Jay Trimble - Academia.edu (original) (raw)
Papers by Jay Trimble
This position paper describes the ongoing process by which a multidisciplinary group at NASA’s Am... more This position paper describes the ongoing process by which a multidisciplinary group at NASA’s Ames Research Center (social science and computer science) is designing and implementing a large interactive worksurface called the MERBoard Collaborative Workspace. A MERBoard system involves several distributed, large, touch-enabled, plasma display systems with custom MERBoard software. A centralized server and database back the system. We are continually tuning MERBoard to support over two hundred scientists and engineers during the surface operations of the Mars Exploration Rover Missions. These scientists and engineers come from various disciplines and are working both in small and large groups over a span of space and time. We describe the multidisciplinary, human-centered process by which this MERBoard system is being deployed, the usage patterns and social interactions that we have observed, and issues we are currently facing.
Introduction: Resource Prospector (RP) is a lunar volatiles prospecting mission being developed f... more Introduction: Resource Prospector (RP) is a lunar volatiles prospecting mission being developed for potential flight in CY2021-2022. The mission includes a rover-borne payload that (1) can locate surface and near-subsurface volatiles, (2) excavate and analyze samples of the volatile-bearing regolith, and (3) demonstrate the form, extractability and usefulness of the materials. The primary mission goal for RP is to evaluate the In-Situ Resource Utilization (ISRU) potential of the lunar poles. Mission Goals: While it is now understood that lunar water and other volatiles have a much greater extent of distribution, possible forms, and concentrations than previously believed, to fully understand how viable these volatiles are as a resource to support human exploration of the solar system, the distribution and form needs to be understood at a “human” scale. That is, the “ore body” must be better understood at the scales it would be worked before it can be evaluated as a potential archite...
Lecture Notes in Computer Science, 2006
Large interactive display systems are becoming increasingly pervasive, but most have been studied... more Large interactive display systems are becoming increasingly pervasive, but most have been studied in isolation, rather than in the context of other technologies in the environment. We present an in-depth field evaluation of large interactive displays within a multi-display work environment used in the NASA Mars Exploration Rover (MER) missions, a complex and authentic use setting. We uncover how the role of such displays evolves in the context of other displays as tasks and collaboration practices change, as well as how tasks migrate among different displays over time. Finally, we present suggestions for how to evaluate the success of large interactive displays and multi-display environments in collaborative work environments based on our findings.
Personal and Ubiquitous Computing, 2007
Large interactive displays for supporting workgroup collaboration comprise a growing area of ubiq... more Large interactive displays for supporting workgroup collaboration comprise a growing area of ubiquitous computing research and many such systems have been designed and deployed in laboratory studies and research settings. Such displays face difficulties in real-world deployments, as they are often supplemental technologies as opposed to primary tools for work activities. In this work, we investigate the integration and uptake of the NASA MERBoards, shared interactive displays that were deployed to support science tasks in the Mars Exploration Rover (MER) missions. We examine the hurdles to adoption imposed specifically by the real-world circumstances of the deployment that were external to the design of the system, and explain how these concerns apply to the general deployment of shared ubicomp technologies in the real world.
SpaceOps 2016 Conference, 2016
Mission control is evolving quickly, driven by the requirements of new missions, and enabled by m... more Mission control is evolving quickly, driven by the requirements of new missions, and enabled by modern computing capabilities. Distributed operations, access to data anywhere, data visualization for spacecraft analysis that spans multiple data sources, flexible reconfiguration to support multiple missions, and operator use cases, are driving the need for new capabilities. NASA's Advanced Multi-Mission Operations System (AMMOS), Ames Research Center (ARC) and the Jet Propulsion Laboratory (JPL) are collaborating to build a new generation of mission operations software for visualization, to enable mission control anywhere, on the desktop, tablet and phone. The software is built on an open source platform that is open for contributions (http://nasa.github.io/openmct). I. Introduction uilt on the open source Open MCT (Mission Control Technologies) platform, available on GitHub at http://github.com/nasa/openmct, the Visualization for Telemetry Analysis (VISTA) client, deployed at JPL, and the Web Applications for Resource Prospector (WARP) client, deployed at ARC, bring mission control data visualization capability to the desktop, tablet and phones, using web browsers. The key features of the platform are data visualization, all of your data browseable and searchable in one integrated environment, user composition of displays, integration with multiple data sources, and modularity for customization to different mission requirements. At JPL, the initial capabilities are targeted at remote access to telemetry, and composable dashboards to allow users to quickly build their own displays for rapid analysis of downlink data. At ARC, WARP will be used for distributed mission situational awareness across NASA centers, using multiple data types, such as telemetry, mission timelines, images, and rover surface traverse visualizations.
Journal of Management Information Systems
manages the Brahms project on modeling and simulating work practice. His research interests are m... more manages the Brahms project on modeling and simulating work practice. His research interests are multiagent modeling languages and their application to the development of human-centered systems. Before joining RIACS, he was a member of the Work Systems Design group and the Expert Systems laboratory of NYNEX Science & Technology. He also developed expert systems as a senior knowledge engineer in the Netherlands and at IBM. He received an engineering degree in Higher Informatics from the Hague Polytechnic and his Ph.D. from the Department of Social Science Informatics at the University of Amsterdam. WILLIAM J. CLANCEY is a senior research scientist at the Institute for Human & Machine Cognition (IHMC), University of West Florida, Pensacola, and chief scientist for human-centered computing at NASA's Ames Research Center, Computational Sciences Division. His current interest is the relation of descriptive cognitive theories to human experience and neural processes. Before joining IHMC and NASA, he was a founding member of the Institute for Research on Learning, where he codeveloped the work system design methods of business anthropology in corporate environments. He also did research in artificial intelligence at Stanford University's Knowledge Systems Laboratory. He received his Ph.D. in computer science from Stanford University. He is a member of the steering committee of the Mars Society and serves as a NASA Visiting Researcher for the Challenger Center's school outreach program. CHIN SEAH is a computer scientist at Science Applications International Corp (SAIC), working at NASA's Ames Research Center on the Brahms project. He is applying the Brahms work system design and modeling approach to MER mission operations. Before joining the Brahms team, he worked as a business process management consultant at Andersen Consulting, and before that as a knowledge engineer at Mindbox, Inc., implementing rule-based expert systems. He has a B.S. in computer science from Santa Clara University and an M.S. in computer information science from the University of Pennsylvania where he did research in natural language processing and computer graphics. JAY P. TRIMBLE is a computer scientist at NASA's Ames Research Center where he is the Project Manager for the Mars Exploration Rover Human Centered Computing Project, and the group lead for the Ubiquitous Computing and User Centered Design Group. His research interests are in the development and application of human centered design methods for software to support collaboration in space mission systems.
ABSTRACT Work system analysis and design is complex and nondeterministic. In this paper we descri... more ABSTRACT Work system analysis and design is complex and nondeterministic. In this paper we describe Brahms, a multiagent modeling and simulation environment for designing complex interactions in human--machine systems. Brahms was originally conceived as a business process design tool that simulates work practices, including social systems of work. We describe our modeling and simulation method for mission operations work systems design, based on a research case study in which we used Brahms to design mission operations for a proposed discovery mission to the Moon. We then describe the results of an actual method application project---the Brahms Mars Exploration Rover. Space mission operations are similar to operations of traditional organizations; we show that the application of Brahms for space mission operations design is relevant and transferable to other types of business processes in organizations.
This position paper describes the ongoing process by which a multidisciplinary group at NASA’s Am... more This position paper describes the ongoing process by which a multidisciplinary group at NASA’s Ames Research Center (social science and computer science) is designing and implementing a large interactive worksurface called the MERBoard Collaborative Workspace. A MERBoard system involves several distributed, large, touch-enabled, plasma display systems with custom MERBoard software. A centralized server and database back the system. We are continually tuning MERBoard to support over two hundred scientists and engineers during the surface operations of the Mars Exploration Rover Missions. These scientists and engineers come from various disciplines and are working both in small and large groups over a span of space and time. We describe the multidisciplinary, human-centered process by which this MERBoard system is being deployed, the usage patterns and social interactions that we have observed, and issues we are currently facing.
Introduction: Resource Prospector (RP) is a lunar volatiles prospecting mission being developed f... more Introduction: Resource Prospector (RP) is a lunar volatiles prospecting mission being developed for potential flight in CY2021-2022. The mission includes a rover-borne payload that (1) can locate surface and near-subsurface volatiles, (2) excavate and analyze samples of the volatile-bearing regolith, and (3) demonstrate the form, extractability and usefulness of the materials. The primary mission goal for RP is to evaluate the In-Situ Resource Utilization (ISRU) potential of the lunar poles. Mission Goals: While it is now understood that lunar water and other volatiles have a much greater extent of distribution, possible forms, and concentrations than previously believed, to fully understand how viable these volatiles are as a resource to support human exploration of the solar system, the distribution and form needs to be understood at a “human” scale. That is, the “ore body” must be better understood at the scales it would be worked before it can be evaluated as a potential archite...
Lecture Notes in Computer Science, 2006
Large interactive display systems are becoming increasingly pervasive, but most have been studied... more Large interactive display systems are becoming increasingly pervasive, but most have been studied in isolation, rather than in the context of other technologies in the environment. We present an in-depth field evaluation of large interactive displays within a multi-display work environment used in the NASA Mars Exploration Rover (MER) missions, a complex and authentic use setting. We uncover how the role of such displays evolves in the context of other displays as tasks and collaboration practices change, as well as how tasks migrate among different displays over time. Finally, we present suggestions for how to evaluate the success of large interactive displays and multi-display environments in collaborative work environments based on our findings.
Personal and Ubiquitous Computing, 2007
Large interactive displays for supporting workgroup collaboration comprise a growing area of ubiq... more Large interactive displays for supporting workgroup collaboration comprise a growing area of ubiquitous computing research and many such systems have been designed and deployed in laboratory studies and research settings. Such displays face difficulties in real-world deployments, as they are often supplemental technologies as opposed to primary tools for work activities. In this work, we investigate the integration and uptake of the NASA MERBoards, shared interactive displays that were deployed to support science tasks in the Mars Exploration Rover (MER) missions. We examine the hurdles to adoption imposed specifically by the real-world circumstances of the deployment that were external to the design of the system, and explain how these concerns apply to the general deployment of shared ubicomp technologies in the real world.
SpaceOps 2016 Conference, 2016
Mission control is evolving quickly, driven by the requirements of new missions, and enabled by m... more Mission control is evolving quickly, driven by the requirements of new missions, and enabled by modern computing capabilities. Distributed operations, access to data anywhere, data visualization for spacecraft analysis that spans multiple data sources, flexible reconfiguration to support multiple missions, and operator use cases, are driving the need for new capabilities. NASA's Advanced Multi-Mission Operations System (AMMOS), Ames Research Center (ARC) and the Jet Propulsion Laboratory (JPL) are collaborating to build a new generation of mission operations software for visualization, to enable mission control anywhere, on the desktop, tablet and phone. The software is built on an open source platform that is open for contributions (http://nasa.github.io/openmct). I. Introduction uilt on the open source Open MCT (Mission Control Technologies) platform, available on GitHub at http://github.com/nasa/openmct, the Visualization for Telemetry Analysis (VISTA) client, deployed at JPL, and the Web Applications for Resource Prospector (WARP) client, deployed at ARC, bring mission control data visualization capability to the desktop, tablet and phones, using web browsers. The key features of the platform are data visualization, all of your data browseable and searchable in one integrated environment, user composition of displays, integration with multiple data sources, and modularity for customization to different mission requirements. At JPL, the initial capabilities are targeted at remote access to telemetry, and composable dashboards to allow users to quickly build their own displays for rapid analysis of downlink data. At ARC, WARP will be used for distributed mission situational awareness across NASA centers, using multiple data types, such as telemetry, mission timelines, images, and rover surface traverse visualizations.
Journal of Management Information Systems
manages the Brahms project on modeling and simulating work practice. His research interests are m... more manages the Brahms project on modeling and simulating work practice. His research interests are multiagent modeling languages and their application to the development of human-centered systems. Before joining RIACS, he was a member of the Work Systems Design group and the Expert Systems laboratory of NYNEX Science & Technology. He also developed expert systems as a senior knowledge engineer in the Netherlands and at IBM. He received an engineering degree in Higher Informatics from the Hague Polytechnic and his Ph.D. from the Department of Social Science Informatics at the University of Amsterdam. WILLIAM J. CLANCEY is a senior research scientist at the Institute for Human & Machine Cognition (IHMC), University of West Florida, Pensacola, and chief scientist for human-centered computing at NASA's Ames Research Center, Computational Sciences Division. His current interest is the relation of descriptive cognitive theories to human experience and neural processes. Before joining IHMC and NASA, he was a founding member of the Institute for Research on Learning, where he codeveloped the work system design methods of business anthropology in corporate environments. He also did research in artificial intelligence at Stanford University's Knowledge Systems Laboratory. He received his Ph.D. in computer science from Stanford University. He is a member of the steering committee of the Mars Society and serves as a NASA Visiting Researcher for the Challenger Center's school outreach program. CHIN SEAH is a computer scientist at Science Applications International Corp (SAIC), working at NASA's Ames Research Center on the Brahms project. He is applying the Brahms work system design and modeling approach to MER mission operations. Before joining the Brahms team, he worked as a business process management consultant at Andersen Consulting, and before that as a knowledge engineer at Mindbox, Inc., implementing rule-based expert systems. He has a B.S. in computer science from Santa Clara University and an M.S. in computer information science from the University of Pennsylvania where he did research in natural language processing and computer graphics. JAY P. TRIMBLE is a computer scientist at NASA's Ames Research Center where he is the Project Manager for the Mars Exploration Rover Human Centered Computing Project, and the group lead for the Ubiquitous Computing and User Centered Design Group. His research interests are in the development and application of human centered design methods for software to support collaboration in space mission systems.
ABSTRACT Work system analysis and design is complex and nondeterministic. In this paper we descri... more ABSTRACT Work system analysis and design is complex and nondeterministic. In this paper we describe Brahms, a multiagent modeling and simulation environment for designing complex interactions in human--machine systems. Brahms was originally conceived as a business process design tool that simulates work practices, including social systems of work. We describe our modeling and simulation method for mission operations work systems design, based on a research case study in which we used Brahms to design mission operations for a proposed discovery mission to the Moon. We then describe the results of an actual method application project---the Brahms Mars Exploration Rover. Space mission operations are similar to operations of traditional organizations; we show that the application of Brahms for space mission operations design is relevant and transferable to other types of business processes in organizations.