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Papers by Izzie Colpitts-Campbell

Research paper thumbnail of Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers

Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction

Invested in increasing access to computational literacy, this paper explores the development of a... more Invested in increasing access to computational literacy, this paper explores the development of a series of free public workshops in partnership with an equity-seeking group. These workshops cover e-textile techniques that lend themselves to making alternative game controllers leading up to a concept-led game jam. We use research creation approaches to prioritize creative exploration within a community group for marginalized makers. The goal of the research is to explore and elucidate the overlap between e-textiles and experimental game making. We discuss our playful use of workshops as research method to iterate on the embodied experience of making on behalf of our participants. Our contribution maps the connections between workshop design and development, learning materials generated, through to application within an online game jam setting.

Research paper thumbnail of Monarch V2

Proceedings of the 2020 ACM Designing Interactive Systems Conference

Research paper thumbnail of Costumes for Cyborgs_sound: New Body Experience in Sound and Movement

TIES 2015: 9th Toronto International electroacoustic Symposium, May 2016

Costumes for Cyborgs_sound (CFC_s) creates performative articulation of the wearer's movement, pr... more Costumes for Cyborgs_sound (CFC_s) creates performative articulation of the wearer's movement, producing sound through biofeedback. By placing devices on our bodies, the piece asks the wearer to engage physically with Haraway's myth of the cyborg (1991): blurring lines between wearer and interface. In this engagement we allow for shifts and augmentations of the relationship to bodies, as well as to create space for an expansion of the idea of body via non-biological tools.

Piezoelectric elements pick up the physical vibration of the body. The sound feedback produced is a smoothly shifting frequency generated by an accompanying computer that modulates in response to the intensity and speed of the vibrations. The volume is set at a point which allows the presence of the device to fall in and out of consciousness, providing the experience of wearing the device to be acknowledged by, as well as amalgamated with, the body.

Drawing on conversation between Marco Donnarumma, Claudia Robles and Peter Krin in Performing Biological Bodies (Lopes and chippewa, 2012), CFC_s plays in the boundaries between intentional and unintentional biodata. CFC_s joins this conversations by exploring the possibilities in living with these devices in contexts outside of a performance setting. Equal parts, instrument and fashion object, the “costume” considers how future wearables may augment the experience of the action of sound. Through the bodies production of atypical sounds CFC_s aims to engage all participants in the activity that Christopher Small calls musicking (1998): exploring the relationships which arise in sound, music, expression, and communication.

Research paper thumbnail of Monarch: Self Expression Through Wearable Kinetic Textiles

Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '14, 2015

Research paper thumbnail of Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers

Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction

Invested in increasing access to computational literacy, this paper explores the development of a... more Invested in increasing access to computational literacy, this paper explores the development of a series of free public workshops in partnership with an equity-seeking group. These workshops cover e-textile techniques that lend themselves to making alternative game controllers leading up to a concept-led game jam. We use research creation approaches to prioritize creative exploration within a community group for marginalized makers. The goal of the research is to explore and elucidate the overlap between e-textiles and experimental game making. We discuss our playful use of workshops as research method to iterate on the embodied experience of making on behalf of our participants. Our contribution maps the connections between workshop design and development, learning materials generated, through to application within an online game jam setting.

Research paper thumbnail of Monarch V2

Proceedings of the 2020 ACM Designing Interactive Systems Conference

Research paper thumbnail of Costumes for Cyborgs_sound: New Body Experience in Sound and Movement

TIES 2015: 9th Toronto International electroacoustic Symposium, May 2016

Costumes for Cyborgs_sound (CFC_s) creates performative articulation of the wearer's movement, pr... more Costumes for Cyborgs_sound (CFC_s) creates performative articulation of the wearer's movement, producing sound through biofeedback. By placing devices on our bodies, the piece asks the wearer to engage physically with Haraway's myth of the cyborg (1991): blurring lines between wearer and interface. In this engagement we allow for shifts and augmentations of the relationship to bodies, as well as to create space for an expansion of the idea of body via non-biological tools.

Piezoelectric elements pick up the physical vibration of the body. The sound feedback produced is a smoothly shifting frequency generated by an accompanying computer that modulates in response to the intensity and speed of the vibrations. The volume is set at a point which allows the presence of the device to fall in and out of consciousness, providing the experience of wearing the device to be acknowledged by, as well as amalgamated with, the body.

Drawing on conversation between Marco Donnarumma, Claudia Robles and Peter Krin in Performing Biological Bodies (Lopes and chippewa, 2012), CFC_s plays in the boundaries between intentional and unintentional biodata. CFC_s joins this conversations by exploring the possibilities in living with these devices in contexts outside of a performance setting. Equal parts, instrument and fashion object, the “costume” considers how future wearables may augment the experience of the action of sound. Through the bodies production of atypical sounds CFC_s aims to engage all participants in the activity that Christopher Small calls musicking (1998): exploring the relationships which arise in sound, music, expression, and communication.

Research paper thumbnail of Monarch: Self Expression Through Wearable Kinetic Textiles

Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '14, 2015