Eow Leng - Academia.edu (original) (raw)
Papers by Eow Leng
The article explored the potential of applying Appreciative Inquiry (AI) as a theory and practice... more The article explored the potential of applying Appreciative Inquiry (AI) as a theory and practice by School Improvement Specialist Coach (SISC+) in coaching Mathematics teachers. This action research also discusses on what works and what has been difficult in coaching teachers. Being a coach, we are given the choice to look at human system as containing life-giving forces or a collection of problems and obstacles waiting to be solved. By applying AI theory and practices in the coaching framework, a coach would choose to focus on what is good and working well on teachers. Since the conversations and discussions with teachers focused on positive practices applied by teachers in class, these would lead to positive images being dominant in our minds, and subsequently leading to positive actions at both the conscious and unconscious levels. Nevertheless, researcher admitted that the negative images and practices observed in the class are seductive. Most of the time, these negative aspect...
Computers & Education, 2010
Abstract: The purpose of this study was to explore the reasons why six Malaysian students from up... more Abstract: The purpose of this study was to explore the reasons why six Malaysian students from upper secondary school are playing video games, types of games and the features preferred. A qualitative method was being used in the study. Purposive sampling was conducted in selecting the students. The findings indicated that students played video games for a great range of reasons. Different students play for different reasons. Some shared common reasons and preferences. A few findings were very specific and never mentioned before in previous researches. However, more research needs to be undertaken in order to address the diversity of students with a bigger sample and different methodology.
Eurasia Journal of Mathematics, Science and Technology Education, 2010
The principal of SMK Putrajaya Presint 11(1) aimed to make a difference in education through musi... more The principal of SMK Putrajaya Presint 11(1) aimed to make a difference in education through music. Therefore, this study attempted to investigate the impact of music on Form Three students’ academic achievements during the national examination of PMR (Penilaian Menengah Rendah). Quasi-experimental with nonequivalent control group design was applied in the study. It involved 161 students, aged 15 year-old. Students were assigned to their classes based on their primary school national examination, UPSR (Ujian Penilaian Sekolah Rendah) results and interests when they first enrolled to school. There was one class with Arabic Language and Music Education respectively, while students in other classes only focused on compulsory subjects. The class with music education was considered as treatment group. Generally, pre-test conducted using UPSR examination scores indicated no significant differences among students of the top three classes. However, post-test conducted using year 2012 PMR ex...
Artikel ini merupakan kertas kerja konsep yang membincangkan bagaimana kualiti pendidikan dapat d... more Artikel ini merupakan kertas kerja konsep yang membincangkan bagaimana kualiti pendidikan dapat dipertingkatkan melalui Model Pendidikan Berkualiti 6S. Model Pendidikan Berkualiti 6S adalah satu model yang telah diilhamkan hasil daripada perancangan, pelaksanaan dan penyelidikan yang telah dilaksanakan oleh Puan Sri Halimah Bt Abdul Majid, Pengetua Cemerlang di SMK Putrajaya Presint 11(1). Amalan praktis selama sembilan tahun sebagai seorang pengetua cemerlang telah diterjemahkan ke dalam Model Pendidikan Berkualiti 6S untuk dijadikan panduan dan rujukan bersama warga pendidik lain dalam melahirkan modal insan yang sempurna.
This study provides a glimpse into understanding the potential benefits as well as harm of playin... more This study provides a glimpse into understanding the potential benefits as well as harm of playing video games from the perspective of six Malaysian secondary school students, aged 16-17 years old. The rationale of the study is to enable parents, educators, administrators and policy makers to develop a sound understanding on the impact of playing video games before making any judgment on the contemporary youth culture. Thus, further decision on the acceptance of video games as a new innovation in school or at home could be considered. Although this study is not very extensive, the findings suggest that playing video games contributes to cognitive, social, motivational and emotional development. However, potential harms do exist. Parents play an important role in guiding their children either directly or indirectly, as indicated by the respective students. Caution is advised in the interpretation of the study's findings as it is solely based on the perspectives of the students, a...
Computers & Education, 2009
The main purpose of the study was to address the association between computer games and students&... more The main purpose of the study was to address the association between computer games and students' academic achievement. The exceptional growth in numbers of children playing computer games, the uneasiness and incomplete understanding foundation when starting the ...
The article explored the potential of applying Appreciative Inquiry (AI) as a theory and practice... more The article explored the potential of applying Appreciative Inquiry (AI) as a theory and practice by School Improvement Specialist Coach (SISC+) in coaching Mathematics teachers. This action research also discusses on what works and what has been difficult in coaching teachers. Being a coach, we are given the choice to look at human system as containing life-giving forces or a collection of problems and obstacles waiting to be solved. By applying AI theory and practices in the coaching framework, a coach would choose to focus on what is good and working well on teachers. Since the conversations and discussions with teachers focused on positive practices applied by teachers in class, these would lead to positive images being dominant in our minds, and subsequently leading to positive actions at both the conscious and unconscious levels. Nevertheless, researcher admitted that the negative images and practices observed in the class are seductive. Most of the time, these negative aspect...
Computers & Education, 2010
Abstract: The purpose of this study was to explore the reasons why six Malaysian students from up... more Abstract: The purpose of this study was to explore the reasons why six Malaysian students from upper secondary school are playing video games, types of games and the features preferred. A qualitative method was being used in the study. Purposive sampling was conducted in selecting the students. The findings indicated that students played video games for a great range of reasons. Different students play for different reasons. Some shared common reasons and preferences. A few findings were very specific and never mentioned before in previous researches. However, more research needs to be undertaken in order to address the diversity of students with a bigger sample and different methodology.
Eurasia Journal of Mathematics, Science and Technology Education, 2010
The principal of SMK Putrajaya Presint 11(1) aimed to make a difference in education through musi... more The principal of SMK Putrajaya Presint 11(1) aimed to make a difference in education through music. Therefore, this study attempted to investigate the impact of music on Form Three students’ academic achievements during the national examination of PMR (Penilaian Menengah Rendah). Quasi-experimental with nonequivalent control group design was applied in the study. It involved 161 students, aged 15 year-old. Students were assigned to their classes based on their primary school national examination, UPSR (Ujian Penilaian Sekolah Rendah) results and interests when they first enrolled to school. There was one class with Arabic Language and Music Education respectively, while students in other classes only focused on compulsory subjects. The class with music education was considered as treatment group. Generally, pre-test conducted using UPSR examination scores indicated no significant differences among students of the top three classes. However, post-test conducted using year 2012 PMR ex...
Artikel ini merupakan kertas kerja konsep yang membincangkan bagaimana kualiti pendidikan dapat d... more Artikel ini merupakan kertas kerja konsep yang membincangkan bagaimana kualiti pendidikan dapat dipertingkatkan melalui Model Pendidikan Berkualiti 6S. Model Pendidikan Berkualiti 6S adalah satu model yang telah diilhamkan hasil daripada perancangan, pelaksanaan dan penyelidikan yang telah dilaksanakan oleh Puan Sri Halimah Bt Abdul Majid, Pengetua Cemerlang di SMK Putrajaya Presint 11(1). Amalan praktis selama sembilan tahun sebagai seorang pengetua cemerlang telah diterjemahkan ke dalam Model Pendidikan Berkualiti 6S untuk dijadikan panduan dan rujukan bersama warga pendidik lain dalam melahirkan modal insan yang sempurna.
This study provides a glimpse into understanding the potential benefits as well as harm of playin... more This study provides a glimpse into understanding the potential benefits as well as harm of playing video games from the perspective of six Malaysian secondary school students, aged 16-17 years old. The rationale of the study is to enable parents, educators, administrators and policy makers to develop a sound understanding on the impact of playing video games before making any judgment on the contemporary youth culture. Thus, further decision on the acceptance of video games as a new innovation in school or at home could be considered. Although this study is not very extensive, the findings suggest that playing video games contributes to cognitive, social, motivational and emotional development. However, potential harms do exist. Parents play an important role in guiding their children either directly or indirectly, as indicated by the respective students. Caution is advised in the interpretation of the study's findings as it is solely based on the perspectives of the students, a...
Computers & Education, 2009
The main purpose of the study was to address the association between computer games and students&... more The main purpose of the study was to address the association between computer games and students' academic achievement. The exceptional growth in numbers of children playing computer games, the uneasiness and incomplete understanding foundation when starting the ...