Robyn Taylor - Academia.edu (original) (raw)
Papers by Robyn Taylor
Journal of Individual Differences, Mar 6, 2015
The concept of emotional intelligence (EI) has attracted growing interest from researchers workin... more The concept of emotional intelligence (EI) has attracted growing interest from researchers working in various fields. The present study examined the long-term stability (32 months) of EI-related abilities over the course of a major life transition (the transition from high school to university). During the first week of full-time study, a large group of undergraduates completed the EQ-i:Short; 32 months later a random subset of these students (N = 238), who had started their postsecondary education within 24 months of graduating from high school, completed the measures for a second time. The study found EI scores to be relatively stable over the 32-month time period. EI scores were also found to be significantly higher at Time 2; the overall pattern of change in EI-levels was more than can be attributed to the increased age of the participants.
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11, 2011
Abstract With the advent of interactive digital media, people are no longer simply&am... more Abstract With the advent of interactive digital media, people are no longer simply'users'. They actively shift between various roles: author, collaborator, and even performer. We coin the term" user in flux" to problematize static definitions of" the user" and highlight how people's roles and practices switch and evolve when engaged in such interactions. Drawing from participatory practices and seeking inspiration from interactive artists, this workshop explores the" user in flux" with an aim to establish directions and approaches that can ...
Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts - CHI EA '12, 2012
Abstract Liveness has long been a valued quality of mass media presentation in areas such as musi... more Abstract Liveness has long been a valued quality of mass media presentation in areas such as music, sports and debate. The rapid development of new digital media, and the interpenetration of these media and staged performance, places liveness center stage in attempts to understand emerging human-computer configurations. This workshop will bring together insights from a variety of disciplines and perspectives to explore how HCI can benefit from critical engagement with theoretical and practical treatment of liveness. To ...
Personality and Individual Differences, 2008
Examined the relationship between emotional intelligence (EI) and several addiction-related behav... more Examined the relationship between emotional intelligence (EI) and several addiction-related behaviors (gambling, internet use, and video game playing) in two community-based samples of adolescents: 13-15 year olds (N = 209) and 16-18 year olds (N = 458). EI was measured using the youth version of the Emotional Quotient Inventory (EQ-i:YV; , while the addictionrelated behaviors were assessed using the Internet Addiction
Journal of Individual Differences, 2005
The concept of emotional intelligence (EI) has attracted growing interest from researchers workin... more The concept of emotional intelligence (EI) has attracted growing interest from researchers working in various fields. The present study examined the long-term stability (32 months) of EI-related abilities over the course of a major life transition (the transition from high school to university). During the first week of full-time study, a large group of undergraduates completed the EQ-i:Short; 32 months later a random subset of these students (N = 238), who had started their postsecondary education within 24 months of graduating from high school, completed the measures for a second time. The study found EI scores to be relatively stable over the 32-month time period. EI scores were also found to be significantly higher at Time 2; the overall pattern of change in EI-levels was more than can be attributed to the increased age of the participants.
Journal of Individual Differences, 2006
Page 1. AuthorIndex,Volume 26, 2005 Journalof IndividualD ifferences2006; Vol.27(4):233 ©2006Hogr... more Page 1. AuthorIndex,Volume 26, 2005 Journalof IndividualD ifferences2006; Vol.27(4):233 ©2006Hogrefe &Huber Publishers Author Index Volume 26, 2005 af Klinteberg, Britt 63 Altenmüller, Eckart 74 Albani, Cornelia 185 Aluja, Anton 53, 132 Arey, Dale 107 Austin, Elizabeth J. 107 Bacon-Shnoor, Naomi 2 Bachner-Melman, Rachel 2 Bartussek, Dieter 86, 139 Beauducel, André 168 Brähler, Elmar 185 Buehner, Markus 121 Chamorro-Premuzic, Tomas 176 Charles, Kathy 11 Crost, Nicolas W. 29, 194 Cuevas, Lara 132 Deary, Ian J. 107 ...
Chi 09 Extended Abstracts on Human Factors in Computing Systems, 2009
We describe a new application of interactive participatory performance in interaction design. Our... more We describe a new application of interactive participatory performance in interaction design. Our pragmatic strategy permits us to use performance as an investigatory tool in the exploration of user behavior. By taking a holistic view of the evaluation of the interplay between the designed artifact (the performance content) and the people who interact and relate to it, we can extract
Proceedings of the Sigchi Conference, 2011
We present an experience-based approach to designing a collaborative interactive performance, hum... more We present an experience-based approach to designing a collaborative interactive performance, humanaquarium. Our research explores public interaction with digital technology through the practice-based inquiry of an interdisciplinary team of interaction designers and musicians. We present a method of designing experience from within, literally situating ourselves within the performance/use space and assuming the roles both of performers and of designers as we develop and refine the humanaquarium project over the course of a year's worth of public performances.
Proceedings of the Royal Society of London B Biological Sciences, 2012
The emergence of Devil Facial Tumour Disease (DFTD), a highly contagious cancer, is driving Tasma... more The emergence of Devil Facial Tumour Disease (DFTD), a highly contagious cancer, is driving Tasmanian devils (Sarcophilus harrisii ) to extinction. The cancer is a genetically and chromosomally stable clonal cell line which is transmitted by biting during social interactions. In the present study, we explore the Devil Facial Tumour (DFT) epigenome and the genes involved in DNA methylation homeostasis. We show that tumour cells have similar levels of methylation to peripheral nerves, the tissue from which DFTD originated. We did not observe any strain or region-specific epimutations. However, we revealed a significant increase in hypomethylation in DFT samples over time ( p , 0.0001). We propose that loss of methylation is not because of a maintenance deficiency, as an upregulation of DNA methyltransferase 1 gene was observed in tumours compared with nerves ( p , 0.005). Instead, we believe that loss of methylation is owing to active demethylation, supported by the temporal increase in MBD2 and MBD4 ( p , 0.001). The implications of these changes on disease phenotypes need to be explored. Our work shows that DFTD should not be treated as a static entity, but rather as an evolving parasite with epigenetic plasticity. Understanding the role of epimutations in the evolution of this parasitic cancer will provide unique insights into the role of epigenetic plasticity in cancer evolution and progression in traditional cancers that arise and die with their hosts.
Cancer Genetics, Mar 1, 2012
We present a framework that facilitates the visualization of live musical performance using virtu... more We present a framework that facilitates the visualization of live musical performance using virtual and augmented reality technologies. In order to create a framework suitable for developing technologically augmented artistic applications, we have defined our system in a way that is modular and incorporates intuitive development processes when possible. In this paper we present a method of musical feature extraction and provide three examples of music visualization applications that we have developed using our system. Our visualizations illustrate features in live singing and keyboard playing using responsive virtual characters, responsive video imagery, and responsive virtual spaces.
We present a real-time system which allows musicians to interact with synthetic virtual character... more We present a real-time system which allows musicians to interact with synthetic virtual characters as they perform. Using Max/MSP to parameterize keyboard and vocal input, meaningful features (pitch, amplitude, chord information, and vocal timbre) are extracted from live performance in real-time. These extracted musical features are then mapped to character behaviour in such a way that the musician's performance elicits a response from the virtual character. The system uses the ANIMUS framework to generate believable character expressions. Experimental results are presented for simple characters.
We present a music visualization system that allows musical feature data to be extracted in real-... more We present a music visualization system that allows musical feature data to be extracted in real-time from live performance and mapped to responsive imagery. We have created three example mappings between music and imagery, illustrating how music can be visualized through responsive video, virtual character behaviour, and interactive features inside an immersive virtual space. The system is implemented using a visual programming paradigm, enhancing its ease-of-use and making it suitable for use by collaborative teams containing both artists and scientists.
ABSTRACT This workshop explores the forms of improvisation that exist across various disciplines,... more ABSTRACT This workshop explores the forms of improvisation that exist across various disciplines, how they can be observed empirically, how improvisation relates to technology and design, and how communities of improvisation exist and evolve. Through the use of these topics to stimulate discussion, along with group activities founded in theatre and music improvisation, we investigate how the study of improvisation can be used to inform contemporary HCI.
Journal of Individual Differences, Mar 6, 2015
The concept of emotional intelligence (EI) has attracted growing interest from researchers workin... more The concept of emotional intelligence (EI) has attracted growing interest from researchers working in various fields. The present study examined the long-term stability (32 months) of EI-related abilities over the course of a major life transition (the transition from high school to university). During the first week of full-time study, a large group of undergraduates completed the EQ-i:Short; 32 months later a random subset of these students (N = 238), who had started their postsecondary education within 24 months of graduating from high school, completed the measures for a second time. The study found EI scores to be relatively stable over the 32-month time period. EI scores were also found to be significantly higher at Time 2; the overall pattern of change in EI-levels was more than can be attributed to the increased age of the participants.
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11, 2011
Abstract With the advent of interactive digital media, people are no longer simply&am... more Abstract With the advent of interactive digital media, people are no longer simply'users'. They actively shift between various roles: author, collaborator, and even performer. We coin the term" user in flux" to problematize static definitions of" the user" and highlight how people's roles and practices switch and evolve when engaged in such interactions. Drawing from participatory practices and seeking inspiration from interactive artists, this workshop explores the" user in flux" with an aim to establish directions and approaches that can ...
Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts - CHI EA '12, 2012
Abstract Liveness has long been a valued quality of mass media presentation in areas such as musi... more Abstract Liveness has long been a valued quality of mass media presentation in areas such as music, sports and debate. The rapid development of new digital media, and the interpenetration of these media and staged performance, places liveness center stage in attempts to understand emerging human-computer configurations. This workshop will bring together insights from a variety of disciplines and perspectives to explore how HCI can benefit from critical engagement with theoretical and practical treatment of liveness. To ...
Personality and Individual Differences, 2008
Examined the relationship between emotional intelligence (EI) and several addiction-related behav... more Examined the relationship between emotional intelligence (EI) and several addiction-related behaviors (gambling, internet use, and video game playing) in two community-based samples of adolescents: 13-15 year olds (N = 209) and 16-18 year olds (N = 458). EI was measured using the youth version of the Emotional Quotient Inventory (EQ-i:YV; , while the addictionrelated behaviors were assessed using the Internet Addiction
Journal of Individual Differences, 2005
The concept of emotional intelligence (EI) has attracted growing interest from researchers workin... more The concept of emotional intelligence (EI) has attracted growing interest from researchers working in various fields. The present study examined the long-term stability (32 months) of EI-related abilities over the course of a major life transition (the transition from high school to university). During the first week of full-time study, a large group of undergraduates completed the EQ-i:Short; 32 months later a random subset of these students (N = 238), who had started their postsecondary education within 24 months of graduating from high school, completed the measures for a second time. The study found EI scores to be relatively stable over the 32-month time period. EI scores were also found to be significantly higher at Time 2; the overall pattern of change in EI-levels was more than can be attributed to the increased age of the participants.
Journal of Individual Differences, 2006
Page 1. AuthorIndex,Volume 26, 2005 Journalof IndividualD ifferences2006; Vol.27(4):233 ©2006Hogr... more Page 1. AuthorIndex,Volume 26, 2005 Journalof IndividualD ifferences2006; Vol.27(4):233 ©2006Hogrefe &Huber Publishers Author Index Volume 26, 2005 af Klinteberg, Britt 63 Altenmüller, Eckart 74 Albani, Cornelia 185 Aluja, Anton 53, 132 Arey, Dale 107 Austin, Elizabeth J. 107 Bacon-Shnoor, Naomi 2 Bachner-Melman, Rachel 2 Bartussek, Dieter 86, 139 Beauducel, André 168 Brähler, Elmar 185 Buehner, Markus 121 Chamorro-Premuzic, Tomas 176 Charles, Kathy 11 Crost, Nicolas W. 29, 194 Cuevas, Lara 132 Deary, Ian J. 107 ...
Chi 09 Extended Abstracts on Human Factors in Computing Systems, 2009
We describe a new application of interactive participatory performance in interaction design. Our... more We describe a new application of interactive participatory performance in interaction design. Our pragmatic strategy permits us to use performance as an investigatory tool in the exploration of user behavior. By taking a holistic view of the evaluation of the interplay between the designed artifact (the performance content) and the people who interact and relate to it, we can extract
Proceedings of the Sigchi Conference, 2011
We present an experience-based approach to designing a collaborative interactive performance, hum... more We present an experience-based approach to designing a collaborative interactive performance, humanaquarium. Our research explores public interaction with digital technology through the practice-based inquiry of an interdisciplinary team of interaction designers and musicians. We present a method of designing experience from within, literally situating ourselves within the performance/use space and assuming the roles both of performers and of designers as we develop and refine the humanaquarium project over the course of a year's worth of public performances.
Proceedings of the Royal Society of London B Biological Sciences, 2012
The emergence of Devil Facial Tumour Disease (DFTD), a highly contagious cancer, is driving Tasma... more The emergence of Devil Facial Tumour Disease (DFTD), a highly contagious cancer, is driving Tasmanian devils (Sarcophilus harrisii ) to extinction. The cancer is a genetically and chromosomally stable clonal cell line which is transmitted by biting during social interactions. In the present study, we explore the Devil Facial Tumour (DFT) epigenome and the genes involved in DNA methylation homeostasis. We show that tumour cells have similar levels of methylation to peripheral nerves, the tissue from which DFTD originated. We did not observe any strain or region-specific epimutations. However, we revealed a significant increase in hypomethylation in DFT samples over time ( p , 0.0001). We propose that loss of methylation is not because of a maintenance deficiency, as an upregulation of DNA methyltransferase 1 gene was observed in tumours compared with nerves ( p , 0.005). Instead, we believe that loss of methylation is owing to active demethylation, supported by the temporal increase in MBD2 and MBD4 ( p , 0.001). The implications of these changes on disease phenotypes need to be explored. Our work shows that DFTD should not be treated as a static entity, but rather as an evolving parasite with epigenetic plasticity. Understanding the role of epimutations in the evolution of this parasitic cancer will provide unique insights into the role of epigenetic plasticity in cancer evolution and progression in traditional cancers that arise and die with their hosts.
Cancer Genetics, Mar 1, 2012
We present a framework that facilitates the visualization of live musical performance using virtu... more We present a framework that facilitates the visualization of live musical performance using virtual and augmented reality technologies. In order to create a framework suitable for developing technologically augmented artistic applications, we have defined our system in a way that is modular and incorporates intuitive development processes when possible. In this paper we present a method of musical feature extraction and provide three examples of music visualization applications that we have developed using our system. Our visualizations illustrate features in live singing and keyboard playing using responsive virtual characters, responsive video imagery, and responsive virtual spaces.
We present a real-time system which allows musicians to interact with synthetic virtual character... more We present a real-time system which allows musicians to interact with synthetic virtual characters as they perform. Using Max/MSP to parameterize keyboard and vocal input, meaningful features (pitch, amplitude, chord information, and vocal timbre) are extracted from live performance in real-time. These extracted musical features are then mapped to character behaviour in such a way that the musician's performance elicits a response from the virtual character. The system uses the ANIMUS framework to generate believable character expressions. Experimental results are presented for simple characters.
We present a music visualization system that allows musical feature data to be extracted in real-... more We present a music visualization system that allows musical feature data to be extracted in real-time from live performance and mapped to responsive imagery. We have created three example mappings between music and imagery, illustrating how music can be visualized through responsive video, virtual character behaviour, and interactive features inside an immersive virtual space. The system is implemented using a visual programming paradigm, enhancing its ease-of-use and making it suitable for use by collaborative teams containing both artists and scientists.
ABSTRACT This workshop explores the forms of improvisation that exist across various disciplines,... more ABSTRACT This workshop explores the forms of improvisation that exist across various disciplines, how they can be observed empirically, how improvisation relates to technology and design, and how communities of improvisation exist and evolve. Through the use of these topics to stimulate discussion, along with group activities founded in theatre and music improvisation, we investigate how the study of improvisation can be used to inform contemporary HCI.