Rudy Darken - Academia.edu (original) (raw)
Papers by Rudy Darken
Background: We are co-principal investigators on a Naval Studies project from May 2014-April 2015... more Background: We are co-principal investigators on a Naval Studies project from May 2014-April 2015, recently approved to extend to FY16. The goal of the project, "Naval Education and Training Command (NETC) Acquisition Planning Framework for Managing Training Delivery Requirements," was to investigate how NETC can incorporate the science of learning (SoL) into their organizational procedures to produce better training outcomes for the over 4,500 courses NETC oversees. The first year's work primarily consisted of conducting research into SoL literature and current NETC procedures. We travelled to NAS Pensacola to brief RADM Michael White, Commander, NETC, and to meet with a number of people on his staff.
Naval Research Program PosterNaval Research ProgramNETC N517N16-N179-
Harnessing Artificial Intelligence - Human-Machine Teaming AI (Lecture #7), Oct. 21. 2019); By Dr... more Harnessing Artificial Intelligence - Human-Machine Teaming AI (Lecture #7), Oct. 21. 2019); By Dr. Rudy Darken, Professor, NPS Department of Computer Scienc
Proceedings of the Symposium on Theory of Modeling & Simulation - DEVS Integrative, Apr 13, 2014
This paper discusses the development of the Integrated Training Environment Assessment Methodolog... more This paper discusses the development of the Integrated Training Environment Assessment Methodology (ITEAM). ITEAM is proposed as a way to assess integrated human in the loop (HITL) simulation training environment effectiveness (i.e. to determine how well the simulation tools support the deliberate practice of specific skills) at the human ability level. A work in progress, ITEAM has been used to reassess two previously evaluated military simulation environments-the game Full Spectrum Command (2004) and the Engagement Skills Trainer Heavy Weapons Variant (2008). ITEAM results from both studies closely resemble and often match those concluded in the original empirical training effectiveness analysis (TEA) studies. A third study is currently underway to solidify ITEAM validity.
International Journal of Human-computer Interaction, 1996
Proceedings of the fifth ACM international conference on Multimedia - MULTIMEDIA '97, 1997
In the physical world, man has developed efficient methods for navigation and orientation. These ... more In the physical world, man has developed efficient methods for navigation and orientation. These methods are dependent on the high-fidelity stimuli presented by the environment. When placed in a virtual world which cannot offer stimuli of the same quality due to computing constraints and immature technology, tasks requiring the maintenance of position and orientation knowledge become laborious. In this paper, we present a representative set of techniques based on principles of navigation derived from real world analogs including human and avian navigation behavior and cartography. A preliminary classification of virtual worlds is presented based on the size of the world, the density of objects in the world, and the level of activity taking place in the world. We also summarize an informal study we performed to determine how the tools influenced the subjects' navigation strategies and behavior. We conclude that principles extracted from real world navigation aids such as maps can be seen to apply in virtual environments.
ACM SIGCSE Bulletin, 2004
Questions and answers about the great principles framework for computing and its impact on the or... more Questions and answers about the great principles framework for computing and its impact on the organization and content of curriculum, with special attention to communicating our field, teaching programming, and appealing to a diverse audience.
Stereoscopic Displays and Virtual Reality Systems III, 1996
Stereoscopic Displays and Virtual Reality Systems, 1994
ABSTRACT
SPIE Proceedings, 1995
... system architecture Rudy Darken* Cynthia Tonnesen* Kimberly Passarella Jones *Naval ... navy... more ... system architecture Rudy Darken* Cynthia Tonnesen* Kimberly Passarella Jones *Naval ... navy.mil University of North Carolina at Chapel Hill Department of Computer Science Chapel Hill, NC passarel@cs.unc.edu ABSTRACT A ...
Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)
International Journal of Human-Computer Interaction, 1996
ABSTRACT First Page of the Article
This paper describes interaction techniques for large directed graphs which enable fast and effic... more This paper describes interaction techniques for large directed graphs which enable fast and efficient browsing and editing. A paradigm of views into virtual graph space is employed. The basic concept is to allow users to view their positions from global and local perspectives simultaneously. With effective linking between global and local views of the graph, navigation problems can be minimized.
MOVES Institute Research ProjectEarly Synthetic Prototyping (ESP) is a new concept the Army is ex... more MOVES Institute Research ProjectEarly Synthetic Prototyping (ESP) is a new concept the Army is exploring that will use game environments to assess novel designs and concepts early in the acquisition cycle. ESP is a process and tools that enable Soldiers to assess emerging technologies within game scenarios to provide feedback to decision makers. Acquisition, science and technology, and industry partners will develop scenarios and models and place them on the network for Soldiers to play and assess. This allows an unbounded increase in ideas to be explored at minimal cost. The goal is to engage the whole Army in defining the future of the Army and to ensure that the Soldier remains the centerpiece of future development
Presence: Teleoperators and Virtual Environments, 2016
In the early 1990s, I was a graduate student at George Washington University and working at the N... more In the early 1990s, I was a graduate student at George Washington University and working at the Naval Research Laboratory in Washington, D.C. in one of the first VE labs established there. Through a mutual colleague, I met Terry Allard, who was then a program officer with the Office of Naval Research (ONR). Terry took an interest in my dissertation research, which had to do with spatial orientation and navigation in large virtual spaces. Shortly thereafter, there was interest at ONR in creating a research program based on some of those ideas. Terry contacted me and said that he wanted to pair me up with his mentor from when he was a graduate student at MIT, and that we should get together and brainstorm what such a research program might be about. That mentor, of course, was Nat Durlach. I was a very green researcher at the time, still a year or two away from completing my doctorate. I knew of Nat’s research in spatialized audio but I had not crossed paths with him up to that point. What did I know about Nat Durlach? I found out. Reflecting back, it was one of those moments when you realize how little you really know and how small your world actually is. I contacted Nat, we talked on the phone, and he invited me to spend a couple of days at MIT with him and his team. I arrived there the morning of our first face-to-face meeting and was shown into a small conference room. In walked Nat with a pad of paper and a fistful of black pens. I should have realized that was a hint of what I was in for. After introductions and a few opening comments, we set to work. Mike Zyda often uses the term ‘‘clear thinker’’ to refer to a person who can quickly and efficiently organize vast amounts of complex information into something comprehensible. By that definition, Nat was the clearest thinker I ever met. He probed me for hours about what I knew, what I thought I knew, and what I didn’t know. We argued about what topics were foundational knowledge and which were not. We formulated theoretic approaches and associated research questions and talked about prioritization. He was deeply concerned about measurement, both developing valid measures and ensuring that they were reliable and reproducible. I was schooled on what it meant to be a scientist and on what constituted good science. Nat scribbled furiously with his black pens, drafting page after page, methodically working through the problems we identified. Everyone in the room participated. There was real energy there. We were excited about what we were doing. He had the rare ability to organize and relate many ideas simultaneously in his mind because I recall that our notes from the meeting were surprisingly structured and readable. In the end, we had crafted a document that was an important contribution to Terry’s new program. In subsequent years, Nat and I were given the opportunity to explore some of the ideas that we had proposed. A number of experiments resulted and I was able to see how he executed a study and presented the results in a way that had meaning and practical utility. He became a leader in the larger ONR-funded VETT (Virtual Environment Training Technology) program that investigated the use of VEs for training in a much wider context. In that role, he had a unique capacity to drive a discussion to a specific point, and just when you thought you had the issue resolved, he’d say something that made you realize how big the problem actually was and that you’d only been looking at one small part of it.
Background: We are co-principal investigators on a Naval Studies project from May 2014-April 2015... more Background: We are co-principal investigators on a Naval Studies project from May 2014-April 2015, recently approved to extend to FY16. The goal of the project, "Naval Education and Training Command (NETC) Acquisition Planning Framework for Managing Training Delivery Requirements," was to investigate how NETC can incorporate the science of learning (SoL) into their organizational procedures to produce better training outcomes for the over 4,500 courses NETC oversees. The first year's work primarily consisted of conducting research into SoL literature and current NETC procedures. We travelled to NAS Pensacola to brief RADM Michael White, Commander, NETC, and to meet with a number of people on his staff.
Naval Research Program PosterNaval Research ProgramNETC N517N16-N179-
Harnessing Artificial Intelligence - Human-Machine Teaming AI (Lecture #7), Oct. 21. 2019); By Dr... more Harnessing Artificial Intelligence - Human-Machine Teaming AI (Lecture #7), Oct. 21. 2019); By Dr. Rudy Darken, Professor, NPS Department of Computer Scienc
Proceedings of the Symposium on Theory of Modeling & Simulation - DEVS Integrative, Apr 13, 2014
This paper discusses the development of the Integrated Training Environment Assessment Methodolog... more This paper discusses the development of the Integrated Training Environment Assessment Methodology (ITEAM). ITEAM is proposed as a way to assess integrated human in the loop (HITL) simulation training environment effectiveness (i.e. to determine how well the simulation tools support the deliberate practice of specific skills) at the human ability level. A work in progress, ITEAM has been used to reassess two previously evaluated military simulation environments-the game Full Spectrum Command (2004) and the Engagement Skills Trainer Heavy Weapons Variant (2008). ITEAM results from both studies closely resemble and often match those concluded in the original empirical training effectiveness analysis (TEA) studies. A third study is currently underway to solidify ITEAM validity.
International Journal of Human-computer Interaction, 1996
Proceedings of the fifth ACM international conference on Multimedia - MULTIMEDIA '97, 1997
In the physical world, man has developed efficient methods for navigation and orientation. These ... more In the physical world, man has developed efficient methods for navigation and orientation. These methods are dependent on the high-fidelity stimuli presented by the environment. When placed in a virtual world which cannot offer stimuli of the same quality due to computing constraints and immature technology, tasks requiring the maintenance of position and orientation knowledge become laborious. In this paper, we present a representative set of techniques based on principles of navigation derived from real world analogs including human and avian navigation behavior and cartography. A preliminary classification of virtual worlds is presented based on the size of the world, the density of objects in the world, and the level of activity taking place in the world. We also summarize an informal study we performed to determine how the tools influenced the subjects' navigation strategies and behavior. We conclude that principles extracted from real world navigation aids such as maps can be seen to apply in virtual environments.
ACM SIGCSE Bulletin, 2004
Questions and answers about the great principles framework for computing and its impact on the or... more Questions and answers about the great principles framework for computing and its impact on the organization and content of curriculum, with special attention to communicating our field, teaching programming, and appealing to a diverse audience.
Stereoscopic Displays and Virtual Reality Systems III, 1996
Stereoscopic Displays and Virtual Reality Systems, 1994
ABSTRACT
SPIE Proceedings, 1995
... system architecture Rudy Darken* Cynthia Tonnesen* Kimberly Passarella Jones *Naval ... navy... more ... system architecture Rudy Darken* Cynthia Tonnesen* Kimberly Passarella Jones *Naval ... navy.mil University of North Carolina at Chapel Hill Department of Computer Science Chapel Hill, NC passarel@cs.unc.edu ABSTRACT A ...
Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)
International Journal of Human-Computer Interaction, 1996
ABSTRACT First Page of the Article
This paper describes interaction techniques for large directed graphs which enable fast and effic... more This paper describes interaction techniques for large directed graphs which enable fast and efficient browsing and editing. A paradigm of views into virtual graph space is employed. The basic concept is to allow users to view their positions from global and local perspectives simultaneously. With effective linking between global and local views of the graph, navigation problems can be minimized.
MOVES Institute Research ProjectEarly Synthetic Prototyping (ESP) is a new concept the Army is ex... more MOVES Institute Research ProjectEarly Synthetic Prototyping (ESP) is a new concept the Army is exploring that will use game environments to assess novel designs and concepts early in the acquisition cycle. ESP is a process and tools that enable Soldiers to assess emerging technologies within game scenarios to provide feedback to decision makers. Acquisition, science and technology, and industry partners will develop scenarios and models and place them on the network for Soldiers to play and assess. This allows an unbounded increase in ideas to be explored at minimal cost. The goal is to engage the whole Army in defining the future of the Army and to ensure that the Soldier remains the centerpiece of future development
Presence: Teleoperators and Virtual Environments, 2016
In the early 1990s, I was a graduate student at George Washington University and working at the N... more In the early 1990s, I was a graduate student at George Washington University and working at the Naval Research Laboratory in Washington, D.C. in one of the first VE labs established there. Through a mutual colleague, I met Terry Allard, who was then a program officer with the Office of Naval Research (ONR). Terry took an interest in my dissertation research, which had to do with spatial orientation and navigation in large virtual spaces. Shortly thereafter, there was interest at ONR in creating a research program based on some of those ideas. Terry contacted me and said that he wanted to pair me up with his mentor from when he was a graduate student at MIT, and that we should get together and brainstorm what such a research program might be about. That mentor, of course, was Nat Durlach. I was a very green researcher at the time, still a year or two away from completing my doctorate. I knew of Nat’s research in spatialized audio but I had not crossed paths with him up to that point. What did I know about Nat Durlach? I found out. Reflecting back, it was one of those moments when you realize how little you really know and how small your world actually is. I contacted Nat, we talked on the phone, and he invited me to spend a couple of days at MIT with him and his team. I arrived there the morning of our first face-to-face meeting and was shown into a small conference room. In walked Nat with a pad of paper and a fistful of black pens. I should have realized that was a hint of what I was in for. After introductions and a few opening comments, we set to work. Mike Zyda often uses the term ‘‘clear thinker’’ to refer to a person who can quickly and efficiently organize vast amounts of complex information into something comprehensible. By that definition, Nat was the clearest thinker I ever met. He probed me for hours about what I knew, what I thought I knew, and what I didn’t know. We argued about what topics were foundational knowledge and which were not. We formulated theoretic approaches and associated research questions and talked about prioritization. He was deeply concerned about measurement, both developing valid measures and ensuring that they were reliable and reproducible. I was schooled on what it meant to be a scientist and on what constituted good science. Nat scribbled furiously with his black pens, drafting page after page, methodically working through the problems we identified. Everyone in the room participated. There was real energy there. We were excited about what we were doing. He had the rare ability to organize and relate many ideas simultaneously in his mind because I recall that our notes from the meeting were surprisingly structured and readable. In the end, we had crafted a document that was an important contribution to Terry’s new program. In subsequent years, Nat and I were given the opportunity to explore some of the ideas that we had proposed. A number of experiments resulted and I was able to see how he executed a study and presented the results in a way that had meaning and practical utility. He became a leader in the larger ONR-funded VETT (Virtual Environment Training Technology) program that investigated the use of VEs for training in a much wider context. In that role, he had a unique capacity to drive a discussion to a specific point, and just when you thought you had the issue resolved, he’d say something that made you realize how big the problem actually was and that you’d only been looking at one small part of it.