Nazlena Mohamad Ali - Academia.edu (original) (raw)

Papers by Nazlena Mohamad Ali

Research paper thumbnail of Study of Technology Acceptance Among Rural Elderly Communities at Mukim Beranang, Selangor

Asia-Pacific Journal of Information Technology & Multimedia, 2018

Information technology plays an important role in the daily life of the community. Various challe... more Information technology plays an important role in the daily life of the community. Various challenges of technology use such as the use of technology will affect digital communications. The main purpose of this study is to understand the acceptance of technology and the issues faced by rural communities that include seniors in today's technology. The questionnaires were used to obtain information on the acceptance and problems of rural community technology including the elderly of Mukim Beranang. The number of rural residents is 100 and 45 of them are categorized as seniors aged 55 years and over. The study found that the level of technology utilization was still low among the elderly even though 64.4% among them had smartphones and mobile phones. The results of this study show that the main cause of preventing the use of technology among senior citizens is visual impairment, problems in understanding technology and movement problems (trachea, pain in joints). This pilot study has opened a further research on to see what steps and opportunities to enhance and expand the development technology among elderly in the future.

Research paper thumbnail of Visual Analytics Evaluation Process: Practice Guidelines for Complex Domain

Malaysian Journal of Computer Science

Visual analytics fundamentally influences the analytical process. Without proper guidance, the us... more Visual analytics fundamentally influences the analytical process. Without proper guidance, the use of visual analytics in complex domain can become an obstacle that hides the usefulness of analytical data. Since evaluation is the only way to identify the effectiveness of visual analytics to represent analytical outcomes, misconception of the evaluation process will bury the relevancy of visualization to support valuable decision. Recently, the nature domain of data has changed and we are now dealing with data that is massive, ambiguous, and dynamic, is often processed in real time. Hence, the data is more complex and cognitive activities that visual analytics facilitates are also getting more complex. Thus, this research revisits the way to evaluate visual analytics in complex cognitive conditions that are natural, uncertain and context dependent. Governed by the Design Science Research Methodology (DSRM), there are three phases involve during the evaluation process; i). demonstrati...

Research paper thumbnail of Multidomain Intervention for Reversal of Cognitive Frailty, Towards a Personalized Approach (AGELESS Trial): Study Design

Journal of Alzheimer's Disease

Background: Cognitive frailty (CF) is identified as one of the main precursors of dementia. Multi... more Background: Cognitive frailty (CF) is identified as one of the main precursors of dementia. Multidomain intervention has been found to delay or prevent the onset of CF. Objective: The aim of our present study is to determine the effectiveness of a comprehensive, multidomain intervention on CF; to evaluate its cost effectiveness and the factors influencing adherence toward this intensive intervention. Methods: A total of 1,000 community dwelling older adults, aged 60 years and above will be screened for CF. This randomized controlled trial involves recruitment of 330 older adults with CF from urban, semi-urban, and rural areas in Malaysia. Multidomain intervention comprised of physical, nutritional, cognitive, and psychosocial aspects will be provided to participants in the experimental group (n = 165). The control group (n = 165) will continue their usual care with their physician. Primary outcomes include CF status, physical function, psychosocial and nutritional status as well as ...

Research paper thumbnail of A Scoping Review for Usage of Telerehabilitation among Older Adults with Mild Cognitive Impairment or Cognitive Frailty

International Journal of Environmental Research and Public Health, 2022

Older adults are vulnerable towards cognitive frailty that can lead to adverse health outcomes an... more Older adults are vulnerable towards cognitive frailty that can lead to adverse health outcomes and telerehabilitation appears to be a potential platform to reverse cognitive frailty among older adults. The aim of this coping review is to identify the usage of telerehabilitation and its common platform of delivery among older adults with mild cognitive impairment (MCI) or cognitive frailty (CF). Articles published from January 2015 until October 2020 were selected. Out of the 1738 articles retrieved, six studies were identified. Two articles were randomized controlled trials, one was a pilot study and three were qualitative studies. The outcome suggests that telerehabilitation may improve the quality of life among participants as well as it can be a useful and supportive digital platform for health care. Some types of technologies commonly used were smartphones or telephones with internet, television-based assistive integrated technology, mobile application and videoconference. Teler...

Research paper thumbnail of Melody Training with Segment-Based Tilt Contour for Quranic Tarannum

Malaysian Journal of Computer Science, 2021

Tarannum, or melodic recitation of Quranic verses, employs the softness of the voice in reading t... more Tarannum, or melodic recitation of Quranic verses, employs the softness of the voice in reading the holy verses of the Quran. Melody training technology allows users to practise repetitively while also providing feedback on their performance. This paper describes an application that captures the pattern of tarannum melodies (from Quranic recitations) and provides feedback to the user. Recordings of Quranic verses are collected from an expert reciting Bayati tarannum. The samples are pre-processed into segmented tarannum verse-contours using pitch sequences. Using the k-Nearest Neighbor (kNN) classifier, the melody patterns are trained on 20 samples. Input vectors are formed by computing the melody verse-contour representation using mean, standard deviation, and slope values and combining them with an identified Tilt-based contour label. A tarannum training prototype is built to test similarity between a user’s recitation and the trained patterns. To identify similarity between a pai...

Research paper thumbnail of MyRedList: Virtual Application for Threatened Plant Species

Advances in Visual Informatics, 2017

In this paper, we consider the use of a virtual forest environment to increase the awareness of c... more In this paper, we consider the use of a virtual forest environment to increase the awareness of conservation of the endangered plants by developing a web application. Tropical rainforest in Malaysia consists of unique ecosystems, however, the population of Dipterocarpaceae, the most numerous family of flora in the tropical forest in Peninsular Malaysia, is decreasing. Some of the species in this family are listed as endangered and threatened plant in Malaysia Plant Red List. We argue that increasing stakeholder awareness of conservation activities of these endangered species through experiencing an immersive virtual forest environment in the efforts to conserve the species.

Research paper thumbnail of Penentuan Fitur bagi Pengekstrakan Tajuk Berita Akhbar Bahasa Melayu (Determining Features of News Headline in Malay News Document)

GEMA Online® Journal of Language Studies, 2018

Ringkasan tajuk berita ( headline ) adalah salah satu teknik ringkasan teks automatik yang boleh ... more Ringkasan tajuk berita ( headline ) adalah salah satu teknik ringkasan teks automatik yang boleh mengurangkan masalah kebanjiran maklumat dalam sistem capaian. Teknik ini berupaya mengurangkan beban kognitif pengguna semasa meneliti dan memilih dokumen relevan dalam kuantiti yang besar. Keupayaan teknik ini dipengaruhi oleh ciri-ciri sistem bahasa tabii yang mewakili maklumat dalam dokumen. Kajian ini membincangkan proses dalam penentuan ciri-ciri sistem bahasa Melayu pada dokumen genre berita. Metodologi kajian dimulai dengan analisis ke atas korpus dokumen berita bahasa Melayu. Korpus ini mengandungi 140 dokumen berita teras yang dipilih daripada dua pangkalan data berita arus perdana di Malaysia iaitu Berita Harian dan Utusan Malaysia. Kriteria pemilihan adalah kategori berita teras, bersaiz 50 hingga 250 perkataan, dengan tahun penerbitan dari 2007 hingga 2012 dan genre berita adalah ekonomi, jenayah, pendidikan dan sukan. Tiga pakar linguistik bahasa Melayu menghasilkan satu ri...

Research paper thumbnail of Visual Selective Attention System to Intervene User Attention in Sharing COVID-19 Misinformation

International Journal of Advanced Computer Science and Applications, 2021

Information sharing on social media must be accompanied by attentive behavior so that in a distor... more Information sharing on social media must be accompanied by attentive behavior so that in a distorted digital environment, users are not rushed and distracted in deciding to share information. The spread of misinformation, especially those related to the COVID-19, can divide and create negative effects of falsehood in society. Individuals can also cause feelings of fear, health anxiety, and confusion in the treatment COVID-19. Although much research has focused on understanding human judgment from a psychological underline, few have addressed the essential issue in the screening phase of what technology can interfere amidst users' attention in sharing information. This research aims to intervene in the user's attention with a visual selective attention approach. This study uses a quantitative method through studies 1 and 2 with pre-and post-intervention experiments. In study 1, we intervened in user decisions and attention by stimulating ten information and misinformation using the Visual Selective Attention System (VSAS) tool. In Study 2, we identified associations of user tendencies in evaluating information using the Implicit Association Test (IAT). The significant results showed that the user's attention and decision behavior improved after using the VSAS. The IAT results show a change in the association of user exposure, where after the intervention using VSAS, users tend not to share misinformation about COVID-19. The results are expected to be the basis for developing social media applications to combat the negative impact of the infodemic COVID-19 misinformation.

Research paper thumbnail of Attention-Based Design and User Decisions on Information Sharing: A Thematic Literature Review

IEEE Access, 2021

The spread of misinformation and disinformation online can do serious damage to individuals, orga... more The spread of misinformation and disinformation online can do serious damage to individuals, organizations, and society in general. To fully comprehend user interaction when sharing information online, we need to examine why users decide to share misinformation without attentive behavior and how the latest attention-based design approach can address this. We investigate and represent knowledge based on Human-Computer Interaction by applying an ontological approach through a thematic literature review to describe a clearly coherent and well-defined pattern about the relationship between attention-based design and user decisions on information sharing. We conducted a review to collect, examine, and synthesize outputs of previous studies, mixing both forward and backward search strategies. Three key themes we identified include attention-based design, attentive behavior for information sharing, and attention-based design on information sharing. The review interpreted that, (1) attention-based design is significantly related to user decisions on information sharing, and a better understanding of the link between these is not yet properly described, (2) attention-based design has a further influence on increasing task effectiveness when users are dealing with a task where they are more focused and aware, (3) attention-based design, including selective attention, can influence user decisions, especially in completing tasks that emphasize a visualbased approach, (4) attention-based design is an indispensable feature to increase user attention when sharing information on the omnipresence of social media, and (5) psychological factors such as social influences, epistemic belief and cognitive dissonance affect user decisions when sharing information.

Research paper thumbnail of Exploring the Usage of a Video Application Tool: Experiences in Film Studies

Informatics in Education, 2011

This paper explores our experiences in deploying a video application tool in film studies, and it... more This paper explores our experiences in deploying a video application tool in film studies, and its evaluation in terms of realistic contextual end-users who have real tasks to perform in a real environment. We demonstrate our experiences and core lesson learnt in deploying our novel movie browser application with undergraduate and graduate students completing a Film Studies course in Dublin City University over a semester. We developed a system called MOVIEBROWSER2 that has two types of browsing modes: Advanced and Basic. In general, students found that the features we provided were beneficial for their studies. Some issues or mismatches arose during the trial. A 'wish-list' was drawn up that might be useful for the future system developer. The contribution and achievements reported in this article are on the demonstration and exploration of how advances in technology can be deployed, and media can be accessed in the context of a real user community. Exploring the usage indicates a positive acceptance among students, besides lessons learned that are important for further investigation.

Research paper thumbnail of Interface Design Guidelines Of Nutritional Information Application For The Elderly

Asia-Pacific Journal of Information Technology & Multimedia, 2016

The aim of this study is to evaluate the interface design of nutrition information application fo... more The aim of this study is to evaluate the interface design of nutrition information application for elderly people. Obtaining the proper nutritional information is an important aspect for elderly healthcare. Most information on healthcare can be found from the Internet. However, many elderly people face problems when using the Internet due to their inability to adapt to common platforms of interface design. Due to deterioration in physiological functions, elderly users have different requirements from adult users. A high fidelity prototype on nutrition was developed, taking into consideration the evaluation results from the initial need assessment focus group study. A questionnaire survey was conducted involving 30 respondents aged between 60 and 79 years old. The result reveals that most of the respondents gave a positive feedback to the three main features of interface design, which are simplicity (96%), directness (90%) and consistency (100%). Based on this outcome, it can be concluded that the interface design is well accepted by the elderly respondents.

Research paper thumbnail of Exploring User Experience in Game Using Heart Rate Device

Asia-Pacific Journal of Information Technology and Multimedia, 2012

In this paper we describe our experience using psycho physiological techniques to explore user ex... more In this paper we describe our experience using psycho physiological techniques to explore user experience in playing games. We used heart rate devices to measure the user experience during a simulation game play called The Sims™ 3. This study does not emphasize the measurement of data, but focuses mainly on experiences in applying a psycho physiological method to capture user experience while playing games. We measured selected participants' heart rates using a heart rate detector while playing a game. The majority of participants had an average of 60-90 bmp heart rates (HR). Our analysis revealed that there was no difference in HR between novice and non-novice players, but that HR had mostly similar patterns amongst the players throughout the game-playing experiment. HR was higher during the interesting or fun activities or tasks. We end by discussing lessons learnt and issues identified in the experiment which are useful for future enhancement.

Research paper thumbnail of Comelgetz Prototype in Learning Prayers among Children

Asia-Pacific Journal of Information Technology & Multimedia, 2017

In a natural user interface (NUI) interaction, users no longer need to use the input device to in... more In a natural user interface (NUI) interaction, users no longer need to use the input device to interact with a computer such as a keyboard or remote control. There are a number of issues mainly on misinterpretations of gestures that are often reported in NUI research. Among the user group is children. A study was conducted to explore the needs among children in understanding NUI interaction. This paper presents a NUI prototype in learning prayers among children. Event Driven Gesture Sequence Mechanism (EDGSM) was implemented in the prototype to address misinterpretations of gestures. This study aims to evaluate the ability of NUI prototype in learning and experience of children in learning prayers. The analysis found that the assessment of learning of NUI able to improve the learning performance and a better experience compared to traditional learning via video. However, the NUI prototype, which is not equipped with EDGSM mechanism, showed no significant increase in learning performance. The prototype equipped with EDGSM showed a significant result and managed to reduce misinterpretation of gestures by 43.27% compared to the prototype using standard mechanisms. This study indirectly encourages NUI designers and developers to focus on the problem of gestures misinterpretation and concern on the needs and capabilities of users, especially children.

Research paper thumbnail of A Study on Persuasive Technologies. The Relationship between User Emotions, Trust and Persuasion

International Journal of Interactive Multimedia and Artificial Intelligence, 2018

A successful persuasive technology is able to persuade people to change from one state to a more ... more A successful persuasive technology is able to persuade people to change from one state to a more well known state. Therefore, to allow for a change, persuasive technology must be able to affect users' emotion and make the user trust the technology so that they will adopt the persuasive technology into their daily life routine, as well as continue to use the technology for long period. This paper is aimed to study the relation between users' emotion with trust and persuasion and how they may contribute to the success of changing a person attitude or behavior towards a certain context or issue. Twenty five participants have completed the study in 6 weeks by using two types of persuasive technology that were assessed at three different interaction stages: pre, during and post. Result shows that emotions have a significant effect on trust, whereas the effect of emotions on persuasion using the persuasive technology was mediated by trust.

Research paper thumbnail of Handling Emergence of Dynamic Visual Representation Design for Complex Activities in the Collaboration

Jurnal Teknologi, 2016

In recent years, we observed a general trend in organization toward emerging information items in... more In recent years, we observed a general trend in organization toward emerging information items in the complex cognitive activities (CCA). Since CCA occur in decision making, problem solving and sense making more in the collaborative settings, it becomes essential for business to response and act according to emerging information items to stay relevant in the market. However, the emergence of information which has been known as an ‘uncontrollable entities’ are hard to be determined from information system perspectives. Thus, the management team is having difficulties in utilizing the emergence information to become valuable outcomes for both organization and stakeholders. This paper aims to show how visualization can play an important role to facilitate this challenge. First, we present the emergence challenges from the perspective of relative isolation between the information, mental and representation spaces. Then, we highlight the importance of dynamic concept as a fundamental app...

Research paper thumbnail of The Effectiveness of a Web-Based Health Education Tool, WESIHAT 2.0, among Older Adults: A Randomized Controlled Trial

Journal of Alzheimer's Disease, 2019

Background: Intervention strategies, especially online based approaches, are considered to be ben... more Background: Intervention strategies, especially online based approaches, are considered to be beneficial in improving the health of the senior. The effectiveness of such approaches is yet to be determined. Objective: This study aims to determine the effectiveness of the web-based application, WESIHAT 2.0©, for improving cognitive function, physical fitness, biochemical indices, and psychosocial variables among older adults in Klang Valley, Malaysia. The cost analysis of WESIHAT 2.0©was also determined. Method: The study utilized a two-arm randomized controlled trial with 25 subjects in each of the intervention and control groups. The participants chosen for the study included those who were 60 years and above with at least secondary education and had internet access using a computer at home. The intervention group was exposed to the website (30 minutes per day, 4 days per week) for six months, while the control group was given health education pamphlets. Activity-Based Costing method was used to determine the cost saved using WESIHAT 2.0©as compared to using the pamphlet. Results: Significant intervention effects were observed for self-perception of disability and informational support scores. WESIHAT 2.0©was able to save costs in improving the self-perception of disability score and the informational support score at MYR 6.92 and MYR 13.52, respectively, compared to the conventional method. Conclusion: WESIHAT 2.0©was able to save costs in improving the self-perceived disability and informational support scores for the intervention group.

Research paper thumbnail of Factors in Re-Finding the Personal Photographs: Review and Possible Research Directions

Research Journal of Applied Sciences, Engineering and Technology, 2014

Factors effecting re-find personal photographs are often difficult to define, given its inexpress... more Factors effecting re-find personal photographs are often difficult to define, given its inexpressible numbers. Literature review highlights the role of human behaviors in personal photographs lifecycle such as capturing, keeping, managing and re-finding personal photographs exaggeratedly without any progress to handle all factors and so forth. Moreover, personal photographs management systems are becoming widespread, which can help people to rapidly re-find their photographs that have been seen before. Yet some research gaps remain in these systems. This study aims to clarify most possible factors, which could influence re-finding personal photographs as with strengths and weaknesses points in existing photographs management systems. It also provides propose directions for future research in this domain. A review of existing studies highlights some gaps in the literature on the role of personal photographs lifecycle, which is followed by questions for future research. Given the richness of personal photographs re-finding domain, the authors believe that the proposed questions offer avenues for scholars to explore and develop greater understanding of the role of personal photographs lifecycle in difficulty of re-finding personal photographs. The authors acknowledge that there are certain limitations to this study, namely, focusing on the review of personal photographs and not on other forms of personal information. The review presents the role of personal photographs lifecycle and its use in the context of re-finding personal photographs. Finally, this study proposes only future research directions that are far from being exhaustive, rather than presenting experimental study results. Reviewing the current literature uncovers a number of gaps regarding the difficulty of re-finding personal photographs.

Research paper thumbnail of Mobile Application on Healthy Diet for Elderly based on Persuasive Design

International Journal on Advanced Science, Engineering and Information Technology, 2017

Diet was known for many years to play a key role as a risk factor for chronic diseases especially... more Diet was known for many years to play a key role as a risk factor for chronic diseases especially for elderly. The capability to interact effectively on health information application among elderly is becoming essential. Mobile technology can monitor diet and lifestyle of the elderly. We developed Nutrihealth application that comprises information on Body Mass Index (BMI), suggested menus, and calories intake. Persuasive techniques were implemented in the design of Nutrihealth mobile apps, to increase user engagement and behaviour change in healthy diet. The work starts with an initial study to select suitable persuasive techniques for elderly. The aim of this work is to evaluate the mobile application that implements a persuasive design. A technology acceptance model named Unified Theory of Acceptance and Use of Technology (UTAUT) has been used in the evaluation phase. Nine (9) elderly participants take part in the in-depth usage study in which they were asked to use the mobile apps for 3-days. The findings show majority of participants (90%) gave positive opinion on the design of the persuasive mobile apps. There is also an improvement in their calories intake during the 3-days study.

Research paper thumbnail of Designing a persuasive physical activity application for older workers: understanding end-user perceptions

Behaviour & Information Technology, 2016

Among the factors known to encourage healthy ageing is routine physical activity, a behaviour tha... more Among the factors known to encourage healthy ageing is routine physical activity, a behaviour that is not common among the older age group. A Persuasive System Design (PSD) model offers guidelines for designing and evaluating systems aimed at reinforcing, changing or shaping underlying human behaviour and attitudes. The objective of this study was to investigate the perceptions of older workers towards persuasive principles of PSD that was integrated into an application specifically designed to encourage physical activity. Ten older workers aged 50 to 64 years with different physical activity levels participated in this study. Using a think-aloud technique, the participants interacted with a physical activity application whilst verbally expressing their perceptions towards the persuasive elements. The results indicated that the older worker participants had positive views towards persuasive design principles that fell under the categories of primary task, dialogue support and credibility support. However, the persuasive principle of the social support category received contradictory views. Further, it was discovered that the personalization of persuasive principles, the credibility of tailored contents and the establishment of a sense of similarity are imperative in the designing of effective persuasive physical activity applications targeting older workers.

Research paper thumbnail of Web-Based Physical Activity Interventions for Older Adults: A Review

Lecture Notes in Computer Science, 2015

Most web-based physical activity interventions were built based on the principles of universal de... more Most web-based physical activity interventions were built based on the principles of universal design but may have overlooked age-related impairments experienced by older adults. Thus, it is important to know how successful such web-based interventions are in enhancing older adults' physical activity levels despite these shortcomings. The objective of this study is to review published literature regarding interactive web-based interventions promoting physical activity among older adults. EBSCOhost, ISI Web of Science and ScienceDirect databases were searched to identify relevant peerreviewed papers. Results were summarized in a qualitative way. We included 15 papers reporting on web-based interventions with physical activity components. Ten and two studies respectively indicated positive and negative outcomes, while the outcomes of the remaining three studies are unclear. Despite the fact that computer illiteracy and age-related impairments can both be experienced, there is preliminary evidence that suggests that web-based interventions are effective in encouraging physical activity among older adults.

Research paper thumbnail of Study of Technology Acceptance Among Rural Elderly Communities at Mukim Beranang, Selangor

Asia-Pacific Journal of Information Technology & Multimedia, 2018

Information technology plays an important role in the daily life of the community. Various challe... more Information technology plays an important role in the daily life of the community. Various challenges of technology use such as the use of technology will affect digital communications. The main purpose of this study is to understand the acceptance of technology and the issues faced by rural communities that include seniors in today's technology. The questionnaires were used to obtain information on the acceptance and problems of rural community technology including the elderly of Mukim Beranang. The number of rural residents is 100 and 45 of them are categorized as seniors aged 55 years and over. The study found that the level of technology utilization was still low among the elderly even though 64.4% among them had smartphones and mobile phones. The results of this study show that the main cause of preventing the use of technology among senior citizens is visual impairment, problems in understanding technology and movement problems (trachea, pain in joints). This pilot study has opened a further research on to see what steps and opportunities to enhance and expand the development technology among elderly in the future.

Research paper thumbnail of Visual Analytics Evaluation Process: Practice Guidelines for Complex Domain

Malaysian Journal of Computer Science

Visual analytics fundamentally influences the analytical process. Without proper guidance, the us... more Visual analytics fundamentally influences the analytical process. Without proper guidance, the use of visual analytics in complex domain can become an obstacle that hides the usefulness of analytical data. Since evaluation is the only way to identify the effectiveness of visual analytics to represent analytical outcomes, misconception of the evaluation process will bury the relevancy of visualization to support valuable decision. Recently, the nature domain of data has changed and we are now dealing with data that is massive, ambiguous, and dynamic, is often processed in real time. Hence, the data is more complex and cognitive activities that visual analytics facilitates are also getting more complex. Thus, this research revisits the way to evaluate visual analytics in complex cognitive conditions that are natural, uncertain and context dependent. Governed by the Design Science Research Methodology (DSRM), there are three phases involve during the evaluation process; i). demonstrati...

Research paper thumbnail of Multidomain Intervention for Reversal of Cognitive Frailty, Towards a Personalized Approach (AGELESS Trial): Study Design

Journal of Alzheimer's Disease

Background: Cognitive frailty (CF) is identified as one of the main precursors of dementia. Multi... more Background: Cognitive frailty (CF) is identified as one of the main precursors of dementia. Multidomain intervention has been found to delay or prevent the onset of CF. Objective: The aim of our present study is to determine the effectiveness of a comprehensive, multidomain intervention on CF; to evaluate its cost effectiveness and the factors influencing adherence toward this intensive intervention. Methods: A total of 1,000 community dwelling older adults, aged 60 years and above will be screened for CF. This randomized controlled trial involves recruitment of 330 older adults with CF from urban, semi-urban, and rural areas in Malaysia. Multidomain intervention comprised of physical, nutritional, cognitive, and psychosocial aspects will be provided to participants in the experimental group (n = 165). The control group (n = 165) will continue their usual care with their physician. Primary outcomes include CF status, physical function, psychosocial and nutritional status as well as ...

Research paper thumbnail of A Scoping Review for Usage of Telerehabilitation among Older Adults with Mild Cognitive Impairment or Cognitive Frailty

International Journal of Environmental Research and Public Health, 2022

Older adults are vulnerable towards cognitive frailty that can lead to adverse health outcomes an... more Older adults are vulnerable towards cognitive frailty that can lead to adverse health outcomes and telerehabilitation appears to be a potential platform to reverse cognitive frailty among older adults. The aim of this coping review is to identify the usage of telerehabilitation and its common platform of delivery among older adults with mild cognitive impairment (MCI) or cognitive frailty (CF). Articles published from January 2015 until October 2020 were selected. Out of the 1738 articles retrieved, six studies were identified. Two articles were randomized controlled trials, one was a pilot study and three were qualitative studies. The outcome suggests that telerehabilitation may improve the quality of life among participants as well as it can be a useful and supportive digital platform for health care. Some types of technologies commonly used were smartphones or telephones with internet, television-based assistive integrated technology, mobile application and videoconference. Teler...

Research paper thumbnail of Melody Training with Segment-Based Tilt Contour for Quranic Tarannum

Malaysian Journal of Computer Science, 2021

Tarannum, or melodic recitation of Quranic verses, employs the softness of the voice in reading t... more Tarannum, or melodic recitation of Quranic verses, employs the softness of the voice in reading the holy verses of the Quran. Melody training technology allows users to practise repetitively while also providing feedback on their performance. This paper describes an application that captures the pattern of tarannum melodies (from Quranic recitations) and provides feedback to the user. Recordings of Quranic verses are collected from an expert reciting Bayati tarannum. The samples are pre-processed into segmented tarannum verse-contours using pitch sequences. Using the k-Nearest Neighbor (kNN) classifier, the melody patterns are trained on 20 samples. Input vectors are formed by computing the melody verse-contour representation using mean, standard deviation, and slope values and combining them with an identified Tilt-based contour label. A tarannum training prototype is built to test similarity between a user’s recitation and the trained patterns. To identify similarity between a pai...

Research paper thumbnail of MyRedList: Virtual Application for Threatened Plant Species

Advances in Visual Informatics, 2017

In this paper, we consider the use of a virtual forest environment to increase the awareness of c... more In this paper, we consider the use of a virtual forest environment to increase the awareness of conservation of the endangered plants by developing a web application. Tropical rainforest in Malaysia consists of unique ecosystems, however, the population of Dipterocarpaceae, the most numerous family of flora in the tropical forest in Peninsular Malaysia, is decreasing. Some of the species in this family are listed as endangered and threatened plant in Malaysia Plant Red List. We argue that increasing stakeholder awareness of conservation activities of these endangered species through experiencing an immersive virtual forest environment in the efforts to conserve the species.

Research paper thumbnail of Penentuan Fitur bagi Pengekstrakan Tajuk Berita Akhbar Bahasa Melayu (Determining Features of News Headline in Malay News Document)

GEMA Online® Journal of Language Studies, 2018

Ringkasan tajuk berita ( headline ) adalah salah satu teknik ringkasan teks automatik yang boleh ... more Ringkasan tajuk berita ( headline ) adalah salah satu teknik ringkasan teks automatik yang boleh mengurangkan masalah kebanjiran maklumat dalam sistem capaian. Teknik ini berupaya mengurangkan beban kognitif pengguna semasa meneliti dan memilih dokumen relevan dalam kuantiti yang besar. Keupayaan teknik ini dipengaruhi oleh ciri-ciri sistem bahasa tabii yang mewakili maklumat dalam dokumen. Kajian ini membincangkan proses dalam penentuan ciri-ciri sistem bahasa Melayu pada dokumen genre berita. Metodologi kajian dimulai dengan analisis ke atas korpus dokumen berita bahasa Melayu. Korpus ini mengandungi 140 dokumen berita teras yang dipilih daripada dua pangkalan data berita arus perdana di Malaysia iaitu Berita Harian dan Utusan Malaysia. Kriteria pemilihan adalah kategori berita teras, bersaiz 50 hingga 250 perkataan, dengan tahun penerbitan dari 2007 hingga 2012 dan genre berita adalah ekonomi, jenayah, pendidikan dan sukan. Tiga pakar linguistik bahasa Melayu menghasilkan satu ri...

Research paper thumbnail of Visual Selective Attention System to Intervene User Attention in Sharing COVID-19 Misinformation

International Journal of Advanced Computer Science and Applications, 2021

Information sharing on social media must be accompanied by attentive behavior so that in a distor... more Information sharing on social media must be accompanied by attentive behavior so that in a distorted digital environment, users are not rushed and distracted in deciding to share information. The spread of misinformation, especially those related to the COVID-19, can divide and create negative effects of falsehood in society. Individuals can also cause feelings of fear, health anxiety, and confusion in the treatment COVID-19. Although much research has focused on understanding human judgment from a psychological underline, few have addressed the essential issue in the screening phase of what technology can interfere amidst users' attention in sharing information. This research aims to intervene in the user's attention with a visual selective attention approach. This study uses a quantitative method through studies 1 and 2 with pre-and post-intervention experiments. In study 1, we intervened in user decisions and attention by stimulating ten information and misinformation using the Visual Selective Attention System (VSAS) tool. In Study 2, we identified associations of user tendencies in evaluating information using the Implicit Association Test (IAT). The significant results showed that the user's attention and decision behavior improved after using the VSAS. The IAT results show a change in the association of user exposure, where after the intervention using VSAS, users tend not to share misinformation about COVID-19. The results are expected to be the basis for developing social media applications to combat the negative impact of the infodemic COVID-19 misinformation.

Research paper thumbnail of Attention-Based Design and User Decisions on Information Sharing: A Thematic Literature Review

IEEE Access, 2021

The spread of misinformation and disinformation online can do serious damage to individuals, orga... more The spread of misinformation and disinformation online can do serious damage to individuals, organizations, and society in general. To fully comprehend user interaction when sharing information online, we need to examine why users decide to share misinformation without attentive behavior and how the latest attention-based design approach can address this. We investigate and represent knowledge based on Human-Computer Interaction by applying an ontological approach through a thematic literature review to describe a clearly coherent and well-defined pattern about the relationship between attention-based design and user decisions on information sharing. We conducted a review to collect, examine, and synthesize outputs of previous studies, mixing both forward and backward search strategies. Three key themes we identified include attention-based design, attentive behavior for information sharing, and attention-based design on information sharing. The review interpreted that, (1) attention-based design is significantly related to user decisions on information sharing, and a better understanding of the link between these is not yet properly described, (2) attention-based design has a further influence on increasing task effectiveness when users are dealing with a task where they are more focused and aware, (3) attention-based design, including selective attention, can influence user decisions, especially in completing tasks that emphasize a visualbased approach, (4) attention-based design is an indispensable feature to increase user attention when sharing information on the omnipresence of social media, and (5) psychological factors such as social influences, epistemic belief and cognitive dissonance affect user decisions when sharing information.

Research paper thumbnail of Exploring the Usage of a Video Application Tool: Experiences in Film Studies

Informatics in Education, 2011

This paper explores our experiences in deploying a video application tool in film studies, and it... more This paper explores our experiences in deploying a video application tool in film studies, and its evaluation in terms of realistic contextual end-users who have real tasks to perform in a real environment. We demonstrate our experiences and core lesson learnt in deploying our novel movie browser application with undergraduate and graduate students completing a Film Studies course in Dublin City University over a semester. We developed a system called MOVIEBROWSER2 that has two types of browsing modes: Advanced and Basic. In general, students found that the features we provided were beneficial for their studies. Some issues or mismatches arose during the trial. A 'wish-list' was drawn up that might be useful for the future system developer. The contribution and achievements reported in this article are on the demonstration and exploration of how advances in technology can be deployed, and media can be accessed in the context of a real user community. Exploring the usage indicates a positive acceptance among students, besides lessons learned that are important for further investigation.

Research paper thumbnail of Interface Design Guidelines Of Nutritional Information Application For The Elderly

Asia-Pacific Journal of Information Technology & Multimedia, 2016

The aim of this study is to evaluate the interface design of nutrition information application fo... more The aim of this study is to evaluate the interface design of nutrition information application for elderly people. Obtaining the proper nutritional information is an important aspect for elderly healthcare. Most information on healthcare can be found from the Internet. However, many elderly people face problems when using the Internet due to their inability to adapt to common platforms of interface design. Due to deterioration in physiological functions, elderly users have different requirements from adult users. A high fidelity prototype on nutrition was developed, taking into consideration the evaluation results from the initial need assessment focus group study. A questionnaire survey was conducted involving 30 respondents aged between 60 and 79 years old. The result reveals that most of the respondents gave a positive feedback to the three main features of interface design, which are simplicity (96%), directness (90%) and consistency (100%). Based on this outcome, it can be concluded that the interface design is well accepted by the elderly respondents.

Research paper thumbnail of Exploring User Experience in Game Using Heart Rate Device

Asia-Pacific Journal of Information Technology and Multimedia, 2012

In this paper we describe our experience using psycho physiological techniques to explore user ex... more In this paper we describe our experience using psycho physiological techniques to explore user experience in playing games. We used heart rate devices to measure the user experience during a simulation game play called The Sims™ 3. This study does not emphasize the measurement of data, but focuses mainly on experiences in applying a psycho physiological method to capture user experience while playing games. We measured selected participants' heart rates using a heart rate detector while playing a game. The majority of participants had an average of 60-90 bmp heart rates (HR). Our analysis revealed that there was no difference in HR between novice and non-novice players, but that HR had mostly similar patterns amongst the players throughout the game-playing experiment. HR was higher during the interesting or fun activities or tasks. We end by discussing lessons learnt and issues identified in the experiment which are useful for future enhancement.

Research paper thumbnail of Comelgetz Prototype in Learning Prayers among Children

Asia-Pacific Journal of Information Technology & Multimedia, 2017

In a natural user interface (NUI) interaction, users no longer need to use the input device to in... more In a natural user interface (NUI) interaction, users no longer need to use the input device to interact with a computer such as a keyboard or remote control. There are a number of issues mainly on misinterpretations of gestures that are often reported in NUI research. Among the user group is children. A study was conducted to explore the needs among children in understanding NUI interaction. This paper presents a NUI prototype in learning prayers among children. Event Driven Gesture Sequence Mechanism (EDGSM) was implemented in the prototype to address misinterpretations of gestures. This study aims to evaluate the ability of NUI prototype in learning and experience of children in learning prayers. The analysis found that the assessment of learning of NUI able to improve the learning performance and a better experience compared to traditional learning via video. However, the NUI prototype, which is not equipped with EDGSM mechanism, showed no significant increase in learning performance. The prototype equipped with EDGSM showed a significant result and managed to reduce misinterpretation of gestures by 43.27% compared to the prototype using standard mechanisms. This study indirectly encourages NUI designers and developers to focus on the problem of gestures misinterpretation and concern on the needs and capabilities of users, especially children.

Research paper thumbnail of A Study on Persuasive Technologies. The Relationship between User Emotions, Trust and Persuasion

International Journal of Interactive Multimedia and Artificial Intelligence, 2018

A successful persuasive technology is able to persuade people to change from one state to a more ... more A successful persuasive technology is able to persuade people to change from one state to a more well known state. Therefore, to allow for a change, persuasive technology must be able to affect users' emotion and make the user trust the technology so that they will adopt the persuasive technology into their daily life routine, as well as continue to use the technology for long period. This paper is aimed to study the relation between users' emotion with trust and persuasion and how they may contribute to the success of changing a person attitude or behavior towards a certain context or issue. Twenty five participants have completed the study in 6 weeks by using two types of persuasive technology that were assessed at three different interaction stages: pre, during and post. Result shows that emotions have a significant effect on trust, whereas the effect of emotions on persuasion using the persuasive technology was mediated by trust.

Research paper thumbnail of Handling Emergence of Dynamic Visual Representation Design for Complex Activities in the Collaboration

Jurnal Teknologi, 2016

In recent years, we observed a general trend in organization toward emerging information items in... more In recent years, we observed a general trend in organization toward emerging information items in the complex cognitive activities (CCA). Since CCA occur in decision making, problem solving and sense making more in the collaborative settings, it becomes essential for business to response and act according to emerging information items to stay relevant in the market. However, the emergence of information which has been known as an ‘uncontrollable entities’ are hard to be determined from information system perspectives. Thus, the management team is having difficulties in utilizing the emergence information to become valuable outcomes for both organization and stakeholders. This paper aims to show how visualization can play an important role to facilitate this challenge. First, we present the emergence challenges from the perspective of relative isolation between the information, mental and representation spaces. Then, we highlight the importance of dynamic concept as a fundamental app...

Research paper thumbnail of The Effectiveness of a Web-Based Health Education Tool, WESIHAT 2.0, among Older Adults: A Randomized Controlled Trial

Journal of Alzheimer's Disease, 2019

Background: Intervention strategies, especially online based approaches, are considered to be ben... more Background: Intervention strategies, especially online based approaches, are considered to be beneficial in improving the health of the senior. The effectiveness of such approaches is yet to be determined. Objective: This study aims to determine the effectiveness of the web-based application, WESIHAT 2.0©, for improving cognitive function, physical fitness, biochemical indices, and psychosocial variables among older adults in Klang Valley, Malaysia. The cost analysis of WESIHAT 2.0©was also determined. Method: The study utilized a two-arm randomized controlled trial with 25 subjects in each of the intervention and control groups. The participants chosen for the study included those who were 60 years and above with at least secondary education and had internet access using a computer at home. The intervention group was exposed to the website (30 minutes per day, 4 days per week) for six months, while the control group was given health education pamphlets. Activity-Based Costing method was used to determine the cost saved using WESIHAT 2.0©as compared to using the pamphlet. Results: Significant intervention effects were observed for self-perception of disability and informational support scores. WESIHAT 2.0©was able to save costs in improving the self-perception of disability score and the informational support score at MYR 6.92 and MYR 13.52, respectively, compared to the conventional method. Conclusion: WESIHAT 2.0©was able to save costs in improving the self-perceived disability and informational support scores for the intervention group.

Research paper thumbnail of Factors in Re-Finding the Personal Photographs: Review and Possible Research Directions

Research Journal of Applied Sciences, Engineering and Technology, 2014

Factors effecting re-find personal photographs are often difficult to define, given its inexpress... more Factors effecting re-find personal photographs are often difficult to define, given its inexpressible numbers. Literature review highlights the role of human behaviors in personal photographs lifecycle such as capturing, keeping, managing and re-finding personal photographs exaggeratedly without any progress to handle all factors and so forth. Moreover, personal photographs management systems are becoming widespread, which can help people to rapidly re-find their photographs that have been seen before. Yet some research gaps remain in these systems. This study aims to clarify most possible factors, which could influence re-finding personal photographs as with strengths and weaknesses points in existing photographs management systems. It also provides propose directions for future research in this domain. A review of existing studies highlights some gaps in the literature on the role of personal photographs lifecycle, which is followed by questions for future research. Given the richness of personal photographs re-finding domain, the authors believe that the proposed questions offer avenues for scholars to explore and develop greater understanding of the role of personal photographs lifecycle in difficulty of re-finding personal photographs. The authors acknowledge that there are certain limitations to this study, namely, focusing on the review of personal photographs and not on other forms of personal information. The review presents the role of personal photographs lifecycle and its use in the context of re-finding personal photographs. Finally, this study proposes only future research directions that are far from being exhaustive, rather than presenting experimental study results. Reviewing the current literature uncovers a number of gaps regarding the difficulty of re-finding personal photographs.

Research paper thumbnail of Mobile Application on Healthy Diet for Elderly based on Persuasive Design

International Journal on Advanced Science, Engineering and Information Technology, 2017

Diet was known for many years to play a key role as a risk factor for chronic diseases especially... more Diet was known for many years to play a key role as a risk factor for chronic diseases especially for elderly. The capability to interact effectively on health information application among elderly is becoming essential. Mobile technology can monitor diet and lifestyle of the elderly. We developed Nutrihealth application that comprises information on Body Mass Index (BMI), suggested menus, and calories intake. Persuasive techniques were implemented in the design of Nutrihealth mobile apps, to increase user engagement and behaviour change in healthy diet. The work starts with an initial study to select suitable persuasive techniques for elderly. The aim of this work is to evaluate the mobile application that implements a persuasive design. A technology acceptance model named Unified Theory of Acceptance and Use of Technology (UTAUT) has been used in the evaluation phase. Nine (9) elderly participants take part in the in-depth usage study in which they were asked to use the mobile apps for 3-days. The findings show majority of participants (90%) gave positive opinion on the design of the persuasive mobile apps. There is also an improvement in their calories intake during the 3-days study.

Research paper thumbnail of Designing a persuasive physical activity application for older workers: understanding end-user perceptions

Behaviour & Information Technology, 2016

Among the factors known to encourage healthy ageing is routine physical activity, a behaviour tha... more Among the factors known to encourage healthy ageing is routine physical activity, a behaviour that is not common among the older age group. A Persuasive System Design (PSD) model offers guidelines for designing and evaluating systems aimed at reinforcing, changing or shaping underlying human behaviour and attitudes. The objective of this study was to investigate the perceptions of older workers towards persuasive principles of PSD that was integrated into an application specifically designed to encourage physical activity. Ten older workers aged 50 to 64 years with different physical activity levels participated in this study. Using a think-aloud technique, the participants interacted with a physical activity application whilst verbally expressing their perceptions towards the persuasive elements. The results indicated that the older worker participants had positive views towards persuasive design principles that fell under the categories of primary task, dialogue support and credibility support. However, the persuasive principle of the social support category received contradictory views. Further, it was discovered that the personalization of persuasive principles, the credibility of tailored contents and the establishment of a sense of similarity are imperative in the designing of effective persuasive physical activity applications targeting older workers.

Research paper thumbnail of Web-Based Physical Activity Interventions for Older Adults: A Review

Lecture Notes in Computer Science, 2015

Most web-based physical activity interventions were built based on the principles of universal de... more Most web-based physical activity interventions were built based on the principles of universal design but may have overlooked age-related impairments experienced by older adults. Thus, it is important to know how successful such web-based interventions are in enhancing older adults' physical activity levels despite these shortcomings. The objective of this study is to review published literature regarding interactive web-based interventions promoting physical activity among older adults. EBSCOhost, ISI Web of Science and ScienceDirect databases were searched to identify relevant peerreviewed papers. Results were summarized in a qualitative way. We included 15 papers reporting on web-based interventions with physical activity components. Ten and two studies respectively indicated positive and negative outcomes, while the outcomes of the remaining three studies are unclear. Despite the fact that computer illiteracy and age-related impairments can both be experienced, there is preliminary evidence that suggests that web-based interventions are effective in encouraging physical activity among older adults.