Klas Hermodsson - Academia.edu (original) (raw)

Papers by Klas Hermodsson

Research paper thumbnail of Personal Shopping Assistance and Navigator System for Visually Impaired People

Lecture Notes in Computer Science, 2015

Research paper thumbnail of WozARd: a wizard of oz tool for mobile AR

Wizard of Oz methodology is useful when conducting user studies of a system that is in early deve... more Wizard of Oz methodology is useful when conducting user studies of a system that is in early development. It is essential to be able to simulate part of the system and to collect feedback from potential users. Using a human to act as the system is one way to do this.

Research paper thumbnail of A Prototyping Method to Simulate Wearable Augmented Reality Interaction in a Virtual Environment - A Pilot Study

International Journal of Virtual World and Human Computer Interaction, 2015

Recently, we have seen an intensified development of head mounted displays (HMD). Some observers ... more Recently, we have seen an intensified development of head mounted displays (HMD). Some observers believe that the HMD form factor facilitates Augmented Reality (AR) technology, a technology that mixes virtual content with the users' view of the world around them. One of many interesting use cases that illustrate this is a smart home in which a user can interact with consumer electronic devices through a wearable AR system. Building prototypes of such wearable AR systems can be difficult and costly, since it involves a number of different devices and systems with varying technological readiness level. The ideal prototyping method for this should offer high fidelity at a relatively low cost and the ability to simulate a wide range of wearable AR use cases. This paper presents a proposed method, called IVAR (Immersive Virtual AR), for prototyping wearable AR interaction in a virtual environment (VE). IVAR was developed in an iterative design process that resulted in a testable setup in terms of hardware and software. Additionally, a basic pilot experiment was conducted to explore what it means to collect quantitative and qualitative data with the proposed prototyping method.

Research paper thumbnail of WozARd: A Wizard of Oz Method for Wearable Augmented Reality Interaction—A Pilot Study

Advances in Human-Computer Interaction, 2015

Head-mounted displays and other wearable devices open up for innovative types of interaction for ... more Head-mounted displays and other wearable devices open up for innovative types of interaction for wearable augmented reality (AR). However, to design and evaluate these new types of AR user interfaces, it is essential to quickly simulate undeveloped components of the system and collect feedback from potential users early in the design process. One way of doing this is the wizard of Oz (WOZ) method. The basic idea behind WOZ is to create the illusion of a working system by having a human operator, performing some or all of the system's functions. WozARd is a WOZ method developed for wearable AR interaction. The presented pilot study was an initial investigation of the capability of the WozARd method to simulate an AR city tour. Qualitative and quantitative data were collected from 21 participants performing a simulated AR city tour. The data analysis focused on seven categories that can have an impact on how the WozARd method is perceived by participants: precision, relevance, responsiveness, technical stability, visual fidelity, general user-experience, and human-operator performance. Overall, the results indicate that the participants perceived the simulated AR city tour as a relatively realistic experience despite a certain degree of technical instability and human-operator mistakes.

Research paper thumbnail of Sony contributes to advanced research on user centric augmented reality

Research paper thumbnail of D3. 2 Interface design prototypes and/or mock ups

Research paper thumbnail of D3. 1 User expectations and cross-modal interaction

Research paper thumbnail of WozARd

Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services - MobileHCI '13, 2013

Wizard of Oz methodology is useful when conducting user studies of a system that is in early deve... more Wizard of Oz methodology is useful when conducting user studies of a system that is in early development. It is essential to be able to simulate part of the system and to collect feedback from potential users. Using a human to act as the system is one way to do this.

Research paper thumbnail of Feasibility Study of Ubiquitous Interaction Concepts

Procedia Computer Science, 2014

There are all sorts of consumer electronics in a home environment. Using "apps" to interact with ... more There are all sorts of consumer electronics in a home environment. Using "apps" to interact with each device is neither feasible nor practical in an ubicomp future. Prototyping and evaluating interaction concepts for this future is a challenge. This paper proposes four concepts for device discovery and device interaction implemented in a virtual environment. The interaction concepts were compared in a controlled experiment for evaluation and comparison.

Research paper thumbnail of Personal Shopping Assistance and Navigator System for Visually Impaired People

Lecture Notes in Computer Science, 2015

Research paper thumbnail of Personal Shopping Assistance and Navigator System for Visually Impaired People

Lecture Notes in Computer Science, 2015

Research paper thumbnail of WozARd: a wizard of oz tool for mobile AR

Wizard of Oz methodology is useful when conducting user studies of a system that is in early deve... more Wizard of Oz methodology is useful when conducting user studies of a system that is in early development. It is essential to be able to simulate part of the system and to collect feedback from potential users. Using a human to act as the system is one way to do this.

Research paper thumbnail of A Prototyping Method to Simulate Wearable Augmented Reality Interaction in a Virtual Environment - A Pilot Study

International Journal of Virtual World and Human Computer Interaction, 2015

Recently, we have seen an intensified development of head mounted displays (HMD). Some observers ... more Recently, we have seen an intensified development of head mounted displays (HMD). Some observers believe that the HMD form factor facilitates Augmented Reality (AR) technology, a technology that mixes virtual content with the users' view of the world around them. One of many interesting use cases that illustrate this is a smart home in which a user can interact with consumer electronic devices through a wearable AR system. Building prototypes of such wearable AR systems can be difficult and costly, since it involves a number of different devices and systems with varying technological readiness level. The ideal prototyping method for this should offer high fidelity at a relatively low cost and the ability to simulate a wide range of wearable AR use cases. This paper presents a proposed method, called IVAR (Immersive Virtual AR), for prototyping wearable AR interaction in a virtual environment (VE). IVAR was developed in an iterative design process that resulted in a testable setup in terms of hardware and software. Additionally, a basic pilot experiment was conducted to explore what it means to collect quantitative and qualitative data with the proposed prototyping method.

Research paper thumbnail of WozARd: A Wizard of Oz Method for Wearable Augmented Reality Interaction—A Pilot Study

Advances in Human-Computer Interaction, 2015

Head-mounted displays and other wearable devices open up for innovative types of interaction for ... more Head-mounted displays and other wearable devices open up for innovative types of interaction for wearable augmented reality (AR). However, to design and evaluate these new types of AR user interfaces, it is essential to quickly simulate undeveloped components of the system and collect feedback from potential users early in the design process. One way of doing this is the wizard of Oz (WOZ) method. The basic idea behind WOZ is to create the illusion of a working system by having a human operator, performing some or all of the system's functions. WozARd is a WOZ method developed for wearable AR interaction. The presented pilot study was an initial investigation of the capability of the WozARd method to simulate an AR city tour. Qualitative and quantitative data were collected from 21 participants performing a simulated AR city tour. The data analysis focused on seven categories that can have an impact on how the WozARd method is perceived by participants: precision, relevance, responsiveness, technical stability, visual fidelity, general user-experience, and human-operator performance. Overall, the results indicate that the participants perceived the simulated AR city tour as a relatively realistic experience despite a certain degree of technical instability and human-operator mistakes.

Research paper thumbnail of Sony contributes to advanced research on user centric augmented reality

Research paper thumbnail of D3. 2 Interface design prototypes and/or mock ups

Research paper thumbnail of D3. 1 User expectations and cross-modal interaction

Research paper thumbnail of WozARd

Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services - MobileHCI '13, 2013

Wizard of Oz methodology is useful when conducting user studies of a system that is in early deve... more Wizard of Oz methodology is useful when conducting user studies of a system that is in early development. It is essential to be able to simulate part of the system and to collect feedback from potential users. Using a human to act as the system is one way to do this.

Research paper thumbnail of Feasibility Study of Ubiquitous Interaction Concepts

Procedia Computer Science, 2014

There are all sorts of consumer electronics in a home environment. Using "apps" to interact with ... more There are all sorts of consumer electronics in a home environment. Using "apps" to interact with each device is neither feasible nor practical in an ubicomp future. Prototyping and evaluating interaction concepts for this future is a challenge. This paper proposes four concepts for device discovery and device interaction implemented in a virtual environment. The interaction concepts were compared in a controlled experiment for evaluation and comparison.

Research paper thumbnail of Personal Shopping Assistance and Navigator System for Visually Impaired People

Lecture Notes in Computer Science, 2015