Pavel Slavík - Academia.edu (original) (raw)

Papers by Pavel Slavík

Research paper thumbnail of Corrected Human Vision System and the McGurk Effect

Springer eBooks, 2011

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Research paper thumbnail of HCI Education in the Czech Republic

International Conference on Human-Computer Interaction, 2003

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Research paper thumbnail of Vector Keyboard for Android Platform-Based Devices

Lecture Notes in Computer Science, 2011

... Secondly the nature of the typing and the controlling of the other elements - delete, shift, ... more ... Secondly the nature of the typing and the controlling of the other elements - delete, shift, enter, symbols is different. ... All users were experienced in using regular mobile phones and PC with QWERTY or QWERTZ keyboard. ...

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Research paper thumbnail of Object based manipulation with 3D scenes in mobile environment

The increasing power and display resolution of mobile devices allow the user nowadays to work wit... more The increasing power and display resolution of mobile devices allow the user nowadays to work with 3D information in mobile environment. The use of this new technology brings some new problems that need an urgent solution. One of them has its roots in the fact that common users are not trained to work in 3D graphical environment in general. The main obstacle for a common user is the fact that 3D environment offers too much freedom for object manipulation in comparison with situation in 2D environment. There are various solutions to this problem but usually they do not handle efficiently the problem of navigation in 3D environment in context of handling appropriate information density on a small screen on a mobile device. Our approach is based on transformation of a 3D scene in 2D representation in order to decrease freedom of movement during navigation in the scene. The navigation (and other types of interaction) is performed in 2D environment - the information acquired during inter...

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Research paper thumbnail of 05181 Abstracts Collection – Mobile Computing and Ambient Intelligence: The Challenge of Multimedia

From 01.05.05 to 04.05.05, the Dagstuhl Seminar 05181 ``Mobile Computing and Ambient Intelligence... more From 01.05.05 to 04.05.05, the Dagstuhl Seminar 05181 ``Mobile Computing and Ambient Intelligence: The Challenge of Multimedia''was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available.

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Research paper thumbnail of Conversational Agents for Physical World Navigation

Human–Computer Interaction Series, 2018

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Research paper thumbnail of Problems of visualization of technological processes

Proceedings of the 2003 International Conference on Machine Learning and Cybernetics (IEEE Cat. No.03EX693)

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Research paper thumbnail of PTRM: Perceived Terrain Realism Metrics

ArXiv, 2019

Terrains are visually important and commonly used in computer graphics. While many algorithms for... more Terrains are visually important and commonly used in computer graphics. While many algorithms for their generation exist, it is difficult to assess the realism of a generated terrain. This paper presents a first step in the direction of perceptual evaluation of terrain models. We gathered and categorized several classes of real terrains and we generated synthetic terrains by using methods from computer graphics. We then conducted two large studies ranking the terrains perceptually and showing that the synthetic terrains are perceived as lacking realism as compared to the real ones. Then we provide insight into the features that affect the perceived realism by a quantitative evaluation based on localized geomorphology-based landform features (geomorphons) that categorize terrain structures such as valleys, ridges, hollows, etc. We show that the presence or absence of certain features have a significant perceptual effect. We then introduce Perceived Terrain Realism Metrics (PTRM); a p...

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Research paper thumbnail of Testing the Usability and Accessibility of Smart TV Applications Using an Automated Model-Based Approach

IEEE Transactions on Consumer Electronics, 2020

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Research paper thumbnail of Distinctive Approaches to Computer Graphics Education

Computer Graphics Forum, 2017

This paper presents the latest advances and research in Computer Graphics education in a nutshell... more This paper presents the latest advances and research in Computer Graphics education in a nutshell. It is concerned with topics that were presented at the Education Track of the Eurographics Conference held in Lisbon in 2016. We describe works corresponding to approaches to Computer Graphics education that are unconventional in some way and attempt to tackle unsolved problems and challenges regarding the role of arts in computer graphics education, the role of research‐oriented activities in undergraduate education and the interaction among different areas of Computer Graphics, as well as their application to courses or extra‐curricular activities. We present related works addressing these topics and report experiences, successes and issues in implementing the approaches.

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Research paper thumbnail of HCI Education in the Czech Republic

Interact, 2003

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Research paper thumbnail of Computer graphics education in the Czech Republic

ACM SIGGRAPH Computer Graphics, 1996

Four years ago I wrote an article about the state of the art in the field of computer graphics ed... more Four years ago I wrote an article about the state of the art in the field of computer graphics education in the former Czechoslovakia. This article was published in Computer Graphics January 1992. Perhaps the most important statement in this article was the fact that computer graphics has a long tradition in this country. In the final section of this article some future plans and goals that we wanted to achieve were stated. Four years is a period of time long enough to evaluate the results achieved. The following text is information about recent developments in the Czech Republic in the field of computer graphics.

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Research paper thumbnail of Corrected Human Vision System and the McGurk Effect

Communications in Computer and Information Science, 2011

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Research paper thumbnail of Non-Photorealistic Walkthroughs Using Flash

International Conference in Central Europe on Computer Graphics and Visualization, 2004

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Research paper thumbnail of Comparison of two text entry methods on interactive TV

Proceedings of the 10th European Conference on Interactive TV and Video, 2012

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Research paper thumbnail of XML visualization using tree rewriting

Proceedings of the 20th Spring Conference on Computer Graphics, 2004

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Research paper thumbnail of Explicative Document Reading Controlled by Non-speech Audio Gestures

Lecture Notes in Computer Science, 2006

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Research paper thumbnail of Evaluation of two principal approaches to objective image quality assessment

Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.

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Research paper thumbnail of Cultural Heritage, User Interfaces and Serious Games at CTU Prague

2009 15th International Conference on Virtual Systems and Multimedia, 2009

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Research paper thumbnail of Three-Dimensional Visualization of Atomic Collision Cascades

Eurographics, 1998

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Research paper thumbnail of Corrected Human Vision System and the McGurk Effect

Springer eBooks, 2011

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Research paper thumbnail of HCI Education in the Czech Republic

International Conference on Human-Computer Interaction, 2003

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Research paper thumbnail of Vector Keyboard for Android Platform-Based Devices

Lecture Notes in Computer Science, 2011

... Secondly the nature of the typing and the controlling of the other elements - delete, shift, ... more ... Secondly the nature of the typing and the controlling of the other elements - delete, shift, enter, symbols is different. ... All users were experienced in using regular mobile phones and PC with QWERTY or QWERTZ keyboard. ...

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Research paper thumbnail of Object based manipulation with 3D scenes in mobile environment

The increasing power and display resolution of mobile devices allow the user nowadays to work wit... more The increasing power and display resolution of mobile devices allow the user nowadays to work with 3D information in mobile environment. The use of this new technology brings some new problems that need an urgent solution. One of them has its roots in the fact that common users are not trained to work in 3D graphical environment in general. The main obstacle for a common user is the fact that 3D environment offers too much freedom for object manipulation in comparison with situation in 2D environment. There are various solutions to this problem but usually they do not handle efficiently the problem of navigation in 3D environment in context of handling appropriate information density on a small screen on a mobile device. Our approach is based on transformation of a 3D scene in 2D representation in order to decrease freedom of movement during navigation in the scene. The navigation (and other types of interaction) is performed in 2D environment - the information acquired during inter...

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Research paper thumbnail of 05181 Abstracts Collection – Mobile Computing and Ambient Intelligence: The Challenge of Multimedia

From 01.05.05 to 04.05.05, the Dagstuhl Seminar 05181 ``Mobile Computing and Ambient Intelligence... more From 01.05.05 to 04.05.05, the Dagstuhl Seminar 05181 ``Mobile Computing and Ambient Intelligence: The Challenge of Multimedia''was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available.

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Research paper thumbnail of Conversational Agents for Physical World Navigation

Human–Computer Interaction Series, 2018

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Problems of visualization of technological processes

Proceedings of the 2003 International Conference on Machine Learning and Cybernetics (IEEE Cat. No.03EX693)

Bookmarks Related papers MentionsView impact

Research paper thumbnail of PTRM: Perceived Terrain Realism Metrics

ArXiv, 2019

Terrains are visually important and commonly used in computer graphics. While many algorithms for... more Terrains are visually important and commonly used in computer graphics. While many algorithms for their generation exist, it is difficult to assess the realism of a generated terrain. This paper presents a first step in the direction of perceptual evaluation of terrain models. We gathered and categorized several classes of real terrains and we generated synthetic terrains by using methods from computer graphics. We then conducted two large studies ranking the terrains perceptually and showing that the synthetic terrains are perceived as lacking realism as compared to the real ones. Then we provide insight into the features that affect the perceived realism by a quantitative evaluation based on localized geomorphology-based landform features (geomorphons) that categorize terrain structures such as valleys, ridges, hollows, etc. We show that the presence or absence of certain features have a significant perceptual effect. We then introduce Perceived Terrain Realism Metrics (PTRM); a p...

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Testing the Usability and Accessibility of Smart TV Applications Using an Automated Model-Based Approach

IEEE Transactions on Consumer Electronics, 2020

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Distinctive Approaches to Computer Graphics Education

Computer Graphics Forum, 2017

This paper presents the latest advances and research in Computer Graphics education in a nutshell... more This paper presents the latest advances and research in Computer Graphics education in a nutshell. It is concerned with topics that were presented at the Education Track of the Eurographics Conference held in Lisbon in 2016. We describe works corresponding to approaches to Computer Graphics education that are unconventional in some way and attempt to tackle unsolved problems and challenges regarding the role of arts in computer graphics education, the role of research‐oriented activities in undergraduate education and the interaction among different areas of Computer Graphics, as well as their application to courses or extra‐curricular activities. We present related works addressing these topics and report experiences, successes and issues in implementing the approaches.

Bookmarks Related papers MentionsView impact

Research paper thumbnail of HCI Education in the Czech Republic

Interact, 2003

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Computer graphics education in the Czech Republic

ACM SIGGRAPH Computer Graphics, 1996

Four years ago I wrote an article about the state of the art in the field of computer graphics ed... more Four years ago I wrote an article about the state of the art in the field of computer graphics education in the former Czechoslovakia. This article was published in Computer Graphics January 1992. Perhaps the most important statement in this article was the fact that computer graphics has a long tradition in this country. In the final section of this article some future plans and goals that we wanted to achieve were stated. Four years is a period of time long enough to evaluate the results achieved. The following text is information about recent developments in the Czech Republic in the field of computer graphics.

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Corrected Human Vision System and the McGurk Effect

Communications in Computer and Information Science, 2011

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Non-Photorealistic Walkthroughs Using Flash

International Conference in Central Europe on Computer Graphics and Visualization, 2004

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Comparison of two text entry methods on interactive TV

Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Bookmarks Related papers MentionsView impact

Research paper thumbnail of XML visualization using tree rewriting

Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Explicative Document Reading Controlled by Non-speech Audio Gestures

Lecture Notes in Computer Science, 2006

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Evaluation of two principal approaches to objective image quality assessment

Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Cultural Heritage, User Interfaces and Serious Games at CTU Prague

2009 15th International Conference on Virtual Systems and Multimedia, 2009

Bookmarks Related papers MentionsView impact

Research paper thumbnail of Three-Dimensional Visualization of Atomic Collision Cascades

Eurographics, 1998

Bookmarks Related papers MentionsView impact