Dim Chas - Academia.edu (original) (raw)

Papers by Dim Chas

Research paper thumbnail of User participation in innovation platforms: empirical studies and a tool to design for motivation

Research paper thumbnail of A Typology of Virtual Reality Locomotion Techniques

Multimodal Technologies and Interaction

Researchers have proposed a wide range of categorization schemes in order to characterize the spa... more Researchers have proposed a wide range of categorization schemes in order to characterize the space of VR locomotion techniques. In a previous work, a typology of VR locomotion techniques was proposed, introducing motion-based, roomscale-based, controller-based, and teleportation-based types of VR locomotion. The fact that (i) the proposed typology is used widely and makes a significant research impact in the field and (ii) the VR locomotion field is a considerably active research field, creates the need for this typology to be up-to-date and valid. Therefore, the present study builds on this previous work, and the typology’s consistency is investigated through a systematic literature review. Altogether, 42 articles were included in this literature review, eliciting 80 instances of 10 VR locomotion techniques. The results indicated that current typology cannot cover teleportation-based techniques enabled by motion (e.g., gestures and gazes). Therefore, the typology was updated, and ...

Research paper thumbnail of Let’s DEsign for MOtivation (DEMO)

Lecture Notes in Computer Science, 2016

Design for motivation can be defined as a "design practice focused on the activation of human mot... more Design for motivation can be defined as a "design practice focused on the activation of human motives, with short or long-term effects, to perform an action" in a context. The paper proposes and develops a design tool called DEMO (DEsign for MOtivation) that aims to address motivation in innovation communities. The DEMO tool is theoretically grounded in motivation theories and based on existing game-like approaches for the development of motivational concepts. The tool incorporates gamification elements, design elements and targets to support multidisciplinary teams in designing for motivation. One application area of the tool is in innovation communities where the design to support user participation and contribution is a complex task, while there is limited understanding how to practically apply motivation. An expert usability evaluation reflected a positive overall experience with the tool. The contribution of this paper lies in its description of the tool and its report on the usability evaluation. Future research in the field should focus on the application of the design tool with various methods in diverse cases.

Research paper thumbnail of The Visibility of Ethics for Open Innovation Platforms

Open innovation platforms (OIPs) are applied to service businesses and aim to increase service in... more Open innovation platforms (OIPs) are applied to service businesses and aim to increase service innovation, by engaging users and encouraging them to submit ideas, share content, and invite others to participate. The employment of OIPs raises several ethical issues, such as fairness, ownership, and privacy. One approach for addressing these issues is to raise the visibility of ethics on the platform. Following a systematic approach, this paper explores the topic of the visibility of ethics in OIPs, by reviewing related ethical issues and evaluating the application of ethics by OIPs in practice. We conclude with reflections on design and suggestions for practitioners. The visibility of ethics is seen as a proactive design state, and we argue that it can both improve service innovation through OIPs, and improve the fairness of relationships between customers and companies.

Research paper thumbnail of Design for Motivation: Evaluation of a Design Tool

Multimodal Technologies and Interaction, 2018

Design for motivation constitutes a design practice that focuses on the activation of human motiv... more Design for motivation constitutes a design practice that focuses on the activation of human motives to perform an action. There is an increasing need to design motivational and engaging mechanisms for voluntary systems, such as innovation platforms, where user participation is a key target. When designing for motivation, a challenge of the early design phases is the selection of appropriate design tool and strategy. The current work presents a design tool, namely DEMO (DEsign for MOtivation), and evaluates its design process. The tool provides multidisciplinary teams with a user-centred, structured method to ideate and ultimately develop a consistent design plan to engage the users of innovation platforms. The evaluation study analysed the tool's contribution to the design of motivational innovation platforms, utilising three data collection methods: a protocol analysis, interviews and questionnaires. The results discuss the experiences of 32 users with the development of motivation concepts, the group and the user activities, as well as their creativity aspects. Structured processes and the use of artefacts were found to be productive practices in the early design phases. The results also highlight the importance of multidisciplinary and user-centred teams that can enhance collaboration and communication during the design processes.

Research paper thumbnail of Design Thinking Methods and Tools for Innovation

Design, User Experience, and Usability: Design Discourse, 2015

Research paper thumbnail of Exploring employee interactions and quality of contributions in intra-organisational innovation platforms

Creativity and Innovation Management, 2018

Research paper thumbnail of LEGO® for Professional Development: A Systematic Literature Review

Lecture notes in computer science, 2024

The purpose of this systematic literature review is to map how LEGO is currently utilised within ... more The purpose of this systematic literature review is to map how LEGO is currently utilised within formal and non-formal education to support professional development of adults. The review process encapsulates a wide range of evidence related to LEGO use in diverse educational practices and settings. A total of 43 articles were thoroughly reviewed to answer three research questions and explore the use of diverse LEGO types and its effect in professional development. The SLR identified a number of applications in both formal and non-formal education, methodological approaches and a number of benefits related to the use of LEGO in professional development, particularly in supporting diverse skills, such as teamwork, learning, and creativity. Finally, the paper suggests a taxonomy of professional skills in adult education with LEGO, organised in personal, social and methodological skills.

Research paper thumbnail of User participation in innovation platforms: empirical studies and a tool to design for motivation

Research paper thumbnail of A Typology of Virtual Reality Locomotion Techniques

Multimodal Technologies and Interaction

Researchers have proposed a wide range of categorization schemes in order to characterize the spa... more Researchers have proposed a wide range of categorization schemes in order to characterize the space of VR locomotion techniques. In a previous work, a typology of VR locomotion techniques was proposed, introducing motion-based, roomscale-based, controller-based, and teleportation-based types of VR locomotion. The fact that (i) the proposed typology is used widely and makes a significant research impact in the field and (ii) the VR locomotion field is a considerably active research field, creates the need for this typology to be up-to-date and valid. Therefore, the present study builds on this previous work, and the typology’s consistency is investigated through a systematic literature review. Altogether, 42 articles were included in this literature review, eliciting 80 instances of 10 VR locomotion techniques. The results indicated that current typology cannot cover teleportation-based techniques enabled by motion (e.g., gestures and gazes). Therefore, the typology was updated, and ...

Research paper thumbnail of Let’s DEsign for MOtivation (DEMO)

Lecture Notes in Computer Science, 2016

Design for motivation can be defined as a "design practice focused on the activation of human mot... more Design for motivation can be defined as a "design practice focused on the activation of human motives, with short or long-term effects, to perform an action" in a context. The paper proposes and develops a design tool called DEMO (DEsign for MOtivation) that aims to address motivation in innovation communities. The DEMO tool is theoretically grounded in motivation theories and based on existing game-like approaches for the development of motivational concepts. The tool incorporates gamification elements, design elements and targets to support multidisciplinary teams in designing for motivation. One application area of the tool is in innovation communities where the design to support user participation and contribution is a complex task, while there is limited understanding how to practically apply motivation. An expert usability evaluation reflected a positive overall experience with the tool. The contribution of this paper lies in its description of the tool and its report on the usability evaluation. Future research in the field should focus on the application of the design tool with various methods in diverse cases.

Research paper thumbnail of The Visibility of Ethics for Open Innovation Platforms

Open innovation platforms (OIPs) are applied to service businesses and aim to increase service in... more Open innovation platforms (OIPs) are applied to service businesses and aim to increase service innovation, by engaging users and encouraging them to submit ideas, share content, and invite others to participate. The employment of OIPs raises several ethical issues, such as fairness, ownership, and privacy. One approach for addressing these issues is to raise the visibility of ethics on the platform. Following a systematic approach, this paper explores the topic of the visibility of ethics in OIPs, by reviewing related ethical issues and evaluating the application of ethics by OIPs in practice. We conclude with reflections on design and suggestions for practitioners. The visibility of ethics is seen as a proactive design state, and we argue that it can both improve service innovation through OIPs, and improve the fairness of relationships between customers and companies.

Research paper thumbnail of Design for Motivation: Evaluation of a Design Tool

Multimodal Technologies and Interaction, 2018

Design for motivation constitutes a design practice that focuses on the activation of human motiv... more Design for motivation constitutes a design practice that focuses on the activation of human motives to perform an action. There is an increasing need to design motivational and engaging mechanisms for voluntary systems, such as innovation platforms, where user participation is a key target. When designing for motivation, a challenge of the early design phases is the selection of appropriate design tool and strategy. The current work presents a design tool, namely DEMO (DEsign for MOtivation), and evaluates its design process. The tool provides multidisciplinary teams with a user-centred, structured method to ideate and ultimately develop a consistent design plan to engage the users of innovation platforms. The evaluation study analysed the tool's contribution to the design of motivational innovation platforms, utilising three data collection methods: a protocol analysis, interviews and questionnaires. The results discuss the experiences of 32 users with the development of motivation concepts, the group and the user activities, as well as their creativity aspects. Structured processes and the use of artefacts were found to be productive practices in the early design phases. The results also highlight the importance of multidisciplinary and user-centred teams that can enhance collaboration and communication during the design processes.

Research paper thumbnail of Design Thinking Methods and Tools for Innovation

Design, User Experience, and Usability: Design Discourse, 2015

Research paper thumbnail of Exploring employee interactions and quality of contributions in intra-organisational innovation platforms

Creativity and Innovation Management, 2018

Research paper thumbnail of LEGO® for Professional Development: A Systematic Literature Review

Lecture notes in computer science, 2024

The purpose of this systematic literature review is to map how LEGO is currently utilised within ... more The purpose of this systematic literature review is to map how LEGO is currently utilised within formal and non-formal education to support professional development of adults. The review process encapsulates a wide range of evidence related to LEGO use in diverse educational practices and settings. A total of 43 articles were thoroughly reviewed to answer three research questions and explore the use of diverse LEGO types and its effect in professional development. The SLR identified a number of applications in both formal and non-formal education, methodological approaches and a number of benefits related to the use of LEGO in professional development, particularly in supporting diverse skills, such as teamwork, learning, and creativity. Finally, the paper suggests a taxonomy of professional skills in adult education with LEGO, organised in personal, social and methodological skills.