Martin Fasterholdt - Academia.edu (original) (raw)

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Papers by Martin Fasterholdt

Research paper thumbnail of You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

This paper explores the design of jumping in 2D platform games. Through creating a method for mea... more This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games.

Research paper thumbnail of You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

This paper explores the design of jumping in 2D platform games. Through creating a method for mea... more This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games.

Research paper thumbnail of You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

This paper explores the design of jumping in 2D platform games. Through creating a method for mea... more This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games.

Research paper thumbnail of You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

This paper explores the design of jumping in 2D platform games. Through creating a method for mea... more This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games.

Research paper thumbnail of You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

This paper explores the design of jumping in 2D platform games. Through creating a method for mea... more This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games.

Research paper thumbnail of You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

This paper explores the design of jumping in 2D platform games. Through creating a method for mea... more This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games.

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