Reska Mayefis - Academia.edu (original) (raw)

Reska Mayefis

Uploads

Papers by Reska Mayefis

Research paper thumbnail of Effectiveness of Mobile Learning Media on Computer Assembly at Vocational High School

The purpose of this study was to determine the effectiveness of mobile learning media in computer... more The purpose of this study was to determine the effectiveness of mobile learning media in computer assembly subjects in vocational high schools. Previously this media had been declared valid by media experts and material experts, which was then used by students. The research method used in this study is quasi-experimental, with time-series research design. Data collection techniques with pretest and posttest. The effectiveness obtained from the results of the post-test seen from classical completeness, all students declared complete and through the gain score in the medium category. Based on the findings of this study it was concluded that the mobile learning media is effective to be used as a learning media and increase the learning outcomes. This research recommends to be tested more broadly and to provide more complete content for the sake of improvement in the development of this mobile learning media.

Research paper thumbnail of Validity of Android Based Mobile Learning Media in Computer and Based Network Vocational High School

Journal of Education Research and Evaluation

The purpose of this research is to produce a valid android based mobile learning media that is su... more The purpose of this research is to produce a valid android based mobile learning media that is suitable for learning in Computer and Based Network subjects. This android based mobile learning media is designed to increase student interest in learning, to improve student understanding about learning material and also to improve learning outcomes. This is a Research and Development (R&D) with 4-D model (Define, Design, Develop, Disseminate). In this study is limited to the development stage, is to know the validity of the mobile learning media from material and media experts. Data analysis techniques is descriptive analysis techniques to describe the validity of the android based mobile learning media. Media validity is measured through a validated instruments that has been previously validated. The validity results from this research are android based mobile learning media declared valid in terms of media aspects and material aspects. Based on the results of this validity, it is conc...

Research paper thumbnail of Pengembangan Media Pembelajaran Interaktif Menggunakan Autoplay Media Studio Pada Materi Mengoperasikan Sistem Operasi Dan Software Aplikasi DI SMK

This research originated from the lack of use of interactive learning media for learning on the s... more This research originated from the lack of use of interactive learning media for learning on the subjects of computer skills and information management (KKPI) in SMK Muhammadiyah 1 Padang. As a study guide for students, teachers only provides modules. This makes students bored because students tend too lazy to read the module, students are more interested in learning with the help of computers. This research aims to produce a media interactive learning using AutoPlay Media Studio is a valid and practical to be applied as a learning media in SMK. This type of research is the development of research or Research & Development (RD (1) The validity of media interactive learning by validator revealed very good with a total value of validity was 93,12 (2) The practicalities of media interactive learning by teachers revealed very good with a total value of practicalities was 92,14 (3) The average percentage of students response of 82,25 % and included in the criteria of good response. Based ...

Research paper thumbnail of Effectiveness of Mobile Learning Media on Computer Assembly at Vocational High School

The purpose of this study was to determine the effectiveness of mobile learning media in computer... more The purpose of this study was to determine the effectiveness of mobile learning media in computer assembly subjects in vocational high schools. Previously this media had been declared valid by media experts and material experts, which was then used by students. The research method used in this study is quasi-experimental, with time-series research design. Data collection techniques with pretest and posttest. The effectiveness obtained from the results of the post-test seen from classical completeness, all students declared complete and through the gain score in the medium category. Based on the findings of this study it was concluded that the mobile learning media is effective to be used as a learning media and increase the learning outcomes. This research recommends to be tested more broadly and to provide more complete content for the sake of improvement in the development of this mobile learning media.

Research paper thumbnail of Validity of Android Based Mobile Learning Media in Computer and Based Network Vocational High School

Journal of Education Research and Evaluation

The purpose of this research is to produce a valid android based mobile learning media that is su... more The purpose of this research is to produce a valid android based mobile learning media that is suitable for learning in Computer and Based Network subjects. This android based mobile learning media is designed to increase student interest in learning, to improve student understanding about learning material and also to improve learning outcomes. This is a Research and Development (R&D) with 4-D model (Define, Design, Develop, Disseminate). In this study is limited to the development stage, is to know the validity of the mobile learning media from material and media experts. Data analysis techniques is descriptive analysis techniques to describe the validity of the android based mobile learning media. Media validity is measured through a validated instruments that has been previously validated. The validity results from this research are android based mobile learning media declared valid in terms of media aspects and material aspects. Based on the results of this validity, it is conc...

Research paper thumbnail of Pengembangan Media Pembelajaran Interaktif Menggunakan Autoplay Media Studio Pada Materi Mengoperasikan Sistem Operasi Dan Software Aplikasi DI SMK

This research originated from the lack of use of interactive learning media for learning on the s... more This research originated from the lack of use of interactive learning media for learning on the subjects of computer skills and information management (KKPI) in SMK Muhammadiyah 1 Padang. As a study guide for students, teachers only provides modules. This makes students bored because students tend too lazy to read the module, students are more interested in learning with the help of computers. This research aims to produce a media interactive learning using AutoPlay Media Studio is a valid and practical to be applied as a learning media in SMK. This type of research is the development of research or Research & Development (RD (1) The validity of media interactive learning by validator revealed very good with a total value of validity was 93,12 (2) The practicalities of media interactive learning by teachers revealed very good with a total value of practicalities was 92,14 (3) The average percentage of students response of 82,25 % and included in the criteria of good response. Based ...

Log In