Takuji Tokiwa - Academia.edu (original) (raw)
Papers by Takuji Tokiwa
ITE Technical Report, 2008
Transactions of the Virtual Reality Society of Japan, 2009
Transactions of the Virtual Reality Society of Japan, 2011
ITE Technical Report, 2008
Transactions of the Virtual Reality Society of Japan, 2011
Transactions of the Virtual Reality Society of Japan, 2009
IPSJ SIG technical reports, 2008
This study aims to seek the requirements of the integrated library management system proposed and... more This study aims to seek the requirements of the integrated library management system proposed and developed for the Mehran University Library as a step to automate its library services. Study used models to come up with the system. Met most of the goals of the system by enabling library staff follow their clients and resources that they manage. A report generation as easy as all the information has become easier to manipulate because of the nature of electronic storage. Find reading material has been made easy because different criteria can be used to accomplish the task. The user interfaces are friendly and there was a need for retraining other than orientation. The researcher recommends that this system will be built on an ongoing basis to take care of library services other management includes serials and periodicals , and reservations book , e-mail notification automatic reminder , and the use of bar codes , scanners and labels , and the use of RFID (Radio Frequency Identification) tags to reduce thefts book[1]. It is also recommended that the library system, go online so that access to books and lectures over the Internet by users.
Transactions of the Virtual Reality Society of Japan, 2011
Transactions of the Virtual Reality Society of Japan, 2011
IPSJ SIG technical reports, 2008
This study aims to seek the requirements of the integrated library management system proposed and... more This study aims to seek the requirements of the integrated library management system proposed and developed for the Mehran University Library as a step to automate its library services. Study used models to come up with the system. Met most of the goals of the system by enabling library staff follow their clients and resources that they manage. A report generation as easy as all the information has become easier to manipulate because of the nature of electronic storage. Find reading material has been made easy because different criteria can be used to accomplish the task. The user interfaces are friendly and there was a need for retraining other than orientation. The researcher recommends that this system will be built on an ongoing basis to take care of library services other management includes serials and periodicals , and reservations book , e-mail notification automatic reminder , and the use of bar codes , scanners and labels , and the use of RFID (Radio Frequency Identification) tags to reduce thefts book[1]. It is also recommended that the library system, go online so that access to books and lectures over the Internet by users.
Computers in Entertainment, 2014
This paper proposes a Situation Design that designs not only the experience of behavior itself, b... more This paper proposes a Situation Design that designs not only the experience of behavior itself, but also the experience of the environment around the behavior. The research question of this paper is how to motivate children to paint. To find answers, we implemented an iPhone application. The app we came up with was The World Is Canvas; using it, one will be able to enjoy coloring based on a Situation Design. We adopted physical interaction, the function of which is to paint on the screen with fingers, as a design of a painting experience itself. We also adopted social interaction as a design of the environment around behavior, with the goal of offering fun. For social interaction, we adopted a mobile device with a network connection and a function to generate a draft for coloring by using a photo taken by the user. We conducted user evaluation tests on 111 children to analyze their user experience, and we demonstrated that they enjoyed themselves through these approaches.
ITE Technical Report, 2008
ITE Technical Report, 2008
Transactions of the Virtual Reality Society of Japan, 2009
Transactions of the Virtual Reality Society of Japan, 2011
ITE Technical Report, 2008
Transactions of the Virtual Reality Society of Japan, 2011
Transactions of the Virtual Reality Society of Japan, 2009
IPSJ SIG technical reports, 2008
This study aims to seek the requirements of the integrated library management system proposed and... more This study aims to seek the requirements of the integrated library management system proposed and developed for the Mehran University Library as a step to automate its library services. Study used models to come up with the system. Met most of the goals of the system by enabling library staff follow their clients and resources that they manage. A report generation as easy as all the information has become easier to manipulate because of the nature of electronic storage. Find reading material has been made easy because different criteria can be used to accomplish the task. The user interfaces are friendly and there was a need for retraining other than orientation. The researcher recommends that this system will be built on an ongoing basis to take care of library services other management includes serials and periodicals , and reservations book , e-mail notification automatic reminder , and the use of bar codes , scanners and labels , and the use of RFID (Radio Frequency Identification) tags to reduce thefts book[1]. It is also recommended that the library system, go online so that access to books and lectures over the Internet by users.
Transactions of the Virtual Reality Society of Japan, 2011
Transactions of the Virtual Reality Society of Japan, 2011
IPSJ SIG technical reports, 2008
This study aims to seek the requirements of the integrated library management system proposed and... more This study aims to seek the requirements of the integrated library management system proposed and developed for the Mehran University Library as a step to automate its library services. Study used models to come up with the system. Met most of the goals of the system by enabling library staff follow their clients and resources that they manage. A report generation as easy as all the information has become easier to manipulate because of the nature of electronic storage. Find reading material has been made easy because different criteria can be used to accomplish the task. The user interfaces are friendly and there was a need for retraining other than orientation. The researcher recommends that this system will be built on an ongoing basis to take care of library services other management includes serials and periodicals , and reservations book , e-mail notification automatic reminder , and the use of bar codes , scanners and labels , and the use of RFID (Radio Frequency Identification) tags to reduce thefts book[1]. It is also recommended that the library system, go online so that access to books and lectures over the Internet by users.
Computers in Entertainment, 2014
This paper proposes a Situation Design that designs not only the experience of behavior itself, b... more This paper proposes a Situation Design that designs not only the experience of behavior itself, but also the experience of the environment around the behavior. The research question of this paper is how to motivate children to paint. To find answers, we implemented an iPhone application. The app we came up with was The World Is Canvas; using it, one will be able to enjoy coloring based on a Situation Design. We adopted physical interaction, the function of which is to paint on the screen with fingers, as a design of a painting experience itself. We also adopted social interaction as a design of the environment around behavior, with the goal of offering fun. For social interaction, we adopted a mobile device with a network connection and a function to generate a draft for coloring by using a photo taken by the user. We conducted user evaluation tests on 111 children to analyze their user experience, and we demonstrated that they enjoyed themselves through these approaches.
ITE Technical Report, 2008