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Papers by Francesca Ronco
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2021
Plastic models of military architecture: value of a cultural heritage to be preserved and enhance... more Plastic models of military architecture: value of a cultural heritage to be preserved and enhanced in the digital ageThe contribution intends to bring to the attention of the scientific community the important Heritage made of plastic models, more or less homogeneously spread throughout Europe, which constitutes a patrimony of knowledge that links theoretical contributions on fortification, realizations, historical studies, archive documentation, technical representations, surveys, iconographic material. The enhancement process records an orientation that in recent years has found in the relevant digital tools one of the possible keys for setting up a data system and, in digital modeling, the medium for interesting developments also in relation to the use. Starting from the studies conducted in recent years on this specific topic, the research group is trying to identify the best strategies to be locally applied to enhance and make available on web different models at the various sc...
Nexus Network Journal
This paper investigates the role of primary plane figures, primary solids, and geometric operatio... more This paper investigates the role of primary plane figures, primary solids, and geometric operations in Mario Botta’s architectural works during fifty years of his career. Through the selection of three case studies, the research allows the creative process to be discretized and analyzed from a geometric-mathematical point of view.
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2021
Abstract. This contribution illustrates the results of research that aims to connect the workflow... more Abstract. This contribution illustrates the results of research that aims to connect the workflow for knowledge – survey, interpretation, modeling – to the transmission of this knowledge and enhancement of Cultural Heritage by physical models, demonstrating its potential in a “Design for All” perspective. Palazzo Mazzonis, the current seat of the MAO (Museo d’Arte Orientale), is one of the many buildings in the historic city center of Turin characterized by a particular complex vaulted atrium: it has been investigated through TLS survey tools for the production of two-dimensional drawings (for the detailed representation of architectural features) and three-dimensional models (for the interpretation of the design idea through geometry). The last phase of work aims to translate the interpretative digital models into tactile models for Cultural Heritage transmission, through processes of digital fabrication, with obvious impacts on the visit path inside the museum, also with didactic ...
42th INTERNATIONAL CONFERENCE OF REPRESENTATION DISCIPLINES TEACHERS. CONGRESS OF UNIONE ITALIANA PER IL DISEGNO. PROCEEDINGS 2020. LINGUAGGI, DISTANZE, TECNOLOGIE, 2021
Il presente lavoro nasce nell'ambito della convenzione fra il Politecnico di Torino e il Museo d'... more Il presente lavoro nasce nell'ambito della convenzione fra il Politecnico di Torino e il Museo d'Arte Orientale e sviluppa una proposta di applicazione di tecnologie di realtà aumentata e virtuale per la comunicazione e fruizione delle opere esposte. L'attività ha impegnato una compagine multidisciplinare che contempla i saperi della rappresentazione, dei sistemi di elaborazione delle informazioni, della storia dell'arte, dell'archeologia, della museografia. Il progetto di seguito esposto prevede l'individuazione di una serie di opere che possano essere oggetto di esperienze di AR e VR e costituire, anche nella loro sequenza, nuove narrazioni del patrimonio. Il caso studio sviluppato, relativo a due statue giapponesi (Ni-Tennō, guardiani del tempio), ha condotto alla contestualizzazione dei manufatti nel modello digitale di un tempio coevo, verificatane la coerenza, e alla modellazione delle armi che in origine i guardiani avrebbero potuto impugnare. Informazioni testuali e vocali completano il prototipo di app sviluppato che, utilizzando tecnologie di AR, arricchisce la fruizione in situ attraverso dispositivo mobile e ancoraggio markerless. L'esperienza è pensata per essere effettuata e replicata anche in modalità VR, con la possibilità di navigare negli spazi digitalmente creati, fruendo di cardboard. Parole chiave rilievo digitale, modellazione, realtà aumentata, realtà virtuale, Museo d'Arte Orientale.
ACTA IMEKO
20th century pre-digital architectural archives are a current topic of interest for scholars invo... more 20th century pre-digital architectural archives are a current topic of interest for scholars involved in historical studies as well as those studying conservation, valorisation and communication. These vast archival heritages could be enhanced by the methodologies, techniques and tools offered by the digital revolution. The present proposal demonstrates this potential through the application of structure from motion techniques to a physical scale model that represents the Turin Horse Racing designed by Carlo Mollino. Moreover, the paper presents a comparison of different software, methodologies and modelling tools and suggests a design for virtual and on-site communication strategies. These strategies fuel new interrelations of knowledge and ideas, through which an archive can become a place of convergence between the real and the virtual.
EGE-Expresión Gráfica en la Edificación, 2021
La investigación propuesta se centra en el contexto museístico de la ciudad de Turín (Italia), de... more La investigación propuesta se centra en el contexto museístico de la ciudad de Turín (Italia), dentro de un acuerdo marco en curso entre el Politecnico di Torino y el Museo de Arte Oriental (MAO). Su objetivo es la construcción de un modelo para la gestión del flujo de trabajo que parte de la digitalización de las obras de arte y de los espacios y termina con la realización de modelos táctiles. El artículo comienza con una visión general sobre los métodos de conservación y difusión del patrimonio cultural y arquitectónico sobre la percepción y los gráficos táctiles. Presenta los primeros resultados del flujo de trabajo diseñado, centrándose especialmente en los experimentos de fabricación digital en el sistema abovedado del atrio del Palazzo Mazzonis (casa del MAO). La idea básica es que la exploración táctil de los artefactos ayuda a la participación del visitante, haciendo que la experiencia del museo sea más incisiva desde el punto de vista educativo y más inclusiva, en una persp...
Connecting. Drawing for weaving relationship. Languages Distances Technologies. Proceedings of the 42th International Conference of Representation Disciplines Teachers, 2021
This work comes up within the agreement between the Politecnico di Torino and the Museo d’Arte Or... more This work comes up within the agreement between the Politecnico di Torino and the Museo d’Arte Orientale and develops a proposal to implement augmented and virtual reality technologies aimed to the communication and fruition of the exhibits. The activity has involved a multidisciplinary team that covers the knowledge of representation, information processing systems, art history, archaeology and museography. The project foresees the identification of a series of artworks that can be subject to AR and VR experiences and constitute, also in their sequence, new heritage narratives. The case study, concerning two Japanese statues (Ni-Tennō, temple guardians), led to the contextualization of the artefacts in the digital model of a coherent coeval temple and to the modelling of the weapons that the guardians might have originally held. Textual and vocal information accompany a prototype app thanks to which the in situ experience, through mobile devices and markerless anchoring, uses AR technologies. The experience is designed to be carried out and replicated also in VR mode, with the possibility to navigate in the digitally created spaces, using cardboards.
Representation Challenges. Augmented Reality and Artificial Intelligence in Cultural Heritage and Innovative Design Domain
... Cape Town, 2006(CR) (CR) Franco La Cecla, Contro l'architettura, Bollati Boringhieri, To... more ... Cape Town, 2006(CR) (CR) Franco La Cecla, Contro l'architettura, Bollati Boringhieri, Torino, 2008(CR) (CR) London School of economics and Deutsche Bank's Alfred Herrhausen Society, Ricky Burdett, Deyan Sudjic, The endless city : the urban age project, Phaidon, London ...
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2021
Plastic models of military architecture: value of a cultural heritage to be preserved and enhance... more Plastic models of military architecture: value of a cultural heritage to be preserved and enhanced in the digital ageThe contribution intends to bring to the attention of the scientific community the important Heritage made of plastic models, more or less homogeneously spread throughout Europe, which constitutes a patrimony of knowledge that links theoretical contributions on fortification, realizations, historical studies, archive documentation, technical representations, surveys, iconographic material. The enhancement process records an orientation that in recent years has found in the relevant digital tools one of the possible keys for setting up a data system and, in digital modeling, the medium for interesting developments also in relation to the use. Starting from the studies conducted in recent years on this specific topic, the research group is trying to identify the best strategies to be locally applied to enhance and make available on web different models at the various sc...
Nexus Network Journal
This paper investigates the role of primary plane figures, primary solids, and geometric operatio... more This paper investigates the role of primary plane figures, primary solids, and geometric operations in Mario Botta’s architectural works during fifty years of his career. Through the selection of three case studies, the research allows the creative process to be discretized and analyzed from a geometric-mathematical point of view.
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2021
Abstract. This contribution illustrates the results of research that aims to connect the workflow... more Abstract. This contribution illustrates the results of research that aims to connect the workflow for knowledge – survey, interpretation, modeling – to the transmission of this knowledge and enhancement of Cultural Heritage by physical models, demonstrating its potential in a “Design for All” perspective. Palazzo Mazzonis, the current seat of the MAO (Museo d’Arte Orientale), is one of the many buildings in the historic city center of Turin characterized by a particular complex vaulted atrium: it has been investigated through TLS survey tools for the production of two-dimensional drawings (for the detailed representation of architectural features) and three-dimensional models (for the interpretation of the design idea through geometry). The last phase of work aims to translate the interpretative digital models into tactile models for Cultural Heritage transmission, through processes of digital fabrication, with obvious impacts on the visit path inside the museum, also with didactic ...
42th INTERNATIONAL CONFERENCE OF REPRESENTATION DISCIPLINES TEACHERS. CONGRESS OF UNIONE ITALIANA PER IL DISEGNO. PROCEEDINGS 2020. LINGUAGGI, DISTANZE, TECNOLOGIE, 2021
Il presente lavoro nasce nell'ambito della convenzione fra il Politecnico di Torino e il Museo d'... more Il presente lavoro nasce nell'ambito della convenzione fra il Politecnico di Torino e il Museo d'Arte Orientale e sviluppa una proposta di applicazione di tecnologie di realtà aumentata e virtuale per la comunicazione e fruizione delle opere esposte. L'attività ha impegnato una compagine multidisciplinare che contempla i saperi della rappresentazione, dei sistemi di elaborazione delle informazioni, della storia dell'arte, dell'archeologia, della museografia. Il progetto di seguito esposto prevede l'individuazione di una serie di opere che possano essere oggetto di esperienze di AR e VR e costituire, anche nella loro sequenza, nuove narrazioni del patrimonio. Il caso studio sviluppato, relativo a due statue giapponesi (Ni-Tennō, guardiani del tempio), ha condotto alla contestualizzazione dei manufatti nel modello digitale di un tempio coevo, verificatane la coerenza, e alla modellazione delle armi che in origine i guardiani avrebbero potuto impugnare. Informazioni testuali e vocali completano il prototipo di app sviluppato che, utilizzando tecnologie di AR, arricchisce la fruizione in situ attraverso dispositivo mobile e ancoraggio markerless. L'esperienza è pensata per essere effettuata e replicata anche in modalità VR, con la possibilità di navigare negli spazi digitalmente creati, fruendo di cardboard. Parole chiave rilievo digitale, modellazione, realtà aumentata, realtà virtuale, Museo d'Arte Orientale.
ACTA IMEKO
20th century pre-digital architectural archives are a current topic of interest for scholars invo... more 20th century pre-digital architectural archives are a current topic of interest for scholars involved in historical studies as well as those studying conservation, valorisation and communication. These vast archival heritages could be enhanced by the methodologies, techniques and tools offered by the digital revolution. The present proposal demonstrates this potential through the application of structure from motion techniques to a physical scale model that represents the Turin Horse Racing designed by Carlo Mollino. Moreover, the paper presents a comparison of different software, methodologies and modelling tools and suggests a design for virtual and on-site communication strategies. These strategies fuel new interrelations of knowledge and ideas, through which an archive can become a place of convergence between the real and the virtual.
EGE-Expresión Gráfica en la Edificación, 2021
La investigación propuesta se centra en el contexto museístico de la ciudad de Turín (Italia), de... more La investigación propuesta se centra en el contexto museístico de la ciudad de Turín (Italia), dentro de un acuerdo marco en curso entre el Politecnico di Torino y el Museo de Arte Oriental (MAO). Su objetivo es la construcción de un modelo para la gestión del flujo de trabajo que parte de la digitalización de las obras de arte y de los espacios y termina con la realización de modelos táctiles. El artículo comienza con una visión general sobre los métodos de conservación y difusión del patrimonio cultural y arquitectónico sobre la percepción y los gráficos táctiles. Presenta los primeros resultados del flujo de trabajo diseñado, centrándose especialmente en los experimentos de fabricación digital en el sistema abovedado del atrio del Palazzo Mazzonis (casa del MAO). La idea básica es que la exploración táctil de los artefactos ayuda a la participación del visitante, haciendo que la experiencia del museo sea más incisiva desde el punto de vista educativo y más inclusiva, en una persp...
Connecting. Drawing for weaving relationship. Languages Distances Technologies. Proceedings of the 42th International Conference of Representation Disciplines Teachers, 2021
This work comes up within the agreement between the Politecnico di Torino and the Museo d’Arte Or... more This work comes up within the agreement between the Politecnico di Torino and the Museo d’Arte Orientale and develops a proposal to implement augmented and virtual reality technologies aimed to the communication and fruition of the exhibits. The activity has involved a multidisciplinary team that covers the knowledge of representation, information processing systems, art history, archaeology and museography. The project foresees the identification of a series of artworks that can be subject to AR and VR experiences and constitute, also in their sequence, new heritage narratives. The case study, concerning two Japanese statues (Ni-Tennō, temple guardians), led to the contextualization of the artefacts in the digital model of a coherent coeval temple and to the modelling of the weapons that the guardians might have originally held. Textual and vocal information accompany a prototype app thanks to which the in situ experience, through mobile devices and markerless anchoring, uses AR technologies. The experience is designed to be carried out and replicated also in VR mode, with the possibility to navigate in the digitally created spaces, using cardboards.
Representation Challenges. Augmented Reality and Artificial Intelligence in Cultural Heritage and Innovative Design Domain
... Cape Town, 2006(CR) (CR) Franco La Cecla, Contro l'architettura, Bollati Boringhieri, To... more ... Cape Town, 2006(CR) (CR) Franco La Cecla, Contro l'architettura, Bollati Boringhieri, Torino, 2008(CR) (CR) London School of economics and Deutsche Bank's Alfred Herrhausen Society, Ricky Burdett, Deyan Sudjic, The endless city : the urban age project, Phaidon, London ...