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Papers by Claudiu Schwartz

Research paper thumbnail of Pro.Vi – Protecting victims’ rights : handbook for practitioners

info:eu-repo/semantics/publishedVersio

Research paper thumbnail of The Dynamic Relationship Between Classmates’ Interaction and Just-For-Fun Online Harassment

Bullying in cyber-space is also known as cyberbullying which is usually described as an intention... more Bullying in cyber-space is also known as cyberbullying which is usually described as an intentional aggressive action that is performed by a group or an individual, using electronic forms of communication, repeatedly and over time against another individual who cannot easily defend himself or herself in cyberspace. Cyberbullying has exponentially increased in recent years, as the accessibility and use of electronic devices such as computers, laptops, tablets and smart-phones by young individuals has expanded. The project Keeping youth safe from Cyberbullying, ID 2016-3-TR01-KA205-036619 under Erasmus+, was developed by our team with the purpose to deeper understand the dynamics of cyberbullying in online environments among youth, to develop educational resources for professionals involved in youth activities in order to prevent these type behaviors, to develop youth skills to protect themselves from cyberbullying and to disseminate findings among educational professionals. Present ...

Research paper thumbnail of Protecting Victims' Rights - Handbook for Practitioners

Research paper thumbnail of The Dynamic Relationship Between Classmates’ Interaction and Just-For-Fun Online Harassment

Bullying in cyber-space is also known as cyberbullying which is usually described as an intention... more Bullying in cyber-space is also known as cyberbullying which is usually described as an intentional aggressive action that is performed by a group or an individual, using electronic forms of communication, repeatedly and over time against another individual who cannot easily defend himself or herself in cyberspace. Cyberbullying has exponentially increased in recent years, as the accessibility and use of electronic devices such as computers, laptops, tablets and smart-phones by young individuals has expanded. The project Keeping youth safe from Cyberbullying, ID 2016-3-TR01-KA205-036619 under Erasmus+, was developed by our team with the purpose to deeper understand the dynamics of cyberbullying in online environments among youth, to develop educational resources for professionals involved in youth activities in order to prevent these type behaviors, to develop youth skills to protect themselves from cyberbullying and to disseminate findings among educational professionals. Present ...

Research paper thumbnail of Implicit Learning Centered, New Media-Based Instructional Model

There's always a good deal of demand for new instructional models, especially the kind of models ... more There's always a good deal of demand for new instructional models, especially the kind of models that are empirically tested and statistically validated, that is, scientifically proven to work. But when models are also experiencing with either new, outlandish and/or old, dusty learning theories, things can easily become interesting. While literature and research continues to pile up on popular learning theories mostly revolving around learning experiences and MOOCS-which seem to be the newest trend-most tend to forget or ignore that learning is, first of all, intrinsically fun and it's the kind of fun which is innate. This article aims to provide not only evidence of a partially-validated instructional model based on new media, harnessing the power of a dusty learning theory-implicit learning, but also a guide on how the instructional model should be replicated and used by educators.

Research paper thumbnail of Youth, Youth Work and Their Impact in the Community*

The contribution of the youth in the development of the local communities has been a well preserv... more The contribution of the youth in the development of the local communities has been a well preserved asset all over the world’s nations. However, the support given to this category of people and the potential of them has, and sometimes still is, not exploited to the maximum. Youth work is an old profession but the professionalization is yet a new concept, under continuous construction, in order to meet the rapid development of the youth in such a way that the youth workers can constantly be the pillars the youth can lie on and which can support and promote the impactful work the youth are conducting. In this context the present article aims to highlight both theoretical and practical aspects of youth work by presenting the development of the profession and by illustrating impactful activities of youth in their communities as best practice examples.

Research paper thumbnail of The Impact of the “Victim’s Directive” on the Romanian Support Legislative Framework

The Romanian legislative framework on victim support and protection has undergone several substan... more The Romanian legislative framework on victim support and protection has undergone several substantial changes after Romania has signed the Protocol of Palermo and several other international treaties on domestic violence and gender equality. Part of the provisions of different special laws were absorbed into the provisions of the New Criminal Code and supplemented by the provisions of Law 211/2004 on some measures to ensure the protection of crime victims. Next, the national legislation has been aligned to the provisions of the European Union through the Directive 2011/36/EU on preventing and combating trafficking in human beings and protecting its victims, and replacing Council Framework Decision 2002/629/JHA. May 2018 represents a new milestone for the Romanian victim protection laws, as it marks the transposition of the “Victims’ Directive”, Directive 2012/29/EU establishing minimum standards on the rights, support and protection of victims of crime, and replacing Council Framewo...

Research paper thumbnail of A Projective Identity Perspective on Violent Video Games CONTROVERSY9

While the debate continues on whether video games are good or bad in academic communities around ... more While the debate continues on whether video games are good or bad in academic communities around the world, some fundamental questions remain unanswered, questions that might change the perspective this problem has been looked upon so far: what exactly do we mean by “good” and “bad”. Many studies have been conducted by advocates of either side, most providing contradictory and debatable evidence to sustain either perspective. This article aims to constructively analyze some of the most impactful claims which set this debate in motion using projective identity as a vantage point, a crucial state made possible by digital games in a very profound way. By means of comparison, analogy and critic interpretation of facts, we try to identify what “good” and “bad” could possibly mean when talking about digital gaming.

Research paper thumbnail of What Grade Should Undergraduate Education Have

The article addresses the problematic of educational assessment in Romania, and tries to illustra... more The article addresses the problematic of educational assessment in Romania, and tries to illustrate through a speculative study the flaws of the current state of assessment methodology in our country. By making a small study with the statistical accuracy similar to the statistical accuracy of current assessment methods used by education, certain aspects about the accuracy of it will be subtly revealed, and questions remaining unanswered by our study are similar to questions remaining unanswered by our formal assessment system.

Research paper thumbnail of A Formative Approach Towards the Classification of Commercial Digital Games

Journal Plus Education, 2017

Digital Games, as formative resources require classifications; and while there are many classific... more Digital Games, as formative resources require classifications; and while there are many classifications which satisfy consumers, none of them come in handy for teachers or educators unfamiliar with the specific language used by the growing semiotic domain called digital games. This article aims at sketching a classification for commercial digital games from a formative standpoint by indicating educational potentials of various constitutive elements of most digital games out there.

Research paper thumbnail of The Televised Media-Coordinates of Boredom

Even with today’s variety of engaging technologies, some teenagers are still faced with boredom. ... more Even with today’s variety of engaging technologies, some teenagers are still faced with boredom. While it would be natural to assume random occurrences of the state in various contexts, it is being reported as a constant, somewhat generalized state of disengagement by some high-school-aged teenagers. The investigation, fraction of a broader research project, conducted on 271 high-school students aged 16-18, indicates a circular causal relationship between boredom and certain televised media diet patterns.

Research paper thumbnail of Pro.Vi – Protecting victims’ rights : handbook for practitioners

info:eu-repo/semantics/publishedVersio

Research paper thumbnail of The Dynamic Relationship Between Classmates’ Interaction and Just-For-Fun Online Harassment

Bullying in cyber-space is also known as cyberbullying which is usually described as an intention... more Bullying in cyber-space is also known as cyberbullying which is usually described as an intentional aggressive action that is performed by a group or an individual, using electronic forms of communication, repeatedly and over time against another individual who cannot easily defend himself or herself in cyberspace. Cyberbullying has exponentially increased in recent years, as the accessibility and use of electronic devices such as computers, laptops, tablets and smart-phones by young individuals has expanded. The project Keeping youth safe from Cyberbullying, ID 2016-3-TR01-KA205-036619 under Erasmus+, was developed by our team with the purpose to deeper understand the dynamics of cyberbullying in online environments among youth, to develop educational resources for professionals involved in youth activities in order to prevent these type behaviors, to develop youth skills to protect themselves from cyberbullying and to disseminate findings among educational professionals. Present ...

Research paper thumbnail of Protecting Victims' Rights - Handbook for Practitioners

Research paper thumbnail of The Dynamic Relationship Between Classmates’ Interaction and Just-For-Fun Online Harassment

Bullying in cyber-space is also known as cyberbullying which is usually described as an intention... more Bullying in cyber-space is also known as cyberbullying which is usually described as an intentional aggressive action that is performed by a group or an individual, using electronic forms of communication, repeatedly and over time against another individual who cannot easily defend himself or herself in cyberspace. Cyberbullying has exponentially increased in recent years, as the accessibility and use of electronic devices such as computers, laptops, tablets and smart-phones by young individuals has expanded. The project Keeping youth safe from Cyberbullying, ID 2016-3-TR01-KA205-036619 under Erasmus+, was developed by our team with the purpose to deeper understand the dynamics of cyberbullying in online environments among youth, to develop educational resources for professionals involved in youth activities in order to prevent these type behaviors, to develop youth skills to protect themselves from cyberbullying and to disseminate findings among educational professionals. Present ...

Research paper thumbnail of Implicit Learning Centered, New Media-Based Instructional Model

There's always a good deal of demand for new instructional models, especially the kind of models ... more There's always a good deal of demand for new instructional models, especially the kind of models that are empirically tested and statistically validated, that is, scientifically proven to work. But when models are also experiencing with either new, outlandish and/or old, dusty learning theories, things can easily become interesting. While literature and research continues to pile up on popular learning theories mostly revolving around learning experiences and MOOCS-which seem to be the newest trend-most tend to forget or ignore that learning is, first of all, intrinsically fun and it's the kind of fun which is innate. This article aims to provide not only evidence of a partially-validated instructional model based on new media, harnessing the power of a dusty learning theory-implicit learning, but also a guide on how the instructional model should be replicated and used by educators.

Research paper thumbnail of Youth, Youth Work and Their Impact in the Community*

The contribution of the youth in the development of the local communities has been a well preserv... more The contribution of the youth in the development of the local communities has been a well preserved asset all over the world’s nations. However, the support given to this category of people and the potential of them has, and sometimes still is, not exploited to the maximum. Youth work is an old profession but the professionalization is yet a new concept, under continuous construction, in order to meet the rapid development of the youth in such a way that the youth workers can constantly be the pillars the youth can lie on and which can support and promote the impactful work the youth are conducting. In this context the present article aims to highlight both theoretical and practical aspects of youth work by presenting the development of the profession and by illustrating impactful activities of youth in their communities as best practice examples.

Research paper thumbnail of The Impact of the “Victim’s Directive” on the Romanian Support Legislative Framework

The Romanian legislative framework on victim support and protection has undergone several substan... more The Romanian legislative framework on victim support and protection has undergone several substantial changes after Romania has signed the Protocol of Palermo and several other international treaties on domestic violence and gender equality. Part of the provisions of different special laws were absorbed into the provisions of the New Criminal Code and supplemented by the provisions of Law 211/2004 on some measures to ensure the protection of crime victims. Next, the national legislation has been aligned to the provisions of the European Union through the Directive 2011/36/EU on preventing and combating trafficking in human beings and protecting its victims, and replacing Council Framework Decision 2002/629/JHA. May 2018 represents a new milestone for the Romanian victim protection laws, as it marks the transposition of the “Victims’ Directive”, Directive 2012/29/EU establishing minimum standards on the rights, support and protection of victims of crime, and replacing Council Framewo...

Research paper thumbnail of A Projective Identity Perspective on Violent Video Games CONTROVERSY9

While the debate continues on whether video games are good or bad in academic communities around ... more While the debate continues on whether video games are good or bad in academic communities around the world, some fundamental questions remain unanswered, questions that might change the perspective this problem has been looked upon so far: what exactly do we mean by “good” and “bad”. Many studies have been conducted by advocates of either side, most providing contradictory and debatable evidence to sustain either perspective. This article aims to constructively analyze some of the most impactful claims which set this debate in motion using projective identity as a vantage point, a crucial state made possible by digital games in a very profound way. By means of comparison, analogy and critic interpretation of facts, we try to identify what “good” and “bad” could possibly mean when talking about digital gaming.

Research paper thumbnail of What Grade Should Undergraduate Education Have

The article addresses the problematic of educational assessment in Romania, and tries to illustra... more The article addresses the problematic of educational assessment in Romania, and tries to illustrate through a speculative study the flaws of the current state of assessment methodology in our country. By making a small study with the statistical accuracy similar to the statistical accuracy of current assessment methods used by education, certain aspects about the accuracy of it will be subtly revealed, and questions remaining unanswered by our study are similar to questions remaining unanswered by our formal assessment system.

Research paper thumbnail of A Formative Approach Towards the Classification of Commercial Digital Games

Journal Plus Education, 2017

Digital Games, as formative resources require classifications; and while there are many classific... more Digital Games, as formative resources require classifications; and while there are many classifications which satisfy consumers, none of them come in handy for teachers or educators unfamiliar with the specific language used by the growing semiotic domain called digital games. This article aims at sketching a classification for commercial digital games from a formative standpoint by indicating educational potentials of various constitutive elements of most digital games out there.

Research paper thumbnail of The Televised Media-Coordinates of Boredom

Even with today’s variety of engaging technologies, some teenagers are still faced with boredom. ... more Even with today’s variety of engaging technologies, some teenagers are still faced with boredom. While it would be natural to assume random occurrences of the state in various contexts, it is being reported as a constant, somewhat generalized state of disengagement by some high-school-aged teenagers. The investigation, fraction of a broader research project, conducted on 271 high-school students aged 16-18, indicates a circular causal relationship between boredom and certain televised media diet patterns.