Jillian Winn - Academia.edu (original) (raw)

Related Authors

Nico Carpentier

Ken Friedman

Paul Levinson

Jennifer Gidley

David Seamon

Suzanne Newcombe

Kathryn LaFevers Evans, Three Eagles

Alice  Marwick

Noe Cornago

Noe Cornago

University of the Basque Country, Euskal Herriko Unibertsitatea

Şule Betül Tosuntaş

Uploads

Papers by Jillian Winn

Research paper thumbnail of Gaming, Gender, and Time: Who Makes Time to Play?

Sex Roles, 2009

... Responses on recency of game playing helped to define a gaming orientation construct with a s... more ... Responses on recency of game playing helped to define a gaming orientation construct with a spectrum ranging from avid gamer to non-gamer. ... Avid gamer Non-gamer Today (%) This week (%) This month (%) 2 to 6 months ago (%) Longer than 6 months (%) Total (N) ...

Research paper thumbnail of The Challenge of Challenge: Avoiding and Embracing Difficulty in a Memory Game

… Play Conference, East …, 2008

The central prescriptions for using brain games to improve brain health are progressive challenge... more The central prescriptions for using brain games to improve brain health are progressive challenge and brain domain diversification. Exercising a range of cognitive domains is thought to help build a diverse “cognitive reserve.” Games that are too easy for a player yield little benefit. Brain ...

Research paper thumbnail of Alien GamesDo Girls Prefer Games Designed by Girls?

Games and Culture

This 3-year study used a mixed-method design beginning with content analysis of games envisioned ... more This 3-year study used a mixed-method design beginning with content analysis of games envisioned by 5th and 8th graders, followed by a survey of students in the same age range reacting to video promos representing these games. Results show that the designer's gender influences the design outcome of games and that girls expected that they would find the girl-designed games significantly more fun to play than the boy-designed games, whereas boys imagined that the boy-designed games would be significantly more fun to play than the girl-designed games. Boys overwhelmingly picked games based entirely on fighting as their top ranked games. Girls overwhelmingly ranked those same fighting games as their least preferred. Girls as designers consciously envisioned games with both male and female players in mind, whereas boys designed only for other boys. Both 8th-grade boy game ideas were liberally ``borrowed'' from a successful commercial game.

Research paper thumbnail of Gaming, Gender, and Time: Who Makes Time to Play?

Sex Roles, 2009

... Responses on recency of game playing helped to define a gaming orientation construct with a s... more ... Responses on recency of game playing helped to define a gaming orientation construct with a spectrum ranging from avid gamer to non-gamer. ... Avid gamer Non-gamer Today (%) This week (%) This month (%) 2 to 6 months ago (%) Longer than 6 months (%) Total (N) ...

Research paper thumbnail of The Challenge of Challenge: Avoiding and Embracing Difficulty in a Memory Game

… Play Conference, East …, 2008

The central prescriptions for using brain games to improve brain health are progressive challenge... more The central prescriptions for using brain games to improve brain health are progressive challenge and brain domain diversification. Exercising a range of cognitive domains is thought to help build a diverse “cognitive reserve.” Games that are too easy for a player yield little benefit. Brain ...

Research paper thumbnail of Alien GamesDo Girls Prefer Games Designed by Girls?

Games and Culture

This 3-year study used a mixed-method design beginning with content analysis of games envisioned ... more This 3-year study used a mixed-method design beginning with content analysis of games envisioned by 5th and 8th graders, followed by a survey of students in the same age range reacting to video promos representing these games. Results show that the designer's gender influences the design outcome of games and that girls expected that they would find the girl-designed games significantly more fun to play than the boy-designed games, whereas boys imagined that the boy-designed games would be significantly more fun to play than the girl-designed games. Boys overwhelmingly picked games based entirely on fighting as their top ranked games. Girls overwhelmingly ranked those same fighting games as their least preferred. Girls as designers consciously envisioned games with both male and female players in mind, whereas boys designed only for other boys. Both 8th-grade boy game ideas were liberally ``borrowed'' from a successful commercial game.

Log In