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Research paper thumbnail of Virtually Handcrafted: An Investigation of Immersive Architectural Design Processes

5. The actions of designers and non-designers within the program are tested. Quantitative and qua... more 5. The actions of designers and non-designers within the program are tested. Quantitative and qualitative data is collected and analysed between and within groups to establish efficacy. Criteria include ease of use, model comprehension, and quality of work, as rated by other participants. 6. A potential workflow is constructed through reflecting on results, highlighting the benefits and shortcomings of immersive media and what this means for its use in design practice.

Research paper thumbnail of Virtually Handcrafted: An Investigation of Immersive Architectural Design Processes

Architects use media such as drawings and models to test and better understand their designs. The... more Architects use media such as drawings and models to test and better understand their designs. These media are frequently scaled for convenience and reduced to two dimensions for clarity; however, in relying on these methods, the direct and visceral experience of inhabiting space is neglected. Phenomenologists such as Juhani Pallasmaa point out that this problem is exacerbated by the picture plane. The flat page or screen acts as an impenetrable window, excluding the viewer from a truly embodied appreciation of the designed spatial qualities. This research investigates the use of virtual reality (VR) as a tool for conceiving architecture without alienating the designer from the user’s perspective. It is suggested that the holistic and subjective approach of immersive media is a necessary complement to the more abstracted and objective views of architectural tradition: plan, section, and elevation. The recent availability of consumer-grade VR allows the testing of this opportunity wi...

Research paper thumbnail of Virtually Handcrafted: An Investigation of Immersive Architectural Design Processes

5. The actions of designers and non-designers within the program are tested. Quantitative and qua... more 5. The actions of designers and non-designers within the program are tested. Quantitative and qualitative data is collected and analysed between and within groups to establish efficacy. Criteria include ease of use, model comprehension, and quality of work, as rated by other participants. 6. A potential workflow is constructed through reflecting on results, highlighting the benefits and shortcomings of immersive media and what this means for its use in design practice.

Research paper thumbnail of Virtually Handcrafted: An Investigation of Immersive Architectural Design Processes

Architects use media such as drawings and models to test and better understand their designs. The... more Architects use media such as drawings and models to test and better understand their designs. These media are frequently scaled for convenience and reduced to two dimensions for clarity; however, in relying on these methods, the direct and visceral experience of inhabiting space is neglected. Phenomenologists such as Juhani Pallasmaa point out that this problem is exacerbated by the picture plane. The flat page or screen acts as an impenetrable window, excluding the viewer from a truly embodied appreciation of the designed spatial qualities. This research investigates the use of virtual reality (VR) as a tool for conceiving architecture without alienating the designer from the user’s perspective. It is suggested that the holistic and subjective approach of immersive media is a necessary complement to the more abstracted and objective views of architectural tradition: plan, section, and elevation. The recent availability of consumer-grade VR allows the testing of this opportunity wi...

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