Ruth Aylett - Academia.edu (original) (raw)

Papers by Ruth Aylett

Research paper thumbnail of Investigating social vulnerability in children using computer mediated role-play

Computers & education, Oct 1, 2018

Research paper thumbnail of Cultural Social Signal Interplay with an Expressive Robot

Proceedings of the 18th International Conference on Intelligent Virtual Agents

Research paper thumbnail of A Treasure Hunt With An Empathic Virtual Tutor: (Demonstration)

Adaptive Agents and Multi-Agents Systems, May 9, 2016

Research paper thumbnail of I Remember You!: Interaction with Memory for an Empathic Virtual Robotic Tutor

Adaptive Agents and Multi-Agents Systems, May 9, 2016

Research paper thumbnail of Migrating artificial companions (demonstration)

Adaptive Agents and Multi-Agents Systems, Jun 4, 2012

Research paper thumbnail of An Empathic Robotic Tutor in a Map Application

Adaptive Agents and Multi-Agents Systems, May 4, 2015

Research paper thumbnail of Am I bovvered?: Fifteen years of Empathic Agents

In 2001, the EU-funded project VICTEC pioneered the concept of an Empathic Agent. This was report... more In 2001, the EU-funded project VICTEC pioneered the concept of an Empathic Agent. This was reported at AAMAS in 2004 in a well-cited paper 'Caring for Agents and Agents that Care: Building Empathic Relations with Synthetic Agents' (Paiva, Dias, Sobral, Aylett, Sobreperez, Woods, Zoll, Hall). It advanced two goals for embodied empathic agents: characters that, by their actions and behaviours, are able to show empathy (or not) for other characters; and characters that, by their appearance, situation, and behaviour, are able to trigger empathic reactions in the user. In this talk we discuss how far Embodied Empathic Agents - whether graphical or robotic - are succeeding; what we can now do, and what open research questions remain. What are the key theoretical and technological advances already made and which are still needed? What applications are Empathic Agents `good' for, and how do we know they are? And how do they relate to the broader field of social agents?

Research paper thumbnail of Modeling culture in intelligent virtual agents

Autonomous Agents and Multi-Agent Systems, 2015

Research paper thumbnail of The Partial Poker-Face

Lecture Notes in Computer Science, 2015

Research paper thumbnail of EMOTE: Embodied-perceptive tutors for empathy-based learning in a game environment

Significant work has been devoted to the design of artificial tutors with human capabilities with... more Significant work has been devoted to the design of artificial tutors with human capabilities with the aim of helping increase the efficiency achieved with a human instructor. Yet, these systems still lack the personal, empathic and human elements that characterise a traditional teacher and fail to engage and motivate students in the same way a human teacher does. The EU-funded project EMOTE (EMbOdied-perceptive Tutors for Empathy-based learning) has recently started, and will continue until the end of 2015. The project aims to design, develop and evaluate a new generation of virtual and robotic embodied tutors that have perceptive capabilities to engage in empathic interactions with learners in a shared physical space. In this paper we wish to discuss the approach we are taking in the project as well as how the project may contribute to knowledge relevant for the Games-Based Learning community.

Research paper thumbnail of Traveller--Interacting with Agents to Deal with Misunderstandings Due to Culture

Research paper thumbnail of Solving the Narrative Paradox in VEs – Lessons from RPGs

Intelligent Virtual Agents, 2003

Research paper thumbnail of An immersive approach to evaluating role play

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2009

Research paper thumbnail of Towards Empathic Virtual and Robotic Tutors

Lecture Notes in Computer Science, 2013

Research paper thumbnail of Long-term socially perceptive and interactive robot companions

Proceedings of the 13th international conference on multimodal interfaces, 2011

Research paper thumbnail of Affect recognition for interactive companions: challenges and design in real world scenarios

Journal on Multimodal User Interfaces, 2009

Research paper thumbnail of Profiling Culture for Affective Synthetic Characters

aaai.org, 2008

Culture differentiates the human nature into different geographical, ethical, political etc. grou... more Culture differentiates the human nature into different geographical, ethical, political etc. groups. These groups are populated by individuals who have their own personality on top of the culture and Human nature [Hofstede]. The culture-personality based affective model [ ...

Research paper thumbnail of Modeling the Story Facilitation of Game Masters in Multi-Player Role-Playing Games

aaai.org, 2009

Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the us... more Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user with requirements for pre-authored plot. In non-digital Role-Playing Games (RPGs), Game Masters (GMs) constantly encounter and solve this problem, facilitating ...

Research paper thumbnail of Affective and Persuasive Guide

WP8 Emotion in Communication, 2010

The Affective Guide System is a context-aware system, including an 'intelligent emotional gu... more The Affective Guide System is a context-aware system, including an 'intelligent emotional guide with attitude', offering the user with a multi-modal interaction interface. This research moves away from the concept of a guide that has it reciting facts about places or events to that of an 'intelligent emotional guide with attitude'.

Research paper thumbnail of Paris Workshop Short Presentation Proposal: Emergent Model of Emotion

Computational models of emotion are useful in a variety of domains such as for development of bel... more Computational models of emotion are useful in a variety of domains such as for development of believable agents, video games, virtual environments, etc. Most of the existing models are inspired by appraisal theory and focus on an agent's cognitive behavior, for which they often generate emotions according to static rules or pre-determined domain knowledge. The OCC taxonomy [4] is one of the most used models and remains a key reference for the development of applications in particular in the domain of Embodied ...

Research paper thumbnail of Investigating social vulnerability in children using computer mediated role-play

Computers & education, Oct 1, 2018

Research paper thumbnail of Cultural Social Signal Interplay with an Expressive Robot

Proceedings of the 18th International Conference on Intelligent Virtual Agents

Research paper thumbnail of A Treasure Hunt With An Empathic Virtual Tutor: (Demonstration)

Adaptive Agents and Multi-Agents Systems, May 9, 2016

Research paper thumbnail of I Remember You!: Interaction with Memory for an Empathic Virtual Robotic Tutor

Adaptive Agents and Multi-Agents Systems, May 9, 2016

Research paper thumbnail of Migrating artificial companions (demonstration)

Adaptive Agents and Multi-Agents Systems, Jun 4, 2012

Research paper thumbnail of An Empathic Robotic Tutor in a Map Application

Adaptive Agents and Multi-Agents Systems, May 4, 2015

Research paper thumbnail of Am I bovvered?: Fifteen years of Empathic Agents

In 2001, the EU-funded project VICTEC pioneered the concept of an Empathic Agent. This was report... more In 2001, the EU-funded project VICTEC pioneered the concept of an Empathic Agent. This was reported at AAMAS in 2004 in a well-cited paper 'Caring for Agents and Agents that Care: Building Empathic Relations with Synthetic Agents' (Paiva, Dias, Sobral, Aylett, Sobreperez, Woods, Zoll, Hall). It advanced two goals for embodied empathic agents: characters that, by their actions and behaviours, are able to show empathy (or not) for other characters; and characters that, by their appearance, situation, and behaviour, are able to trigger empathic reactions in the user. In this talk we discuss how far Embodied Empathic Agents - whether graphical or robotic - are succeeding; what we can now do, and what open research questions remain. What are the key theoretical and technological advances already made and which are still needed? What applications are Empathic Agents `good' for, and how do we know they are? And how do they relate to the broader field of social agents?

Research paper thumbnail of Modeling culture in intelligent virtual agents

Autonomous Agents and Multi-Agent Systems, 2015

Research paper thumbnail of The Partial Poker-Face

Lecture Notes in Computer Science, 2015

Research paper thumbnail of EMOTE: Embodied-perceptive tutors for empathy-based learning in a game environment

Significant work has been devoted to the design of artificial tutors with human capabilities with... more Significant work has been devoted to the design of artificial tutors with human capabilities with the aim of helping increase the efficiency achieved with a human instructor. Yet, these systems still lack the personal, empathic and human elements that characterise a traditional teacher and fail to engage and motivate students in the same way a human teacher does. The EU-funded project EMOTE (EMbOdied-perceptive Tutors for Empathy-based learning) has recently started, and will continue until the end of 2015. The project aims to design, develop and evaluate a new generation of virtual and robotic embodied tutors that have perceptive capabilities to engage in empathic interactions with learners in a shared physical space. In this paper we wish to discuss the approach we are taking in the project as well as how the project may contribute to knowledge relevant for the Games-Based Learning community.

Research paper thumbnail of Traveller--Interacting with Agents to Deal with Misunderstandings Due to Culture

Research paper thumbnail of Solving the Narrative Paradox in VEs – Lessons from RPGs

Intelligent Virtual Agents, 2003

Research paper thumbnail of An immersive approach to evaluating role play

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2009

Research paper thumbnail of Towards Empathic Virtual and Robotic Tutors

Lecture Notes in Computer Science, 2013

Research paper thumbnail of Long-term socially perceptive and interactive robot companions

Proceedings of the 13th international conference on multimodal interfaces, 2011

Research paper thumbnail of Affect recognition for interactive companions: challenges and design in real world scenarios

Journal on Multimodal User Interfaces, 2009

Research paper thumbnail of Profiling Culture for Affective Synthetic Characters

aaai.org, 2008

Culture differentiates the human nature into different geographical, ethical, political etc. grou... more Culture differentiates the human nature into different geographical, ethical, political etc. groups. These groups are populated by individuals who have their own personality on top of the culture and Human nature [Hofstede]. The culture-personality based affective model [ ...

Research paper thumbnail of Modeling the Story Facilitation of Game Masters in Multi-Player Role-Playing Games

aaai.org, 2009

Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the us... more Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user with requirements for pre-authored plot. In non-digital Role-Playing Games (RPGs), Game Masters (GMs) constantly encounter and solve this problem, facilitating ...

Research paper thumbnail of Affective and Persuasive Guide

WP8 Emotion in Communication, 2010

The Affective Guide System is a context-aware system, including an 'intelligent emotional gu... more The Affective Guide System is a context-aware system, including an 'intelligent emotional guide with attitude', offering the user with a multi-modal interaction interface. This research moves away from the concept of a guide that has it reciting facts about places or events to that of an 'intelligent emotional guide with attitude'.

Research paper thumbnail of Paris Workshop Short Presentation Proposal: Emergent Model of Emotion

Computational models of emotion are useful in a variety of domains such as for development of bel... more Computational models of emotion are useful in a variety of domains such as for development of believable agents, video games, virtual environments, etc. Most of the existing models are inspired by appraisal theory and focus on an agent's cognitive behavior, for which they often generate emotions according to static rules or pre-determined domain knowledge. The OCC taxonomy [4] is one of the most used models and remains a key reference for the development of applications in particular in the domain of Embodied ...