Clark N Quinn - Academia.edu (original) (raw)

Papers by Clark N Quinn

Research paper thumbnail of Open Net and Australian On-line Education Market

Research paper thumbnail of Getting Engagement Right

ELearn magazine, Sep 1, 2019

Nick Shackleton-Jones' book How People Learn proposes a new model of learning, and implicatio... more Nick Shackleton-Jones' book How People Learn proposes a new model of learning, and implications for design. While the model is questionable--the implications can be derived from more traditional models--the inferred design principles are spot on. This is a good read to think afresh about making learning meaningful.

Research paper thumbnail of Publish or Perish

ELearn magazine, Oct 1, 2009

It's not news that we're experiencing increasing change. The quantity of information avai... more It's not news that we're experiencing increasing change. The quantity of information available is growing astronomically, new offerings are increasingly quick to be copied, businesses are under pressure to do more with less, and the internet is a disruptive force, threatening all manner of content industries. Organizations have to become more nimble, more agile. Optimal execution is only the cost of entry, and organizations have to be tapping into continual innovation. Publishers are not exempt from this. There are major pressures coming in a variety of guises. Yet, surprisingly, we're seeing little innovation in products, services, or business models.

Research paper thumbnail of Mobile Learning

John Wiley & Sons, Inc. eBooks, Oct 2, 2015

Research paper thumbnail of Learning Technology in Business and Industry

Research paper thumbnail of The Mobile Academy: mLearning for Higher Education

We may not be able to make you love reading, but the mobile academy mlearning for higher educatio... more We may not be able to make you love reading, but the mobile academy mlearning for higher education will lead you to love reading starting from now. Book is the window to open the new world. The world that you want is in the better stage and level. World will always guide you to even the prestige stage of the life. You know, this is some of how reading will give you the kindness. In this case, more books you read more knowledge you know, but it can mean also the bore is full.

Research paper thumbnail of Designing Educational Computer Games

SpringerReference, Apr 5, 2012

Research paper thumbnail of Designing mLearning: Tapping into the Mobile Revolution for Organizational Performance

... Quinn f02.tex V1 - 11/24/2010 11:54am Page xx xx Foreword Clark Quinn has written the essenti... more ... Quinn f02.tex V1 - 11/24/2010 11:54am Page xx xx Foreword Clark Quinn has written the essential “navigator's guide” for chart-ing our respective and multivariate course through these murky, churn-ing seas of epistemology, ontological frameworks, platforms, networks devices ...

Research paper thumbnail of DESIGNING MLEARNING: Tapping Into The Mobile Revolution For Organizational Performance

... Quinn f02.tex V1 - 11/24/2010 11:54am Page xx xx Foreword Clark Quinn has written the essenti... more ... Quinn f02.tex V1 - 11/24/2010 11:54am Page xx xx Foreword Clark Quinn has written the essential “navigator's guide” for chart-ing our respective and multivariate course through these murky, churn-ing seas of epistemology, ontological frameworks, platforms, networks devices ...

Research paper thumbnail of Delivering the Dream-Models for Intelligent Assistance

Quinnovation, 2004

The dream is clear: in a ubiquitous computing world, we become a hybrid between human and machine... more The dream is clear: in a ubiquitous computing world, we become a hybrid between human and machine, with the system acting as an intelligent partner to provide us appropriate content at a particular moment. With the perfect memory and detailed information processing capacity of a computer, and the pattern matching and judgment capability of the individual, together the whole is greater than the sum of the parts. One component of that is the ability to deliver information as Wayne Hodgins has suggested, customizing the information to the need. So, for instance, a worker could be visiting a customer site, and if it's a sales person trying to up-sell more product there would be different information than if it was a technician coming to visit an installation. And these can be differentiated as well: if the technician is coming for a regularly scheduled maintenance task would be a different situation than coming because of a customer-(or device-) delivered message about a problem. And even in the latter case of a trouble issue, the information would at one phase be about diagnosis while in another phase might be replacement or repair. Whether communicated to the individual through PDA-sized screens, on a cell-phone's audio channel, through augmented-reality goggles, through holographic projection, or directly jacked into our neural system, we want to deliver information customized to the situation. And, with more on-demand production, shorter product-cycles, greater mobility, and pressures to reduce training, we can't assume that we can pre-load the necessary information into either human or device. We want to deliver the right information, and ideally not require the worker to spend time looking it up. As Jay Cross tells us, citing an IDC study, the typical knowledge worker spends 15-30% of their time searching for information, with a success rate of only 50% in terms of finding what they need! By delivering personalized, customized, contextualized information, we can make people more effective in their tasks, and more effective over time. This isn't just a dream; this is doable, as our limits are no longer technological, as Don Norman (19xx) has let us know. No, our barriers are organizational: we need the agreement to standards, the commitment of resources, in essence we need the will to make it happen.

Research paper thumbnail of Designing educational computer games

IFIP TC3/WG3.2 Publications, 1994

Google, Inc. (search), Subscribe (Full Service), Register (Limited Service, Free), Login. Search:... more Google, Inc. (search), Subscribe (Full Service), Register (Limited Service, Free), Login. Search: The ACM Digital Library The Guide. ...

Research paper thumbnail of Learning at Large

Situating learning in the bigger picture of action in the world

Research paper thumbnail of Observations on Game Playing

Research paper thumbnail of Cognition (and Learning) On the Loose

eLearn, 2021

Annie Murphy Paul's new book, "The Extended Mind: The Power of Thinking Outside the Brai... more Annie Murphy Paul's new book, "The Extended Mind: The Power of Thinking Outside the Brain," covers emerging research that extends our understanding of thinking beyond the typical view of "mind in the brain." Illustrated with stories, this book unpacks new recognitions, and provides the implications for the design of learning and instruction.

Research paper thumbnail of The mobile academy: mlearning for higher education / Clark N. Quinn

Research paper thumbnail of Engaging Learning: Designing e-Learning Simulation Games

Foreword. Preface. Acknowledgments. Introduction. Audience. Product Description. Related Products... more Foreword. Preface. Acknowledgments. Introduction. Audience. Product Description. Related Products. Explanation of Model or Theory. Glossary of Key Terms. Facilitator's Guidelines. PART A: Setting the Stage. Chapter 1: Games? Really? Chapter 2: Learning Basics. Chapter 3: Experience Basics. PART B: A Play in Three Acts. Chapter 4: Engagement-Education Synergy. Chapter 5: Trajectory. Chapter 6: A Design Process. PART C: Set Design and Afterthoughts. Chapter 7: Pragmatics. Chapter 8: Future Issues. Chapter 9: Conclusion. Bibliography. Index. About the Author.

Research paper thumbnail of Debunking The Myth of the Average Learner: A review of The End of Average

eLearn

The concept of average is flawed. We need a fundamental change in how we help learners achieve an... more The concept of average is flawed. We need a fundamental change in how we help learners achieve and contribute their best so they can move beyond average. In "The End of Average" Todd Rose argues the metrics we use to assess success--test scores, performance reviews, and grades--are antiquated and doing more harm than good.

Research paper thumbnail of Managing in Complexity: A book review of Flat Army

eLearn

Dan Pontefract 's "Flat Army" lays out how to manage people in an organization in w... more Dan Pontefract 's "Flat Army" lays out how to manage people in an organization in ways that jointly maximize the employee engagement and the organizational outcomes. If making work more meaningful and empowering employees is the wave of the future, the old ways won t work. This book lays out how to act, lead, and decide in the new organization.

Research paper thumbnail of Getting Going with mLearning: A recap of mLearnCon 2014

eLearn

The latest mLearn Conference was a chance to assess the current state of the mobile industry. The... more The latest mLearn Conference was a chance to assess the current state of the mobile industry. The core message was that mobile has matured, and there are real opportunities to be had. The cutting edge, however, is still a dynamic area of exploration with content architectures at the back end and wearables at the front end both are driving much excitement.

Research paper thumbnail of Better Assessment

eLearn

Linda B. Nilson provides the rationale for, and mechanisms to achieve, a better approach to assig... more Linda B. Nilson provides the rationale for, and mechanisms to achieve, a better approach to assignments. Utilizing competencies, criteria, and a refocus of ownership, she argues for a systematic change, illustrated with many examples. There has been an ongoing search for criteria to improve assessments, and this is a cogent call about why and how to do it.

Research paper thumbnail of Open Net and Australian On-line Education Market

Research paper thumbnail of Getting Engagement Right

ELearn magazine, Sep 1, 2019

Nick Shackleton-Jones' book How People Learn proposes a new model of learning, and implicatio... more Nick Shackleton-Jones' book How People Learn proposes a new model of learning, and implications for design. While the model is questionable--the implications can be derived from more traditional models--the inferred design principles are spot on. This is a good read to think afresh about making learning meaningful.

Research paper thumbnail of Publish or Perish

ELearn magazine, Oct 1, 2009

It's not news that we're experiencing increasing change. The quantity of information avai... more It's not news that we're experiencing increasing change. The quantity of information available is growing astronomically, new offerings are increasingly quick to be copied, businesses are under pressure to do more with less, and the internet is a disruptive force, threatening all manner of content industries. Organizations have to become more nimble, more agile. Optimal execution is only the cost of entry, and organizations have to be tapping into continual innovation. Publishers are not exempt from this. There are major pressures coming in a variety of guises. Yet, surprisingly, we're seeing little innovation in products, services, or business models.

Research paper thumbnail of Mobile Learning

John Wiley & Sons, Inc. eBooks, Oct 2, 2015

Research paper thumbnail of Learning Technology in Business and Industry

Research paper thumbnail of The Mobile Academy: mLearning for Higher Education

We may not be able to make you love reading, but the mobile academy mlearning for higher educatio... more We may not be able to make you love reading, but the mobile academy mlearning for higher education will lead you to love reading starting from now. Book is the window to open the new world. The world that you want is in the better stage and level. World will always guide you to even the prestige stage of the life. You know, this is some of how reading will give you the kindness. In this case, more books you read more knowledge you know, but it can mean also the bore is full.

Research paper thumbnail of Designing Educational Computer Games

SpringerReference, Apr 5, 2012

Research paper thumbnail of Designing mLearning: Tapping into the Mobile Revolution for Organizational Performance

... Quinn f02.tex V1 - 11/24/2010 11:54am Page xx xx Foreword Clark Quinn has written the essenti... more ... Quinn f02.tex V1 - 11/24/2010 11:54am Page xx xx Foreword Clark Quinn has written the essential “navigator's guide” for chart-ing our respective and multivariate course through these murky, churn-ing seas of epistemology, ontological frameworks, platforms, networks devices ...

Research paper thumbnail of DESIGNING MLEARNING: Tapping Into The Mobile Revolution For Organizational Performance

... Quinn f02.tex V1 - 11/24/2010 11:54am Page xx xx Foreword Clark Quinn has written the essenti... more ... Quinn f02.tex V1 - 11/24/2010 11:54am Page xx xx Foreword Clark Quinn has written the essential “navigator's guide” for chart-ing our respective and multivariate course through these murky, churn-ing seas of epistemology, ontological frameworks, platforms, networks devices ...

Research paper thumbnail of Delivering the Dream-Models for Intelligent Assistance

Quinnovation, 2004

The dream is clear: in a ubiquitous computing world, we become a hybrid between human and machine... more The dream is clear: in a ubiquitous computing world, we become a hybrid between human and machine, with the system acting as an intelligent partner to provide us appropriate content at a particular moment. With the perfect memory and detailed information processing capacity of a computer, and the pattern matching and judgment capability of the individual, together the whole is greater than the sum of the parts. One component of that is the ability to deliver information as Wayne Hodgins has suggested, customizing the information to the need. So, for instance, a worker could be visiting a customer site, and if it's a sales person trying to up-sell more product there would be different information than if it was a technician coming to visit an installation. And these can be differentiated as well: if the technician is coming for a regularly scheduled maintenance task would be a different situation than coming because of a customer-(or device-) delivered message about a problem. And even in the latter case of a trouble issue, the information would at one phase be about diagnosis while in another phase might be replacement or repair. Whether communicated to the individual through PDA-sized screens, on a cell-phone's audio channel, through augmented-reality goggles, through holographic projection, or directly jacked into our neural system, we want to deliver information customized to the situation. And, with more on-demand production, shorter product-cycles, greater mobility, and pressures to reduce training, we can't assume that we can pre-load the necessary information into either human or device. We want to deliver the right information, and ideally not require the worker to spend time looking it up. As Jay Cross tells us, citing an IDC study, the typical knowledge worker spends 15-30% of their time searching for information, with a success rate of only 50% in terms of finding what they need! By delivering personalized, customized, contextualized information, we can make people more effective in their tasks, and more effective over time. This isn't just a dream; this is doable, as our limits are no longer technological, as Don Norman (19xx) has let us know. No, our barriers are organizational: we need the agreement to standards, the commitment of resources, in essence we need the will to make it happen.

Research paper thumbnail of Designing educational computer games

IFIP TC3/WG3.2 Publications, 1994

Google, Inc. (search), Subscribe (Full Service), Register (Limited Service, Free), Login. Search:... more Google, Inc. (search), Subscribe (Full Service), Register (Limited Service, Free), Login. Search: The ACM Digital Library The Guide. ...

Research paper thumbnail of Learning at Large

Situating learning in the bigger picture of action in the world

Research paper thumbnail of Observations on Game Playing

Research paper thumbnail of Cognition (and Learning) On the Loose

eLearn, 2021

Annie Murphy Paul's new book, "The Extended Mind: The Power of Thinking Outside the Brai... more Annie Murphy Paul's new book, "The Extended Mind: The Power of Thinking Outside the Brain," covers emerging research that extends our understanding of thinking beyond the typical view of "mind in the brain." Illustrated with stories, this book unpacks new recognitions, and provides the implications for the design of learning and instruction.

Research paper thumbnail of The mobile academy: mlearning for higher education / Clark N. Quinn

Research paper thumbnail of Engaging Learning: Designing e-Learning Simulation Games

Foreword. Preface. Acknowledgments. Introduction. Audience. Product Description. Related Products... more Foreword. Preface. Acknowledgments. Introduction. Audience. Product Description. Related Products. Explanation of Model or Theory. Glossary of Key Terms. Facilitator's Guidelines. PART A: Setting the Stage. Chapter 1: Games? Really? Chapter 2: Learning Basics. Chapter 3: Experience Basics. PART B: A Play in Three Acts. Chapter 4: Engagement-Education Synergy. Chapter 5: Trajectory. Chapter 6: A Design Process. PART C: Set Design and Afterthoughts. Chapter 7: Pragmatics. Chapter 8: Future Issues. Chapter 9: Conclusion. Bibliography. Index. About the Author.

Research paper thumbnail of Debunking The Myth of the Average Learner: A review of The End of Average

eLearn

The concept of average is flawed. We need a fundamental change in how we help learners achieve an... more The concept of average is flawed. We need a fundamental change in how we help learners achieve and contribute their best so they can move beyond average. In "The End of Average" Todd Rose argues the metrics we use to assess success--test scores, performance reviews, and grades--are antiquated and doing more harm than good.

Research paper thumbnail of Managing in Complexity: A book review of Flat Army

eLearn

Dan Pontefract 's "Flat Army" lays out how to manage people in an organization in w... more Dan Pontefract 's "Flat Army" lays out how to manage people in an organization in ways that jointly maximize the employee engagement and the organizational outcomes. If making work more meaningful and empowering employees is the wave of the future, the old ways won t work. This book lays out how to act, lead, and decide in the new organization.

Research paper thumbnail of Getting Going with mLearning: A recap of mLearnCon 2014

eLearn

The latest mLearn Conference was a chance to assess the current state of the mobile industry. The... more The latest mLearn Conference was a chance to assess the current state of the mobile industry. The core message was that mobile has matured, and there are real opportunities to be had. The cutting edge, however, is still a dynamic area of exploration with content architectures at the back end and wearables at the front end both are driving much excitement.

Research paper thumbnail of Better Assessment

eLearn

Linda B. Nilson provides the rationale for, and mechanisms to achieve, a better approach to assig... more Linda B. Nilson provides the rationale for, and mechanisms to achieve, a better approach to assignments. Utilizing competencies, criteria, and a refocus of ownership, she argues for a systematic change, illustrated with many examples. There has been an ongoing search for criteria to improve assessments, and this is a cogent call about why and how to do it.