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Papers by Emmanuel Felix
IBRO Neuroscience Reports
Tanzania Journal of Engineering and Technology, 2009
Power-line network is proposed as an infrastructure for Information and Communications Technologi... more Power-line network is proposed as an infrastructure for Information and Communications Technologies (ICTs)services provision. However, there are a number of factors that contribute greatly to power-line communication performance degradation. These include number of branches that can be added or removed from the power- line network, lengths of the branch lines, loading etc. It has been pointed out that the number of branches is one of the factors that affects power-line performance to a certain extent. In this paper the influence of number of branches on the performance of Broadband Power-line communication (BPLC) that uses MC- CDMA modulation scheme with Reed Solomon coding is investigated. It is shown that with substantial number of branches at a particular node in power-line a performance BER of 10-6 at SNR of about 25dB with channel capacity of 300Mb/s can be attained
Evans, J.P. Physical activity level comparisons of individuals with autism spectrum disorders whi... more Evans, J.P. Physical activity level comparisons of individuals with autism spectrum disorders while playing active video games. MS in Exercise and Sport Science-Physical Education Teaching, Adapted Physical Education Emphasis, August 2014, 76pp. (E. Felix) Many students with Autism Spectrnm Disorders (ASD) receive adapted or specially designed physical education. Active video games (A VGs) are tools adapted physical education (APE) teachers use to promote physical activity (PA) in students with disabilities. However, little research exists on what game consoles are effective. The purpose of this study was to compare XBOX Kinect and Nintendo Wii active video game (A VG) consoles to see if either console elicited more physical activity (PA). Participants (N=15) included 12-21 year old youth with ASD who were tested in a counter balanced order once on XBOX Kinect and once on Nintendo Wii while playing Boxing. Each testing session started with a collection of anthropometric measures. Tw...
Page 1. MERLOT Journal of Online Learning and Teaching Vol. 4, No. 1, March 2008 57 Achievement a... more Page 1. MERLOT Journal of Online Learning and Teaching Vol. 4, No. 1, March 2008 57 Achievement and Satisfaction in an Online versus a Traditional Health and Wellness Course Anna Block Laboratory Technician Department ...
IBRO Neuroscience Reports
Tanzania Journal of Engineering and Technology, 2009
Power-line network is proposed as an infrastructure for Information and Communications Technologi... more Power-line network is proposed as an infrastructure for Information and Communications Technologies (ICTs)services provision. However, there are a number of factors that contribute greatly to power-line communication performance degradation. These include number of branches that can be added or removed from the power- line network, lengths of the branch lines, loading etc. It has been pointed out that the number of branches is one of the factors that affects power-line performance to a certain extent. In this paper the influence of number of branches on the performance of Broadband Power-line communication (BPLC) that uses MC- CDMA modulation scheme with Reed Solomon coding is investigated. It is shown that with substantial number of branches at a particular node in power-line a performance BER of 10-6 at SNR of about 25dB with channel capacity of 300Mb/s can be attained
Evans, J.P. Physical activity level comparisons of individuals with autism spectrum disorders whi... more Evans, J.P. Physical activity level comparisons of individuals with autism spectrum disorders while playing active video games. MS in Exercise and Sport Science-Physical Education Teaching, Adapted Physical Education Emphasis, August 2014, 76pp. (E. Felix) Many students with Autism Spectrnm Disorders (ASD) receive adapted or specially designed physical education. Active video games (A VGs) are tools adapted physical education (APE) teachers use to promote physical activity (PA) in students with disabilities. However, little research exists on what game consoles are effective. The purpose of this study was to compare XBOX Kinect and Nintendo Wii active video game (A VG) consoles to see if either console elicited more physical activity (PA). Participants (N=15) included 12-21 year old youth with ASD who were tested in a counter balanced order once on XBOX Kinect and once on Nintendo Wii while playing Boxing. Each testing session started with a collection of anthropometric measures. Tw...
Page 1. MERLOT Journal of Online Learning and Teaching Vol. 4, No. 1, March 2008 57 Achievement a... more Page 1. MERLOT Journal of Online Learning and Teaching Vol. 4, No. 1, March 2008 57 Achievement and Satisfaction in an Online versus a Traditional Health and Wellness Course Anna Block Laboratory Technician Department ...