Kamini K Abdool - Academia.edu (original) (raw)

Papers by Kamini K Abdool

Research paper thumbnail of Cyclical Trend Observation: Rush Hour Traffic Vends in Retail Peaks Sales

Cyclical Trend Observation: Rush Hour Traffic Vends in Retail Peaks Sales, 2021

Rush hour is heinous. "Rush hour" is the busy traffic point where congestion and delays occur mor... more Rush hour is heinous. "Rush hour" is the busy traffic point where congestion and delays occur more than normal. It's really a rather obnoxious ordeal to sit through. Aside from the onset or boredom, given the timing, others around you might or might not be frustrated and the possibilities of arguments, hazards and other problems are heightened. It's definitely what we all want to be far away from. Breaking away from it, getting out from it, avoiding it and not being frustrated by it takes much effort. Congestion is a problem so much so that people have been looking for ways to cope. One original idea, is making trends by getting those stuck in traffic, to veer off the highway and into the malls and taking a highway break has been setting retail trends. Observation ensues a more objective understanding of the variants of traffic movement off the road and into the retail stores. The interest is to show that some businesses are attaining better profitability whilst consumers are increasing productivity from the "Rush Hour/ Sales" overlap.

Research paper thumbnail of Travel Planning -The Social Challenges of Long Distance Driving and Planning with GPS

This paper dicusses the consequences of Travel Planning with special attention to long distance d... more This paper dicusses the consequences of Travel Planning with special attention to long distance driving and timeliness.

Research paper thumbnail of Satellite Interference on Video - Sketch Comparison Reviewing Grand Theft Auto

A comparison analysis of satellite interference and associated hazards through review of Grand Th... more A comparison analysis of satellite interference and associated hazards through review of Grand Theft Auto
Data move to Propreitary

Research paper thumbnail of Soundtrack - A Way to Better Game Play

Soundtrack - A Way to Better Game Play , Jul 6, 2015

A favorite thing I do is listen to music while I work to keep alert. I spend a lot of time worki... more A favorite thing I do is listen to music while I work to keep alert. I spend a lot of time working at my computer and tend to keep Spotify Streaming Radio open so that I can concentrate better. Recently, I took the time to study myself as I listen to music so that I can find the best work and music relationship for me. I experienced some issues with that. I had trouble finding music that gave me peace of mind and noticed that it affected my facial expressions - same as when I play video games.

From my own observations of myself, I concluded that Soundtracks are more important to video game that many know. The soundtrack is not only to make the game more exciting but also entertains the player, keeps them interested in the game and if paid attention to, can help eliminate side effects of video game playing such as sleep deprivation, mood swings, and anxiety.

I will be referencing the Soundtrack of Guitar Hero 5 more than once and will use it to compare to other soundtracks for video games. Secondly I will discuss why I observed myself listening to music while working and third, have suggestions on how to get a better response from games and gaming environments using a great soundtrack. I will be using the analytics available on Spotify to help me with the analysis of how soundtracks can or were chosen.

Research paper thumbnail of Tracking a Moving Culture - Music

Data moved to Proprietary

Research paper thumbnail of Music in the Frontline - Mysteries of Harmful Beats, Stolen and Reported

Music in the Frontline - Mysteries of Harmful Beats, Stolen and Reported, Oct 28, 2014

Abstract Music is the mainstream of entertainment because it is what's entertaining in most fo... more Abstract

Music is the mainstream of entertainment because it is what's entertaining in most forms of entertainment such as concerts, video games, movies, parties, plays, ball games and several other media activities.

Because it is such a prevalent value, it's influence affects society in a larger scale that most other instruments and is the reason I chose to investigate the values of music that might prove dangerous if misconstrued, stolen, broken, enhanced or removed.

This paper will discuss elements of music called beats that can prove to be dangerous if misconstrued, stolen, broken, enhanced, or removed in accordance to the standards of entertainment, copyright, and general audience means because of the impact it might have on the audiences globally.

Here mainly will be evaluated, the music in video games and use as a comparison to distinguish harmful beats, popular music. To compare and contrast distinguishing factors will introduced as affected, ie. files; infected, ie. files; or has an effect on, ie. cheats.

Music's role in globalization will also be discussed in a small capacity.

Research paper thumbnail of News and It's Relationship to Global Interaction

Research paper thumbnail of Racing On Screen and In Scene - A video Game Analogy

Racing On Screen and In Scene - A video Game Analogy, Jan 20, 2014

Video games are a great way to promote sports like racing. Playing them is exciting but most vid... more Video games are a great way to promote sports like racing. Playing them is exciting but most video games about racing show exhibition moves and actions while regulated racing has more rules and regulations. Action packed is definitely the interest to become interested and it is what is needed to attract fans. To help attract fans to the sports, games like “Need for Speed 1994” and “Need for Speed
Rivals 2013”

This paper is written to compare a sporting tournament like racing to video games so that a better understanding of the effects of video games on racing and other sports can be found. When it comes to racing for example, the excitement isn’t reading about it but interacting with it. For comparison, the games that will be used to show the relationship between racing and video games are “Need for Speed” because it’s exciting and it an industry standard game and NASCAR Fantasy Live, a full release contest provisioned by NASCAR on NASCAR.com. Both games encourage and show how exciting racing is and promotions like that are the reasons why NASCAR has become so interactive these days, and why the stands are still always full.

The objective is to entertain it seems but it also provides a type of knowledge about sports that is hard to obtain anywhere else. The idea behind those types of games is to involve the audience and make them more understanding of and about the game. However there are times when the rules of a sport in a video game can be different than that on the field, tournament, or event and the differences can pose problems by going against the regulations – one way by distributing public opinion.

Ie. Need for Speed; Need for Speed Rivals

Research paper thumbnail of Music Dilemnas – Cyber Barriers Technical Barriers and Administrations for Disaster Recovery

Music Dilemnas – Cyber Barriers Technical Barriers and Administrations for Disaster Recovery, Nov 12, 2013

"ABSTRACT This research paper is a delivery about entertainment and its influence on society w... more "ABSTRACT

This research paper is a delivery about entertainment and its influence on society when it comes to disaster and disaster recovery due to popularity and peer pressure and Acts that have popularity. The paper will base its findings not just on published research but from observation of Live Entertainment Events.

Entertainment has been one of the major influences in society. For this paper, one form called music. Music is affected by the output of sound as a result of the input of medium to media. Very technical discussion entails when music relates its role in technology. The product of music and the environment however, changes the medium providing an opportunity for social changes, in the community, country, and world – entertainment in society. World concert actually, have taken precedent in society especially in countries like Japan and Russia.

Extensive planning goes into providing a better or optimal music venue. One for music needs much attention and requirements for safety, crowd management, entertainment and disaster recovery. To manage these needs appropriately, musical venues are mainly setup up for entertainment and at times additional entertainment or as an adjunct segment to existing shows or venues. The entertainment factor associated with music venues is one setup up easy resolutions. More than the music becomes important.

Music, as important as it is has changed society tremendously because of its influence and so it is the entertainment that I choose to discuss. That and products definitely, related to it – one being surround sound. Surround sound and the environment, important especially in venues of large populations or crowds. The technology and instruments associated with music definitely has changed with computer programs that change the sound, the records, and the waves that it produce and with the newfound use for music in social interaction has had a significant influence in cyber space and security as well as in public venues of normal society.
"

Research paper thumbnail of The Effect of Foreign Policy on Internet Security

""The necessity for global security network for communication and work requires commonality in a ... more ""The necessity for global security network for communication and work requires commonality in a structure of laws that can address it all. NATO is one of the security infrastructures that is currency involved in setting rules – established rules to better govern security fir internet and computers through foreign policy protocols.

Foreign policy has boundaries that affect internet security. Many times, companies move and out- source work to other countries and forget to change policies to adhere to the foreign policy rules that might govern their movements. Compliance is normally the group that is in charge but not on personal time. The error occurring is the fault of no boundaries giving open reign on the internet to those that browse. The result of such a broad range harbors possibilities for cyber-crime, piracy, and terrorism.
Interaction is subject to and might require changes but does not always. End users at work take time to engage in online entertainment while at work and even at home while logged on through a VPN.

This paper will discuss why foreign policy dictates measures that will change internet security and why some changes are needed and some are required. The objective is to address these concerns, discuss the options and ideas to reform, and show findings that will assist in better security within the borders of lawful global infrastructure without illegal actions.""

Research paper thumbnail of New Forefront for Democracy - Making Use of UN, NATO, and WHO for Better Globalization

New Forefront for Democracy - Making Use of UN, NATO, and WHO for Better Globalization by Kamin... more New Forefront for Democracy - Making Use of UN, NATO, and WHO for Better Globalization

by Kamini Kandica Abdool

ABSTRACT The interest of globalization has posed a new foundation for new possibilities for Democracy that can overcome capitalistic depression for small countries, large countries and middle size countries that have a request. The United Nations is one of the most well-know, and influential governments and yet it goes unnoticed. The new interests in globalization has brung forward new opportunities for the governmental bodies of NATO, the UN, and WHO to take charge and govern. A means that could promote a better more economical world without posing it to governments might be more conscious of the economic status. Studies have shown that past attempts to encourage Democracy in small or Third World countries have brought capitalism to the countries themselves but with little results to decrease deficits and improve economical status or cost-of living for their population. Studies have shown that movement of Democracy brings with it, the embarkment o new business interests from the Democratic Wealthy Nations but result in depressing the economical state of the country, increase imports, reduce exports and shown a difference of quo to high costs of living. The objective of this paper is to introduce my ideas for globalization to encourage a better more Democratic wold for all countries regardless of political discretion by making use of world assets that have thus far gone unnoticed - namely the UN, NATO, and WHO.

1. Previous attempts for Democracy to Third World countries will be revisited. 2. Possibilities for Global Democratic government regardless of political status of said countries seating in UN Parliament.
3. Expected Outcomes for Progress in global government and meeting economic expectations for small, and progressing countries as well as wealthy nations.
4. Incorporating Global Democracy into Globalization

Research paper thumbnail of Effect of Viruses on Video Games in Forum and Internet Environments - Video Games Can Contract Viruses Too

"ABSTRACT Video games have dominated the entertainment industry for teenagers and young adults... more "ABSTRACT

Video games have dominated the entertainment industry for teenagers and young adults over the past decade. The invent of new stations and more games have attracted teens to online and gaming entertainment as equally as playing sports and taking part in audience sports visits.

The attraction to online and video games has included adult interaction and acceptance for play-time for there kids with the advent of childhood educational games. Rather than puzzles and other educational games that can be used without the computer, the noticeable difference of online educational experiences shows much improvement in early childhood years.

The educational factors is relevant however, games online have posed a risk to the computer environments and a risk to child safety with the influx of font and graphic viruses."

Research paper thumbnail of Online Gaming – Fighting to Fight Club – the Social Repercussions of Video Game Abuse.

ABSTRACT The latest threat from Cyber Terrorists is “War Zones”. Recently, the internet has seen... more ABSTRACT

The latest threat from Cyber Terrorists is “War Zones”. Recently, the internet has seen an influx of video games that are “AO” (Adult Only) that proposes violent actions, warring and extreme fighting sports. Video games that have been exhibiting violence have been noticed and are becoming targets for “cyber pirates” and “cyber terrorists”.
With the movement of video games leading to established forums with multiple players and war games online, cyber safety is being threatened by the idea of “Fight Club” and discussions of such social clubs moving into cyber space environments.
Many people fantasize about the scenarios that they see in movies. The movie “Fight Club” was really popular while showing in theatres. The popularity of the film expanded itself into real life with clubs of the sort appearing in small populations. Real life and fantasy often collide because of the closeness in the scenarios. The actions that are exhibited in the movie might be reciprocated in the video games that attract this type of action in a game and might prove dangerous to individuals that suffer from gaming addiction. The repercussions of building such an environment can lead to extremely violent behavior as well as addiction, and loss of assets.
This paper will attempt to research better the idea of “Fight Club”, its reach into cyber space, and the affects that it may have on cyber safety. The discussion will also include the possible symptoms that might occur from such and environment if displayed as a “fantasy game” and the dangers that may or may not be associated with such a game or gaming environment.

INTRODUCTION
Cyber safety is being threatened by “pirates” and “terrorists” that have been targeting video games that promote and exhibit violence or extreme violence. One of the routes that is favored in the recent years for transport and delivery of terrorist and pirate tools, is online entertainment.

The movement of entertainment from a singular to multiple environment is a social construct phenomenon for various reasons.

Fighting games like wrestling or boxing that requires knowledge and skills of fighting are categorized as "competition fighting games" whereas games such as "Fight Club" is social fighting game and is categorized in that manner and "GI Joe" or "Paint Ball" which require tactical skills would fall under "war game".

Research paper thumbnail of Managing Your Game - The Sound of Video Game On and Off Line

Managing Your Game - The Sound of Video Game On and Off Line By Kamini Kandica Abdool ABSTRACT O... more Managing Your Game - The Sound of Video Game On and Off Line
By Kamini Kandica Abdool

ABSTRACT
One of the major focuses in cyber tech and space today is video games. The relationships
between video games and cyber environments have changed to a fundamentally more
congruent environment. The direction for global security and game management is to keep
congruency while improving safety and reducing hazards. With new attributes that connect
gaming hardware with the Internet, like forum modules, chat, and cyber dueling, setting up
the game requires more attention than usual for better play time. Video games are a more
controversial release into cyber space that brought attention to the importance of cyber security
and the risks of hybrid initiatives to both the gaming industry and IT industry globally. As
recently as this early 2012, there have been numerous games for download on manufacturers’
sites, with updates and new tricks and media. Bit Torrent and other Download sites have been
had software ready for download that has been modified with strings that infect hardware,
software, and operating functions such as graphics and sound.
Sound, a major component used for effect, to be dramatic, provides a resonating background
with layered opportunities that offers multiple options for sight and play. This paper is just
to describe the sound barriers and capacities to change resolution by changing resonating,
improve security, and computer related threats. Sound, graphics, and range are mechanics that
become definitive rules and play a role in the user experience and potential. The effects of such
features in when appropriated correctly can give issuance to better Internet compatibility and
reduce glaring and other Internet related issues.
To initiate better options for video game play for the end-user that will produce long term cyber
and security effects, this paper will discuss sound and its components that can enhance the
game experience as well as provide less hazardous affects and reduce problems related to
pixels and other color utilities that may cause glaring. Sound in video games has an affect on
cyber safety when the mechanics of it has a manipulating affect on children and young adults
might be thought of as a reason addictions may occur.
While the concern is that manipulation might occur and cause possible harm, the objective
of this paper is to discuss the technical aspects of sound and the mechanics of it for the
purpose of putting forth better manageability for the computer and computer-Internet hybrid
environment. Consideration here is to bring awareness with some discussion of cyber safety
and its relationship with video games with the main focus being mechanics of with example of
technical difference and measur-ability for the end user experience.

Research paper thumbnail of Entertainment that Doesn't Work: Video Game in Cyber Space Entertainment to Criminal Activity

Video games are fun, especially the one online that offer fantasy and role-playing. The games the... more Video games are fun, especially the one online that offer fantasy and role-playing. The games themselves as well as the networks as fun as they are, are sometimes associated with dangers such as identity theft and black market information trade.

"Crime opportunities are neither uniformly nor randomly organized in space and time. As
a result, crime mappers can unlock these spatial patterns and strive for a better theoretical
understanding of the role of geography and opportunity, as well as enabling practical crime
prevention solutions that are tailored to specific places." (Ratcliffe, Jerry; 2009)

To calculations for GIS patterns when considering cyber crime is spatially appropriate but the most manageable aspects for me is to trace a route because spatial recognition is well camouflaged in many circumstances. Off the land crimes are more difficult to decipher from an IT perspective if spatial mappings are considered yet, once the egg (or seedling) of transmission is found, relative spatial mapping can follow. For the purpose of this paper, a route will be traced and spatial mapping will not be a considered method for research.

Attempting to trace a route from the entertainment of video and online video games to the potential hazards leading to criminal acts and theft is the potential of this paper. The route is expected to channel resolutions to help resolve potential hazards to identity theft and black market bartering and illegal trade. Whether the expectations are met the potential still exists and the outcome will show a clear channel with intent for illegality.

When discussing routes, especially when discussing criminal activity, it focuses on creating one to describe a path or sequence. In this scenario, the route is already created and functioning and the research is facilitating information to tell on the router or routers. Not in jest, the route of the sequence rely and the relaying of initial routing and the attempt is to give proper consideration to the process.

Research paper thumbnail of The Effects of Cyber Warfare on Welfare and Behavior of Society and Plans for Terrorism

Terrorism is Internet bound and so is warfare. The two are coming to us virtually hand in hand a... more Terrorism is Internet bound and so is warfare. The two are coming to us virtually hand in hand and one is supposed to either stop or contain the other but, the reviews are suggesting that objectives the warfare defense plans are initiating new expanded technologies for terrorist rather than diminishing the effects of it. New technologies, include video games and other expectations for past-times that changes the boundaries of day to day life versus that online.

Research paper thumbnail of World Wide Web Online - The Nuevo World of the Real World

It seems that the internet is now fully flushed and has reinforced itself into becoming the secon... more It seems that the internet is now fully flushed and has reinforced itself into becoming the second nature of our society. Instinctively, I notice that most people go home to chat, email, or network with their friends on a social network site. While the special connections are of networking are carefully precipitating to facilitate hopefully meaningful relationships, people are watching. The silent stalkers of the online world are carefully planning and collecting your information waiting for the right moment to pounce, to steal your identification, your funds from your bank account that you check online, to pretend in a chat room and engage your children in an unfavorable way. I want to be by optimistic self here and tell you that there is a way to secure your environment against such prey. I had to break this thought and express to you that the objective of this paper is to educate you, the un-predicting end user of "The Nuevo World", the new internet and it place as a society in this, our real world inhabited by people. This paper will describe this new virtual environment called "The Nuevo World", it's influence on society and it's potential as a positive root in technology and it's negative opportunities that might uproot our whole lives as we know it. Threatening as it may sound, it's time to have this discussion.

Research paper thumbnail of Classified Released to the Public Without Public Indisposition

I listened this morning as Charlie Rose interviewed the Hussain Haqqani, the Pakistani Ambassador... more I listened this morning as Charlie Rose interviewed the Hussain Haqqani, the Pakistani Ambassador to the US about classified information being released to the public ad it brought up in my mind, the question of integrity. In reviewing information that the public receives, integrity is important but how important? When is it important to discuss? How do you discuss a classified topic?When thinking about public reactions, I wonder how we as a community - globally that is - feel about information that was released without permission. In the news everyday the information that they discuss is valued by the general public especially when it spurs discussion. Yet, at times when it's revealed that the information was retrieved illegally, the public frowns.

In this an other Democratic States, the laws and statutes that govern privacy and integrity play a most important role in how information should travel such channels with integrity and this is a venture in researching these roles to eliminate some of the propaganda that arises from these types of information. Moving reasonably around of information to the general public about necessary ailment and possible assailants or attackers, reaching victims in a reasonable amount of time to severe any unreasonable consequences.

To come to a better understanding and devise a possible criteria from citizens to follow, I will attempt to examine the venues that cater to this type of information flow; major global fop-as, and public reaction to such events. The objective of this paper is to release information to facilitate a means for classified travel to a non-classified environment. The effort is to define classified information and non-classified information. To research why classified information, although important to the general public cannot be released. And to create a feasible means to report such information to the general public without breaking the rules classification and reporting..

Research paper thumbnail of Cyclical Trend Observation: Rush Hour Traffic Vends in Retail Peaks Sales

Cyclical Trend Observation: Rush Hour Traffic Vends in Retail Peaks Sales, 2021

Rush hour is heinous. "Rush hour" is the busy traffic point where congestion and delays occur mor... more Rush hour is heinous. "Rush hour" is the busy traffic point where congestion and delays occur more than normal. It's really a rather obnoxious ordeal to sit through. Aside from the onset or boredom, given the timing, others around you might or might not be frustrated and the possibilities of arguments, hazards and other problems are heightened. It's definitely what we all want to be far away from. Breaking away from it, getting out from it, avoiding it and not being frustrated by it takes much effort. Congestion is a problem so much so that people have been looking for ways to cope. One original idea, is making trends by getting those stuck in traffic, to veer off the highway and into the malls and taking a highway break has been setting retail trends. Observation ensues a more objective understanding of the variants of traffic movement off the road and into the retail stores. The interest is to show that some businesses are attaining better profitability whilst consumers are increasing productivity from the "Rush Hour/ Sales" overlap.

Research paper thumbnail of Travel Planning -The Social Challenges of Long Distance Driving and Planning with GPS

This paper dicusses the consequences of Travel Planning with special attention to long distance d... more This paper dicusses the consequences of Travel Planning with special attention to long distance driving and timeliness.

Research paper thumbnail of Satellite Interference on Video - Sketch Comparison Reviewing Grand Theft Auto

A comparison analysis of satellite interference and associated hazards through review of Grand Th... more A comparison analysis of satellite interference and associated hazards through review of Grand Theft Auto
Data move to Propreitary

Research paper thumbnail of Soundtrack - A Way to Better Game Play

Soundtrack - A Way to Better Game Play , Jul 6, 2015

A favorite thing I do is listen to music while I work to keep alert. I spend a lot of time worki... more A favorite thing I do is listen to music while I work to keep alert. I spend a lot of time working at my computer and tend to keep Spotify Streaming Radio open so that I can concentrate better. Recently, I took the time to study myself as I listen to music so that I can find the best work and music relationship for me. I experienced some issues with that. I had trouble finding music that gave me peace of mind and noticed that it affected my facial expressions - same as when I play video games.

From my own observations of myself, I concluded that Soundtracks are more important to video game that many know. The soundtrack is not only to make the game more exciting but also entertains the player, keeps them interested in the game and if paid attention to, can help eliminate side effects of video game playing such as sleep deprivation, mood swings, and anxiety.

I will be referencing the Soundtrack of Guitar Hero 5 more than once and will use it to compare to other soundtracks for video games. Secondly I will discuss why I observed myself listening to music while working and third, have suggestions on how to get a better response from games and gaming environments using a great soundtrack. I will be using the analytics available on Spotify to help me with the analysis of how soundtracks can or were chosen.

Research paper thumbnail of Tracking a Moving Culture - Music

Data moved to Proprietary

Research paper thumbnail of Music in the Frontline - Mysteries of Harmful Beats, Stolen and Reported

Music in the Frontline - Mysteries of Harmful Beats, Stolen and Reported, Oct 28, 2014

Abstract Music is the mainstream of entertainment because it is what's entertaining in most fo... more Abstract

Music is the mainstream of entertainment because it is what's entertaining in most forms of entertainment such as concerts, video games, movies, parties, plays, ball games and several other media activities.

Because it is such a prevalent value, it's influence affects society in a larger scale that most other instruments and is the reason I chose to investigate the values of music that might prove dangerous if misconstrued, stolen, broken, enhanced or removed.

This paper will discuss elements of music called beats that can prove to be dangerous if misconstrued, stolen, broken, enhanced, or removed in accordance to the standards of entertainment, copyright, and general audience means because of the impact it might have on the audiences globally.

Here mainly will be evaluated, the music in video games and use as a comparison to distinguish harmful beats, popular music. To compare and contrast distinguishing factors will introduced as affected, ie. files; infected, ie. files; or has an effect on, ie. cheats.

Music's role in globalization will also be discussed in a small capacity.

Research paper thumbnail of News and It's Relationship to Global Interaction

Research paper thumbnail of Racing On Screen and In Scene - A video Game Analogy

Racing On Screen and In Scene - A video Game Analogy, Jan 20, 2014

Video games are a great way to promote sports like racing. Playing them is exciting but most vid... more Video games are a great way to promote sports like racing. Playing them is exciting but most video games about racing show exhibition moves and actions while regulated racing has more rules and regulations. Action packed is definitely the interest to become interested and it is what is needed to attract fans. To help attract fans to the sports, games like “Need for Speed 1994” and “Need for Speed
Rivals 2013”

This paper is written to compare a sporting tournament like racing to video games so that a better understanding of the effects of video games on racing and other sports can be found. When it comes to racing for example, the excitement isn’t reading about it but interacting with it. For comparison, the games that will be used to show the relationship between racing and video games are “Need for Speed” because it’s exciting and it an industry standard game and NASCAR Fantasy Live, a full release contest provisioned by NASCAR on NASCAR.com. Both games encourage and show how exciting racing is and promotions like that are the reasons why NASCAR has become so interactive these days, and why the stands are still always full.

The objective is to entertain it seems but it also provides a type of knowledge about sports that is hard to obtain anywhere else. The idea behind those types of games is to involve the audience and make them more understanding of and about the game. However there are times when the rules of a sport in a video game can be different than that on the field, tournament, or event and the differences can pose problems by going against the regulations – one way by distributing public opinion.

Ie. Need for Speed; Need for Speed Rivals

Research paper thumbnail of Music Dilemnas – Cyber Barriers Technical Barriers and Administrations for Disaster Recovery

Music Dilemnas – Cyber Barriers Technical Barriers and Administrations for Disaster Recovery, Nov 12, 2013

"ABSTRACT This research paper is a delivery about entertainment and its influence on society w... more "ABSTRACT

This research paper is a delivery about entertainment and its influence on society when it comes to disaster and disaster recovery due to popularity and peer pressure and Acts that have popularity. The paper will base its findings not just on published research but from observation of Live Entertainment Events.

Entertainment has been one of the major influences in society. For this paper, one form called music. Music is affected by the output of sound as a result of the input of medium to media. Very technical discussion entails when music relates its role in technology. The product of music and the environment however, changes the medium providing an opportunity for social changes, in the community, country, and world – entertainment in society. World concert actually, have taken precedent in society especially in countries like Japan and Russia.

Extensive planning goes into providing a better or optimal music venue. One for music needs much attention and requirements for safety, crowd management, entertainment and disaster recovery. To manage these needs appropriately, musical venues are mainly setup up for entertainment and at times additional entertainment or as an adjunct segment to existing shows or venues. The entertainment factor associated with music venues is one setup up easy resolutions. More than the music becomes important.

Music, as important as it is has changed society tremendously because of its influence and so it is the entertainment that I choose to discuss. That and products definitely, related to it – one being surround sound. Surround sound and the environment, important especially in venues of large populations or crowds. The technology and instruments associated with music definitely has changed with computer programs that change the sound, the records, and the waves that it produce and with the newfound use for music in social interaction has had a significant influence in cyber space and security as well as in public venues of normal society.
"

Research paper thumbnail of The Effect of Foreign Policy on Internet Security

""The necessity for global security network for communication and work requires commonality in a ... more ""The necessity for global security network for communication and work requires commonality in a structure of laws that can address it all. NATO is one of the security infrastructures that is currency involved in setting rules – established rules to better govern security fir internet and computers through foreign policy protocols.

Foreign policy has boundaries that affect internet security. Many times, companies move and out- source work to other countries and forget to change policies to adhere to the foreign policy rules that might govern their movements. Compliance is normally the group that is in charge but not on personal time. The error occurring is the fault of no boundaries giving open reign on the internet to those that browse. The result of such a broad range harbors possibilities for cyber-crime, piracy, and terrorism.
Interaction is subject to and might require changes but does not always. End users at work take time to engage in online entertainment while at work and even at home while logged on through a VPN.

This paper will discuss why foreign policy dictates measures that will change internet security and why some changes are needed and some are required. The objective is to address these concerns, discuss the options and ideas to reform, and show findings that will assist in better security within the borders of lawful global infrastructure without illegal actions.""

Research paper thumbnail of New Forefront for Democracy - Making Use of UN, NATO, and WHO for Better Globalization

New Forefront for Democracy - Making Use of UN, NATO, and WHO for Better Globalization by Kamin... more New Forefront for Democracy - Making Use of UN, NATO, and WHO for Better Globalization

by Kamini Kandica Abdool

ABSTRACT The interest of globalization has posed a new foundation for new possibilities for Democracy that can overcome capitalistic depression for small countries, large countries and middle size countries that have a request. The United Nations is one of the most well-know, and influential governments and yet it goes unnoticed. The new interests in globalization has brung forward new opportunities for the governmental bodies of NATO, the UN, and WHO to take charge and govern. A means that could promote a better more economical world without posing it to governments might be more conscious of the economic status. Studies have shown that past attempts to encourage Democracy in small or Third World countries have brought capitalism to the countries themselves but with little results to decrease deficits and improve economical status or cost-of living for their population. Studies have shown that movement of Democracy brings with it, the embarkment o new business interests from the Democratic Wealthy Nations but result in depressing the economical state of the country, increase imports, reduce exports and shown a difference of quo to high costs of living. The objective of this paper is to introduce my ideas for globalization to encourage a better more Democratic wold for all countries regardless of political discretion by making use of world assets that have thus far gone unnoticed - namely the UN, NATO, and WHO.

1. Previous attempts for Democracy to Third World countries will be revisited. 2. Possibilities for Global Democratic government regardless of political status of said countries seating in UN Parliament.
3. Expected Outcomes for Progress in global government and meeting economic expectations for small, and progressing countries as well as wealthy nations.
4. Incorporating Global Democracy into Globalization

Research paper thumbnail of Effect of Viruses on Video Games in Forum and Internet Environments - Video Games Can Contract Viruses Too

"ABSTRACT Video games have dominated the entertainment industry for teenagers and young adults... more "ABSTRACT

Video games have dominated the entertainment industry for teenagers and young adults over the past decade. The invent of new stations and more games have attracted teens to online and gaming entertainment as equally as playing sports and taking part in audience sports visits.

The attraction to online and video games has included adult interaction and acceptance for play-time for there kids with the advent of childhood educational games. Rather than puzzles and other educational games that can be used without the computer, the noticeable difference of online educational experiences shows much improvement in early childhood years.

The educational factors is relevant however, games online have posed a risk to the computer environments and a risk to child safety with the influx of font and graphic viruses."

Research paper thumbnail of Online Gaming – Fighting to Fight Club – the Social Repercussions of Video Game Abuse.

ABSTRACT The latest threat from Cyber Terrorists is “War Zones”. Recently, the internet has seen... more ABSTRACT

The latest threat from Cyber Terrorists is “War Zones”. Recently, the internet has seen an influx of video games that are “AO” (Adult Only) that proposes violent actions, warring and extreme fighting sports. Video games that have been exhibiting violence have been noticed and are becoming targets for “cyber pirates” and “cyber terrorists”.
With the movement of video games leading to established forums with multiple players and war games online, cyber safety is being threatened by the idea of “Fight Club” and discussions of such social clubs moving into cyber space environments.
Many people fantasize about the scenarios that they see in movies. The movie “Fight Club” was really popular while showing in theatres. The popularity of the film expanded itself into real life with clubs of the sort appearing in small populations. Real life and fantasy often collide because of the closeness in the scenarios. The actions that are exhibited in the movie might be reciprocated in the video games that attract this type of action in a game and might prove dangerous to individuals that suffer from gaming addiction. The repercussions of building such an environment can lead to extremely violent behavior as well as addiction, and loss of assets.
This paper will attempt to research better the idea of “Fight Club”, its reach into cyber space, and the affects that it may have on cyber safety. The discussion will also include the possible symptoms that might occur from such and environment if displayed as a “fantasy game” and the dangers that may or may not be associated with such a game or gaming environment.

INTRODUCTION
Cyber safety is being threatened by “pirates” and “terrorists” that have been targeting video games that promote and exhibit violence or extreme violence. One of the routes that is favored in the recent years for transport and delivery of terrorist and pirate tools, is online entertainment.

The movement of entertainment from a singular to multiple environment is a social construct phenomenon for various reasons.

Fighting games like wrestling or boxing that requires knowledge and skills of fighting are categorized as "competition fighting games" whereas games such as "Fight Club" is social fighting game and is categorized in that manner and "GI Joe" or "Paint Ball" which require tactical skills would fall under "war game".

Research paper thumbnail of Managing Your Game - The Sound of Video Game On and Off Line

Managing Your Game - The Sound of Video Game On and Off Line By Kamini Kandica Abdool ABSTRACT O... more Managing Your Game - The Sound of Video Game On and Off Line
By Kamini Kandica Abdool

ABSTRACT
One of the major focuses in cyber tech and space today is video games. The relationships
between video games and cyber environments have changed to a fundamentally more
congruent environment. The direction for global security and game management is to keep
congruency while improving safety and reducing hazards. With new attributes that connect
gaming hardware with the Internet, like forum modules, chat, and cyber dueling, setting up
the game requires more attention than usual for better play time. Video games are a more
controversial release into cyber space that brought attention to the importance of cyber security
and the risks of hybrid initiatives to both the gaming industry and IT industry globally. As
recently as this early 2012, there have been numerous games for download on manufacturers’
sites, with updates and new tricks and media. Bit Torrent and other Download sites have been
had software ready for download that has been modified with strings that infect hardware,
software, and operating functions such as graphics and sound.
Sound, a major component used for effect, to be dramatic, provides a resonating background
with layered opportunities that offers multiple options for sight and play. This paper is just
to describe the sound barriers and capacities to change resolution by changing resonating,
improve security, and computer related threats. Sound, graphics, and range are mechanics that
become definitive rules and play a role in the user experience and potential. The effects of such
features in when appropriated correctly can give issuance to better Internet compatibility and
reduce glaring and other Internet related issues.
To initiate better options for video game play for the end-user that will produce long term cyber
and security effects, this paper will discuss sound and its components that can enhance the
game experience as well as provide less hazardous affects and reduce problems related to
pixels and other color utilities that may cause glaring. Sound in video games has an affect on
cyber safety when the mechanics of it has a manipulating affect on children and young adults
might be thought of as a reason addictions may occur.
While the concern is that manipulation might occur and cause possible harm, the objective
of this paper is to discuss the technical aspects of sound and the mechanics of it for the
purpose of putting forth better manageability for the computer and computer-Internet hybrid
environment. Consideration here is to bring awareness with some discussion of cyber safety
and its relationship with video games with the main focus being mechanics of with example of
technical difference and measur-ability for the end user experience.

Research paper thumbnail of Entertainment that Doesn't Work: Video Game in Cyber Space Entertainment to Criminal Activity

Video games are fun, especially the one online that offer fantasy and role-playing. The games the... more Video games are fun, especially the one online that offer fantasy and role-playing. The games themselves as well as the networks as fun as they are, are sometimes associated with dangers such as identity theft and black market information trade.

"Crime opportunities are neither uniformly nor randomly organized in space and time. As
a result, crime mappers can unlock these spatial patterns and strive for a better theoretical
understanding of the role of geography and opportunity, as well as enabling practical crime
prevention solutions that are tailored to specific places." (Ratcliffe, Jerry; 2009)

To calculations for GIS patterns when considering cyber crime is spatially appropriate but the most manageable aspects for me is to trace a route because spatial recognition is well camouflaged in many circumstances. Off the land crimes are more difficult to decipher from an IT perspective if spatial mappings are considered yet, once the egg (or seedling) of transmission is found, relative spatial mapping can follow. For the purpose of this paper, a route will be traced and spatial mapping will not be a considered method for research.

Attempting to trace a route from the entertainment of video and online video games to the potential hazards leading to criminal acts and theft is the potential of this paper. The route is expected to channel resolutions to help resolve potential hazards to identity theft and black market bartering and illegal trade. Whether the expectations are met the potential still exists and the outcome will show a clear channel with intent for illegality.

When discussing routes, especially when discussing criminal activity, it focuses on creating one to describe a path or sequence. In this scenario, the route is already created and functioning and the research is facilitating information to tell on the router or routers. Not in jest, the route of the sequence rely and the relaying of initial routing and the attempt is to give proper consideration to the process.

Research paper thumbnail of The Effects of Cyber Warfare on Welfare and Behavior of Society and Plans for Terrorism

Terrorism is Internet bound and so is warfare. The two are coming to us virtually hand in hand a... more Terrorism is Internet bound and so is warfare. The two are coming to us virtually hand in hand and one is supposed to either stop or contain the other but, the reviews are suggesting that objectives the warfare defense plans are initiating new expanded technologies for terrorist rather than diminishing the effects of it. New technologies, include video games and other expectations for past-times that changes the boundaries of day to day life versus that online.

Research paper thumbnail of World Wide Web Online - The Nuevo World of the Real World

It seems that the internet is now fully flushed and has reinforced itself into becoming the secon... more It seems that the internet is now fully flushed and has reinforced itself into becoming the second nature of our society. Instinctively, I notice that most people go home to chat, email, or network with their friends on a social network site. While the special connections are of networking are carefully precipitating to facilitate hopefully meaningful relationships, people are watching. The silent stalkers of the online world are carefully planning and collecting your information waiting for the right moment to pounce, to steal your identification, your funds from your bank account that you check online, to pretend in a chat room and engage your children in an unfavorable way. I want to be by optimistic self here and tell you that there is a way to secure your environment against such prey. I had to break this thought and express to you that the objective of this paper is to educate you, the un-predicting end user of "The Nuevo World", the new internet and it place as a society in this, our real world inhabited by people. This paper will describe this new virtual environment called "The Nuevo World", it's influence on society and it's potential as a positive root in technology and it's negative opportunities that might uproot our whole lives as we know it. Threatening as it may sound, it's time to have this discussion.

Research paper thumbnail of Classified Released to the Public Without Public Indisposition

I listened this morning as Charlie Rose interviewed the Hussain Haqqani, the Pakistani Ambassador... more I listened this morning as Charlie Rose interviewed the Hussain Haqqani, the Pakistani Ambassador to the US about classified information being released to the public ad it brought up in my mind, the question of integrity. In reviewing information that the public receives, integrity is important but how important? When is it important to discuss? How do you discuss a classified topic?When thinking about public reactions, I wonder how we as a community - globally that is - feel about information that was released without permission. In the news everyday the information that they discuss is valued by the general public especially when it spurs discussion. Yet, at times when it's revealed that the information was retrieved illegally, the public frowns.

In this an other Democratic States, the laws and statutes that govern privacy and integrity play a most important role in how information should travel such channels with integrity and this is a venture in researching these roles to eliminate some of the propaganda that arises from these types of information. Moving reasonably around of information to the general public about necessary ailment and possible assailants or attackers, reaching victims in a reasonable amount of time to severe any unreasonable consequences.

To come to a better understanding and devise a possible criteria from citizens to follow, I will attempt to examine the venues that cater to this type of information flow; major global fop-as, and public reaction to such events. The objective of this paper is to release information to facilitate a means for classified travel to a non-classified environment. The effort is to define classified information and non-classified information. To research why classified information, although important to the general public cannot be released. And to create a feasible means to report such information to the general public without breaking the rules classification and reporting..