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Papers by Paulus Suryanto

Research paper thumbnail of Desain Aplikasi Mobile Pembelajaran Bahasa Daerah Untuk Anak-Anak Menggunakan Gamification: Studi Kasus Kalimantan Barat

Pelestarian bahasa daerah sangat penting pada era saat ini. Semakin lama semakin tergerusnya baha... more Pelestarian bahasa daerah sangat penting pada era saat ini. Semakin lama semakin tergerusnya bahasa daerah akan membuat generasi muda tidak mengenal bahasa yang diwariskan oleh nenek moyang mereka. Semakin berkurangnya penutur dan minat belajar akan membuat Bahasa Daerah terancam punah. Tujuan penelitian ini untuk melakukan pendekatan dalam belajar Bahasa Daerah khususnya untuk anak-anak usia 9-10 tahun dengan prinsip pedagogi. Metode gamification menggunakan aplikasi berbasis mobile berbentuk video, game quisdan visual gambar. Desain embelajaran bahasa daerah ini disebut Enggang Kanayatn Quiz (EKQ). Materi akan diberikan terlebih dahulu kemudian dilanjutkan dengan quis. Materi berupa kalimat sehari-hari dan pengenalan kearifan budaya.Hasilnya berupa aplikasi berbasis mobile yang dapat digunakan anak-anak untuk pembela-jaran bahasa daerah dengan metode gamification dan sesuai pada prinsip peda-gogi. Reward yang menarik diperoleh berdasarkan jumlah point yang dicapai akan memotivasi ...

Research paper thumbnail of Sistem Informasi Penjualan Sepeda Motor Dan Suku Cadang Pt. Sumber Buana Motor DI Yogyakarta Berbasis Web

PT. Sumber Buana Motor merupakan Main Dealer sepeda motor Kawasaki yang ada di Yogyakarta. Dengan... more PT. Sumber Buana Motor merupakan Main Dealer sepeda motor Kawasaki yang ada di Yogyakarta. Dengan demikian maka diperlukan suatu media untuk mempermudah melakukan kerja dalam memberikan informasi khususnya informasi tentang penjualan secara tunai maupun kredit maupun informasi service dan suku cadang yang baik, jelas, up to date dan mudah di mengerti. Oleh karena itu, maka digunakanlah media komputer yang berbasis web sebagai alat bantu dalam memberikan informasi. Dengan media komputer berbasis web pengguna informasi dapat memperoleh suatu informasi yang akurat, cepat dan efektif. Pembuatan aplikasi web ini menggunakan beberapa perangkat lunak pendukung seperti Internet Explorer sebagai web browser, Macromedia Dreamweaver MX sebagai editor, bahasa pemrograman skrip PHP untuk mengendalikan database MySQL serta Apache sebagai web server. Sistem Informasi Penjualan Sepeda Motor dan Suku Cadang PT. Sumber Buana Motor Di Yogyakarta ini, maka para pembeli yang hendak mengetahui spesifikas...

Research paper thumbnail of New Home Energy Management Using IoT In Smart Family

Quality of life in the family needs to be well managed. An example of one management is the need ... more Quality of life in the family needs to be well managed. An example of one management is the need for electrical energy. Factors that can be managed by the family, namely home, health, electricity, and so on. Through this paper, researchers try to propose new methods that aim to manage the use of electricity. Managing electricity means regulating the use of electricity to be utilized properly so that it is not wasted. The method of using sensors integrated with the internet so that families can monitor and operate electricity use. The result is integration between the smartphone and the internet-based electricity system, making it easier to control electricity usage by each family member. In this paper, researchers focused on controlling the use of electricity for lights using smart phone. Savings payments from electricity use can be reduced by up to 38.5%.

Research paper thumbnail of Design of Dayak Kanayatn Language Learning Mobile Applications Using Gamification

Preservation of regional languages is very important in the current globalization era. The longer... more Preservation of regional languages is very important in the current globalization era. The longer the erosion of regional languages will make the younger genera-tion do not know the language inherited from their ancestors. The fewer the speakers and interest in learning will make the Regional Language endangered. The purpose of this study is to design the learning of regional languages, espe-cially for children aged 9-10 years with the principles of pedagogy. The method of gamification uses a mobile-based application in the form of video, quiz games, and visual images. This regional language learning design is called Enggang Ka-nayatn Quiz (EKQ). The lesson material will be given first, then continued with a quiz. The material in the form of daily sentences and the introduction of cultural wisdom. The result is a mobile-based application that can be used by children for the learning of regional languages with the pedagogy principle. The collected points will get an attractive reward...

Research paper thumbnail of Design of English Vocabulary Mobile Apps Using Gamification: An Indonesian Case Study for Kindergarten

International Journal of Engineering Pedagogy (iJEP)

English is essential for children because it is an international language that is al-ways used in... more English is essential for children because it is an international language that is al-ways used in various fields, both in the world of work, education, economics, and social. One method of learning for children is by playing while learning. Gamification in the field of education is an educational approach to motivate stu-dents to enjoy learning by applying the game design. The purpose of this study is to approach the learning of English, specifically for children in kindergarten schools so that children will be more interested and feel happy to continue learning. The gamification method uses a mobile phone-based application with video games. Gamification in question is an English language recognition game for children with games. The introduction of English includes three categories, namely numbers, pictures, and spelling. The result is a mobile-based application that can be used by children to play the introduction of English with the concept of gamification. With the existence of ...

Research paper thumbnail of Desain Aplikasi Mobile Pembelajaran Bahasa Daerah Untuk Anak-Anak Menggunakan Gamification: Studi Kasus Kalimantan Barat

Pelestarian bahasa daerah sangat penting pada era saat ini. Semakin lama semakin tergerusnya baha... more Pelestarian bahasa daerah sangat penting pada era saat ini. Semakin lama semakin tergerusnya bahasa daerah akan membuat generasi muda tidak mengenal bahasa yang diwariskan oleh nenek moyang mereka. Semakin berkurangnya penutur dan minat belajar akan membuat Bahasa Daerah terancam punah. Tujuan penelitian ini untuk melakukan pendekatan dalam belajar Bahasa Daerah khususnya untuk anak-anak usia 9-10 tahun dengan prinsip pedagogi. Metode gamification menggunakan aplikasi berbasis mobile berbentuk video, game quisdan visual gambar. Desain embelajaran bahasa daerah ini disebut Enggang Kanayatn Quiz (EKQ). Materi akan diberikan terlebih dahulu kemudian dilanjutkan dengan quis. Materi berupa kalimat sehari-hari dan pengenalan kearifan budaya.Hasilnya berupa aplikasi berbasis mobile yang dapat digunakan anak-anak untuk pembela-jaran bahasa daerah dengan metode gamification dan sesuai pada prinsip peda-gogi. Reward yang menarik diperoleh berdasarkan jumlah point yang dicapai akan memotivasi ...

Research paper thumbnail of Sistem Informasi Penjualan Sepeda Motor Dan Suku Cadang Pt. Sumber Buana Motor DI Yogyakarta Berbasis Web

PT. Sumber Buana Motor merupakan Main Dealer sepeda motor Kawasaki yang ada di Yogyakarta. Dengan... more PT. Sumber Buana Motor merupakan Main Dealer sepeda motor Kawasaki yang ada di Yogyakarta. Dengan demikian maka diperlukan suatu media untuk mempermudah melakukan kerja dalam memberikan informasi khususnya informasi tentang penjualan secara tunai maupun kredit maupun informasi service dan suku cadang yang baik, jelas, up to date dan mudah di mengerti. Oleh karena itu, maka digunakanlah media komputer yang berbasis web sebagai alat bantu dalam memberikan informasi. Dengan media komputer berbasis web pengguna informasi dapat memperoleh suatu informasi yang akurat, cepat dan efektif. Pembuatan aplikasi web ini menggunakan beberapa perangkat lunak pendukung seperti Internet Explorer sebagai web browser, Macromedia Dreamweaver MX sebagai editor, bahasa pemrograman skrip PHP untuk mengendalikan database MySQL serta Apache sebagai web server. Sistem Informasi Penjualan Sepeda Motor dan Suku Cadang PT. Sumber Buana Motor Di Yogyakarta ini, maka para pembeli yang hendak mengetahui spesifikas...

Research paper thumbnail of New Home Energy Management Using IoT In Smart Family

Quality of life in the family needs to be well managed. An example of one management is the need ... more Quality of life in the family needs to be well managed. An example of one management is the need for electrical energy. Factors that can be managed by the family, namely home, health, electricity, and so on. Through this paper, researchers try to propose new methods that aim to manage the use of electricity. Managing electricity means regulating the use of electricity to be utilized properly so that it is not wasted. The method of using sensors integrated with the internet so that families can monitor and operate electricity use. The result is integration between the smartphone and the internet-based electricity system, making it easier to control electricity usage by each family member. In this paper, researchers focused on controlling the use of electricity for lights using smart phone. Savings payments from electricity use can be reduced by up to 38.5%.

Research paper thumbnail of Design of Dayak Kanayatn Language Learning Mobile Applications Using Gamification

Preservation of regional languages is very important in the current globalization era. The longer... more Preservation of regional languages is very important in the current globalization era. The longer the erosion of regional languages will make the younger genera-tion do not know the language inherited from their ancestors. The fewer the speakers and interest in learning will make the Regional Language endangered. The purpose of this study is to design the learning of regional languages, espe-cially for children aged 9-10 years with the principles of pedagogy. The method of gamification uses a mobile-based application in the form of video, quiz games, and visual images. This regional language learning design is called Enggang Ka-nayatn Quiz (EKQ). The lesson material will be given first, then continued with a quiz. The material in the form of daily sentences and the introduction of cultural wisdom. The result is a mobile-based application that can be used by children for the learning of regional languages with the pedagogy principle. The collected points will get an attractive reward...

Research paper thumbnail of Design of English Vocabulary Mobile Apps Using Gamification: An Indonesian Case Study for Kindergarten

International Journal of Engineering Pedagogy (iJEP)

English is essential for children because it is an international language that is al-ways used in... more English is essential for children because it is an international language that is al-ways used in various fields, both in the world of work, education, economics, and social. One method of learning for children is by playing while learning. Gamification in the field of education is an educational approach to motivate stu-dents to enjoy learning by applying the game design. The purpose of this study is to approach the learning of English, specifically for children in kindergarten schools so that children will be more interested and feel happy to continue learning. The gamification method uses a mobile phone-based application with video games. Gamification in question is an English language recognition game for children with games. The introduction of English includes three categories, namely numbers, pictures, and spelling. The result is a mobile-based application that can be used by children to play the introduction of English with the concept of gamification. With the existence of ...