Eric Rémila - Academia.edu (original) (raw)

Papers by Eric Rémila

Research paper thumbnail of Tiling a polygon with two kinds of rectangles

We fix two rectangles with integer dimensions. We give a quadratic time algorithm which, given a ... more We fix two rectangles with integer dimensions. We give a quadratic time algorithm which, given a polygon F as input, produces a tiling of F with translated copies of our rectangles (or indicates that there is no tiling). Moreover, we prove that any pair of tilings can be linked by a sequence of local transformations of tilings, called flips.

Research paper thumbnail of An optimal bound to access the core in TU-games

For any transferable utility game in coalitional form with a nonempty core, we show that that the... more For any transferable utility game in coalitional form with a nonempty core, we show that that the number of blocks required to switch from an imputation out of the core to an imputation in the core is at most n-1, where n is the number of players. This bound exploits the geometry of the core and is optimal. It considerably

Research paper thumbnail of The sequential equal surplus division for sharing a river

We introduce the sequential equal surplus division for sharing the total welfare resulting form t... more We introduce the sequential equal surplus division for sharing the total welfare resulting form the cooperation of agents along a river with a delta. This allocation rule can be seen as a generalization of the contribution vectors introduced by Ju, Borm and Ruys (2007) in the context of TU-games. We provide two axiomatic characterizations of the sequential equal surplus division.

Research paper thumbnail of The Average Tree Solution for Multi-choice Forest Games

In this article we study cooperative multi-choice games with limited cooperation possibilities, r... more In this article we study cooperative multi-choice games with limited cooperation possibilities, represented by an undirected forest on the player set. Players in the game can cooperate if they are connected in the forest. We introduce a new (single-valued) solution concept which is a generalization of the average tree solution defined and characterized by Herings et al. [2008] for TU-games

Research paper thumbnail of Weighted Component Fairness for Forest Games

We present the axiom of weighted component fairness for the class of forest games, a generalizati... more We present the axiom of weighted component fairness for the class of forest games, a generalization of component fairness introduced by Herings, Talman and van der Laan (2008) in order to characterize the average tree solution. Given a system of weights, component eciency and weighted component fairness yield a unique allocation rule. We provide an analysis of the set of

Research paper thumbnail of Characterizations of Flip-Accessibility for Domino Tilings of the Whole Plane

It is known that any two domino tilings of a polygon are flip-accessible, i.e., linked by a finit... more It is known that any two domino tilings of a polygon are flip-accessible, i.e., linked by a finite sequence of local transformations, called flips. This paper considers flip-accessibility for domino tilings of the whole plane, asking whether two of them are linked by a possibly infinite sequence of flips. The answer turning out to depend on tilings, we provide three

Research paper thumbnail of Domino tilings and related models

Research paper thumbnail of Self-assemblying (classes of) shapes with a constant number of tiles

Research paper thumbnail of Average Binary Long-Lived Consensus: Quantifying the Stabilizing Role Played by Memory

Lecture Notes in Computer Science, 2008

Research paper thumbnail of Construction of non-intersecting colored flows through a planar cellular figure

Lecture Notes in Computer Science, 1998

we give a linear time algorithm which, given a simply connected figure of the plane divided into ... more we give a linear time algorithm which, given a simply connected figure of the plane divided into cells, whose boundary is crossed by some colored inputs and outputs, produces non-intersecting directed flow lines which match inputs and outputs according to the colors, in such a way that each edge of any cell is crossed by at most one line. The

Research paper thumbnail of Self-assemblying Classes of Shapes with a Minimum Number of Tiles, and in Optimal Time

Lecture Notes in Computer Science, 2006

Research paper thumbnail of Transduction on Kadanoff Sand Pile Model Avalanches, Application to Wave Pattern Emergence

Lecture Notes in Computer Science, 2011

Research paper thumbnail of Avalanche Structure in the Kadanoff Sand Pile Model

Lecture Notes in Computer Science, 2011

Research paper thumbnail of Approximate strip packing

Proceedings of 37th Conference on Foundations of Computer Science, 1996

Imagine that in order to build a piece of furniture, you need n rectangular pieces of wood. The w... more Imagine that in order to build a piece of furniture, you need n rectangular pieces of wood. The wood store has a long an narrow piece of wood, and will cut you a strip, out of which you must cut out your n rectangles. The price is proportional to the length of the strip which you buy, ...

Research paper thumbnail of Distances on Lozenge Tilings

Lecture Notes in Computer Science, 2009

Research paper thumbnail of On the number of blocks required to access the coalition structure core

This article shows that, for any transferable utility game in coalitional form with nonempty coal... more This article shows that, for any transferable utility game in coalitional form with nonempty coalition structure core, the number of steps required to switch from a payoff configuration out of the coalition structure core to a payoff configuration in the coalition structure core is less than or equal to (n*n+4n)/4, where n is the cardinality of the player set. This number considerably improves the upper bound found so far by Koczy and Lauwers (2004).

Research paper thumbnail of Graph encoding of -gon tilings

Theoretical Computer Science, 2005

Research paper thumbnail of Average long-lived binary consensus: Quantifying the stabilizing role played by memory

Theoretical Computer Science, 2010

Research paper thumbnail of Distances on rhombus tilings

Theoretical Computer Science, 2011

Research paper thumbnail of Tiling with bars under tomographic constraints

Theoretical Computer Science, 2003

Research paper thumbnail of Tiling a polygon with two kinds of rectangles

We fix two rectangles with integer dimensions. We give a quadratic time algorithm which, given a ... more We fix two rectangles with integer dimensions. We give a quadratic time algorithm which, given a polygon F as input, produces a tiling of F with translated copies of our rectangles (or indicates that there is no tiling). Moreover, we prove that any pair of tilings can be linked by a sequence of local transformations of tilings, called flips.

Research paper thumbnail of An optimal bound to access the core in TU-games

For any transferable utility game in coalitional form with a nonempty core, we show that that the... more For any transferable utility game in coalitional form with a nonempty core, we show that that the number of blocks required to switch from an imputation out of the core to an imputation in the core is at most n-1, where n is the number of players. This bound exploits the geometry of the core and is optimal. It considerably

Research paper thumbnail of The sequential equal surplus division for sharing a river

We introduce the sequential equal surplus division for sharing the total welfare resulting form t... more We introduce the sequential equal surplus division for sharing the total welfare resulting form the cooperation of agents along a river with a delta. This allocation rule can be seen as a generalization of the contribution vectors introduced by Ju, Borm and Ruys (2007) in the context of TU-games. We provide two axiomatic characterizations of the sequential equal surplus division.

Research paper thumbnail of The Average Tree Solution for Multi-choice Forest Games

In this article we study cooperative multi-choice games with limited cooperation possibilities, r... more In this article we study cooperative multi-choice games with limited cooperation possibilities, represented by an undirected forest on the player set. Players in the game can cooperate if they are connected in the forest. We introduce a new (single-valued) solution concept which is a generalization of the average tree solution defined and characterized by Herings et al. [2008] for TU-games

Research paper thumbnail of Weighted Component Fairness for Forest Games

We present the axiom of weighted component fairness for the class of forest games, a generalizati... more We present the axiom of weighted component fairness for the class of forest games, a generalization of component fairness introduced by Herings, Talman and van der Laan (2008) in order to characterize the average tree solution. Given a system of weights, component eciency and weighted component fairness yield a unique allocation rule. We provide an analysis of the set of

Research paper thumbnail of Characterizations of Flip-Accessibility for Domino Tilings of the Whole Plane

It is known that any two domino tilings of a polygon are flip-accessible, i.e., linked by a finit... more It is known that any two domino tilings of a polygon are flip-accessible, i.e., linked by a finite sequence of local transformations, called flips. This paper considers flip-accessibility for domino tilings of the whole plane, asking whether two of them are linked by a possibly infinite sequence of flips. The answer turning out to depend on tilings, we provide three

Research paper thumbnail of Domino tilings and related models

Research paper thumbnail of Self-assemblying (classes of) shapes with a constant number of tiles

Research paper thumbnail of Average Binary Long-Lived Consensus: Quantifying the Stabilizing Role Played by Memory

Lecture Notes in Computer Science, 2008

Research paper thumbnail of Construction of non-intersecting colored flows through a planar cellular figure

Lecture Notes in Computer Science, 1998

we give a linear time algorithm which, given a simply connected figure of the plane divided into ... more we give a linear time algorithm which, given a simply connected figure of the plane divided into cells, whose boundary is crossed by some colored inputs and outputs, produces non-intersecting directed flow lines which match inputs and outputs according to the colors, in such a way that each edge of any cell is crossed by at most one line. The

Research paper thumbnail of Self-assemblying Classes of Shapes with a Minimum Number of Tiles, and in Optimal Time

Lecture Notes in Computer Science, 2006

Research paper thumbnail of Transduction on Kadanoff Sand Pile Model Avalanches, Application to Wave Pattern Emergence

Lecture Notes in Computer Science, 2011

Research paper thumbnail of Avalanche Structure in the Kadanoff Sand Pile Model

Lecture Notes in Computer Science, 2011

Research paper thumbnail of Approximate strip packing

Proceedings of 37th Conference on Foundations of Computer Science, 1996

Imagine that in order to build a piece of furniture, you need n rectangular pieces of wood. The w... more Imagine that in order to build a piece of furniture, you need n rectangular pieces of wood. The wood store has a long an narrow piece of wood, and will cut you a strip, out of which you must cut out your n rectangles. The price is proportional to the length of the strip which you buy, ...

Research paper thumbnail of Distances on Lozenge Tilings

Lecture Notes in Computer Science, 2009

Research paper thumbnail of On the number of blocks required to access the coalition structure core

This article shows that, for any transferable utility game in coalitional form with nonempty coal... more This article shows that, for any transferable utility game in coalitional form with nonempty coalition structure core, the number of steps required to switch from a payoff configuration out of the coalition structure core to a payoff configuration in the coalition structure core is less than or equal to (n*n+4n)/4, where n is the cardinality of the player set. This number considerably improves the upper bound found so far by Koczy and Lauwers (2004).

Research paper thumbnail of Graph encoding of -gon tilings

Theoretical Computer Science, 2005

Research paper thumbnail of Average long-lived binary consensus: Quantifying the stabilizing role played by memory

Theoretical Computer Science, 2010

Research paper thumbnail of Distances on rhombus tilings

Theoretical Computer Science, 2011

Research paper thumbnail of Tiling with bars under tomographic constraints

Theoretical Computer Science, 2003