T. Weyer - Academia.edu (original) (raw)

Papers by T. Weyer

Research paper thumbnail of Watering the flowers: virtual haptic environments for training of forearm rotation in persons with central nervous deficits

Persons with central nervous deficits, such as MS and stroke patients, can benefit a lot from sui... more Persons with central nervous deficits, such as MS and stroke patients, can benefit a lot from suitable training approaches that enhance their ability to perform activities in daily life. As performing rotations with the forearm (pro-and supination movements) is essential in many daily tasks, we use this as an example to illustrate our structured rehabilitation approach for the upper extremities. The results of the patient-centric design and development of the rehabilitation robotics system are illustrated, and several levels of interactive training exercises in virtual haptic environments are shown. Considerations regarding the system setup as well as hardware adjustments to the haptic device and peripheral equipment are described. Evaluations with patients and therapists demonstrate the importance of the patient-centric approach and reveal appreciation for the resulting interactive training system.

Research paper thumbnail of Break-it, hack-it, make-it: the ‘Hack-a-Thing’ workshops as a showcase for the integration of creative thinking processes into FabLab Genk

A Matter of Design Making Society Through Science and Technology, Jun 6, 2014

Research paper thumbnail of Break-it, hack-it, make-it: the ‘Hack-a-Thing

FabLabs are mostly known for their problem-solving approach since they allow people to develop an... more FabLabs are mostly known for their problem-solving approach since they allow people to develop and perfect a prototype of ‘almost any product’, using the available infrastructure, facilities and knowhow (Mandavilli, 2006). Since 2012, FabLab Genk too has become a hotbed for problem-solving activities. FabLab Genk is situated in a creative context and is used by many media, arts and design students, researchers, designers and artists, for creating a wide variety of physical objects that they could otherwise only imagine. However, we noticed that the creative thinking processes that occur before the actual problem-solving do not take place within the environment of FabLab Genk. As a way of including these creative thinking processes into its environment, FabLab Genk organised a series of workshops called ‘Hack-aThing’. This paper shows how ‘Hack-a-Thing’ proved to be a setup that facilitates new ways of learning and creative thinking in the environment of FabLab Genk. First, this pape...

Research paper thumbnail of Hack-a-thing: A Series of FabLab Genk Workshops for Reusing and Repurposing Depreciated Objects

In this paper we present a series of Fab Lab workshops on reusing and repurposing existing object... more In this paper we present a series of Fab Lab workshops on reusing and repurposing existing objects. These workshops, called 'Hack-a-Thing', were organized as part of "THE MACHINE - Designing A New Industrial Revolution" exposition (see: http://www.the-machine.be/). The Hack-a-Thing workshops took place at FabLab Genk on the 7th and 8th of July and the 15th and 16th of September 2012. We invited people to bring old objects that they were bound to throw away, such as defect toasting machines, useless inkjet printers and other household appliances. The aim of the workshop series was to encourage the participants to reflect on the stuff they were about to throw away and show them how these objects could be easily repurposed using the Fab Lab infrastructure and network.

Research paper thumbnail of Design for Accessibility: Enabling a Motion-impaired Artist to Control a 3D Virtual World

Research paper thumbnail of HeatMeUp: A 3DUI serious game to explore collaborative wayfinding

2012 IEEE Symposium on 3D User Interfaces (3DUI), 2012

Wayfinding inside a virtual environment is a cognitive process during navigation. Normally the us... more Wayfinding inside a virtual environment is a cognitive process during navigation. Normally the user inside the virtual environment has to rely on himself and different cues such as waypoints to improve his knowledge with regard to his surroundings. In this paper we will present our solution for the 3DUI Contest 2012: Heat-MeUP, a 3DUI serious game to explore collaborative alternatives, in which a partner is responsible for providing wayfinding cues. The game is set in a multi-storey building where several fires and gas leaks occur and a firefighter has to overcome several challenges, guided by a fire chief.

Research paper thumbnail of Individualized robot-assisted training for MS- and stroke patients in I-TRAVLE

BIO Web of Conferences, 2011

Persons with central nervous deficits, such as MS and stroke patients, can benefit a lot from sui... more Persons with central nervous deficits, such as MS and stroke patients, can benefit a lot from suitable training approaches that enhance their ability to perform activities in daily life. Personalized training, in accordance with the individual capabilities of the patient is a key issue in this context. We propose several techniques for individualization, including adaptive training games. Evaluations with patients and therapists reveal appreciation for the resulting Individualized, Technology-supported and Robot-Assisted Virtual Learning Environments (I-TRAVLE system).

Research paper thumbnail of Look mother, virtual puzzling without buttons!

2011 IEEE Symposium on 3D User Interfaces (3DUI), 2011

Not many virtual 3D puzzle applications have been researched. We present a solution using tangibl... more Not many virtual 3D puzzle applications have been researched. We present a solution using tangible objects and a reach-in setup. The user can solve a puzzle using natural and tangible interaction. To provide realistic interaction, the usage of buttons was avoided by design. In a user experiment the solution proved to be natural and intuitive.

Research paper thumbnail of Robot-assisted rehabilitation of the upper limb in persons with Multiple Sclerosis: a pilot study

Research paper thumbnail of Multisensory interaction metaphors with haptics and proprioception in virtual environments

Proceedings of the third Nordic conference on Human-computer interaction - NordiCHI '04, 2004

... Full Text: Pdf Pdf. Authors: Joan De Boeck, Universitaire Campus, Belgium. Erwin Cuppens, Uni... more ... Full Text: Pdf Pdf. Authors: Joan De Boeck, Universitaire Campus, Belgium. Erwin Cuppens, Universitaire Campus, Belgium. Tom De Weyer, Universitaire Campus, Belgium. ... View colleagues of Joan De Boeck. Erwin Cuppens No contact information provided yet. ...

Research paper thumbnail of Using the Non-Dominant Hand for Selection in 3D

3D User Interfaces (3DUI'06), 2006

Although 3D virtual environments are designed to provide the user with an intuitive interface to ... more Although 3D virtual environments are designed to provide the user with an intuitive interface to view or manipulate highly complex data, current solutions are still not ideal. In order to make the interaction as natural as possible, metaphors are used to allow the users to apply their everyday knowledge in the generated environment. In literature, a lot of experiments can

Research paper thumbnail of Immersive 3D object modelling in ICOME

Proceedings of WSCG, 1999

ICOME (Immersive Collaborative 3D Object Modelling Environment) is a Virtual Environment for 3D g... more ICOME (Immersive Collaborative 3D Object Modelling Environment) is a Virtual Environment for 3D geometric object modelling using an immersive interaction paradigm. The modelling system has been realised with collaborative design in mind. In this paper we concentrate on the ...

Research paper thumbnail of The haptic juggler: a distributed two-handed simulation

… of Virtual Reality …, 2003

Research paper thumbnail of Robotic rehabilitation of the upper limb in persons with multiple sclerosis: A usability and effectiveness study

1REVAL Rehabilitation and Health Care Research Centre, PHL University College, Guffenslaan 39, B-... more 1REVAL Rehabilitation and Health Care Research Centre, PHL University College, Guffenslaan 39, B-3500 Hasselt, Belgium. 2Expertise Centre for Digital Media, Hasselt University and transnationale University Limburg, Wetenschapspark 2, B-3590 Diepenbeek, Belgium. 3Department of ...

Research paper thumbnail of Using the Phantom Device for Rehabilition of the Arm in MS Patients: a Case Study

... For instance, using simple queries on the database it is possible to only retrieve the data o... more ... For instance, using simple queries on the database it is possible to only retrieve the data of patients with a tremor, horizontal trajectories of task ... 2. Kwakkel G., van Peppen R., Wagenaar RC, Wood DS, Richards C., Ashburn A., Miller K., Lincoln N., Partridge C., Wellwood I., and ...

Research paper thumbnail of The learning effect of force feedback enabled robotic rehabilitation of the upper …

Multiple Sclerosis (MS) is an autoimmune disorder resulting in different sorts of physical dysfun... more Multiple Sclerosis (MS) is an autoimmune disorder resulting in different sorts of physical dysfunctioning, such as loss of limb function, in-coordination, altered muscle-tone, etc. Within limits, these symptoms can be treated by rehabilitational measures such as strength and ...

Research paper thumbnail of 3DUI 2010 contest grand prize winners

Computer Graphics and Applications, IEEE, Nov 1, 2010

The 2010 IEEE Symposium on 3D User Interfaces ran the symposium's first 3DUI Grand Prize, a ... more The 2010 IEEE Symposium on 3D User Interfaces ran the symposium's first 3DUI Grand Prize, a contest for innovative, practical solutions to classic 3DUI problems. The authors describe the rationale for the first contest and give an analysis of all submissions. Each category's winners also discuss their solutions.

Research paper thumbnail of ICOME: An Immersive Collaborative 3D Object Modelling Environment

Virtual Reality, 1999

In most existing immersive virtual environments. 3D geometry is imported from external packages. ... more In most existing immersive virtual environments. 3D geometry is imported from external packages. Within ICOME (an lmmersive Collaborative 3D Object Modelling Environment) we focus on the immersive construction of 3D geometrical obiects within the environment itself. Moreover, the framework allows multiple people to simultaneously undertake 3D modelling tasks in a collaborative way. This article describes the overall architecture, which conceptually follows a client/server approach. The various types of clients, which are implemented, are described in detail. Some illustrative 3D object modelling examples are given. Extensions to the system with regard to 3D audio are also mentioned.

Research paper thumbnail of Arm training in Multiple Sclerosis using Phantom: clinical relevance of robotic outcome measures

… , 2009. ICORR 2009 …, 2009

Abstract— Upper limb weakness due to Multiple Sclerosis has a major negative effect on the functi... more Abstract— Upper limb weakness due to Multiple Sclerosis has a major negative effect on the functional activities of the patient. Promising developments in the field of rehabilitation robotics may enable additional exercise. This study aims to investigate which types of robotic ...

Research paper thumbnail of Watering the flowers: virtual haptic environments for training of forearm rotation in persons with central nervous deficits

Persons with central nervous deficits, such as MS and stroke patients, can benefit a lot from sui... more Persons with central nervous deficits, such as MS and stroke patients, can benefit a lot from suitable training approaches that enhance their ability to perform activities in daily life. As performing rotations with the forearm (pro-and supination movements) is essential in many daily tasks, we use this as an example to illustrate our structured rehabilitation approach for the upper extremities. The results of the patient-centric design and development of the rehabilitation robotics system are illustrated, and several levels of interactive training exercises in virtual haptic environments are shown. Considerations regarding the system setup as well as hardware adjustments to the haptic device and peripheral equipment are described. Evaluations with patients and therapists demonstrate the importance of the patient-centric approach and reveal appreciation for the resulting interactive training system.

Research paper thumbnail of Break-it, hack-it, make-it: the ‘Hack-a-Thing’ workshops as a showcase for the integration of creative thinking processes into FabLab Genk

A Matter of Design Making Society Through Science and Technology, Jun 6, 2014

Research paper thumbnail of Break-it, hack-it, make-it: the ‘Hack-a-Thing

FabLabs are mostly known for their problem-solving approach since they allow people to develop an... more FabLabs are mostly known for their problem-solving approach since they allow people to develop and perfect a prototype of ‘almost any product’, using the available infrastructure, facilities and knowhow (Mandavilli, 2006). Since 2012, FabLab Genk too has become a hotbed for problem-solving activities. FabLab Genk is situated in a creative context and is used by many media, arts and design students, researchers, designers and artists, for creating a wide variety of physical objects that they could otherwise only imagine. However, we noticed that the creative thinking processes that occur before the actual problem-solving do not take place within the environment of FabLab Genk. As a way of including these creative thinking processes into its environment, FabLab Genk organised a series of workshops called ‘Hack-aThing’. This paper shows how ‘Hack-a-Thing’ proved to be a setup that facilitates new ways of learning and creative thinking in the environment of FabLab Genk. First, this pape...

Research paper thumbnail of Hack-a-thing: A Series of FabLab Genk Workshops for Reusing and Repurposing Depreciated Objects

In this paper we present a series of Fab Lab workshops on reusing and repurposing existing object... more In this paper we present a series of Fab Lab workshops on reusing and repurposing existing objects. These workshops, called 'Hack-a-Thing', were organized as part of "THE MACHINE - Designing A New Industrial Revolution" exposition (see: http://www.the-machine.be/). The Hack-a-Thing workshops took place at FabLab Genk on the 7th and 8th of July and the 15th and 16th of September 2012. We invited people to bring old objects that they were bound to throw away, such as defect toasting machines, useless inkjet printers and other household appliances. The aim of the workshop series was to encourage the participants to reflect on the stuff they were about to throw away and show them how these objects could be easily repurposed using the Fab Lab infrastructure and network.

Research paper thumbnail of Design for Accessibility: Enabling a Motion-impaired Artist to Control a 3D Virtual World

Research paper thumbnail of HeatMeUp: A 3DUI serious game to explore collaborative wayfinding

2012 IEEE Symposium on 3D User Interfaces (3DUI), 2012

Wayfinding inside a virtual environment is a cognitive process during navigation. Normally the us... more Wayfinding inside a virtual environment is a cognitive process during navigation. Normally the user inside the virtual environment has to rely on himself and different cues such as waypoints to improve his knowledge with regard to his surroundings. In this paper we will present our solution for the 3DUI Contest 2012: Heat-MeUP, a 3DUI serious game to explore collaborative alternatives, in which a partner is responsible for providing wayfinding cues. The game is set in a multi-storey building where several fires and gas leaks occur and a firefighter has to overcome several challenges, guided by a fire chief.

Research paper thumbnail of Individualized robot-assisted training for MS- and stroke patients in I-TRAVLE

BIO Web of Conferences, 2011

Persons with central nervous deficits, such as MS and stroke patients, can benefit a lot from sui... more Persons with central nervous deficits, such as MS and stroke patients, can benefit a lot from suitable training approaches that enhance their ability to perform activities in daily life. Personalized training, in accordance with the individual capabilities of the patient is a key issue in this context. We propose several techniques for individualization, including adaptive training games. Evaluations with patients and therapists reveal appreciation for the resulting Individualized, Technology-supported and Robot-Assisted Virtual Learning Environments (I-TRAVLE system).

Research paper thumbnail of Look mother, virtual puzzling without buttons!

2011 IEEE Symposium on 3D User Interfaces (3DUI), 2011

Not many virtual 3D puzzle applications have been researched. We present a solution using tangibl... more Not many virtual 3D puzzle applications have been researched. We present a solution using tangible objects and a reach-in setup. The user can solve a puzzle using natural and tangible interaction. To provide realistic interaction, the usage of buttons was avoided by design. In a user experiment the solution proved to be natural and intuitive.

Research paper thumbnail of Robot-assisted rehabilitation of the upper limb in persons with Multiple Sclerosis: a pilot study

Research paper thumbnail of Multisensory interaction metaphors with haptics and proprioception in virtual environments

Proceedings of the third Nordic conference on Human-computer interaction - NordiCHI '04, 2004

... Full Text: Pdf Pdf. Authors: Joan De Boeck, Universitaire Campus, Belgium. Erwin Cuppens, Uni... more ... Full Text: Pdf Pdf. Authors: Joan De Boeck, Universitaire Campus, Belgium. Erwin Cuppens, Universitaire Campus, Belgium. Tom De Weyer, Universitaire Campus, Belgium. ... View colleagues of Joan De Boeck. Erwin Cuppens No contact information provided yet. ...

Research paper thumbnail of Using the Non-Dominant Hand for Selection in 3D

3D User Interfaces (3DUI'06), 2006

Although 3D virtual environments are designed to provide the user with an intuitive interface to ... more Although 3D virtual environments are designed to provide the user with an intuitive interface to view or manipulate highly complex data, current solutions are still not ideal. In order to make the interaction as natural as possible, metaphors are used to allow the users to apply their everyday knowledge in the generated environment. In literature, a lot of experiments can

Research paper thumbnail of Immersive 3D object modelling in ICOME

Proceedings of WSCG, 1999

ICOME (Immersive Collaborative 3D Object Modelling Environment) is a Virtual Environment for 3D g... more ICOME (Immersive Collaborative 3D Object Modelling Environment) is a Virtual Environment for 3D geometric object modelling using an immersive interaction paradigm. The modelling system has been realised with collaborative design in mind. In this paper we concentrate on the ...

Research paper thumbnail of The haptic juggler: a distributed two-handed simulation

… of Virtual Reality …, 2003

Research paper thumbnail of Robotic rehabilitation of the upper limb in persons with multiple sclerosis: A usability and effectiveness study

1REVAL Rehabilitation and Health Care Research Centre, PHL University College, Guffenslaan 39, B-... more 1REVAL Rehabilitation and Health Care Research Centre, PHL University College, Guffenslaan 39, B-3500 Hasselt, Belgium. 2Expertise Centre for Digital Media, Hasselt University and transnationale University Limburg, Wetenschapspark 2, B-3590 Diepenbeek, Belgium. 3Department of ...

Research paper thumbnail of Using the Phantom Device for Rehabilition of the Arm in MS Patients: a Case Study

... For instance, using simple queries on the database it is possible to only retrieve the data o... more ... For instance, using simple queries on the database it is possible to only retrieve the data of patients with a tremor, horizontal trajectories of task ... 2. Kwakkel G., van Peppen R., Wagenaar RC, Wood DS, Richards C., Ashburn A., Miller K., Lincoln N., Partridge C., Wellwood I., and ...

Research paper thumbnail of The learning effect of force feedback enabled robotic rehabilitation of the upper …

Multiple Sclerosis (MS) is an autoimmune disorder resulting in different sorts of physical dysfun... more Multiple Sclerosis (MS) is an autoimmune disorder resulting in different sorts of physical dysfunctioning, such as loss of limb function, in-coordination, altered muscle-tone, etc. Within limits, these symptoms can be treated by rehabilitational measures such as strength and ...

Research paper thumbnail of 3DUI 2010 contest grand prize winners

Computer Graphics and Applications, IEEE, Nov 1, 2010

The 2010 IEEE Symposium on 3D User Interfaces ran the symposium's first 3DUI Grand Prize, a ... more The 2010 IEEE Symposium on 3D User Interfaces ran the symposium's first 3DUI Grand Prize, a contest for innovative, practical solutions to classic 3DUI problems. The authors describe the rationale for the first contest and give an analysis of all submissions. Each category's winners also discuss their solutions.

Research paper thumbnail of ICOME: An Immersive Collaborative 3D Object Modelling Environment

Virtual Reality, 1999

In most existing immersive virtual environments. 3D geometry is imported from external packages. ... more In most existing immersive virtual environments. 3D geometry is imported from external packages. Within ICOME (an lmmersive Collaborative 3D Object Modelling Environment) we focus on the immersive construction of 3D geometrical obiects within the environment itself. Moreover, the framework allows multiple people to simultaneously undertake 3D modelling tasks in a collaborative way. This article describes the overall architecture, which conceptually follows a client/server approach. The various types of clients, which are implemented, are described in detail. Some illustrative 3D object modelling examples are given. Extensions to the system with regard to 3D audio are also mentioned.

Research paper thumbnail of Arm training in Multiple Sclerosis using Phantom: clinical relevance of robotic outcome measures

… , 2009. ICORR 2009 …, 2009

Abstract— Upper limb weakness due to Multiple Sclerosis has a major negative effect on the functi... more Abstract— Upper limb weakness due to Multiple Sclerosis has a major negative effect on the functional activities of the patient. Promising developments in the field of rehabilitation robotics may enable additional exercise. This study aims to investigate which types of robotic ...