Rajesh Kumar - Academia.edu (original) (raw)

Papers by Rajesh Kumar

Research paper thumbnail of Folk Games: Preservation of Catandungan's Identity

International Journal of Health, Physical Education and Computer Science in Sports, 2022

The research entitled “Folk Games: Preservation of Catandungan’s Identity aimed to collect and do... more The research entitled “Folk Games: Preservation of Catandungan’s Identity aimed to collect and document folk games in the 63 barangays in the Municipality of Virac, Catanduanes. Specifically, it sought answers to the following questions. 1) What is the profile of Senior Citizens who are known in Virac Folk Games? 2) What are the folk games in the 63 barangays in Virac, Catanduanes in terms of: Title, Materials needed, Player Composition, Values, Objectives, and Mechanics of the Games? 3) What primer on the Folk Games of Catanduanes can be developed as a cultural and physical education resource material to ensure its preservation?
The study utilized the descriptive qualitative type of research employing questionnaire and in-depth interview as the main tools in gathering data. The interviews were done using Bikol dialect. Photo and video documentation were taken to corroborate with the actual observation. Descriptive qualitative type of research was utilized since this study described and documented data on the Catanduanes Folk Games.
The findings from the data gathered were as follows: The ages of the senior citizen respondents are 60 – 65, the starting age of senior citizen. The Senior Citizen respondents is are mostly females. They live in the area for 61 – 80 years.
The senior citizens of the community possess stock knowledge on the traditional practices of the locality. They are natives in the place where the games are played in the significant periods of time. The respondents identified 24 games, which they had either played or only had head knowledge about; nevertheless, they all understood the mechanics of the games.
The most frequently played game by male senior citizens during their childhood days were the games Tagu-Taguan, Tatsi, Tubig-Tubigan and Tumba-lata – which are all physical games. Physical games demand strong limbs, fleetness of foot, fortitude and vitality in addition to courage (tapang) and endurance (pagtitiis). It also involves energetic motor movements, bodily strength and endurance. This means that men are more prone to physical games. The most frequently played game among female senior citizens during their childhood days was the game Sungka. In Kerala, sungka is called Pallanguli in which designed to target young children and hold people to help improve their hand-eye coordination and to learn to count. Finally, the researcher made a Primer on Catanduanes Folk Games as a cultural Education Resource Material to enhance and preserve its identity and sustainability.
In the light of the foregoing findings, the following conclusions were drawn: 1) Catanduanes Folk Games were identified through interviews and actual observations. The interview revealed twenty-four (24) games as identified by the 76 senior respondents. 2) The nature of these games was defined according to the Title, Materials needed, Player Composition, Values, Objectives and Mechanics of the Games. The materials of the games depend on the location from where the player can gather. Games can be classified as individual or dual. Furthermore, cultural values were distinctly seen in these games such as cooperation, commitment, resourcefulness, determination, honesty, social responsibility and respect. Finally, objectives in the games were also drawn such as to develop accuracy, speed, agility, balance, strength, alertness, concentration, coordination, endurance, focus, flexibility and speed.
Based on the foregoing findings and conclusions, the following recommendations are advanced: 1) At an early stage, young generations should be involved in participating to the different Folk Games by integrating the games into school curriculum implemented by the teachers and committee in order to build up the skill for social interaction, memory, emotional awareness, creative approach, adaptability and impulse control. 2) Local academe should look at our local games as an avenue for character formation and nation building. 3) Playing the traditional games made by the researcher be adopted in schools for instruction purposes and in community organizing socio-cultural activities for it holistically develops a child participating in the games. 4) The provincial government should have the support in giving fund to the provincial tourism and other municipalities in conducting and integrating folk games to the different special occasions in order to preserve and promote the local heritage in the realization of the salient features and objectives. And 5) The local leaders of the community must promote and encourage the young generation, out-of-school youth, and adult to play the games inherent in their locality.

Research paper thumbnail of Folk Games: Preservation of Catandungan's Identity

International Journal of Health, Physical Education and Computer Science in Sports, 2022

The research entitled “Folk Games: Preservation of Catandungan’s Identity aimed to collect and do... more The research entitled “Folk Games: Preservation of Catandungan’s Identity aimed to collect and document folk games in the 63 barangays in the Municipality of Virac, Catanduanes. Specifically, it sought answers to the following questions. 1) What is the profile of Senior Citizens who are known in Virac Folk Games? 2) What are the folk games in the 63 barangays in Virac, Catanduanes in terms of: Title, Materials needed, Player Composition, Values, Objectives, and Mechanics of the Games? 3) What primer on the Folk Games of Catanduanes can be developed as a cultural and physical education resource material to ensure its preservation?
The study utilized the descriptive qualitative type of research employing questionnaire and in-depth interview as the main tools in gathering data. The interviews were done using Bikol dialect. Photo and video documentation were taken to corroborate with the actual observation. Descriptive qualitative type of research was utilized since this study described and documented data on the Catanduanes Folk Games.
The findings from the data gathered were as follows: The ages of the senior citizen respondents are 60 – 65, the starting age of senior citizen. The Senior Citizen respondents is are mostly females. They live in the area for 61 – 80 years.
The senior citizens of the community possess stock knowledge on the traditional practices of the locality. They are natives in the place where the games are played in the significant periods of time. The respondents identified 24 games, which they had either played or only had head knowledge about; nevertheless, they all understood the mechanics of the games.
The most frequently played game by male senior citizens during their childhood days were the games Tagu-Taguan, Tatsi, Tubig-Tubigan and Tumba-lata – which are all physical games. Physical games demand strong limbs, fleetness of foot, fortitude and vitality in addition to courage (tapang) and endurance (pagtitiis). It also involves energetic motor movements, bodily strength and endurance. This means that men are more prone to physical games. The most frequently played game among female senior citizens during their childhood days was the game Sungka. In Kerala, sungka is called Pallanguli in which designed to target young children and hold people to help improve their hand-eye coordination and to learn to count. Finally, the researcher made a Primer on Catanduanes Folk Games as a cultural Education Resource Material to enhance and preserve its identity and sustainability.
In the light of the foregoing findings, the following conclusions were drawn: 1) Catanduanes Folk Games were identified through interviews and actual observations. The interview revealed twenty-four (24) games as identified by the 76 senior respondents. 2) The nature of these games was defined according to the Title, Materials needed, Player Composition, Values, Objectives and Mechanics of the Games. The materials of the games depend on the location from where the player can gather. Games can be classified as individual or dual. Furthermore, cultural values were distinctly seen in these games such as cooperation, commitment, resourcefulness, determination, honesty, social responsibility and respect. Finally, objectives in the games were also drawn such as to develop accuracy, speed, agility, balance, strength, alertness, concentration, coordination, endurance, focus, flexibility and speed.
Based on the foregoing findings and conclusions, the following recommendations are advanced: 1) At an early stage, young generations should be involved in participating to the different Folk Games by integrating the games into school curriculum implemented by the teachers and committee in order to build up the skill for social interaction, memory, emotional awareness, creative approach, adaptability and impulse control. 2) Local academe should look at our local games as an avenue for character formation and nation building. 3) Playing the traditional games made by the researcher be adopted in schools for instruction purposes and in community organizing socio-cultural activities for it holistically develops a child participating in the games. 4) The provincial government should have the support in giving fund to the provincial tourism and other municipalities in conducting and integrating folk games to the different special occasions in order to preserve and promote the local heritage in the realization of the salient features and objectives. And 5) The local leaders of the community must promote and encourage the young generation, out-of-school youth, and adult to play the games inherent in their locality.