Raymond Holt - Academia.edu (original) (raw)

Papers by Raymond Holt

Research paper thumbnail of Moving Beyond Boundaries

Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

Research paper thumbnail of Yokes: Case study and implications

Universal design of workplaces through the use of Poka-

Research paper thumbnail of Together Through Play: Facilitating Meaningful Play for Disabled and Non-Disabled Children through Participatory Design

Design and Sociology are disciplines that rarely interact, but both share significant common conc... more Design and Sociology are disciplines that rarely interact, but both share significant common concerns, particularly when it comes to matters of inclusivity and “designing out” exclusion. While some of the qualitative methods used in sociology are already a common part of studying user interactions with products, this paper argues that further benefits could be achieved through closer interaction between these disciplines. Design could learn much from the moral and reflective critiques applied by sociologists to their own work to identify assumptions and prejudices, while sociology can benefit from the creative impetus and codesign principles adopted in design, particularly when it comes to working with and understanding children. The paper concludes by describing the Together Through Play project which sets out to explore the benefits of bringing together sociology and design in studying the area of inclusive play between disabled and non-disabled children.

Research paper thumbnail of An approach for the formulation of sustainable replanting policies in the Indonesian natural rubber industry

Journal of Cleaner Production, 2019

This is a repository copy of An approach for the formulation of sustainable replanting policies i... more This is a repository copy of An approach for the formulation of sustainable replanting policies in the Indonesian natural rubber industry.

Research paper thumbnail of Hitting the Target: Mathematical Attainment in Children Is Related to Interceptive-Timing Ability

Psychological science, 2018

Interceptive timing is a fundamental ability underpinning numerous actions (e.g., ball catching),... more Interceptive timing is a fundamental ability underpinning numerous actions (e.g., ball catching), but its development and relationship with other cognitive functions remain poorly understood. Piaget suggested that children need to learn the physical rules that govern their environment before they can represent abstract concepts such as number and time. Thus, learning how objects move in space and time may underpin the development of related abstract representations (i.e., mathematics). To test this hypothesis, we captured objective measures of interceptive timing in 309 primary school children (5-11 years old), alongside scores for general motor skill and national standardized academic attainment. Bayesian estimation showed that interceptive timing (but not general motor capability) uniquely predicted mathematical ability even after we controlled for age, reading, and writing attainment. This finding demonstrates that interceptive timing is distinct from other motor skills with spec...

Research paper thumbnail of Manual tracking impairs postural stability in older adults

British Journal of Occupational Therapy, 2017

Introduction Older adults show increased postural sway and a greater risk of falls when completin... more Introduction Older adults show increased postural sway and a greater risk of falls when completing activities with high cognitive demands. While dual-task approaches have clarified an association between cognitive processes and postural control, it is unclear how manual ability, which is also required for the successful completion of cognitively demanding tasks (such as putting a key into a lock), affects this relationship. Method Kinematic technology was used to explore the relationship between postural sway and manual control in healthy younger and older adults. Participants ( n = 82) remained standing to complete a visual-motor tracking task on a tablet computer. Root mean square tracking error measured manual performance, and a balance board measured deviations in centre of pressure as a marker of postural sway. Results Older adults displayed poorer manual accuracy and increased postural sway across all testing conditions. Conclusions Cognitive capacity can interact with multipl...

Research paper thumbnail of Towards a Framework for Sustainable Development Planning in the Indonesian Natural Rubber Industry Supply Network

Procedia CIRP, 2016

Supply networks for natural resources such as rubber present significant opportunities to deliver... more Supply networks for natural resources such as rubber present significant opportunities to deliver global sustainability goals by reducing environmental, social and economic impacts of industrial activities. This research is using the Indonesian natural rubber industry as a case study. Early discussions with stakeholders highlighted a need for decision support tools to facilitate sustainability-related trade-offs in industry-wide and firm-level planning processes. The example used in this paper relates to rubber plantation replanting programmes and a three-way trade-off between customers' needs for a steady flow of rubber, an industry need to improve its environmental sustainability and rubber plantation owners' needs to maintain their financial sustainability which, in turn, influences social sustainability. An initial framework for sustainable development planning based on the case study and literature is proposed, and its use in the design of a computational simulation experiment using hybrid simulation models to predict the sustainability impacts of alternative replanting scenarios is reported.

Research paper thumbnail of Together Through Play: Facilitating Inclusive Play Through Participatory Design

Springer eBooks, 2014

Design and Sociology are disciplines that rarely interact, but both share significant common conc... more Design and Sociology are disciplines that rarely interact, but both share significant common concerns, particularly when it comes to matters of inclusivity and "designing out" exclusion. While some of the qualitative methods used in sociology are already a common part of studying user interactions with products, this paper argues that further benefits could be achieved through closer interaction between these disciplines. Design could learn much from the moral and reflective critiques applied by sociologists to their own work to identify assumptions and prejudices, while sociology can benefit from the creative impetus and codesign principles adopted in design, particularly when it comes to working with and understanding children. The paper concludes by describing the Together Through Play project which sets out to explore the benefits of bringing together sociology and design in studying the area of inclusive play between disabled and non-disabled children.

Research paper thumbnail of The Involvement of Primary Schools in the Design of Healthcare Technology for Children

Designing Inclusive Interactions, 2010

There has been an increased emphasis on user involvement within healthcare technology development... more There has been an increased emphasis on user involvement within healthcare technology development (Ram et al., 2007). Within the healthcare domain the term “user” can describe a range of different people across all ages; from patients and their families to healthcare professionals, NHS providers and commissioners of services. Within rehabilitation engineering, a “user” of technology is often characterised by the

Research paper thumbnail of Deploying a Two-Player System for Arm Rehabilitation in Schools

Designing Inclusive Systems, 2012

Cerebral Palsy (CP) is the commonest cause of disability among children in Europe (Johnson, 2002)... more Cerebral Palsy (CP) is the commonest cause of disability among children in Europe (Johnson, 2002). Its effects and severity can be extremely varied, but a combination of arm impairments through weakness or spasticity and sensory deficits is common and can (i) significantly impair the ability of individuals with CP to carry out daily activities and (ii) create significant social barriers (Imms, 2008). Therapy is often used to aid the acquisition of motor skills, particularly in childhood, but a lack of physiotherapy resources means that this is ...

Research paper thumbnail of Assessment of upper limb movement with an autonomous robotic device in a school environment for children with Cerebral Palsy

2015 IEEE International Conference on Rehabilitation Robotics (ICORR), 2015

Robotic devices are becoming more prevalent in rehabilitation of neurological disorders. Studies ... more Robotic devices are becoming more prevalent in rehabilitation of neurological disorders. Studies focus on clinical measures alongside robotic intervention, but assessment data can be collected as the subjects are using the rehabilitation device. As part of an autonomous robotic rehabilitation device in primary schools, this paper introduces an assessment tool that can engage subjects and measure performance on a more granular scale across an 8 week intervention. The deployments are split in to two parts of single and dual use with a 4 week washout period in-between. Analysis of the scores achieved on the assessment task show improvement on the rehabilitation system, and the data can also be used as part of an adaptive algorithm for the robotic assistance. The data on this pilot study with 11 children with Cerebral Palsy shows that the assessment task can pick up trends of improvement across the deployments. Although the data is noisy, there is significant difference over the washout period, which shows that improvement is maintained after rehabilitation training. The order of single and dual use of the device did not influence the improvement. The simplicity of the assessment tasks makes implementation easy, and collects enough data over a short period of time for significant changes.

Research paper thumbnail of Evaluating methods for engaging children in healthcare technology design

Health and Technology, 2013

This is a repository copy of Evaluating methods for engaging children in healthcare technology de... more This is a repository copy of Evaluating methods for engaging children in healthcare technology design.

Research paper thumbnail of Universal design of workplaces through the use of Poka-Yokes: Case study and implications

Journal of Industrial Engineering and Management, 2011

Purpose: Employment plays an important part in many people's lives beyond merely providing income... more Purpose: Employment plays an important part in many people's lives beyond merely providing income, since continued participation in work can have many therapeutic benefits for workers defined as disabled. However, disabled workers face a range of barriers to employment, despite legislation intended to improve workplace accessibility emphasizing adaptations to the workplace, which many employers often find difficult and expensive. The Poka-Yoke approach was developed in the manufacturing industry as a way of improving productivity by reducing errors using often very simple adaptations. This paper argues that, as Poka-Yokes are designed to make life easier and improve the performance of workers without impairments, they are closer to the philosophy of Universal Design than to Accessible Design, and offer an easy and inclusive way of making work more accessible for all kind of workers. Design/methodology/approach: This paper provides a case study demonstrating the use of the Poka-Yoke approach in a sheltered work centre for disabled; highlighting how they served to improve accessibility to work by fulfilling Universal Design principles. Findings: Our research allows us to demonstrate the great potential of Poka-yokes for gaining accessibility to the workplace. The real application of this approach,

Research paper thumbnail of Narrating Past to Present: Conveying the Needs and Values of Older People to Young Digital Technology Designers

Lecture Notes in Computer Science, 2011

In this paper we discuss preliminary findings from the first stage of our SEEDS study (SEEDS: An ... more In this paper we discuss preliminary findings from the first stage of our SEEDS study (SEEDS: An Organic Approach to Virtual Participatory Design), a collaborative research project between Universities of Dundee, Kent and Leeds, United Kingdom. This feasibility study investigates how to motivate older people to engage with digital technology, as well as how to improve understanding of older people's needs and requirements amongst young designers. As part of this study we recorded interviews with older people which investigated their motivations to use or not use digital technologies and themes pertaining to their (dis)engagement. A virtual repository was created to make collected interviews, which were presented as social stories, available to engineering, technology and design students. In this paper we discuss the findings from a prototyping exercise with undergraduate and postgraduate students which took place in stage one at the Universities of Kent and Leeds.

Research paper thumbnail of Investigating the International Classification of Functioning, Disability, and Health (ICF) Framework to Capture User Needs in the Concept Stage of Rehabilitation Technology Development

Assistive Technology, 2014

This study evaluates whether the International Classification of Functioning, Disability, and Hea... more This study evaluates whether the International Classification of Functioning, Disability, and Health (ICF) framework provides a useful basis to ensure that key user needs are identified in the development of a home-based arm rehabilitation system for stroke patients. Using a qualitative approach, nine people with residual arm weakness after stroke and six healthcare professionals with expertise in stroke rehabilitation were enrolled in the user-centered design process. They were asked, through semi-structured interviews, to define the needs and specification for a potential home-based rehabilitation device to facilitate self-managed arm exercise. The topic list for the interviews was derived by brainstorming ideas within the clinical and engineering multidisciplinary research team based on previous experience and existing literature in user-centered design. Meaningful concepts were extracted from questions and responses of these interviews. These concepts obtained were matched to the categories within the ICF comprehensive core set for stroke using ICF linking rules. Most of the concepts extracted from the interviews matched to the existing ICF Core Set categories. Person factors like gender, age, interest, compliance, motivation, choice, and convenience that might determine device usability are yet to be categorized within the ICF comprehensive core set. The results suggest that the categories of the comprehensive ICF Core Set for stroke provide a useful basis for structuring interviews to identify most users needs. However some personal factors (related to end users and healthcare professionals) need to be considered in addition to the ICF categories.

Research paper thumbnail of Acceptability of robot assisted active arm exercise as part of rehabilitation after stroke

2009 IEEE International Conference on Rehabilitation Robotics, 2009

iPAM is a dual robot system developed at the University of Leeds to assist people with stroke who... more iPAM is a dual robot system developed at the University of Leeds to assist people with stroke who have moderate to severe arm weakness undertake active exercises. If the system is to be adopted in into routine clinical practice, it is essential that it is accepted by people with stroke and their treating therapists. This paper presents results of a

Research paper thumbnail of Feasibility of school-based computer-assisted robotic gaming technology for upper limb rehabilitation of children with cerebral palsy

Disability and rehabilitation. Assistive technology, Jan 25, 2014

Introduction: We investigated the feasibility of using computer-assisted arm rehabilitation (CAAR... more Introduction: We investigated the feasibility of using computer-assisted arm rehabilitation (CAAR) computer games in schools. Outcomes were children's preference for single player or dual player mode, and changes in arm activity and kinematics. Method: Nine boys and two girls with cerebral palsy (6-12 years, mean 9 years) played assistive technology computer games in single-user mode or with school friends in an AB-BA design. Preference was determined by recording the time spent playing each mode and by qualitative feedback. We used the ABILHAND-kids and Canadian Occupational Performance Measure to evaluate activity limitation, and a portable laptop-based device to capture arm kinematics. Results: No difference was recorded between single-user and dual-user modes (median daily use 9.27 versus 11.2 min, p = 0.214). Children reported dual-user mode was preferable. There were no changes in activity limitation (ABILHAND-kids, p = 0.424; COPM, p = 0.484) but we found significant impr...

Research paper thumbnail of A Socio-technical Approach to Managing Material Flow in the Indonesian Fertiliser Industry

IFIP Advances in Information and Communication Technology, 2014

The Indonesian fertiliser industry is a significant contributor to the national economy. Given th... more The Indonesian fertiliser industry is a significant contributor to the national economy. Given the need to distribute its products to customers on the 17,000 islands making up availability of ports are major factors in managing fertiliser product lifecycles. However, managing the flow of material around a port is a complex process, affected by a range of socio-technical factors. This paper proposes a conceptual model of supply network processes and their relationships to infrastructures such as ports based on a socio-technical systems analysis of material flow. Results from an application of the model to explore how changes to a port is operated affect material flow. These results were used to inform the development of an agent based simulation model to support decision makers in investigating the effects of their decisions in considering the impact of potential management interventions on the flow of materials within the port. The conceptual and simulation models are illustrated using a case study taken from a port in the Indonesian fertiliser industry.

Research paper thumbnail of User involvement in developing Rehabilitation Robotic devices: An essential requirement

2007 IEEE 10th International Conference on Rehabilitation Robotics, 2007

Treatment from a trained therapist is an important aspect of stroke rehabilitation, but resource ... more Treatment from a trained therapist is an important aspect of stroke rehabilitation, but resource limits mean that not all stroke patients receive the treatment that they require. The iPAM (Intelligent Pneumatic Arm Movement) is a robotic system that aims to provide more time-efficient rehabilitation therapy. To make sure this really addresses the needs of therapists and patients, the iPAM development

Research paper thumbnail of The relationship between a child's postural stability and manual dexterity

Experimental brain research, 2014

The neural systems responsible for postural control are separate from the neural substrates that ... more The neural systems responsible for postural control are separate from the neural substrates that underpin control of the hand. Nonetheless, postural control and eye-hand coordination are linked functionally. For example, a stable platform is required for precise manual control tasks (e.g. handwriting) and thus such skills often cannot develop until the child is able to sit or stand upright. This raises the question of the strength of the empirical relationship between measures of postural stability and manual motor control. We recorded objective computerised measures of postural stability in stance and manual control in sitting in a sample of school children (n = 278) aged 3-11 years in order to explore the extent to which measures of manual skill could be predicted by measures of postural stability. A strong correlation was found across the whole sample between separate measures of postural stability and manual control taken on different days. Following correction for age, a signif...

Research paper thumbnail of Moving Beyond Boundaries

Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

Research paper thumbnail of Yokes: Case study and implications

Universal design of workplaces through the use of Poka-

Research paper thumbnail of Together Through Play: Facilitating Meaningful Play for Disabled and Non-Disabled Children through Participatory Design

Design and Sociology are disciplines that rarely interact, but both share significant common conc... more Design and Sociology are disciplines that rarely interact, but both share significant common concerns, particularly when it comes to matters of inclusivity and “designing out” exclusion. While some of the qualitative methods used in sociology are already a common part of studying user interactions with products, this paper argues that further benefits could be achieved through closer interaction between these disciplines. Design could learn much from the moral and reflective critiques applied by sociologists to their own work to identify assumptions and prejudices, while sociology can benefit from the creative impetus and codesign principles adopted in design, particularly when it comes to working with and understanding children. The paper concludes by describing the Together Through Play project which sets out to explore the benefits of bringing together sociology and design in studying the area of inclusive play between disabled and non-disabled children.

Research paper thumbnail of An approach for the formulation of sustainable replanting policies in the Indonesian natural rubber industry

Journal of Cleaner Production, 2019

This is a repository copy of An approach for the formulation of sustainable replanting policies i... more This is a repository copy of An approach for the formulation of sustainable replanting policies in the Indonesian natural rubber industry.

Research paper thumbnail of Hitting the Target: Mathematical Attainment in Children Is Related to Interceptive-Timing Ability

Psychological science, 2018

Interceptive timing is a fundamental ability underpinning numerous actions (e.g., ball catching),... more Interceptive timing is a fundamental ability underpinning numerous actions (e.g., ball catching), but its development and relationship with other cognitive functions remain poorly understood. Piaget suggested that children need to learn the physical rules that govern their environment before they can represent abstract concepts such as number and time. Thus, learning how objects move in space and time may underpin the development of related abstract representations (i.e., mathematics). To test this hypothesis, we captured objective measures of interceptive timing in 309 primary school children (5-11 years old), alongside scores for general motor skill and national standardized academic attainment. Bayesian estimation showed that interceptive timing (but not general motor capability) uniquely predicted mathematical ability even after we controlled for age, reading, and writing attainment. This finding demonstrates that interceptive timing is distinct from other motor skills with spec...

Research paper thumbnail of Manual tracking impairs postural stability in older adults

British Journal of Occupational Therapy, 2017

Introduction Older adults show increased postural sway and a greater risk of falls when completin... more Introduction Older adults show increased postural sway and a greater risk of falls when completing activities with high cognitive demands. While dual-task approaches have clarified an association between cognitive processes and postural control, it is unclear how manual ability, which is also required for the successful completion of cognitively demanding tasks (such as putting a key into a lock), affects this relationship. Method Kinematic technology was used to explore the relationship between postural sway and manual control in healthy younger and older adults. Participants ( n = 82) remained standing to complete a visual-motor tracking task on a tablet computer. Root mean square tracking error measured manual performance, and a balance board measured deviations in centre of pressure as a marker of postural sway. Results Older adults displayed poorer manual accuracy and increased postural sway across all testing conditions. Conclusions Cognitive capacity can interact with multipl...

Research paper thumbnail of Towards a Framework for Sustainable Development Planning in the Indonesian Natural Rubber Industry Supply Network

Procedia CIRP, 2016

Supply networks for natural resources such as rubber present significant opportunities to deliver... more Supply networks for natural resources such as rubber present significant opportunities to deliver global sustainability goals by reducing environmental, social and economic impacts of industrial activities. This research is using the Indonesian natural rubber industry as a case study. Early discussions with stakeholders highlighted a need for decision support tools to facilitate sustainability-related trade-offs in industry-wide and firm-level planning processes. The example used in this paper relates to rubber plantation replanting programmes and a three-way trade-off between customers' needs for a steady flow of rubber, an industry need to improve its environmental sustainability and rubber plantation owners' needs to maintain their financial sustainability which, in turn, influences social sustainability. An initial framework for sustainable development planning based on the case study and literature is proposed, and its use in the design of a computational simulation experiment using hybrid simulation models to predict the sustainability impacts of alternative replanting scenarios is reported.

Research paper thumbnail of Together Through Play: Facilitating Inclusive Play Through Participatory Design

Springer eBooks, 2014

Design and Sociology are disciplines that rarely interact, but both share significant common conc... more Design and Sociology are disciplines that rarely interact, but both share significant common concerns, particularly when it comes to matters of inclusivity and "designing out" exclusion. While some of the qualitative methods used in sociology are already a common part of studying user interactions with products, this paper argues that further benefits could be achieved through closer interaction between these disciplines. Design could learn much from the moral and reflective critiques applied by sociologists to their own work to identify assumptions and prejudices, while sociology can benefit from the creative impetus and codesign principles adopted in design, particularly when it comes to working with and understanding children. The paper concludes by describing the Together Through Play project which sets out to explore the benefits of bringing together sociology and design in studying the area of inclusive play between disabled and non-disabled children.

Research paper thumbnail of The Involvement of Primary Schools in the Design of Healthcare Technology for Children

Designing Inclusive Interactions, 2010

There has been an increased emphasis on user involvement within healthcare technology development... more There has been an increased emphasis on user involvement within healthcare technology development (Ram et al., 2007). Within the healthcare domain the term “user” can describe a range of different people across all ages; from patients and their families to healthcare professionals, NHS providers and commissioners of services. Within rehabilitation engineering, a “user” of technology is often characterised by the

Research paper thumbnail of Deploying a Two-Player System for Arm Rehabilitation in Schools

Designing Inclusive Systems, 2012

Cerebral Palsy (CP) is the commonest cause of disability among children in Europe (Johnson, 2002)... more Cerebral Palsy (CP) is the commonest cause of disability among children in Europe (Johnson, 2002). Its effects and severity can be extremely varied, but a combination of arm impairments through weakness or spasticity and sensory deficits is common and can (i) significantly impair the ability of individuals with CP to carry out daily activities and (ii) create significant social barriers (Imms, 2008). Therapy is often used to aid the acquisition of motor skills, particularly in childhood, but a lack of physiotherapy resources means that this is ...

Research paper thumbnail of Assessment of upper limb movement with an autonomous robotic device in a school environment for children with Cerebral Palsy

2015 IEEE International Conference on Rehabilitation Robotics (ICORR), 2015

Robotic devices are becoming more prevalent in rehabilitation of neurological disorders. Studies ... more Robotic devices are becoming more prevalent in rehabilitation of neurological disorders. Studies focus on clinical measures alongside robotic intervention, but assessment data can be collected as the subjects are using the rehabilitation device. As part of an autonomous robotic rehabilitation device in primary schools, this paper introduces an assessment tool that can engage subjects and measure performance on a more granular scale across an 8 week intervention. The deployments are split in to two parts of single and dual use with a 4 week washout period in-between. Analysis of the scores achieved on the assessment task show improvement on the rehabilitation system, and the data can also be used as part of an adaptive algorithm for the robotic assistance. The data on this pilot study with 11 children with Cerebral Palsy shows that the assessment task can pick up trends of improvement across the deployments. Although the data is noisy, there is significant difference over the washout period, which shows that improvement is maintained after rehabilitation training. The order of single and dual use of the device did not influence the improvement. The simplicity of the assessment tasks makes implementation easy, and collects enough data over a short period of time for significant changes.

Research paper thumbnail of Evaluating methods for engaging children in healthcare technology design

Health and Technology, 2013

This is a repository copy of Evaluating methods for engaging children in healthcare technology de... more This is a repository copy of Evaluating methods for engaging children in healthcare technology design.

Research paper thumbnail of Universal design of workplaces through the use of Poka-Yokes: Case study and implications

Journal of Industrial Engineering and Management, 2011

Purpose: Employment plays an important part in many people's lives beyond merely providing income... more Purpose: Employment plays an important part in many people's lives beyond merely providing income, since continued participation in work can have many therapeutic benefits for workers defined as disabled. However, disabled workers face a range of barriers to employment, despite legislation intended to improve workplace accessibility emphasizing adaptations to the workplace, which many employers often find difficult and expensive. The Poka-Yoke approach was developed in the manufacturing industry as a way of improving productivity by reducing errors using often very simple adaptations. This paper argues that, as Poka-Yokes are designed to make life easier and improve the performance of workers without impairments, they are closer to the philosophy of Universal Design than to Accessible Design, and offer an easy and inclusive way of making work more accessible for all kind of workers. Design/methodology/approach: This paper provides a case study demonstrating the use of the Poka-Yoke approach in a sheltered work centre for disabled; highlighting how they served to improve accessibility to work by fulfilling Universal Design principles. Findings: Our research allows us to demonstrate the great potential of Poka-yokes for gaining accessibility to the workplace. The real application of this approach,

Research paper thumbnail of Narrating Past to Present: Conveying the Needs and Values of Older People to Young Digital Technology Designers

Lecture Notes in Computer Science, 2011

In this paper we discuss preliminary findings from the first stage of our SEEDS study (SEEDS: An ... more In this paper we discuss preliminary findings from the first stage of our SEEDS study (SEEDS: An Organic Approach to Virtual Participatory Design), a collaborative research project between Universities of Dundee, Kent and Leeds, United Kingdom. This feasibility study investigates how to motivate older people to engage with digital technology, as well as how to improve understanding of older people's needs and requirements amongst young designers. As part of this study we recorded interviews with older people which investigated their motivations to use or not use digital technologies and themes pertaining to their (dis)engagement. A virtual repository was created to make collected interviews, which were presented as social stories, available to engineering, technology and design students. In this paper we discuss the findings from a prototyping exercise with undergraduate and postgraduate students which took place in stage one at the Universities of Kent and Leeds.

Research paper thumbnail of Investigating the International Classification of Functioning, Disability, and Health (ICF) Framework to Capture User Needs in the Concept Stage of Rehabilitation Technology Development

Assistive Technology, 2014

This study evaluates whether the International Classification of Functioning, Disability, and Hea... more This study evaluates whether the International Classification of Functioning, Disability, and Health (ICF) framework provides a useful basis to ensure that key user needs are identified in the development of a home-based arm rehabilitation system for stroke patients. Using a qualitative approach, nine people with residual arm weakness after stroke and six healthcare professionals with expertise in stroke rehabilitation were enrolled in the user-centered design process. They were asked, through semi-structured interviews, to define the needs and specification for a potential home-based rehabilitation device to facilitate self-managed arm exercise. The topic list for the interviews was derived by brainstorming ideas within the clinical and engineering multidisciplinary research team based on previous experience and existing literature in user-centered design. Meaningful concepts were extracted from questions and responses of these interviews. These concepts obtained were matched to the categories within the ICF comprehensive core set for stroke using ICF linking rules. Most of the concepts extracted from the interviews matched to the existing ICF Core Set categories. Person factors like gender, age, interest, compliance, motivation, choice, and convenience that might determine device usability are yet to be categorized within the ICF comprehensive core set. The results suggest that the categories of the comprehensive ICF Core Set for stroke provide a useful basis for structuring interviews to identify most users needs. However some personal factors (related to end users and healthcare professionals) need to be considered in addition to the ICF categories.

Research paper thumbnail of Acceptability of robot assisted active arm exercise as part of rehabilitation after stroke

2009 IEEE International Conference on Rehabilitation Robotics, 2009

iPAM is a dual robot system developed at the University of Leeds to assist people with stroke who... more iPAM is a dual robot system developed at the University of Leeds to assist people with stroke who have moderate to severe arm weakness undertake active exercises. If the system is to be adopted in into routine clinical practice, it is essential that it is accepted by people with stroke and their treating therapists. This paper presents results of a

Research paper thumbnail of Feasibility of school-based computer-assisted robotic gaming technology for upper limb rehabilitation of children with cerebral palsy

Disability and rehabilitation. Assistive technology, Jan 25, 2014

Introduction: We investigated the feasibility of using computer-assisted arm rehabilitation (CAAR... more Introduction: We investigated the feasibility of using computer-assisted arm rehabilitation (CAAR) computer games in schools. Outcomes were children's preference for single player or dual player mode, and changes in arm activity and kinematics. Method: Nine boys and two girls with cerebral palsy (6-12 years, mean 9 years) played assistive technology computer games in single-user mode or with school friends in an AB-BA design. Preference was determined by recording the time spent playing each mode and by qualitative feedback. We used the ABILHAND-kids and Canadian Occupational Performance Measure to evaluate activity limitation, and a portable laptop-based device to capture arm kinematics. Results: No difference was recorded between single-user and dual-user modes (median daily use 9.27 versus 11.2 min, p = 0.214). Children reported dual-user mode was preferable. There were no changes in activity limitation (ABILHAND-kids, p = 0.424; COPM, p = 0.484) but we found significant impr...

Research paper thumbnail of A Socio-technical Approach to Managing Material Flow in the Indonesian Fertiliser Industry

IFIP Advances in Information and Communication Technology, 2014

The Indonesian fertiliser industry is a significant contributor to the national economy. Given th... more The Indonesian fertiliser industry is a significant contributor to the national economy. Given the need to distribute its products to customers on the 17,000 islands making up availability of ports are major factors in managing fertiliser product lifecycles. However, managing the flow of material around a port is a complex process, affected by a range of socio-technical factors. This paper proposes a conceptual model of supply network processes and their relationships to infrastructures such as ports based on a socio-technical systems analysis of material flow. Results from an application of the model to explore how changes to a port is operated affect material flow. These results were used to inform the development of an agent based simulation model to support decision makers in investigating the effects of their decisions in considering the impact of potential management interventions on the flow of materials within the port. The conceptual and simulation models are illustrated using a case study taken from a port in the Indonesian fertiliser industry.

Research paper thumbnail of User involvement in developing Rehabilitation Robotic devices: An essential requirement

2007 IEEE 10th International Conference on Rehabilitation Robotics, 2007

Treatment from a trained therapist is an important aspect of stroke rehabilitation, but resource ... more Treatment from a trained therapist is an important aspect of stroke rehabilitation, but resource limits mean that not all stroke patients receive the treatment that they require. The iPAM (Intelligent Pneumatic Arm Movement) is a robotic system that aims to provide more time-efficient rehabilitation therapy. To make sure this really addresses the needs of therapists and patients, the iPAM development

Research paper thumbnail of The relationship between a child's postural stability and manual dexterity

Experimental brain research, 2014

The neural systems responsible for postural control are separate from the neural substrates that ... more The neural systems responsible for postural control are separate from the neural substrates that underpin control of the hand. Nonetheless, postural control and eye-hand coordination are linked functionally. For example, a stable platform is required for precise manual control tasks (e.g. handwriting) and thus such skills often cannot develop until the child is able to sit or stand upright. This raises the question of the strength of the empirical relationship between measures of postural stability and manual motor control. We recorded objective computerised measures of postural stability in stance and manual control in sitting in a sample of school children (n = 278) aged 3-11 years in order to explore the extent to which measures of manual skill could be predicted by measures of postural stability. A strong correlation was found across the whole sample between separate measures of postural stability and manual control taken on different days. Following correction for age, a signif...