Sachin Mistry - Academia.edu (original) (raw)

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Papers by Sachin Mistry

Research paper thumbnail of Random Variables and Probability in Cricket Game Management

Journal of Computer Science & Computational Mathematics, 2016

This paper focusses on the concept of random variables and probability in making a cricket manage... more This paper focusses on the concept of random variables and probability in making a cricket management game through C++ programming. For a finite number of outcomes which occur on each ball that is bowled, a discrete random variable is generated and the outcome probabilities are estimated from the data being used in the game. The probability in the game has an effect on the batsman, number of wickets lost and number of balls remaining. The game behaves like a simulator which is used to predict the outcome in the matches being played by the user. The game is designed in such a way that the sample space changes, and the probability of the random variable generated changes as well according to the in-game options and decisions made by the user. The concept of random variables and probability is applied to make the foundation logic for this game. The skills help in understanding what strategy can be implemented to be on the winning side. The study is developed with an attempt to realistically model a T20 cricket match, and to help in reflecting major tendencies.

Research paper thumbnail of Random Variables and Probability in Cricket Game Management

Journal of Computer Science & Computational Mathematics, 2016

This paper focusses on the concept of random variables and probability in making a cricket manage... more This paper focusses on the concept of random variables and probability in making a cricket management game through C++ programming. For a finite number of outcomes which occur on each ball that is bowled, a discrete random variable is generated and the outcome probabilities are estimated from the data being used in the game. The probability in the game has an effect on the batsman, number of wickets lost and number of balls remaining. The game behaves like a simulator which is used to predict the outcome in the matches being played by the user. The game is designed in such a way that the sample space changes, and the probability of the random variable generated changes as well according to the in-game options and decisions made by the user. The concept of random variables and probability is applied to make the foundation logic for this game. The skills help in understanding what strategy can be implemented to be on the winning side. The study is developed with an attempt to realistically model a T20 cricket match, and to help in reflecting major tendencies.

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