Ruth Aylett - Academia.edu (original) (raw)
Papers by Ruth Aylett
Computers & education, Oct 1, 2018
Proceedings of the 18th International Conference on Intelligent Virtual Agents
Adaptive Agents and Multi-Agents Systems, May 9, 2016
Adaptive Agents and Multi-Agents Systems, May 9, 2016
Adaptive Agents and Multi-Agents Systems, Jun 4, 2012
Adaptive Agents and Multi-Agents Systems, May 4, 2015
In 2001, the EU-funded project VICTEC pioneered the concept of an Empathic Agent. This was report... more In 2001, the EU-funded project VICTEC pioneered the concept of an Empathic Agent. This was reported at AAMAS in 2004 in a well-cited paper 'Caring for Agents and Agents that Care: Building Empathic Relations with Synthetic Agents' (Paiva, Dias, Sobral, Aylett, Sobreperez, Woods, Zoll, Hall). It advanced two goals for embodied empathic agents: characters that, by their actions and behaviours, are able to show empathy (or not) for other characters; and characters that, by their appearance, situation, and behaviour, are able to trigger empathic reactions in the user. In this talk we discuss how far Embodied Empathic Agents - whether graphical or robotic - are succeeding; what we can now do, and what open research questions remain. What are the key theoretical and technological advances already made and which are still needed? What applications are Empathic Agents `good' for, and how do we know they are? And how do they relate to the broader field of social agents?
Autonomous Agents and Multi-Agent Systems, 2015
Lecture Notes in Computer Science, 2015
Significant work has been devoted to the design of artificial tutors with human capabilities with... more Significant work has been devoted to the design of artificial tutors with human capabilities with the aim of helping increase the efficiency achieved with a human instructor. Yet, these systems still lack the personal, empathic and human elements that characterise a traditional teacher and fail to engage and motivate students in the same way a human teacher does. The EU-funded project EMOTE (EMbOdied-perceptive Tutors for Empathy-based learning) has recently started, and will continue until the end of 2015. The project aims to design, develop and evaluate a new generation of virtual and robotic embodied tutors that have perceptive capabilities to engage in empathic interactions with learners in a shared physical space. In this paper we wish to discuss the approach we are taking in the project as well as how the project may contribute to knowledge relevant for the Games-Based Learning community.
Intelligent Virtual Agents, 2003
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2009
Lecture Notes in Computer Science, 2013
Proceedings of the 13th international conference on multimodal interfaces, 2011
Journal on Multimodal User Interfaces, 2009
aaai.org, 2008
Culture differentiates the human nature into different geographical, ethical, political etc. grou... more Culture differentiates the human nature into different geographical, ethical, political etc. groups. These groups are populated by individuals who have their own personality on top of the culture and Human nature [Hofstede]. The culture-personality based affective model [ ...
aaai.org, 2009
Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the us... more Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user with requirements for pre-authored plot. In non-digital Role-Playing Games (RPGs), Game Masters (GMs) constantly encounter and solve this problem, facilitating ...
WP8 Emotion in Communication, 2010
The Affective Guide System is a context-aware system, including an 'intelligent emotional gu... more The Affective Guide System is a context-aware system, including an 'intelligent emotional guide with attitude', offering the user with a multi-modal interaction interface. This research moves away from the concept of a guide that has it reciting facts about places or events to that of an 'intelligent emotional guide with attitude'.
Computational models of emotion are useful in a variety of domains such as for development of bel... more Computational models of emotion are useful in a variety of domains such as for development of believable agents, video games, virtual environments, etc. Most of the existing models are inspired by appraisal theory and focus on an agent's cognitive behavior, for which they often generate emotions according to static rules or pre-determined domain knowledge. The OCC taxonomy [4] is one of the most used models and remains a key reference for the development of applications in particular in the domain of Embodied ...
Computers & education, Oct 1, 2018
Proceedings of the 18th International Conference on Intelligent Virtual Agents
Adaptive Agents and Multi-Agents Systems, May 9, 2016
Adaptive Agents and Multi-Agents Systems, May 9, 2016
Adaptive Agents and Multi-Agents Systems, Jun 4, 2012
Adaptive Agents and Multi-Agents Systems, May 4, 2015
In 2001, the EU-funded project VICTEC pioneered the concept of an Empathic Agent. This was report... more In 2001, the EU-funded project VICTEC pioneered the concept of an Empathic Agent. This was reported at AAMAS in 2004 in a well-cited paper 'Caring for Agents and Agents that Care: Building Empathic Relations with Synthetic Agents' (Paiva, Dias, Sobral, Aylett, Sobreperez, Woods, Zoll, Hall). It advanced two goals for embodied empathic agents: characters that, by their actions and behaviours, are able to show empathy (or not) for other characters; and characters that, by their appearance, situation, and behaviour, are able to trigger empathic reactions in the user. In this talk we discuss how far Embodied Empathic Agents - whether graphical or robotic - are succeeding; what we can now do, and what open research questions remain. What are the key theoretical and technological advances already made and which are still needed? What applications are Empathic Agents `good' for, and how do we know they are? And how do they relate to the broader field of social agents?
Autonomous Agents and Multi-Agent Systems, 2015
Lecture Notes in Computer Science, 2015
Significant work has been devoted to the design of artificial tutors with human capabilities with... more Significant work has been devoted to the design of artificial tutors with human capabilities with the aim of helping increase the efficiency achieved with a human instructor. Yet, these systems still lack the personal, empathic and human elements that characterise a traditional teacher and fail to engage and motivate students in the same way a human teacher does. The EU-funded project EMOTE (EMbOdied-perceptive Tutors for Empathy-based learning) has recently started, and will continue until the end of 2015. The project aims to design, develop and evaluate a new generation of virtual and robotic embodied tutors that have perceptive capabilities to engage in empathic interactions with learners in a shared physical space. In this paper we wish to discuss the approach we are taking in the project as well as how the project may contribute to knowledge relevant for the Games-Based Learning community.
Intelligent Virtual Agents, 2003
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2009
Lecture Notes in Computer Science, 2013
Proceedings of the 13th international conference on multimodal interfaces, 2011
Journal on Multimodal User Interfaces, 2009
aaai.org, 2008
Culture differentiates the human nature into different geographical, ethical, political etc. grou... more Culture differentiates the human nature into different geographical, ethical, political etc. groups. These groups are populated by individuals who have their own personality on top of the culture and Human nature [Hofstede]. The culture-personality based affective model [ ...
aaai.org, 2009
Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the us... more Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user with requirements for pre-authored plot. In non-digital Role-Playing Games (RPGs), Game Masters (GMs) constantly encounter and solve this problem, facilitating ...
WP8 Emotion in Communication, 2010
The Affective Guide System is a context-aware system, including an 'intelligent emotional gu... more The Affective Guide System is a context-aware system, including an 'intelligent emotional guide with attitude', offering the user with a multi-modal interaction interface. This research moves away from the concept of a guide that has it reciting facts about places or events to that of an 'intelligent emotional guide with attitude'.
Computational models of emotion are useful in a variety of domains such as for development of bel... more Computational models of emotion are useful in a variety of domains such as for development of believable agents, video games, virtual environments, etc. Most of the existing models are inspired by appraisal theory and focus on an agent's cognitive behavior, for which they often generate emotions according to static rules or pre-determined domain knowledge. The OCC taxonomy [4] is one of the most used models and remains a key reference for the development of applications in particular in the domain of Embodied ...