gaming applications such as animal names, native habitats, and their foods. This gaming application introduces the children how the lesser one-horned rhinoceros, and their native habitat. This gaming application is based on communication theory, visual communication theory, and refers to gameplay theory. The creator is inspired by several gaming applications, namely "Temple Run" by Imangi Studio, "Subway Surf" by Kiloo, "Despicable Me Minion Rush" by Gameloft, and "Sonic Dash" by Sega. It can be concluded that this gaming application was created with the aim of introducing and approaching the children about the lesser onehorned rhinoceros.

Research paper thumbnail of Perancangan Ilustrasi Board Game “Berlalin” Untuk Anak Usia 6-10 Tahun

Research paper thumbnail of Perancangan Buku Ilustrasi Mengenal Pahlawan Republik Indonesia Pada Mata Uang Rupiah Edisi Cetak 2016 Untuk Anak Umur 8-12 Tahun

PANTAREI, May 15, 2019

This picture story book tells the Heroes story of the Indonesian Republic which illustrates at ru... more This picture story book tells the Heroes story of the Indonesian Republic which illustrates at rupiah print edition 2016. The lack of knowledge about the national hero made some controversy arising from the insult of the hero's image, the abolition of the hero image in the currency for jokes. the illustrations used are old-fashioned nuances to bring the reader into the atmosphere when the incident occurred and also feels like a hero that is felt while in a struggle. From the lack of public knowledge about the National Heroes story, this book is expected to provide information about the National Heroes to the children. Not only that, this book can also provide knowledge about the history of Indonesian independence. Children today are getting carried away and influenced by foreign culture that is less suitable for the Indonesian nation. this book is expected to help introduce the history to the children to have a sense of high nationalism and have a broad knowledge of the heroism of Indonesia and re-strengthen the culture of Indonesia deeper and not drifting from the development of the era that can fade the national culture.

Research paper thumbnail of Perancangan Ulang Logo “PT.BANTEN Smart Foundation” Sebagai Identitas Visual Perusahaan

PANTAREI, Oct 27, 2017

Redesigned logo PT.Banten Smart Foundation as identity visual company. As for problems of the stu... more Redesigned logo PT.Banten Smart Foundation as identity visual company. As for problems of the study is how redesigned logo PT.Banten Smart Foundation who are located in the south tangerang is the company oriented to progress the quality of human resources in banten. During this PT.Banten Smart Foundation sufficient in know by the community, but not had a logo can represent the company. This has led to the weak visual brand PT.Banten Smart Foundation in the citizens. Viewed from the perspective of work , and professionalism pt.banten smart foundation is the company that quite feasible to gauge. By because it was necessary made a design identity visual new from PT.Banten Smart Foundation so that it can be more seen by the community. Identity visual characterless for PT.Banten Smart Foundation to represent the design into various media promotion. The purpose of this work is to design back identity visual PT.Banten Smart Foundation and implement the design into various media promotion in graphic standard manual .

Research paper thumbnail of Perancangan Layout Coffee Table Book “Sri Susuhunan Paku Buwono Xii Sunan Hamardika, Raja Di Zaman Kemerdekaan Republik Indonesia” Sebagai Media Informasi Dan Dokumentasi Raja Paku Buwono XiII

Research paper thumbnail of Perancangan Ilustrasi Pada Buku “Celin” Sebagai Edukasi Kesehatan Mental Untuk Pengguna Media Sosial Usia 16 – 22 Tahun Penciptaan Karya

Research paper thumbnail of Perancangan Identitas Visual (Logo) Untuk Meningkatkan Nilai Brand Pada Perusahaan Pt. Widyaloka Pool’s

Research paper thumbnail of Perancangan Buku Ilustrasi “Batik Warisan Budaya Nusantara” Edisi “Batik Solo, Surakarta” Sebagai Media Pengenalan Batik Untuk Anak Usia 12-14 Tahun

PANTAREI, May 15, 2019

DISIGNING AN ILUSTRATION BOOK OF "NUSANTARA CULTURE HERITAGE BATIK" "BATIK SOLO, SURAKARTA" EDITI... more DISIGNING AN ILUSTRATION BOOK OF "NUSANTARA CULTURE HERITAGE BATIK" "BATIK SOLO, SURAKARTA" EDITION FOR 12-14 YEARS OLD Batik is a cultural heritage for the nation of Indonesia that has been worldwide. As heirs we are obliged to maintain, care for, preserve and develop batik as the nation's cultural icon. The design of this work aims to introduce a variety of Solo batik style, Surakarta. Batik history and batik making techniques are poured into the book illustration, with the aim to introduce batik in children aged 12-14 years. The idea of the creation of this work is how to introduce the pattern and history of batik and batik making techniques to children in an interesting way in the hope that children can better appreciate batik as the cultural heritage of the archipelago and furthermore can understand the process of making it. This work is an illustrated book. Illustration used is illustration with technique combination between watercolor (manual) with digital layout. This work is expected to play an important role in introducing batik to children in the preservation of batik culture archipelago.

Research paper thumbnail of Perancangan Buku Ilustrasi "Kekerasan Dalam Pacaran" Untuk Usia 25-40 Tahun Sebagai Media "Mengkritisi Dan Merefleksi Permasalahan Sosial Dalam Menjalin Hubungan Asmara

Patriarch ideolgy is a social and cultural construction that embrace men superiority above women.... more Patriarch ideolgy is a social and cultural construction that embrace men superiority above women. Patriarchy is one of culture that caused inequality or even oppression between gender especially toward women. Where this is a fundamental problem that sometimes can cause sexual violence. Even years by years the data from National Commission of Women didn't show any significant reduction about sexual violence. Considering this problem, writer decide to choose the theme Domestical Violence among lovers that made in form of an illustration book that sistematically arranged ,not only about domestical violence itself but also about society seen men and women , history of patriarchy, to Sexual Violence in Indonesia which is already become an iceberg phenomena. This Illustration book expected to be able to give a new thing to the youth either the elder so they can understand and educated their circle so they can comprehend about patriarchial culture, also can respect each other without c...

Research paper thumbnail of Design of Corporate Identity CV. Jaya Abadi Konveksindo, Tangerang, Banten

Company CV. Jaya Abadi Konveksindo is located in Karawaci area, tangerang, banten. Moving in the ... more Company CV. Jaya Abadi Konveksindo is located in Karawaci area, tangerang, banten. Moving in the field of convection and screen printing. One way to survive in the increasingly advanced and growing market competition is to create a brand image or logo. The absence of a logo on a company is a step that is still not appropriate, given the increasing number of businesses the same but already have a logo and have many regular customers. The design of this work is how to design a CV company logo. Jaya Abadi Konveksindo into a representative logo. A logo that can present the vision of the mission for the company easily remembered by everyone, especially the segmentation of the company and easily applied into several media supporting corporate identity. Data collection is obtained from direct observation of corporate identity. Interviews with owners and employees of CV. Jaya Abadi Konveksindo as well as consumers who have worked with the company CV. Jaya Abadi Konveksindo. Library study to...

Research paper thumbnail of Political Semiotics Analysis of Joko Widodo through Social Media in Forming Image Building

Proceedings of the First International Conference on Administration Science (ICAS 2019), 2019

The use of social media today is a necessity for millennial actors. Social media is used as a com... more The use of social media today is a necessity for millennial actors. Social media is used as a communication medium that provides transmission of value and extensive information flows. This is a necessity in the era of globalization which emphasizes the implementation of information, communication, and technology (ICT). Through social media political goals can also be carried out by using forms of political communication through both language semiotics and image visualization. Through social media can also form a self-image for a political figure. This study uses the theory of semiotics by Pierce, social media theory by Kaplan and Heinlein, and the theory of political communication by Mochtar Pabotinggi. This study uses qualitative methodology with data collection techniques from secondary sources. The results of this study indicate that social media can be used as a form of political communication by Joko Widodo to form images with the use of political semiotics both in writing and visually through video. analyzing language posts and video posts through president Joko Widodos social media in forming a frame of self-image. Shows semiotic analysis of Joko Widodo through social media in YouTube content in the frame of Pierces semiotic theory that the sign used is in the form of a video blog (YouTube vlog account) Joko Widodo, with objects in the form of visuals such as images, colors and graphics and narrative text. While the meaning of interpretation has a difference between each vlog.

Research paper thumbnail of Perancangan Logo Sebagai Identitas Visual Untuk Memberikan Nilai Tambah Pada Boutique Mazel

The design of this visual identity aims to create a visual identity for Boutique Mazel to assert ... more The design of this visual identity aims to create a visual identity for Boutique Mazel to assert its existence in the business world of clothing sales for women. In this case the creators make Logo Design as Visual Identity To Provide Added Value In Boutique Mazel to summarize all the vision and mission that exist into a visual form of the logo. This logo will make Mazel Boutique a differentiator from competitors who move in the same field. In designing the logo, designers will use data collection techniques in the form of briefs that will be filled by Mazel Boutique. In the brief it involves a lot of things about what the designers need in the process of designing the logo. Brief will be a reference like what the logo will be made later, so worthy of being used as the identity of Mazel Boutique. As well as planning creative concepts and technical concepts in the design process. The final result of the logo will be applied designers to several collateral media, such as: business car...

Research paper thumbnail of Film Animasi 2 Dimensi Cerita Rakyat Bali Berjudul I Ceker Cipak

Jurnal Bahasa Rupa

Many factors can lead to moral irregularities by children, one of which is the number of impressi... more Many factors can lead to moral irregularities by children, one of which is the number of impressions that are less culturally appropriate and less educational for children. Impressions adapted from folklore often become a strategic alternative as educational media. In general, the message conveyed in folklore is a guideline of behavior in social life, good and bad teaching, joy, sadness, and heroism. Positive moral messages contained are expected to control turbulent in emotion and character development in the process of forming a…

Research paper thumbnail of Analisis Visual Game Arena of Valor Sebagai Dasar Pengembangan Konsep Visual Game

Avant Garde

In game design, in addition to having a powerful and interesting gameplay concept, creator should... more In game design, in addition to having a powerful and interesting gameplay concept, creator should pay attention to the visual aspect embodied in the visual design of the game. Visual aspect is so important to attract user to play it, especially in Multiplayer Online Battle Arena (MOBA) genre game. With the support of visual design, users can easily understand and follow the gameplay faster and and surely they can understand the ability of each character with ease. This research tries to study the visual design and characters design of Arena Of Valor game. With visual perception theory and manga matrix theory to gain an understanding of the visual approach and creator considerations in the game visual design. Hopefully this research can be used as the basis reference for further MOBA game development.

Research paper thumbnail of MALAY, CHINA AND INDIA ETHNICITIES REPRESENTATION (Case Study : Etnography and Manga Matrix Analysis, on Upin Ipin Animation Character)

WACANA, Jurnal Ilmiah Ilmu Komunikasi

Kelompok etnis atau suku merupakan sekelompok orang yang identitasnya dapat dikenali, biasanya be... more Kelompok etnis atau suku merupakan sekelompok orang yang identitasnya dapat dikenali, biasanya berdasarkan garis keturunan dengan budaya ¸bahasa, keyakinan, perilaku dan bentuk fisik yang sama. Kesukuan adalah faktor mendasar dalam kehidupan manusia, interaksi dan sifat intrinsik dalam suatu kelompok. Penentuan didasarkan pada percampuran suku atau ras seperti “Peranakan” : untuk percampuran ras melayu dan china, ditentukan berdasarkan agamanya, untuk Melayu di Malaysia disebut sebagai Muslim Bumiputera, “the Mestis” untuk perpaduan hispanik dengan bumiputera. Manga Matrix merupakan metode yang dikembangkan oleh Hiroyoshi Tsukamoto, sebuah panduan untuk menggambarkan karakter baru melalui metode matematika. Karakter diurai dalam beberapa unsur. Unsur-unsur yang dibangun disederhanakan dalam bentuk diagram untuk kemudian dijadikan panduan dalam proses pembuatan karakter. Upin Ipin dirilis pada 14 September 2010 di Malaysia, dan diproduseri oleh Les’ Copaque. Upin Ipin tayang di TV9 M...

Research paper thumbnail of Persuation Communication on Healthy and Clean Life Behavior in the Society

ICCD

Clean and Healthy Life Behavior (PHBS) in the Household is an effort to empower family members to... more Clean and Healthy Life Behavior (PHBS) in the Household is an effort to empower family members to know, want and be able to apply clean and healthy behavior and play an active role in the health movement in the community. The application of PHBS in the household is the responsibility each of family member, which is also the responsibility of the government / city along with the relevant sectors to facilitate PHBS activities in the household so that it can be carried out effectively. Our community service team from Budi Luhur University became facilitators to provide support of socialize about clean and healthy environment for residents in Sudimara Jaya Village, Ciledug District. After mentoring on waste management and beautifying the environment by decorating the walls with murals, the environment in the RW07 Sudimara Jaya Ciledug area became a clean, healthy and beautiful environment.