Liam Bannon - Academia.edu (original) (raw)
Papers by Liam Bannon
Computer Supported Cooperative Work, Jun 20, 2019
This vision mirrors the long-standing desire for collecting data from multiple sources and delive... more This vision mirrors the long-standing desire for collecting data from multiple sources and delivering information to the right person at the right time-the "holy grail" of Computer Supported Cooperative Work (CSCW)
In this paper we will outline our approach to studying and understanding place as a notion to gui... more In this paper we will outline our approach to studying and understanding place as a notion to guide the design of novel interactive installations in public spaces, in order to augment and enhance, as well as support, peoples' experience. Our current research project "Shared Worlds" is focusing on two case studies within two different public spaces, a city centre open-air market and an international airport. In the paper we will outline our overall vision of place, as well as detailing the project's concerns and the specific work being conducted on-site according to particular conceptual approaches.
Designing and deploying interactive installations in urban public spaces: the case of the Market ... more Designing and deploying interactive installations in urban public spaces: the case of the Market Recipe Station
HAL (Le Centre pour la Communication Scientifique Directe), 2002
Interactions, 2018
We recently edited a special issue of the ACM ToCHI journal on Re-Imagining Participatory Design ... more We recently edited a special issue of the ACM ToCHI journal on Re-Imagining Participatory Design (Bannon et al. 2018a) and as a result of this process, and the earlier work leading up to it, we have had many interesting discussions concerning Participatory Design (PD) and where it stands today. We refer the reader to the ToCHI special issue for details of the various contributions, but present here some further discussion of the themes that emerged as we ourselves discussed this topic of reimagining PD. The history of the field, and the ongoing debates about the general concept of "participation," have been discussed elsewhere (Simonsen and Robertson 2012, Vines et al. 2013, etc.). We have also been inspired by material in the CoDesign journal special issue on "Unfolding Participation over Time in the
Springer eBooks, Feb 18, 2009
In this introductory chapter, we describe the key lessons from an earlier HCI Educators' conferen... more In this introductory chapter, we describe the key lessons from an earlier HCI Educators' conference, held in Limerick in 2006, the outcomes of which led to the theme of HCIEd 2007-Creativity: Experiencing to Educate and Design. The paper discusses the lessons leant around four key questions: nature vs. nurture: can creative invention be taught; what tools and methods are there to help students learn to develop creative solutions; how do we train educators in creative invention; and what are the stumbling blocks to 'inventivity'?
Routledge International Handbook of Participatory Design
The paper intends to direct attention to the rich and variegated European field study tradition. ... more The paper intends to direct attention to the rich and variegated European field study tradition. Focusing on the Francophone ergonomic tradition and especially the German studies of work and working conditions, both based on in-depth field studies in ordinary work settings, the paper attempts to situate these traditions vis-a-vis the research program of CSCW.
"Organizations typically display inertia through their established routines, i n titutionali... more "Organizations typically display inertia through their established routines, i n titutionalized practices, and taken-for-granted assumptions that inform and reinforce the stat us quo...Managers not only have vested interests in an existing order, they al so tend to be rooted firmly in a given understanding of reality, making acceptance of an alternativ e structural order and new view of the world problematic" Wanda Orlikowski (1991)
Advances in Human Factors Ergonomics, 1997
ECONOMIC AND SOCIAL REVIEW, 1997
publik.tuwien.ac.at
Digital design is an important element of our lives. We live with designed environments filled wi... more Digital design is an important element of our lives. We live with designed environments filled with designed things: systems, media and all sorts of artefacts. Many of these are digital or partly digital. In order to understand contemporary society and culture it is important to study digital designs and how they are weaved into our daily practices. It is, however, just as important to understand the processes of digital design that bring about these digital elements in our lives. This book: Exploring Digital Design, presents a research-oriented ...
Computer Supported Cooperative Work, Jun 20, 2019
This vision mirrors the long-standing desire for collecting data from multiple sources and delive... more This vision mirrors the long-standing desire for collecting data from multiple sources and delivering information to the right person at the right time-the "holy grail" of Computer Supported Cooperative Work (CSCW)
In this paper we will outline our approach to studying and understanding place as a notion to gui... more In this paper we will outline our approach to studying and understanding place as a notion to guide the design of novel interactive installations in public spaces, in order to augment and enhance, as well as support, peoples' experience. Our current research project "Shared Worlds" is focusing on two case studies within two different public spaces, a city centre open-air market and an international airport. In the paper we will outline our overall vision of place, as well as detailing the project's concerns and the specific work being conducted on-site according to particular conceptual approaches.
Designing and deploying interactive installations in urban public spaces: the case of the Market ... more Designing and deploying interactive installations in urban public spaces: the case of the Market Recipe Station
HAL (Le Centre pour la Communication Scientifique Directe), 2002
Interactions, 2018
We recently edited a special issue of the ACM ToCHI journal on Re-Imagining Participatory Design ... more We recently edited a special issue of the ACM ToCHI journal on Re-Imagining Participatory Design (Bannon et al. 2018a) and as a result of this process, and the earlier work leading up to it, we have had many interesting discussions concerning Participatory Design (PD) and where it stands today. We refer the reader to the ToCHI special issue for details of the various contributions, but present here some further discussion of the themes that emerged as we ourselves discussed this topic of reimagining PD. The history of the field, and the ongoing debates about the general concept of "participation," have been discussed elsewhere (Simonsen and Robertson 2012, Vines et al. 2013, etc.). We have also been inspired by material in the CoDesign journal special issue on "Unfolding Participation over Time in the
Springer eBooks, Feb 18, 2009
In this introductory chapter, we describe the key lessons from an earlier HCI Educators' conferen... more In this introductory chapter, we describe the key lessons from an earlier HCI Educators' conference, held in Limerick in 2006, the outcomes of which led to the theme of HCIEd 2007-Creativity: Experiencing to Educate and Design. The paper discusses the lessons leant around four key questions: nature vs. nurture: can creative invention be taught; what tools and methods are there to help students learn to develop creative solutions; how do we train educators in creative invention; and what are the stumbling blocks to 'inventivity'?
Routledge International Handbook of Participatory Design
The paper intends to direct attention to the rich and variegated European field study tradition. ... more The paper intends to direct attention to the rich and variegated European field study tradition. Focusing on the Francophone ergonomic tradition and especially the German studies of work and working conditions, both based on in-depth field studies in ordinary work settings, the paper attempts to situate these traditions vis-a-vis the research program of CSCW.
"Organizations typically display inertia through their established routines, i n titutionali... more "Organizations typically display inertia through their established routines, i n titutionalized practices, and taken-for-granted assumptions that inform and reinforce the stat us quo...Managers not only have vested interests in an existing order, they al so tend to be rooted firmly in a given understanding of reality, making acceptance of an alternativ e structural order and new view of the world problematic" Wanda Orlikowski (1991)
Advances in Human Factors Ergonomics, 1997
ECONOMIC AND SOCIAL REVIEW, 1997
publik.tuwien.ac.at
Digital design is an important element of our lives. We live with designed environments filled wi... more Digital design is an important element of our lives. We live with designed environments filled with designed things: systems, media and all sorts of artefacts. Many of these are digital or partly digital. In order to understand contemporary society and culture it is important to study digital designs and how they are weaved into our daily practices. It is, however, just as important to understand the processes of digital design that bring about these digital elements in our lives. This book: Exploring Digital Design, presents a research-oriented ...