Laura Daricello - Profile on Academia.edu (original) (raw)
Papers by Laura Daricello
I marziani sbarcano al MAXXI
Astroesperimenti sull'Etna
Il MUVISS, MUseo VIrtuale di Scienze Spaziali, dell’IAPS - Report anni 2018-2019
Il progetto della costituzione di un MUseo VIrtuale di Scienze Spaziali (MUVISS) dell'INAF - ... more Il progetto della costituzione di un MUseo VIrtuale di Scienze Spaziali (MUVISS) dell'INAF - Istituto di Astrofisica e Planetologia Spaziali (IAPS) è nato nel 2018, con l'obiettivo di far vivere al pubblico l'esperienza della scienza e dell'esplorazione spaziale grazie a tecnologie quali la realtà virtuale e aumentata, strumenti estremamente efficaci per la comunicazione, divulgazione e didattica dell'Astronomia e in particolare per l'esplorazione del Sistema Solare e dello spazio. Nel 2018/2019, il MUVISS è stato avviato con una prima dotazione hardware e software e la sperimentazione di alcuni progetti multimediali all'interno dei locali dell'IAPS, includendo anche progetti preesistenti come Pianeti in una stanza. I primi due anni di attività per il pubblico, raccontati in questo report, hanno incluso sia attività in sede che in manifestazioni esterne e hanno raggiunto un pubblico di circa 6000 persone. Come studio per la realizzazione del primo prototipo del MUVISS è stata anche pubblicata una tesi del Master in Scienza e Tecnologia Spaziali dell'Università di Roma Tor vergata, riportata come allegato a questo Report.
Visiting the Museo della Specola in Palermo through Virtual and Augmented Reality
Pisa University Press eBooks, 2022
Volontari della cultura scientifica
Un novembre carico carico di … Astrokids!
Astrokids: l'astronomia per bimbi
Astrokids sbarca a Roma, Trieste e Torino
Il restauro del telescopio equatoriale Merz
In this research note, we present 3DMAP-VR,(3-Dimensional Modeling of Astrophysical Phenomena in ... more In this research note, we present 3DMAP-VR,(3-Dimensional Modeling of Astrophysical Phenomena in Virtual Reality), a project aimed at visualizing 3D MHD models of astrophysical simulations, using virtual reality sets of equipment. The models account for all the relevant physical processes in astrophysical phenomena: gravity, magnetic-field-oriented thermal conduction, energy losses due to radiation, gas viscosity, deviations from proton-electron temperature equilibration, deviations from the ionization equilibrium, cosmic rays acceleration, etc.. We realized an excellent synergy between our 3DMAP-VR project and Sketchfab (one of the largest open access platforms to publish and share 3D virtual reality and augmented reality content) to promote a wide dissemination of results for both scientific and public outreach purposes.
Tornano i laboratori Astrokids
Il Cielo come Laboratorio
Il "Cosmo Segreto" si mostra al pubblico
AstroKids, l'astronomia per i più piccoli
Palermo baciata dal Sole di Hinode
Attracting public interest in astronomy through art and cultural heritage
<p>This paper is an overview of the cultural project ''Second star to the r... more <p>This paper is an overview of the cultural project ''Second star to the right&#8221;, which is an Astro-tourism project carried out by the Italian Institute for Astrophysics (INAF) and the creative agency Bas Bleu Illustration. An interdisciplinary good practice that aims at connecting art, tourism, history and astronomy thus bringing science closer to the public, targeting different audiences.</p> <p>Astronomy and astronomical phenomena have always inspired art, music, literature and had an important role in our culture. Many of the major monuments in Italy are impressively connected to Astronomy. Just to mention a few examples: the world-famous Brunelleschi Dome of the Cathedral in Florence hosts the world tallest sundial; the Halley comet painted by Giotto in the Scrovegni Chapel in Padua inspired the tradition of a comet star in Nativity scenes from then onwards; the Royal Norman Palace in Palermo holds the telescope used for the discovery of the first asteroid in history.</p> <p>Walking downtown in the historic cities the project &#8220;Second Star to the right&#8221; explores the various ways in which astronomy crept into art and culture: the sun, the moon, planets, constellations and minor bodies are often hidden in the masterpieces of art, pictured in the marble inlays of many churches and in byzantine mosaics, painted in ceilings and frescoes. Italian cultural heritage unveils &#160;&#8220;astronomical secrets&#8221; - clocks, meridian lines, Zodiacs, painted skies and constellations, ancient geographical maps, places connected to scientists such as Galileo Galilei or great explorers such as Amerigo Vespucci, instruments with an ancient charm that undoubtedly reveal the importance that the study of the sky and its movements always had for mankind.</p> <p>The work of a research institution (INAF) with a creative agency (Bas Bleu Illustration) led to the design and production of a cultural project able to reach a wider public through different products:</p> <ul> <li>The astronomical guidebook series &#8220;Second star to the right&#8221;: it is a series of paper guidebooks that brings citizens and visitors to discover Italian cities &#8220;from an astronomical point of view&#8221; (Padua, 2015; Florence, 2019; Palermo, presumably September 2021). Each guide is an attractive, simple, and not-specialist book describing the Astronomy content of many major monuments and places connected to past and modern science. They have a nice and appealing graphic look, an easy format, and are full of curiosities and simple explanations, leading the visitors in the search for Science into artistic masterpieces, historical monuments, churches, museums, places that tell us about illustrious scientists and current research. The books help the visitors follow different colored routes, for different themes (e.g. the measuring time; following Galileo or other important astronomers footprints; representing earth and sky; etc.);</li> <li>A map of the city, representing astronomical routes and highlighting the main astronomical places</li> <li>Events such as &#8220;walking tours with the astronomer&#8221;, family activities, students&#8217; visits, and laboratories, etc.; these events are carried out in collaboration with the relevant institutions (Churches, Museums, etc), creating new important cultural synergies locally and implementing the cultural role of scientific institutions in the cities.</li> <li>A guidebook addressed to children (aged 8-11), with graphic elements and illustrations (&#8220;Padova a testa in su&#8221;, 2017; other cities under study)</li> </ul> <p>New Technologies and different media and communication languages that we are going to implement to attract different audiences, especially young people: Virtual Reality enhancements, Zap code, serious games such as &#8220;treasure hunt&#8221;, App deepening.</p> <p><img src="data:image/jpeg;base64,…
Learning astronomy through Augmented Reality: EduINAF resources to enhance students' motivation and understanding
<p>In this presentation, we will illustrate Augmented Reality (AR) resources developed by I... more <p>In this presentation, we will illustrate Augmented Reality (AR) resources developed by INAF (The Italian National Institute of Astrophysics) for communicating astronomy, distributed to schools and the general public by EduINAF, the online magazine devoted to education and outreach, (https://edu.inaf.it/). The impact of these initiatives and future perspectives will also be provided. AR and other innovative technologies have a very high potential in astronomy communication, outreach and education. By adding texts, images, overlays, sounds and other effects, AR enhances users’ experience, allowing personal and interactive choices and offering unique educational opportunities. Due to its benefits of providing an engaging and immersive learning space, the use of AR in education has been recognized as a powerful instrument for educators and students.  Among the first attempts and experiments with AR, in 2019 we created an augmented reality app - both in Italian and English - dedicated to the Museum of Specola inside the Astronomical Observatory of Palermo, in order to promote the cultural heritage of the institute. Using a simple tool like the app <em>Zappworks Studio Widgets</em> and a smartphone, the public could interact with the history and the instruments held in the museum, choosing between seven different levels of information. In 2020 - on the occasion of “Esperienza InSegna 2020”, a science fair for schools, which every year counts about 15.000 participants - INAF created an interactive game called “Terra Game” using Metaverse Studio. Discovering the “ingredients for life” and the composition, temperature and atmosphere of different planets, students were able to understand how special the Earth is in comparison to the other planets of the Solar System and to exoplanets orbiting around other stars. In 2021, to catch teenage students’ attention, we integrated new technologies in the learning path dedicated by EduINAF to Mars on the occasion of the landing on Mars of NASA’s rover Perseverance. We developed the augmented reality experience “MARS2020 Perseverance” with <em>Zap works Studio Design</em>, showing the objectives of the mission, other rovers landed on Mars and the sophisticated instruments onboard. Using this app people can discover the instruments used by the rover for acquiring information about Martian geology, atmosphere, environmental conditions and potential biosignatures. The app also gives the opportunity to visit NASA resources and take a selfie with the Perseverance and the drone Ingenuity and share the pictures with friends through social media. To mark the event of the <em>Supermoon</em> of 26th May 2021 EduINAF also published educational resources dedicated to the moon. Among these, the augmented reality experience “Maree Lunatiche”, developed with Zap works Studio Design. This app explains the phenomenon of tides. From the menu, there is also the opportunity to interact with a 3D model of the moon and to take a selfie with the full moon. The impact of these and other AR initiatives in EduINAF, as well as their future perspectives, will also be provided in this talk.</p> <p><img src="data:image/jpeg;base64,…
I marziani sbarcano al MAXXI
Astroesperimenti sull'Etna
Il MUVISS, MUseo VIrtuale di Scienze Spaziali, dell’IAPS - Report anni 2018-2019
Il progetto della costituzione di un MUseo VIrtuale di Scienze Spaziali (MUVISS) dell'INAF - ... more Il progetto della costituzione di un MUseo VIrtuale di Scienze Spaziali (MUVISS) dell'INAF - Istituto di Astrofisica e Planetologia Spaziali (IAPS) è nato nel 2018, con l'obiettivo di far vivere al pubblico l'esperienza della scienza e dell'esplorazione spaziale grazie a tecnologie quali la realtà virtuale e aumentata, strumenti estremamente efficaci per la comunicazione, divulgazione e didattica dell'Astronomia e in particolare per l'esplorazione del Sistema Solare e dello spazio. Nel 2018/2019, il MUVISS è stato avviato con una prima dotazione hardware e software e la sperimentazione di alcuni progetti multimediali all'interno dei locali dell'IAPS, includendo anche progetti preesistenti come Pianeti in una stanza. I primi due anni di attività per il pubblico, raccontati in questo report, hanno incluso sia attività in sede che in manifestazioni esterne e hanno raggiunto un pubblico di circa 6000 persone. Come studio per la realizzazione del primo prototipo del MUVISS è stata anche pubblicata una tesi del Master in Scienza e Tecnologia Spaziali dell'Università di Roma Tor vergata, riportata come allegato a questo Report.
Visiting the Museo della Specola in Palermo through Virtual and Augmented Reality
Pisa University Press eBooks, 2022
Volontari della cultura scientifica
Un novembre carico carico di … Astrokids!
Astrokids: l'astronomia per bimbi
Astrokids sbarca a Roma, Trieste e Torino
Il restauro del telescopio equatoriale Merz
In this research note, we present 3DMAP-VR,(3-Dimensional Modeling of Astrophysical Phenomena in ... more In this research note, we present 3DMAP-VR,(3-Dimensional Modeling of Astrophysical Phenomena in Virtual Reality), a project aimed at visualizing 3D MHD models of astrophysical simulations, using virtual reality sets of equipment. The models account for all the relevant physical processes in astrophysical phenomena: gravity, magnetic-field-oriented thermal conduction, energy losses due to radiation, gas viscosity, deviations from proton-electron temperature equilibration, deviations from the ionization equilibrium, cosmic rays acceleration, etc.. We realized an excellent synergy between our 3DMAP-VR project and Sketchfab (one of the largest open access platforms to publish and share 3D virtual reality and augmented reality content) to promote a wide dissemination of results for both scientific and public outreach purposes.
Tornano i laboratori Astrokids
Il Cielo come Laboratorio
Il "Cosmo Segreto" si mostra al pubblico
AstroKids, l'astronomia per i più piccoli
Palermo baciata dal Sole di Hinode
Attracting public interest in astronomy through art and cultural heritage
<p>This paper is an overview of the cultural project ''Second star to the r... more <p>This paper is an overview of the cultural project ''Second star to the right&#8221;, which is an Astro-tourism project carried out by the Italian Institute for Astrophysics (INAF) and the creative agency Bas Bleu Illustration. An interdisciplinary good practice that aims at connecting art, tourism, history and astronomy thus bringing science closer to the public, targeting different audiences.</p> <p>Astronomy and astronomical phenomena have always inspired art, music, literature and had an important role in our culture. Many of the major monuments in Italy are impressively connected to Astronomy. Just to mention a few examples: the world-famous Brunelleschi Dome of the Cathedral in Florence hosts the world tallest sundial; the Halley comet painted by Giotto in the Scrovegni Chapel in Padua inspired the tradition of a comet star in Nativity scenes from then onwards; the Royal Norman Palace in Palermo holds the telescope used for the discovery of the first asteroid in history.</p> <p>Walking downtown in the historic cities the project &#8220;Second Star to the right&#8221; explores the various ways in which astronomy crept into art and culture: the sun, the moon, planets, constellations and minor bodies are often hidden in the masterpieces of art, pictured in the marble inlays of many churches and in byzantine mosaics, painted in ceilings and frescoes. Italian cultural heritage unveils &#160;&#8220;astronomical secrets&#8221; - clocks, meridian lines, Zodiacs, painted skies and constellations, ancient geographical maps, places connected to scientists such as Galileo Galilei or great explorers such as Amerigo Vespucci, instruments with an ancient charm that undoubtedly reveal the importance that the study of the sky and its movements always had for mankind.</p> <p>The work of a research institution (INAF) with a creative agency (Bas Bleu Illustration) led to the design and production of a cultural project able to reach a wider public through different products:</p> <ul> <li>The astronomical guidebook series &#8220;Second star to the right&#8221;: it is a series of paper guidebooks that brings citizens and visitors to discover Italian cities &#8220;from an astronomical point of view&#8221; (Padua, 2015; Florence, 2019; Palermo, presumably September 2021). Each guide is an attractive, simple, and not-specialist book describing the Astronomy content of many major monuments and places connected to past and modern science. They have a nice and appealing graphic look, an easy format, and are full of curiosities and simple explanations, leading the visitors in the search for Science into artistic masterpieces, historical monuments, churches, museums, places that tell us about illustrious scientists and current research. The books help the visitors follow different colored routes, for different themes (e.g. the measuring time; following Galileo or other important astronomers footprints; representing earth and sky; etc.);</li> <li>A map of the city, representing astronomical routes and highlighting the main astronomical places</li> <li>Events such as &#8220;walking tours with the astronomer&#8221;, family activities, students&#8217; visits, and laboratories, etc.; these events are carried out in collaboration with the relevant institutions (Churches, Museums, etc), creating new important cultural synergies locally and implementing the cultural role of scientific institutions in the cities.</li> <li>A guidebook addressed to children (aged 8-11), with graphic elements and illustrations (&#8220;Padova a testa in su&#8221;, 2017; other cities under study)</li> </ul> <p>New Technologies and different media and communication languages that we are going to implement to attract different audiences, especially young people: Virtual Reality enhancements, Zap code, serious games such as &#8220;treasure hunt&#8221;, App deepening.</p> <p><img src="data:image/jpeg;base64,…
Learning astronomy through Augmented Reality: EduINAF resources to enhance students' motivation and understanding
<p>In this presentation, we will illustrate Augmented Reality (AR) resources developed by I... more <p>In this presentation, we will illustrate Augmented Reality (AR) resources developed by INAF (The Italian National Institute of Astrophysics) for communicating astronomy, distributed to schools and the general public by EduINAF, the online magazine devoted to education and outreach, (https://edu.inaf.it/). The impact of these initiatives and future perspectives will also be provided. AR and other innovative technologies have a very high potential in astronomy communication, outreach and education. By adding texts, images, overlays, sounds and other effects, AR enhances users’ experience, allowing personal and interactive choices and offering unique educational opportunities. Due to its benefits of providing an engaging and immersive learning space, the use of AR in education has been recognized as a powerful instrument for educators and students.  Among the first attempts and experiments with AR, in 2019 we created an augmented reality app - both in Italian and English - dedicated to the Museum of Specola inside the Astronomical Observatory of Palermo, in order to promote the cultural heritage of the institute. Using a simple tool like the app <em>Zappworks Studio Widgets</em> and a smartphone, the public could interact with the history and the instruments held in the museum, choosing between seven different levels of information. In 2020 - on the occasion of “Esperienza InSegna 2020”, a science fair for schools, which every year counts about 15.000 participants - INAF created an interactive game called “Terra Game” using Metaverse Studio. Discovering the “ingredients for life” and the composition, temperature and atmosphere of different planets, students were able to understand how special the Earth is in comparison to the other planets of the Solar System and to exoplanets orbiting around other stars. In 2021, to catch teenage students’ attention, we integrated new technologies in the learning path dedicated by EduINAF to Mars on the occasion of the landing on Mars of NASA’s rover Perseverance. We developed the augmented reality experience “MARS2020 Perseverance” with <em>Zap works Studio Design</em>, showing the objectives of the mission, other rovers landed on Mars and the sophisticated instruments onboard. Using this app people can discover the instruments used by the rover for acquiring information about Martian geology, atmosphere, environmental conditions and potential biosignatures. The app also gives the opportunity to visit NASA resources and take a selfie with the Perseverance and the drone Ingenuity and share the pictures with friends through social media. To mark the event of the <em>Supermoon</em> of 26th May 2021 EduINAF also published educational resources dedicated to the moon. Among these, the augmented reality experience “Maree Lunatiche”, developed with Zap works Studio Design. This app explains the phenomenon of tides. From the menu, there is also the opportunity to interact with a 3D model of the moon and to take a selfie with the full moon. The impact of these and other AR initiatives in EduINAF, as well as their future perspectives, will also be provided in this talk.</p> <p><img src="data:image/jpeg;base64,…