Thore Soneson - Academia.edu (original) (raw)

Thore Soneson

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Papers by Thore Soneson

Research paper thumbnail of ‘Wanderlost’—A Participatory Art and Design Endeavor

Research paper thumbnail of VR Situated Simulations

In this paper we discuss our experiences developing mediated learning situations in a VR-filmed c... more In this paper we discuss our experiences developing mediated learning situations in a VR-filmed context. This requires solutions where co-design and innovative teams with knowledge and skills from different areas join forces. Here we try to make use of previous projects in collaborative design to develop forms for mediated learning situations in a VR-based context. We design a process where stakeholders in different roles are engaged in all or some parts of the process in which learning occurs, from scriptwriting for interactive media to creating and editing the case studies in an interactive VR format to in the end having students experience, discuss and evaluate them. The cases we employ are developed from the need for more experience-based knowledge in the field of Work Integrated Learning (WIL).

Research paper thumbnail of Med VR och XR mot framtidens digitala rum

Research paper thumbnail of ‘Wanderlost’—A Participatory Art and Design Endeavor

Research paper thumbnail of VR Situated Simulations

In this paper we discuss our experiences developing mediated learning situations in a VR-filmed c... more In this paper we discuss our experiences developing mediated learning situations in a VR-filmed context. This requires solutions where co-design and innovative teams with knowledge and skills from different areas join forces. Here we try to make use of previous projects in collaborative design to develop forms for mediated learning situations in a VR-based context. We design a process where stakeholders in different roles are engaged in all or some parts of the process in which learning occurs, from scriptwriting for interactive media to creating and editing the case studies in an interactive VR format to in the end having students experience, discuss and evaluate them. The cases we employ are developed from the need for more experience-based knowledge in the field of Work Integrated Learning (WIL).

Research paper thumbnail of Med VR och XR mot framtidens digitala rum

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