Jay Busch - Academia.edu (original) (raw)

Papers by Jay Busch

Research paper thumbnail of HeadSPIN

ACM SIGGRAPH 2009 Emerging Technologies on - SIGGRAPH '09, 2009

Abstract When people communicate in person, numerous cues of attention, eye contact, and gaze dir... more Abstract When people communicate in person, numerous cues of attention, eye contact, and gaze direction provide important additional channels of information, making in-person meetings more efficient and effective than telephone conversations and 2D teleconferences. Two-dimensional video teleconferencing precludes the impression of accurate eye contact: when a participant looks into the camera, everyone seeing their video stream sees the participant looking toward them; when the participant looks away from the camera (for ...

Research paper thumbnail of A cell phone based platform for facial performance capture

ACM SIGGRAPH 2012 Posters on - SIGGRAPH '12, 2012

Abstract We propose a new head-mounted camera system based on stereo cell phone cameras. These ca... more Abstract We propose a new head-mounted camera system based on stereo cell phone cameras. These cameras have the advantage of being extremely small, light-weight, and programmable. We provide step-by-step details on how to recreate this apparatus and also how to apply this data to multiple applications in facial tracking and reconstruction. Our system is based on the LG Thrill, a 3D enabled cell phone that provides two synchronized stereo cameras in a tiny 4.2 gram module. We use two phones for a total of four cameras. ...

Research paper thumbnail of Head-mounted photometric stereo for performance capture

ACM SIGGRAPH 2010 Emerging Technologies on - SIGGRAPH '10, 2010

Abstract Head-mounted cameras are an increasingly important tool for capturing facial performance... more Abstract Head-mounted cameras are an increasingly important tool for capturing facial performances to drive virtual characters. They provide a fixed, unoccluded view of the face, useful for observing motion capture dots or as input to video analysis. However, the 2D imagery captured with these systems is typically affected by ambient light and generally fails to record subtle 3D shape changes as the face performs. We have developed a system that augments a head-mounted camera with LED-based photometric stereo. The system ...

Research paper thumbnail of A single-shot light probe

We demonstrate a novel light probe which can estimate the full dynamic range of a scene with mult... more We demonstrate a novel light probe which can estimate the full dynamic range of a scene with multiple bright light sources. It places diffuse strips between mirrored spherical quadrants, effectively co-locating diffuse and mirrored probes to record the full dynamic range of illumination in a single exposure. From this image, we estimate the intensity of multiple saturated light sources by

Research paper thumbnail of Digital Ira

ACM SIGGRAPH 2013 Posters on - SIGGRAPH '13, 2013

Figure 1: (Left) Three of eight high-res (0.1mm) light stage scans of the actor in static express... more Figure 1: (Left) Three of eight high-res (0.1mm) light stage scans of the actor in static expressions. (Middle) Seven-camera HD performance recording. (Right) 180Hz video-driven blendshape model with screen-space subsurface scattering and advanced eye shading effects.

Research paper thumbnail of Measurement-based synthesis of facial microgeometry

Current scanning techniques record facial mesostructure with sub-millimeter precision showing por... more Current scanning techniques record facial mesostructure with sub-millimeter precision showing pores, wrinkles, and creases. However, surface roughness continues to shape specular reflection at the level of microstructure: micron scale structures. Here, we present an approach to increase the resolution of mesostructure-level facial scans using microstructure examples digitized about the face. We digitize the skin patches using polarized gradient illumination and

Research paper thumbnail of Facial cartography

Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation - SCA '11, 2011

We present a semi-automatic technique for computing surface correspondences between 3D facial sca... more We present a semi-automatic technique for computing surface correspondences between 3D facial scans in different expressions, such that scan data can be mapped into a common domain for facial animation. The technique can accurately correspond high-resolution scans of widely differing expressions -without requiring intermediate pose sequences -such that they can be used, together with reflectance maps, to create high-quality blendshape-based facial animation. We optimize correspondences through a combination of Image, Shape, and Internal forces, as well as Directable forces to allow a user to interactively guide and refine the solution. Key to our method is a novel representation, called an Active Visage, that balances the advantages of both deformable templates and correspondence computation in a 2D canonical domain. We show that our semi-automatic technique achieves more robust results than automated correspondence alone, and is more precise than is practical with unaided manual input.

Research paper thumbnail of 2D and 3D facial correspondences via photometric alignment

SIGGRAPH 2009: Talks on - SIGGRAPH '09, 2009

Abstract Capturing facial geometry that is high-resolution, yet easy to animate, remains a diffic... more Abstract Capturing facial geometry that is high-resolution, yet easy to animate, remains a difficult challenge. While a single scanned geometry may be straightforward to animate smoothly, it may not always yield realistic fine scale detail when deformed into different facial expressions. Combining scans of multiple facial expressions, however, is only practical if geometrical correspondences between the different scanned expressions are available. Correspondences obtained based on locations of facial landmarks or of placed markers ...

Research paper thumbnail of Measurement-Based Synthesis of Facial Microgeometry

Computer Graphics Forum, 2013

a) Rendering using 4K (b) Rendering using 4K (c) Rendering using synthesized (d) Comparison photo... more a) Rendering using 4K (b) Rendering using 4K (c) Rendering using synthesized (d) Comparison photograph geometry geometry and microscale BRDF microstructure Figure 1: (a) Rendering with scanned mesostructure (4K displacement map). (b) Rendering with scanned mesostructure (4K displacement map) and microstructure measured BRDF. (c) Rendering with synthesized microstructure (16K displacement map). (d) Photograph under flash illumination. See Fig. 3, Subject 2 for the skin patches used in microstructure synthesis.

Research paper thumbnail of Real-time Geometry and Reflectance Capture for Digital Face Replacement ICT Technical Report ICT-TR-04-2008

In this work, we develop a real-time geometry capture approach to digital face replacement for a ... more In this work, we develop a real-time geometry capture approach to digital face replacement for a dynamic performance. Digital face replacement has major applications in visual effects for motion pictures as well as interactive applications such as video games and simulation and training environments. Our approach looks into extending the 3D face scanning technology developed at the ICT Graphics Lab [Ma 2008] to support seamless face replacement along with separated diffuse and specular albedo textures and surface ...

Research paper thumbnail of A single-shot light probe

We demonstrate a novel light probe which can estimate the full dynamic range of a scene with mult... more We demonstrate a novel light probe which can estimate the full dynamic range of a scene with multiple bright light sources. It places diffuse strips between mirrored spherical quadrants, effectively co-locating diffuse and mirrored probes to record the full dynamic range of illumination in a single exposure. From this image, we estimate the intensity of multiple saturated light sources by solving a linear system.

Research paper thumbnail of Temporal upsampling of performance geometry using photometric alignment

ACM Transactions on Graphics, 2010

Abstract We present a novel technique for acquiring detailed facial geometry of a dynamic perform... more Abstract We present a novel technique for acquiring detailed facial geometry of a dynamic performance using extended spherical gradient illumination. Key to our method is a new algorithm for jointly aligning two photographs, under a gradient illumination condition and its complement, to a full-on tracking frame, providing dense temporal correspondences under changing lighting conditions. We employ a two-step algorithm to reconstruct detailed geometry for every captured frame. In the first step, we coalesce information from the ...

Research paper thumbnail of Achieving eye contact in a one-to-many 3D video teleconferencing system

ACM Transactions on Graphics, 2009

Abstract We present a set of algorithms and an associated display system capable of producing cor... more Abstract We present a set of algorithms and an associated display system capable of producing correctly rendered eye contact between a three-dimensionally transmitted remote participant and a group of observers in a 3D teleconferencing system. The participant's face is scanned in 3D at 30Hz and transmitted in real time to an autostereoscopic horizontal-parallax 3D display, displaying him or her over more than a 180 field of view observable to multiple observers. To render the geometry with correct perspective, we create a fast ...

Research paper thumbnail of Multiview face capture using polarized spherical gradient illumination

ACM Transactions on Graphics, 2011

Abstract We present a novel process for acquiring detailed facial geometry with high resolution d... more Abstract We present a novel process for acquiring detailed facial geometry with high resolution diffuse and specular photometric information from multiple viewpoints using polarized spherical gradient illumination. Key to our method is a new pair of linearly polarized lighting patterns which enables multiview diffuse-specular separation under a given spherical illumination condition from just two photographs. The patterns--one following lines of latitude and one following lines of longitude--allow the use of fixed linear ...

Research paper thumbnail of Facial cartography: interactive high-resolution scan correspondence

Blendshape interpolation is one of the most successful techniques for creating emotive digital ch... more Blendshape interpolation is one of the most successful techniques for creating emotive digital characters for entertainment and simulation purposes. The quest for ever more realistic digital characters has pushed for higher resolution blendshapes. Many existing correspondence techniques, however, have difficulty establishing correspondences between very detailed blendshapes. To further aggravate the problem, in certain cases (such as pronounced wrinkles) exact 1:1

Research paper thumbnail of HeadSPIN

ACM SIGGRAPH 2009 Emerging Technologies on - SIGGRAPH '09, 2009

Abstract When people communicate in person, numerous cues of attention, eye contact, and gaze dir... more Abstract When people communicate in person, numerous cues of attention, eye contact, and gaze direction provide important additional channels of information, making in-person meetings more efficient and effective than telephone conversations and 2D teleconferences. Two-dimensional video teleconferencing precludes the impression of accurate eye contact: when a participant looks into the camera, everyone seeing their video stream sees the participant looking toward them; when the participant looks away from the camera (for ...

Research paper thumbnail of A cell phone based platform for facial performance capture

ACM SIGGRAPH 2012 Posters on - SIGGRAPH '12, 2012

Abstract We propose a new head-mounted camera system based on stereo cell phone cameras. These ca... more Abstract We propose a new head-mounted camera system based on stereo cell phone cameras. These cameras have the advantage of being extremely small, light-weight, and programmable. We provide step-by-step details on how to recreate this apparatus and also how to apply this data to multiple applications in facial tracking and reconstruction. Our system is based on the LG Thrill, a 3D enabled cell phone that provides two synchronized stereo cameras in a tiny 4.2 gram module. We use two phones for a total of four cameras. ...

Research paper thumbnail of Head-mounted photometric stereo for performance capture

ACM SIGGRAPH 2010 Emerging Technologies on - SIGGRAPH '10, 2010

Abstract Head-mounted cameras are an increasingly important tool for capturing facial performance... more Abstract Head-mounted cameras are an increasingly important tool for capturing facial performances to drive virtual characters. They provide a fixed, unoccluded view of the face, useful for observing motion capture dots or as input to video analysis. However, the 2D imagery captured with these systems is typically affected by ambient light and generally fails to record subtle 3D shape changes as the face performs. We have developed a system that augments a head-mounted camera with LED-based photometric stereo. The system ...

Research paper thumbnail of A single-shot light probe

We demonstrate a novel light probe which can estimate the full dynamic range of a scene with mult... more We demonstrate a novel light probe which can estimate the full dynamic range of a scene with multiple bright light sources. It places diffuse strips between mirrored spherical quadrants, effectively co-locating diffuse and mirrored probes to record the full dynamic range of illumination in a single exposure. From this image, we estimate the intensity of multiple saturated light sources by

Research paper thumbnail of Digital Ira

ACM SIGGRAPH 2013 Posters on - SIGGRAPH '13, 2013

Figure 1: (Left) Three of eight high-res (0.1mm) light stage scans of the actor in static express... more Figure 1: (Left) Three of eight high-res (0.1mm) light stage scans of the actor in static expressions. (Middle) Seven-camera HD performance recording. (Right) 180Hz video-driven blendshape model with screen-space subsurface scattering and advanced eye shading effects.

Research paper thumbnail of Measurement-based synthesis of facial microgeometry

Current scanning techniques record facial mesostructure with sub-millimeter precision showing por... more Current scanning techniques record facial mesostructure with sub-millimeter precision showing pores, wrinkles, and creases. However, surface roughness continues to shape specular reflection at the level of microstructure: micron scale structures. Here, we present an approach to increase the resolution of mesostructure-level facial scans using microstructure examples digitized about the face. We digitize the skin patches using polarized gradient illumination and

Research paper thumbnail of Facial cartography

Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation - SCA '11, 2011

We present a semi-automatic technique for computing surface correspondences between 3D facial sca... more We present a semi-automatic technique for computing surface correspondences between 3D facial scans in different expressions, such that scan data can be mapped into a common domain for facial animation. The technique can accurately correspond high-resolution scans of widely differing expressions -without requiring intermediate pose sequences -such that they can be used, together with reflectance maps, to create high-quality blendshape-based facial animation. We optimize correspondences through a combination of Image, Shape, and Internal forces, as well as Directable forces to allow a user to interactively guide and refine the solution. Key to our method is a novel representation, called an Active Visage, that balances the advantages of both deformable templates and correspondence computation in a 2D canonical domain. We show that our semi-automatic technique achieves more robust results than automated correspondence alone, and is more precise than is practical with unaided manual input.

Research paper thumbnail of 2D and 3D facial correspondences via photometric alignment

SIGGRAPH 2009: Talks on - SIGGRAPH '09, 2009

Abstract Capturing facial geometry that is high-resolution, yet easy to animate, remains a diffic... more Abstract Capturing facial geometry that is high-resolution, yet easy to animate, remains a difficult challenge. While a single scanned geometry may be straightforward to animate smoothly, it may not always yield realistic fine scale detail when deformed into different facial expressions. Combining scans of multiple facial expressions, however, is only practical if geometrical correspondences between the different scanned expressions are available. Correspondences obtained based on locations of facial landmarks or of placed markers ...

Research paper thumbnail of Measurement-Based Synthesis of Facial Microgeometry

Computer Graphics Forum, 2013

a) Rendering using 4K (b) Rendering using 4K (c) Rendering using synthesized (d) Comparison photo... more a) Rendering using 4K (b) Rendering using 4K (c) Rendering using synthesized (d) Comparison photograph geometry geometry and microscale BRDF microstructure Figure 1: (a) Rendering with scanned mesostructure (4K displacement map). (b) Rendering with scanned mesostructure (4K displacement map) and microstructure measured BRDF. (c) Rendering with synthesized microstructure (16K displacement map). (d) Photograph under flash illumination. See Fig. 3, Subject 2 for the skin patches used in microstructure synthesis.

Research paper thumbnail of Real-time Geometry and Reflectance Capture for Digital Face Replacement ICT Technical Report ICT-TR-04-2008

In this work, we develop a real-time geometry capture approach to digital face replacement for a ... more In this work, we develop a real-time geometry capture approach to digital face replacement for a dynamic performance. Digital face replacement has major applications in visual effects for motion pictures as well as interactive applications such as video games and simulation and training environments. Our approach looks into extending the 3D face scanning technology developed at the ICT Graphics Lab [Ma 2008] to support seamless face replacement along with separated diffuse and specular albedo textures and surface ...

Research paper thumbnail of A single-shot light probe

We demonstrate a novel light probe which can estimate the full dynamic range of a scene with mult... more We demonstrate a novel light probe which can estimate the full dynamic range of a scene with multiple bright light sources. It places diffuse strips between mirrored spherical quadrants, effectively co-locating diffuse and mirrored probes to record the full dynamic range of illumination in a single exposure. From this image, we estimate the intensity of multiple saturated light sources by solving a linear system.

Research paper thumbnail of Temporal upsampling of performance geometry using photometric alignment

ACM Transactions on Graphics, 2010

Abstract We present a novel technique for acquiring detailed facial geometry of a dynamic perform... more Abstract We present a novel technique for acquiring detailed facial geometry of a dynamic performance using extended spherical gradient illumination. Key to our method is a new algorithm for jointly aligning two photographs, under a gradient illumination condition and its complement, to a full-on tracking frame, providing dense temporal correspondences under changing lighting conditions. We employ a two-step algorithm to reconstruct detailed geometry for every captured frame. In the first step, we coalesce information from the ...

Research paper thumbnail of Achieving eye contact in a one-to-many 3D video teleconferencing system

ACM Transactions on Graphics, 2009

Abstract We present a set of algorithms and an associated display system capable of producing cor... more Abstract We present a set of algorithms and an associated display system capable of producing correctly rendered eye contact between a three-dimensionally transmitted remote participant and a group of observers in a 3D teleconferencing system. The participant's face is scanned in 3D at 30Hz and transmitted in real time to an autostereoscopic horizontal-parallax 3D display, displaying him or her over more than a 180 field of view observable to multiple observers. To render the geometry with correct perspective, we create a fast ...

Research paper thumbnail of Multiview face capture using polarized spherical gradient illumination

ACM Transactions on Graphics, 2011

Abstract We present a novel process for acquiring detailed facial geometry with high resolution d... more Abstract We present a novel process for acquiring detailed facial geometry with high resolution diffuse and specular photometric information from multiple viewpoints using polarized spherical gradient illumination. Key to our method is a new pair of linearly polarized lighting patterns which enables multiview diffuse-specular separation under a given spherical illumination condition from just two photographs. The patterns--one following lines of latitude and one following lines of longitude--allow the use of fixed linear ...

Research paper thumbnail of Facial cartography: interactive high-resolution scan correspondence

Blendshape interpolation is one of the most successful techniques for creating emotive digital ch... more Blendshape interpolation is one of the most successful techniques for creating emotive digital characters for entertainment and simulation purposes. The quest for ever more realistic digital characters has pushed for higher resolution blendshapes. Many existing correspondence techniques, however, have difficulty establishing correspondences between very detailed blendshapes. To further aggravate the problem, in certain cases (such as pronounced wrinkles) exact 1:1